Difference between revisions of "Carcassonne Order of Play/es"

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<ol class="wica-list">
<ol class="wica-list">
<li class="showBazaars markWE">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
<li class="showBazaars markWE">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
<li class="showFortuneTellerAndBuilder markWE">If you one or more tiles granted by your '''fortune teller(s)''', you must choose one in place of drawing a regular tile. Discard and reshuffle the rest, if any.</li>


<li class="showAbbey markWE">If you have an '''abbey''' tile and there is at least one valid space to place it, you may choose it in place of drawing a regular tile.</li>
<li class="showAbbey markWE">If you have an '''abbey''' tile and there is at least one valid space to place it, you may choose it in place of drawing a regular tile.</li>


<li class="showHalflings markC2 markWE">If you have a '''Halfling''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span>, you may choose it in place of drawing a regular tile.</li>
<li class="showHalflings markWE">If you have a '''Halfling''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span>, you may choose it in place of drawing a regular tile.</li>
 
<li class="showGermanCastles markWE">If you have a '''German castle''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span><span class="showHalflings"> and did not play a Halfling tile</span>, you may choose it in place of drawing a regular tile.</li>
 
<li class="showBazaarsOrAbbeyOrHalflingsOrGermanCastlesOrFortuneTeller">If you did not perform any previous action in Step 1B, randomly draw a tile.<span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn.</span><span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
 
<li class="showNotBazaarsAndNotAbbeyAndNotHalflingsAndNotGermanCastlesAndNotFortuneTeller">Randomly draw a tile. <span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn.</span><span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>


<li class="showGermanCastles markWE">If you have an '''German castle''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span><span class="showHalflings markC2"> and did not play a Halfling tile</span>, you may choose it in place of drawing a regular tile.</li>
<li class="showAll">Show the tile to all players. <span class="showWheelOfFortuneAndPeasantRevolts markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Place the tile in front of you while performing the actions associated to the tile.</span></li>
 
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showPeasantRevolts markC1 markWE">If a '''peasant revolt''' symbol is on the tile, resolve the peasant revolt for the feature type indicated. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showBazaarsOrAbbeyOrHalflingsOrGermanCastles">If you did not perform any previous action in Step 1B, randomly draw a tile.<span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
<li class="showNotBazaarsAndNotAbbeyAndNotHalflingsAndNotGermanCastles">Randomly draw a tile.<span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
<li class="showAll">Show the tile to all players.</li>
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showMessages">{{ColorGreen|MESSAGES (#1B)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw a second tile if any available. If so, keep the second tile face-down underneath the tile with the hill.</li>
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw a second tile if any available. If so, keep the second tile face-down underneath the tile with the hill.</li>
<!--li class="showDragon">If a '''dragon''' symbol was on the tile but the dragon is not in play (i.e. no volcano tile was placed yet), return the tile and go back to Step 1B.</li-->
 
<li class="showWheelOfFortuneAndPeasantRevolts markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
<li class="showNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
 
</ol>
</ol>


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<ol class="wica-list">
<ol class="wica-list">
<li>Place the tile. If the placement is illegal, you must discard the tile <span class="showHills markWE">(and the second tile drawn to place underneath a hill as well, if any)</span> and go back to Step 1B.
<li>Place the tile. If the placement is illegal, you must discard the tile <span class="showHills markWE">(and the second tile drawn to place underneath a hill as well, if any)</span><span class="showFortuneTeller markWE"> and any extra tiles granted by your fortune teller(s), </span> and go back to Step 1B.
<ul class="showBridges markWE">
<ul class="showBridges markWE">
<li>You may build a '''bridge''' on the tile just placed or a tile orthogonal to the tile just placed if you have any left in your supply. The bridge may be required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> If the placement is illegal without the bridge, you may choose to discard the tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}}</span>
<li>You may build a '''bridge''' on the tile just placed or a tile orthogonal to the tile just placed if you have any left in your supply. The bridge may be required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> If the placement is illegal without the bridge, you may choose to discard the tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}}</span>
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</ul></li>
</ul></li>
</ul></li>
</ul></li>
<li class="showFortuneTeller markWE">Discard and reshuffle the remaining extra tiles provided by your '''fortune teller(s)'''<span class="showBuilder">, unless your builder granted you a double turn and you want to use one of those tiles</span>.</li>


<li class="showAll">Note: any tile-based feature that is finished is considered '''complete''' at this time.</li>
<li class="showAll">Note: any tile-based feature that is finished is considered '''complete''' at this time.</li>
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<li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and <span class="showC1">next player’s robber still in his/her supply</span><span class="showC2">the other players' robbers</span> may be placed on the scoreboard. If you had already played your robber, you may move it.</li>
<li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and <span class="showC1">next player’s robber still in his/her supply</span><span class="showC2">the other players' robbers</span> may be placed on the scoreboard. If you had already played your robber, you may move it.</li>


<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showMessages">{{ColorGreen|MESSAGES (#1C)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>
<li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li>


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<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions:
<ul>
<ul>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, he or she must eliminate one of his or her <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game</li>
<li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span>  with one of another player. If the other player rejects, he or she must eliminate one of his or her <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <!--span class="showPeasantRevolts markC1 markWE">Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' from peasant revolts.</span--></li>
<li>'''Final scoring bonus'''</li>
<li>'''Final scoring bonus'''</li>
</ul>
</ul>
</li>
</li>
<li class="showEasterInCarcassonne markC2 markWE">If placing an '''Easter Bunny''' tile, place the Easter bunny figure on it.</li>


<li class="showCircus markC1 markWE">If placing a '''circus''' tile for the first time, place an animal token facedown on the circus area and then the big top on it.</li>
<li class="showCircus markC1 markWE">If placing a '''circus''' tile for the first time, place an animal token facedown on the circus area and then the big top on it.</li>
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<li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li>
<li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li>
<li class="showMessagesAndWindRoses markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ol>
</ol>


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<ol class="wica-list">
<ol class="wica-list">
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showAll">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span>. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="showPeasantRevolts markC1 markWE">The <span class="showC1">follower</span><span class="showC2">meeple</span> may be '''protected''' if placed on a feature affected by peasant revolts in exchange for points.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<ul>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showCastles"> or wooden bridge</span></li>
<li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>''' on feature<span class="showCastles"> or wooden bridge</span></li>
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<li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showCastles"> or wooden bridge</span></li>
<li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showCastles"> or wooden bridge</span></li>
</ul>
</ul>
<span class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</span>
</li>
</li>


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<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span> trapped by Vodyanoy or Solovei Razboynik.</li>
<li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showAbbot markC1 markWE">Remove your '''abbot''' and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points.
</ul>
</ul>
</li>
</li>
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<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<span class="showNotPrincess">You '''may''' do one and only one of the following:</span>
<ol class="wica-list">
<ol class="wica-list">
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showCastles"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in Step 2B-1.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in Step 2B-1.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in Step 2B-1.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showCastles"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in Step 2B-1.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in Step 2B-1.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in Step 2B-1.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul>
<li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li>
</ul>
</li>


<li class="showTower markWE">Deploy a phantom to a tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showTower markWE">Deploy a phantom to a tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
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</ul>
</ul>
</li>
</li>
<li class="showMessagagesForEntriesStep5 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagagesForEntriesStep5_markWE markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ol>
 
<li class="showMessagagesForEntriesStep5_markC2AndmarkWE markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


</ol>
</ol>
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<li>Identify all completed features:
<li>Identify all completed features:
<ul>
<ul>
<li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markC2 markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span>
<li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span>
<ul>
<ul>
<li>Roads</li>
<li>Roads</li>
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<li class="showGermanCastles markWE">German castles (except by another German castle)
<li class="showGermanCastles markWE">German castles (except by another German castle)
<li class="showGermanCathedrals markWE">German cathedrals</li>
<li class="showGermanCathedrals markWE">German cathedrals</li>
<li class="showEasterInCarcassonne markC2 markWE">Easter Nest area</span>
<li class="showFortuneTeller markWE">Fortune teller tent</span>
</ul>
</ul>
</li>
</li>
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<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showTradersOrKingAndRobber markWE">Rewards for completing the feature
<li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature
<ul>
<ul>
<li class="showTraders">Collect any '''trade good tokens'''</li>
<li class="showTraders">Collect any '''trade good tokens'''</li>
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li>
<li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li>
<li class="showFortuneTeller">If you completed a '''fortune teller tent''', score points for it. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
</ul>
</ul>
</li>
</li>
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<li class="showNotMageAndWitch markWE">Remove the '''witch''' if it was involved in the scoring of this feature.</li>
<li class="showNotMageAndWitch markWE">Remove the '''witch''' if it was involved in the scoring of this feature.</li>
<li class="showShrines markWE">If a '''heretic''' or '''monk''' completes its feature, determine if a “race to completion" has been won. If so, return the losing <span class="showC1">follower</span><span class="showC2">meeple</span> to its owner.</li>
<li class="showShrines markWE">If a '''heretic''' or '''monk''' completes its feature, determine if a “race to completion" has been won. If so, return the losing <span class="showC1">follower</span><span class="showC2">meeple</span> to its owner.</li>
<li class="showWagon markWE">Move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showWagon markWE">Move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<!--ul>
<li class="showPeasantRevolts markC1 markWE">Wagons keep their protection against '''peasant revolts''' when moved.</li>
</ul-->
</li>
<li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li>
<li class="showAll">Return all remaining <span class="showC1">followers</span><span class="showC2">meeples</span> on the completed feature to their owners.</li>
<li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
<li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li>
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3='''Step 4A: Resolve the Tile Actions'''
3='''Step 4A: Resolve the Tile Actions'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span>
<!--ul>
<li class="showPeasantRevolts markC1">Any <span class="showC1">follower</span><span class="showC2">meeple</span> placed with the Seduction Token may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</li>
</ul--></li>
 
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Nest area''' was completed, you and any players with <span class="showC1">followers</span><span class="showC2">meeples</span> on the neighboring tiles receive Easter eggs.</li>
 
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Bunny tile''' was placed, the '''Easter Bunny phase''' takes place: players move the Easter bunny figure and receive Easter eggs for each one of their <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the bunny during its movement.</li>


<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span>. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle.</li>
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span>. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle. <!--span class="showPeasantRevolts markC1 markWE">Any <span class="showC1">follower</span><span class="showC2">meeple</span> placed may be protected from '''peasant revolts''' in exchange for points.</span--></li>


<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders:
<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders:
Line 529: Line 570:


</ol>
</ol>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaars" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonne" style="color: #666666;">There are no particular actions for this step.</span>


<div class="showNotBuilder">
<div class="showNotBuilder">

Revision as of 02:08, 9 December 2020

Selector de expansiones



Transmogrificando...

Orden de juego

por Meepledrone, basado en el trabajo realizado de SkullOne y obervet.



Transmogrificando...

Notas

Para información sobre el significado de los Iconos y su licencia de uso, visita la Página de iconos.

  1. Interpretación proporcionada por la Comunidad This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.