Difference between revisions of "Carcassonne Order of Play/fr"

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<li class="showDarmstadt markC2 markWE">If the feature completed is a '''Darmstadt church''', the player(s) with the majority in the vicinity of the church will receive '''3''' bonus points. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>
<li class="showDarmstadt markC2 markWE">If the feature completed is a '''Darmstadt church''', the player(s) with the majority in the vicinity of the church will receive '''3''' bonus points. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li>


<li class="showBathhouses markC1 markWE">If there are '''free bathhouses''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse, if possible. You choose the order of these actions if several <span class="showC1">followers</span><span class="showC2">meeples</span> are involved, and also the bathhouse(s) you want to keep, if affected. <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>
<li class="showBathhouses markC1 markWE">If there is at least one '''free bathhouse''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse chosen by the <span class="showC1">follower</span><span class="showC2">meeple</span>'s owner. You choose the order of these scorings if several <span class="showC1">followers</span><span class="showC2">meeples</span> are affected. <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE&nbsp;TRAP}}</span></li>


<li class="showMageAndWitch markWE">Remove the '''mage''' or '''witch''' if they were involved in the scoring of this feature.</li>
<li class="showMageAndWitch markWE">Remove the '''mage''' or '''witch''' if they were involved in the scoring of this feature.</li>
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<li class="showNotMageAndWitch markWE">Remove the '''witch''' if it was involved in the scoring of this feature.</li>
<li class="showNotMageAndWitch markWE">Remove the '''witch''' if it was involved in the scoring of this feature.</li>
<li class="showShrines markWE">If a '''heretic''' or '''monk''' completes its feature, determine if a “race to completion" has been won. If so, return the losing <span class="showC1">follower</span><span class="showC2">meeple</span> to its owner.</li>
<li class="showShrines markWE">If a '''heretic''' or '''monk''' completes its feature, determine if a “race to completion" has been won. If so, return the losing <span class="showC1">follower</span><span class="showC2">meeple</span> to its owner.</li>
<li class="showWagon markWE">Move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<li class="showWagon markWE">You may move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span>
<ul class="showPeasantRevolts markC1 markWE">
<ul class="showPeasantRevolts markC1 markWE">
<li>If moved, the active player may protect their wagon against '''peasant revolts''' by paying points.</li>
<li>If moved, the active player may protect their wagon against '''peasant revolts''' by paying points.</li>

Revision as of 13:14, 6 December 2021

Sélecteur d’extensions



Métamorphose...

Déroulement du jeu

par Meepledrone, reposant sur la base fournie par SkullOne et obervet.



Métamorphose...

1. Placement d’une tuile

Étape 1A : Début du tour

Une ou deux fois, si double tour

1. Placement d’une tuile

Étape 1A : Début du tour

  1. If the fairy is next to one of your followersmeeples, score 1 point. (If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.) MESSAGES (#1A) ROBBERS
  2. if no fleas are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.

There are no particular actions for this step.

Étape 1B : Piocher une tuile

  1. Si vous avez une (ou peut-être plusieurs) tuile que vous êtes obligés de jouer, vous devez les utiliser au lieu de piocher une nouvelle tuile ou en choisissant une tuile de votre réserve.
    • Si vous avez une tuile provenant d’une enchère précédente, vous devez utiliser cette tuile.
    • Si vous avez un ou plusieurs tuiles accordées par votre (vos) diseuse(s) de bonne aventure pour votre tour du bâtisseur, vous devez en choisir une, la jeter et remélanger le reste, s'il y en a.
  • If you do not have to use a tile and you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it.
    • An abbey tile
    • A Halfling tile
    • A German castle tile
  • If you did not perform any previous action in Step 1B, randomly draw a tile. Additionally draw one extra tile for each one of your fortune teller(s). Choose one of the tiles drawn with a valid placement.
    • If you chose to draw extra tiles for your fortune teller(s) and none of them can be placed, discard them all. Draw one tile at a time until it can be placed, discarding and re-shuffling any invalid tile drawn previously.
    • If a dragon is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first volcano tile is drawn and placed) and draw randomly a new tile.
  • Randomly draw a tile. Additionally draw one extra tile for each one of your fortune teller(s). Choose one of the tiles drawn with a valid placement.
    • If you chose to draw extra tiles for your fortune teller(s) and none of them can be placed, discard them all. Draw one tile at a time until it can be placed, discarding and re-shuffling any invalid tile drawn previously.
    • If a dragon is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first volcano tile is drawn and placed) and draw randomly a new tile.
  • Show the tile to all players. Place the tile in front of you while performing the actions associated to the tile.Place the tile in front of you while performing the actions associated to the tile.Place the tile in front of you while performing the actions associated to the tile.
  • If a hill is depicted on the tile, immediately draw another tile if any available. If so, keep this new tile face-down underneath the tile with the hill.
  • If a Wheel of Fortune icon is on the tile, resolve Wheel of Fortune. ROBBERS
  • If a peasant revolt symbol is on the tile, resolve the peasant revolt for the feature type indicated. ROBBERS
  • If you decide to open a gift in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. TREE TRAP / LAKE TRAP ROBBERS
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1B) ROBBERS
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1B) ROBBERS
  • Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1B) ROBBERS
  • Étape 1C : Placer la tuile

    1. Place the tile. If the placement is illegal, you must discard the tile (and the tile drawn to place underneath a hill as well, if any) and go back to Step 1B.
      • You may build a bridge on the tile just placed or a tile orthogonal to the tile just placed if you have any left in your supply. The bridge may be required to make the tile placement legal. (Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.) If the placement is illegal without the bridge, you may choose to discard the tile. TREE TRAP
        • If placing a bridge on a tile with a tower, you may need to move it slightly to make room for the bridge.
        • No bridge can be built on an acrobat tile with one or more acrobats.
        • You can build a bridge on a circus tile (with or without the big top).
    2. Discard and re-shuffle the remaining extra tiles provided by your fortune teller(s), unless your builder granted you a double turn.
    3. Note: any tile-based feature that is finished is considered complete at this time.
    4. If a volcano symbol is on the tile, place the dragon on this tile.
    5. If a princess symbol is on the tile, and the tile is added to an existing city with a knight on it, you may remove a knight of your choice and skip Steps 2B-1 and 2B-2.
    6. If a plague source is on the tile, the lowest numbered Outbreak token not yet in play must be placed on it.
    7. If a gold symbol is on the tile, you must place a gold piece on that tile and an adjacent tile.
    8. If a mage and witch symbol is on the tile, or if the tile joins the features with the Mage and Witch, you must move the Mage or the Witchthe Magethe Witch.
    9. If a robber symbol is on the tile, your robber and next player’s robber still in their supply may be placed on the scoreboard. If you had already played your robber, you may move it.
    10. If there is a quarter-wind rose on the tile and you place the tile in the appropriate quadrant of the playing farmfield, you score 3 points. ROBBERS
    11. If a hill is on the tile, place the hill tile while keeping the face-down second tile underneath it.
    12. If placing the Solovei Razboynik tile on a road (or if connecting roads to it), all the thieveshighwaymen on the road are affected by this tile. TREE TRAP
    13. If placing the Vodyanoy tile, all the followersmeeples on adjacent tiles are affected by this tile. LAKE TRAP
    14. If the tile placed shows La Porxada, the player may choose between two actions:
      • Swapping followersmeeples in play: the player can exchange one followermeeple with one of another player. If the other player rejects, he or she must eliminate one of his or her followersmeeples for the remainder of the game. The active player may protect the exchanged followermeeple against peasant revolts by paying points. Any followersmeeples exchanged will keep their protection against peasant revolts.
      • Final scoring bonus
    15. If placing an Easter Bunny tile, place the Easter bunny figure on it.
    16. If placing a circus tile for the first time, place an animal token facedown on the circus area and then the big top on it.
    17. If there is a fruit-bearing tree on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doesn't matter if it matches the type of tree.)
    18. If the tile placed is the last one to surround a bathhouse with a trapped followermeeple, the followermeeple can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.
    19. If you placed a 20th Anniversary Expansion tile without activating its arrow symbol, you score 2 points (even if you activate an arrow symbol on an adjacent tile). ROBBERS
    20. If you activated an "extra turn" arrow symbol on a 20th Anniversary Expansion tile just placed or on an adjacent tile, you are granted an extra turn after finalizing the current one (even if it is a double turn). You cannot not get a second extra turn in a row this way.
    21. If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a gift card, look at it without showing it to anyone, and place it face down in your supply.
    22. Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1C) ROBBERS
    23. Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1C) ROBBERS
    24. Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#1C) ROBBERS

    2. Pose d’un partisanmeeple

    Étape 2A : Déplacer un pion (prologue)

    1. If you have a followermeeple on a bathhouse, you may buy the followermeeple back by losing as many points as the number on the bathhouse tile. You can place the followermeeple in the same turn.

    There are no particular actions for this step.

    Étape 2B-1 : Déplacer un pion (Phase 1)

    Skip this step if you removed a knight with a princess symbol.
    Otherwise, you may do one and only one of the following:
    You may do one and only one of the following:

    1. Deploy a followermeeple. The magic portal and flier can be used, if present on the tile.The magic portal can be used, if present on the tile.The flier can be used, if present on the tile. A 20th Anniversary Expansion arrow symbol can be used to add or place a meeple elsewhere, if activated by the tile placement. The followermeeple may be protected if placed on a feature affected by peasant revolts in exchange for points. (Forbidden if volcano or plague source was played.)(Forbidden if plague source was played.)(Forbidden if volcano was played.) TREE TRAP / LAKE TRAP
      • Normal followermeeple on feature or wooden bridge
      • Big followerLarge meeple on feature or wooden bridge
      • Mayor in city
      • Wagon on feature (not farmfield) or wooden bridge
      • Abbot on garden or monastic building (cloistermonastery, abbey, shrine, German monastery, Dutch & Belgian monastery, Japanese building, Darmstadt church)
      • Ringmaster on feature or wooden bridge

      Note: Every player may have only 2 followersmeeples on a fortune teller tent at the same time.

    2. Deploy a followermeeple to tower piecefloor LAKE TRAP
      • Normal followermeeple
      • Big followerLarge meeple
      • Ringmaster
    3. Perform an acrobat action
      • Add a normal followermeeple to an uncompleted acrobat pyramid with no wooden bridge on the tile LAKE TRAP:
        • By direct placement, if the newly placed tile is an acrobat tile or is adjacent to one.
        • By means of a magic portal, if present on the tile and not used earlier.
        • By means of a flier, if present on the tile and not used earlier.
        • By means of a 20th Anniversary Expansion 'place meeple' arrow symbol, if activated by the tile placement.
        If the acrobat pyramid has three followersmeeples now, it will be considered complete at this time.
      • Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it to allow players to build a new acrobat pyramid in future turns. ROBBERS
    4. Deploy one of your other figures. (Forbidden if volcano was played.) (Unknown if allowed after playing plague source.)
      • Pig to a farmfield containing one of your followersmeeples
      • Builder to a city or road containing one of your followersmeeples
      • Shepherd to a farmfield not already containing a shepherd. You must perform the following action:
        • ExpandGrow the flock action (draw a token)
    5. Deploy the barn. The farmfield will be scored as a normal feature in Step 3B.
    6. Perform one special action
      • Place a followermeeple on the Wheel of Fortune
      • Remove one of your own figure from anywhere in the playing area if the festival symbol was on the played tile
      • Retrieve 1 followermeeple trapped by Vodyanoy or Solovei Razboynik.
      • Remove your abbot and score its points ROBBERS
      • Protect 1 followermeeple against peasant revolts in exchange for points.
    7. Deploy / move a neutral figure or token
      • Place a tower piecefloor on any tower base or available tower.
        • You may capture a followermeeple if appropriate.
        • If two players have captured one of each other’s followersmeeples, they must immediately be exchanged.
      • Place a little building on the tile just played
      • Move the fairy next to one of your followersmeeples (not allowed if on a castle)
      • Place or move your tollhouse on a free crossroad

    Étape 2B-2 : Déplacer un pion (Phase 2)

    Skip this step if you removed a knight with a princess symbol.
    Otherwise, you may do one and only one of the following:
    You may do one and only one of the following:

    1. Place the phantom in the same way as a normal followermeeple on feature or wooden bridge. The flier and magic portal, if present on the tile, can be used as long as they were not used in Step 2B-1.The magic portal, if present on the tile, can be used as long as it was not used in Step 2B-1.The flier, if present on the tile, can be used as long as it was not used in Step 2B-1. A 20th Anniversary Expansion arrow symbol can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in Step 2B-1. The phantom may be protected if placed on a feature affected by peasant revolts in exchange for points. This step is forbidden if a volcano or plague source tile was played.This step is forbidden if a volcano tile was played.This step is forbidden if a plague source tile was played. TREE TRAP / LAKE TRAP
      • Note: Every player may have only 2 followersmeeples on a fortune teller tent at the same time.
    2. Deploy a phantom to a tower piecefloor LAKE TRAP
    3. Perform one special action
      • Place a phantom on the Wheel of Fortune

    Il n'y a pas d'actions particulières pour cette étape.

    Étape 2C : Déplacer un pion (épilogue)

    1. If a ferry lake was on the placed tile, place a ferry. TREE TRAP
    2. If placement of a tile extended a road with a ferry, the ferry may be moved. Each ferry may only be moved once per turn. TREE TRAP
    3. If placement of the tile extended the farmfield with your shepherd, you must choose one of the following two actions:
      • ExpandGrow the flock (draw a token)
      • Herd the flock intoGuide the flock to the stable (score 1 point per sheep) ROBBERS
    4. Additionally, if placement of the tile closed the farmfield completely (by roads and/or city walls for example) with one or more shepherds, the following action is triggered automatically:
      • Herd the flock intoGuide the flock to the stable (score 1 point per sheep) ROBBERS
    5. If the tile placed has one or more followersmeeples on any of its features, and it has one fruit-bearing tree or is adjacent to one or more of them, you may perform one of the following actions per tree and followermeeple:
      • Harvesting: Take the top-most fruit token (if available) and score fruit points ROBBERS
      • Selling: Sell from 1 to 4 fruit tokens and score accordingly ROBBERS
    6. Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#2) ROBBERS
    7. Consider the total movement of your counting figures after all the actions are scored: MESSAGES (#2) ROBBERS

    Il n'y a pas d'actions particulières pour cette étape.

    =====Aucun titre défini

    Aucune règle définie.

    3. Scoring a feature

    Step 3A: Identify Completed Features

    1. Identify all completed features:
      • Features completed by tile placement or by abbey placement or by halfling placement or by German castle placement
        • Roads
        • Cities
        • Monastic buildings:
          • Monastery
          • Abbey
          • Shrine
          • German monastery (with monk)
          • Dutch & Belgian monastery (with monk)
          • Japanese building (with monk)
          • Darmstadt church
        • Baba Yaga's hut
        • Gardens
        • German castles (except by another German castle)
        • German cathedrals
        • Easter Nest area
        • Fortune teller tent
      • Roads or German cathedrals completed by placement of a bridge
      • Roads or German cathedrals completed by placement of a tunnel token
      • Roads or German cathedrals completed by placement or movement of a ferry
      • FarmsFields to be scored due to barn placement or joining of a farmfield with a farmer to one with a barn
      • Castles completed by the completion of a nearby feature (not on the same turn that the castle itself was built)
      • If the tile placed completed the city with La Porxada, all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed La Porxada chose the final scoring bonus
    2. Each player receiving points chooses the order in which his or her features resolve.
      • Exception: You determine the scoring order if scoring multiple features controlled by different players and some arbitration is required.
      • Exception: You determine the scoring order if there are free bathhouses and multiple features with one followermeeple are scored.
      • Exception: A castle must be resolved immediately after any feature which triggers its completion (the castle owner selects the feature if multiple features in the fief were completed by the same tile placement).
      • Exception: Completed castles overlapping other completed castles' fiefs must be resolved together.
    3. Perform Step 3B for each completed feature in the order chosen.

    Étape 3B : Évaluer des zones complétées

    1. If a townsmall city was created by the tile placement, the townsmall city may be converted into a castle by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.
    2. If the Gingerbread Man is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice. (How this would interact with a newly-formed castle is unknown. As a castle is no longer a city, the Gingerbread Man should likely be removed with no scoring.) ROBBER CHOICE
    3. Rewards for completing the feature
      • Collect any trade good tokens
      • If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the King or Robber Baron. Place the king token or robber baron token on the new largest feature accordingly
      • If you completed a fortune teller tent, score points for it. ROBBER CHOICE
    4. The player to your left may move one or more followersmeeples from the City of Carcassonne to the current feature. Everyone has this opportunity in turn, ending with you. TREE TRAP / LAKE TRAP
    5. Resolve control of the completed feature
      • Normal followermeeple (1 vote)
      • Big followerLarge meeple (2 votes)
      • Wagon (1 vote)
      • Mayor (1 vote per pennantcoat of arms)
      • Phantom (1 vote)
      • Abbot (1 vote)
      • Ringmaster (1 vote)
      • Hill (If there is a tie, tied players with at least one followermeeple on a hill are considered to have control)
      • Citizen's Jury scoring tile: All players in a city share the majority no matter their votes
    6. If scoring a city or a road with at least one watchtower, score the watchtower bonus for each player with followersmeeples on a watchtower (no majority applied.) ROBBER CHOICE
    7. If scoring a road beginning or ending at crossroads with a tollhouse, score the toll for each tollhouse owner. ROBBER CHOICE
    8. Players with majority on a completed road leading (directly or indirectly) to Leipzig may send one followermeeple to a quarterdistrict where they have no presence yet.
      • If a player has the majority with only one followermeeple, he or she does not score points for the feature as a result.
      • If a player has the majority with more than one followermeeple, he or she will score points for the feature as usual and additionally bonus points if sending the followermeeple to the Wainwrights quarter.
    9. Tally points and award points to the controlling player(s) ROBBER CHOICE
      • Road (feature tiles + German cathedrals + inns + mage + witch + little buildings + German castles + bathhouses + labyrinths + signposts, taking into account scoring tiles)
      • Cities (feature tiles + Cathars / siege / besiegers + cathedrals + mage + witch + little buildings + German castles + bathhouses + Darmstadtium, taking into account scoring tiles)
      • Monastic buildings (feature and adjacent tiles + vineyards + little buildings, taking into account scoring tiles)
        • Monastery
        • Abbey
        • Shrine
        • German monastery (with monk)
        • Dutch & Belgian monastery (with monk)
        • Japanese building (with monk)
        • Darmstadt church
      • Fields with barn(s) (completed cities / castles + pig + pig-herd + Cathars / siege / besiegers + little buildings)
      • Baba Yaga's hut (feature tile + little buildings)
      • Gardens (feature and adjacent tiles + little buildings)
      • German castles (feature and adjacent tiles + little buildings)
      • German cathedrals (roads tiles and road segments on German cathedral tiles + inns + little buildings)
      Note: If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by:
      • A castle scoring triggered by this feature (not applicable to fields with barn(s))
      • The teacher bonus triggered by this feature
    10. If a player has the teacher, that player scores the same number of points that were awarded to the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. ROBBER CHOICE
    11. If a fairy is next to a followermeeple in the completed feature, that followermeeple’s owner receives 3 points. (This bonus does not affect acrobats in a pyramid.) ROBBER CHOICE
    12. Each player scores his or her ringmaster, if placed on a completed feature (no majority is considered). ROBBER CHOICE
    13. Each player complying with the Markets of Leipzig requirements for the completed feature will score the appropriate bonus. ROBBER CHOICE
    14. If the feature completed is a Darmstadt church, the player(s) with the majority in the vicinity of the church will receive 3 bonus points. ROBBER CHOICE
    15. If there is at least one free bathhouse, any followermeeple that takes part in a scoring on its own has to be moved to an unoccupied bathhouse chosen by the followermeeple's owner. You choose the order of these scorings if several followersmeeples are affected. LAKE TRAP
    16. Remove the mage or witch if they were involved in the scoring of this feature.
    17. Remove the mage if it was involved in the scoring of this feature.
    18. Remove the witch if it was involved in the scoring of this feature.
    19. If a heretic or monk completes its feature, determine if a “race to completion" has been won. If so, return the losing followermeeple to its owner.
    20. You may move any wagons on the completed feature to any adjoining unoccupied uncompleted featureany unoccupied uncompleted feature on the same tile or around it, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise. TREE TRAP / LAKE TRAP
      • If moved, the active player may protect their wagon against peasant revolts by paying points.
      • Wagons keep their protection against peasant revolts when moved.
    21. Return all remaining followersmeeples on the completed feature to their owners.
    22. If one or more of the school's roads were completed, you receive the teacher from the school tiles.

    Étape 3C : Finir l’évaluation d’une tuile

    1. If there is at least one gold piece on a tile with the completed features, gold pieces are distributed to the controlling player(s)
    2. For each tollhouse that just scored at least one group of travellers, turn over the tollhouse token once (even if the tollhouse affected several completed roads)
    3. If you scored points for at least one road, city or monastic building, change the active scoring tiles for the three feature types.
    4. If a new circus tile was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. ROBBERS
    5. If you played a Gingerbread Man tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city. All players receive points for any knights they have in the city that the Gingerbread Man just left. [1] ROBBERS
    6. If you did not score any points from placement of the tile this turn, but one or more opponents did, you may place a followermeeple in the City of Carcassonne. Then, if you did the placement, you may move the Count to a quarterdistrict of your choice.
    7. Consider the total movement of your counting figures after all the features are scored: MESSAGES (#3) ROBBERS

    There are no particular actions for this step. There are no particular actions for this step.

    =====Aucun titre défini

    Aucune règle définie.

    Aucun titre défini

    Aucune règle définie.

    Aucun titre défini

    Aucune règle définie.

    Notes

    Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

    1. Interprétation de la communauté This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.