Difference between revisions of "Carcassonne Order of Play/fr"

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<li class="showMark wica-highlight">'''Les étapes écrites en bleu sont des éléments d'autres éditions de Carcassonne adaptés à l’édition préférée avec un peu de créativité quand cela est requis.'''</li>
<li class="showMark wica-highlight">'''Les étapes écrites en bleu sont des éléments d'autres éditions de Carcassonne adaptés à l’édition préférée avec un peu de créativité quand cela est requis.'''</li>


<div class="mw-translate-fuzzy">
<li class="showMessages markWE">Si vous jouez avec l’extension '''Mini n°2 - Les Hérauts''', le joueur qui marque des points choisit le pion de score à déplacer à chaque fois que des points sont attribués. Lorsque vous voyez le mot {{ColorGreen|MISSIVES (#TOUR)}}, après avoir marqué des points pour un tour, si l’un de vos pions de score vient de se poser sur un espace sombre du plateau de score, vous pouvez piocher une tuile Missive <span class="showC2">{{ColorYellow|s’il n’y a pas d’autres joueurs impliqués dans l’évaluation de la zone (seulement pour les règles de }}[[Z-Man Games/fr|'''Z-Man Games''']])</span>. L’identifiant '''(#TOUR)''' indique le tour d’évaluation dans une séquence de tours. Une seule tuile Missive peut être tirée par tour ou par évaluation (même si les deux pions d’évaluation se sont retrouvés sur des espaces sombres au cours du même tour). Notez que la résolution d’une tuile Missive peut également déclencher la pioche d’une autre tuile Missive.</li>
<li class="showMessages markWE">Si vous jouez avec l’extension '''Mini n°2 - Les Hérauts''', le joueur qui marque des points choisit le pion de score à déplacer à chaque fois que des points sont attribués. Lorsque vous voyez le mot {{ColorGreen|MISSIVES (#TOUR)}}, après avoir marqué des points pour un tour, si l’un de vos pions de score vient de se poser sur un espace sombre du plateau de score, vous pouvez piocher une tuile Missive <span class="showC2">{{ColorYellow|s’il n’y a pas d’autres joueurs impliqués dans l’évaluation de la zone (seulement pour les règles de }}[[Z-Man Games/fr|'''Z-Man Games''']])</span>. L’identifiant '''(#TOUR)''' indique le tour d’évaluation dans une séquence de tours. Une seule tuile Missive peut être tirée par tour ou par évaluation (même si les deux pions d’évaluation se sont retrouvés sur des espaces sombres au cours du même tour). Notez que la résolution d’une tuile Missive peut également déclencher la pioche d’une autre tuile Missive.</li>
</div>
<li class="showMessages_ForC2 markWE">If playing with '''Mini #2 - Messages (Dispatches)''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES}}, after scoring is completed for the round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[Z-Man Games|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li>


<li class="showRobbers markWE">Si vous jouez avec l’extension '''Mini n°6 - Les Voleurs''', les voleurs sont obligés d’accepter les points attribués lors du premier événement admissible. Lorsque vous voyez le mot {{ColorRed|VOLEURS}}, les voleurs doivent prendre des points si possible (en ignorant les « points volés »). Lorsque vous voyez {{ColorRed|CHOIX DU VOLEUR}}, les voleurs doivent « voler » des points mais ils peuvent avoir besoin de choisir le pion de score qui marquera les premiers points, cela peut arriver losqu’un voleur se trouve sur la même case que plusieurs pions de score qui marqueront des points pendant l’'''étape 3B'''.</li>
<li class="showRobbers markWE">Si vous jouez avec l’extension '''Mini n°6 - Les Voleurs''', les voleurs sont obligés d’accepter les points attribués lors du premier événement admissible. Lorsque vous voyez le mot {{ColorRed|VOLEURS}}, les voleurs doivent prendre des points si possible (en ignorant les « points volés »). Lorsque vous voyez {{ColorRed|CHOIX DU VOLEUR}}, les voleurs doivent « voler » des points mais ils peuvent avoir besoin de choisir le pion de score qui marquera les premiers points, cela peut arriver losqu’un voleur se trouve sur la même case que plusieurs pions de score qui marqueront des points pendant l’'''étape 3B'''.</li>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
</ol>
</ol>
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<ol class="wica-list">
<ol class="wica-list">
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
<li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li>
</ol>
</ol>
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<li class="showGifts markC1 markWE">If you decide to open a '''gift''' in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showGifts markC1 markWE">If you decide to open a '''gift''' in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE&nbsp;TRAP}} / {{ColorOrange|LAKE&nbsp;TRAP}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesAndWheelOfFortuneAndPeasantRevolts markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWheelOfFortuneAndPeasantRevolts_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesAndWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWheelOfFortuneAndNotPeasantRevolts_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesAndNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndNotWheelOfFortuneAndPeasantRevolts_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


</ol>
</ol>
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<li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li>
<li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li>


<li class="showMessagesAndWindRosesAndNot20thAnniversaryExpansion markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWindRosesAndNot20thAnniversaryExpansion_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesAndNotWindRosesAnd20thAnniversaryExpansion markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndNotWindRosesAnd20thAnniversaryExpansion_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesAndWindRosesAnd20thAnniversaryExpansion markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesAndWindRosesAnd20thAnniversaryExpansion_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ol>
</ol>


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</ul>
</ul>
</li>
</li>
<li class="showMessagesForEntriesStep5_markWE markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesForEntriesStep5_markWE_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showMessagesForEntriesStep5_markC1AndmarkWE markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessagesForEntriesStep5_markC1AndmarkWE_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


</ol>
</ol>
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<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>
<li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li>


<li class="showMessages markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
<li class="showMessages_ForC1 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>
</ol>
</ol>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyors" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyors_ForC1" style="color: #666666;">There are no particular actions for this step.</span>
<span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotGoldminesAndNotLandSurveyors_ForC2" style="color: #666666;">There are no particular actions for this step.</span>


}}
}}
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3='''Step 4A: Resolve the Tile Actions'''
3='''Step 4A: Resolve the Tile Actions'''
<ol class="wica-list">
<ol class="wica-list">
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span>
<li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages_ForC1">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span>
<ul>
<ul>
<li class="showPeasantRevolts markC1">'''Seduction Token:''' The active player may protect their exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points.</li>
<li class="showPeasantRevolts markC1">'''Seduction Token:''' The active player may protect their exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points.</li>
</ul></li>
</ul></li>
<li class="showMessages_ForC2 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li>


<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Nest area''' was completed, you and any players with <span class="showC1">followers</span><span class="showC2">meeples</span> on the neighboring tiles receive Easter eggs.</li>
<li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Nest area''' was completed, you and any players with <span class="showC1">followers</span><span class="showC2">meeples</span> on the neighboring tiles receive Easter eggs.</li>
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</li>
</li>


<div class="mw-translate-fuzzy">
</ol>
</ol>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonne" style="color: #666666;">Il n'y a pas d'actions particulières pour cette étape.</span>
<span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaarsAndNotEasterInCarcassonne" style="color: #666666;">Il n'y a pas d'actions particulières pour cette étape.</span>
</div>


<div class="showNotBuilder">
<div class="showNotBuilder">

Revision as of 08:35, 18 October 2021

Sélecteur d’extensions



Métamorphose...

Déroulement du jeu

par Meepledrone, reposant sur la base fournie par SkullOne et obervet.



Métamorphose...

4. Actions supplémentaires

Étape 4B : Finir le tour

  1. Si vous aviez un bâtisseur sur une route ou une ville qui a été prolongée par la pose de la tuile, répétez les étapes 1B à 4A une fois de plus et seulement une fois de plus.

Notes

Pour les licences et les explications des icônes, veuillez visiter la page des icônes.

  1. Interprétation de la communauté This action it is placed before the opportunity to place a followermeeple in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a followermeeple in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often.