Difference between revisions of "Carcassonne Order of Play/es"

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<li class="showBazaars markWE">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>
<li class="showBazaars markWE">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li>


<li class="showAbbey markWE">If you have an '''abbey''' tile and there is at least one valid space to place it, you may draw it in place of drawing a regular tile.</li>
<li class="showAbbey markWE">If you have an '''abbey''' tile and there is at least one valid space to place it, you may choose it in place of drawing a regular tile.</li>


<li class="showHalflings markC2 markWE">If you have a '''Halfling''' tile<span class="showAbbey"> and did not play an abbey tile</span>, you may choose it in place of drawing a regular tile.</li>
<li class="showHalflings markC2 markWE">If you have a '''Halfling''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span>, you may choose it in place of drawing a regular tile.</li>


<li class="showGermanCastles markWE">If you have an '''German castle''' tile and there is at least one valid space to place it, you may draw it in place of drawing a regular tile.</li>
<li class="showGermanCastles markWE">If you have an '''German castle''' tile and there is at least one valid space to place it<span class="showAbbey"> and did not play an abbey tile</span><span class="showHalflings markC2"> and did not play a Halfling tile</span>, you may choose it in place of drawing a regular tile.</li>


<li class="showBazaarsOrAbbeyOrHalflingsOrGermanCastles">If you did not perform any previous action in Step 1B, randomly draw a tile.</li>
<li class="showBazaarsOrAbbeyOrHalflingsOrGermanCastles">If you did not perform any previous action in Step 1B, randomly draw a tile.<span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
<li class="showNotBazaarsAndNotAbbeyAndNotHalflingsAndNotGermanCastles">Randomly draw a tile.<span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
<li class="showNotBazaarsAndNotAbbeyAndNotHalflingsAndNotGermanCastles">Randomly draw a tile.<span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li>
<li class="showAll">Show the tile to all players.</li>
<li class="showAll">Show the tile to all players.</li>
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showMessages">{{ColorGreen|MESSAGES (#1B)}}</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showMessages">{{ColorGreen|MESSAGES (#1B)}}</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw a second tile if any available. If so, keep the second tile face-down underneath the tile with the hill.</li>
<li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw a second tile if any available. If so, keep the second tile face-down underneath the tile with the hill.</li>
<li class="showDragon">If a '''dragon''' symbol was on the placed tile but the dragon is not in play (i.e. no volcano tile was placed yet), return the tile and go back to Step 1B.</li>
<!--li class="showDragon">If a '''dragon''' symbol was on the tile but the dragon is not in play (i.e. no volcano tile was placed yet), return the tile and go back to Step 1B.</li-->
</ol>
</ol>


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<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) <span class="showC1">'''may'''</span><span class="showC2">'''must'''</span> deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span>. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle.</li>
<li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span>. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle.</li>


<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders:
<li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders:

Revision as of 02:35, 19 March 2020

Selector de expansiones



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Orden de juego

por Meepledrone, basado en el trabajo realizado de SkullOne y obervet.



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Notas

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  1. Interpretación proporcionada por la Comunidad This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.