Difference between revisions of "Carcassonne Order of Play/fr"

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</li>
</li>


<li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure
<li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span>
<ul>
<ul>
   <li class="showTower markWE">Place a '''tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or available tower.
   <li class="showTower markWE">Place a '''tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or available tower.
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<li>Identify all completed features:
<li>Identify all completed features:
<ul>
<ul>
<li class="showAll">Roads, cities, and <span class="showC1">cloisters</span><span class="showC2">monasteries</span> completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markC2 markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span></li>
<li class="showAll">Features completed by tile placement<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markC2 markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span>
<!--li class="showWatchtowers markC1 markWE">Roads and cities completed with adjacent '''watchtowers''' to be scored</li-->
<ul>
<li>Roads</li>
<li>Cities</li>
<li>Monastic buildings:
<ul>
<li class="showAll">Monastery</li>
<li class="showAbbey markWE">Abbey</li>
<li class="showShrines markWE">Shrine</li>
<li class="showMonasteries markWE">German monastery (with monk)</li>
<li class="showMonasteries markC2 markWE">Dutch & Belgian monastery (with monk)</li>
<li class="showMonasteries markC1 markWE">Japanese building (with monk)</li>
<li class="showDarmstadt markC2 markWE">Darmstadt church</li>
</ul>
</li>
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut</li>
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens
<li class="showGermanCastles markWE">German castles (except by another German castle)
<li class="showGermanCathedrals markC2 markWE">German cathedrals</li>
</ul>
</li>
 
<li class="showBridges markWE">Roads<span class="showGermanCathedrals markC2 markWE"> or German cathedrals</span> completed by placement of a '''bridge'''</li>
 
<li class="showTunnel markC2 markWE">Roads<span class="showGermanCathedrals markC2 markWE"> or German cathedrals</span> completed by placement of a '''tunnel''' token</li>


<li class="showBridges markWE">Roads completed by placement a '''bridge'''</li>
<li class="showFerries markWE">Roads<span class="showGermanCathedrals markC2 markWE"> or German cathedrals</span> completed by placement or movement of a '''ferry'''</li>
<li class="showTunnel markC2 markWE">Roads completed by placement of a '''tunnel''' token</li>
<li class="showFerries markWE">Roads completed by placement or movement of a '''ferry'''</li>
<!--li class="showLabyrinth markWE">Road networks completed with a '''labyrinth,''' if applying labyrinth advanced rules</li>
<li class="showTeacher markC2 markWE">Roads completed leading to the '''school'''</li>
<li class="showMarketsOfLeipzig markC1 markWE">Roads completed leading directly (or indirectly) to '''Leipzig'''</li-->


<li class="showBarn markWE"><span class="showC1">Farms</span><span class="showC2">Fields</span> to be scored due to '''barn''' placement or joining of a <span class="showC1">farm</span><span class="showC2">field</span> with a farmer to one with a barn</li>
<li class="showBarn markWE"><span class="showC1">Farms</span><span class="showC2">Fields</span> to be scored due to '''barn''' placement or joining of a <span class="showC1">farm</span><span class="showC2">field</span> with a farmer to one with a barn</li>


<li class="showCastles markWE">'''Castles''' completed by the completion of a nearby feature (not on the same turn that the castle itself was built)</li>
<li class="showCastles markWE">'''Castles''' completed by the completion of a nearby feature (not on the same turn that the castle itself was built)</li>
<li class="showAbbotAndGardens_Full markC1 markWE">Gardens completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings markC2"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
<li class="showAbbey markWE">Abbeys completed by tile placement<span class="showHalflings markC2"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
<li class="showShrines markWE">Shrines completed by tile placement<span class="showHalflings markC2"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
<li class="showDarmstadt markC2 markWE">Darmstadt Promo churches completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
<li class="showGermanCastles markWE">German castles completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span></li>
<li class="showGermanCathedrals markC2 markWE">German cathedrals completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
<li class="showMonasteries markWE">German monasteries<span class="markC2"> / Dutch & Belgian monasteries</span><span class="markC1"> / Japanese buildings</span> with a monk completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings markC2"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>
<li class="showRussianPromos markC2 markWE">Baba Yaga's hut completed by tile placement<span class="showAbbey"> or by '''abbey''' placement</span><span class="showHalflings"> or by '''halfling''' placement</span><span class="showGermanCastles"> or by '''German castle''' placement</span></li>


<li class="showPorxada markC2 markWE">If the tile placed completed the city with '''La Porxada''', all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed '''La Porxada''' chose the final scoring bonus</li>
<li class="showPorxada markC2 markWE">If the tile placed completed the city with '''La Porxada''', all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed '''La Porxada''' chose the final scoring bonus</li>
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</ul>
</ul>
</li>
</li>
<li class="showAll">Each player receiving points chooses the order in which his or her features resolve. If scoring multiple features controlled by different players, the active player determines the scoring order.
<li class="showAll">Each player receiving points chooses the order in which his or her features resolve.
<ul>
<ul>
<li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li>
<li class="showBathhouses">'''Exception:''' You determine the scoring order if there are free '''bathhouses''' and multiple features with one <span class="showC1">follower</span><span class="showC2">meeple</span> are scored.</li>
<li class="showCastles markWE">'''Exception:''' A '''castle''' must be resolved immediately after any feature which triggers its completion (the castle owner selects the feature if multiple features in the fief were completed by the same tile placement).</li>
<li class="showCastles markWE">'''Exception:''' A '''castle''' must be resolved immediately after any feature which triggers its completion (the castle owner selects the feature if multiple features in the fief were completed by the same tile placement).</li>
<li class="showCastles markWE">'''Exception:''' Several completed '''castles''' with overlapping fiefs must be resolved together.</li>
<li class="showCastles markWE">'''Exception:''' Completed '''castles''' overlapping other completed castles' fiefs must be resolved together.</li>
</ul>
</ul>
</li>
</li>

Revision as of 17:32, 3 May 2020

Sélecteur d’extensions



Métamorphose...

Déroulement du jeu

par Meepledrone, reposant sur la base fournie par SkullOne et obervet.



Métamorphose...

Notes

Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

  1. Interprétation de la communauté This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.