A double-sized tile counts as 1 tile (no impact on cities)
Each triangular tile counts as 1 individual tile
A wonder tile counts as 1 individual tile
Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
A square space with one or two triangular tiles counts as 1 regular tile
Each square space in a wonder tile counts as 1 regular tile
Cities on wonder tiles
Large cities depending on wonder tile
Notre-Dame wonder tile
The large city counts as 1 city tile
The large city counts as 2 city tiles
Circus Maximus wonder tile
The large city counts as 1 city tile
The large city counts as 4 city tiles
Alhambra wonder tile
The large city counts as 1 city tile
The large city counts as 3 city tiles
City with Cathars / Siege / Besiegers
(-1) point / tile
(-1) points / pennantcoat of arms
Sieges do not stack
Cities under siege score no points up to this point
City with cathedral(s)
(x0) points / tile
(x0) points / pennantcoat of arms
Cathedrals do not stack
Uncompleted cities with cathedral(s) score no points up to this point
City with Mage
(+1) point / tile
This applies also to uncompleted cities with cathedral(s)
City with Witch
1/2 points (rounded up)
Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
Little building(s) on city tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
CloisterMonastery (monk / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk)
1 point for the feature tile + 1 point per tile around it1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it1 point for the square space with the feature + 1 point per occupied space around it
Neighboring Vineyard(s)
(+0) points / vineyard
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Challenge Resolution
If a challenge has not been resolved by the end of the game, both the cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and the shrine receive the usual 1 point / tiletileoccupied space.
FarmField
City adjacent to farmfield
3 points / completed city
The City of Carcassonne counts as a completed city
The City of Leipzig counts as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
Castle adjacent to farmfield
4 points / castle
FarmField with pig
(+1) point / castle or completed city
FarmField with pig-herd
(+1) point / castle or completed city
Pig-herdsPigsties do not stack
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Markets of Leipzig with a followermeeple on Tanners quarter
(+2) points / shed and farmhouse
Majority in the farmfield is required
FarmField & Barn - Special case
FollowersMeeples deployed from the city of Carcassonne to farmfield with a barn assuming majority of farmers
City adjacent to farmfield
1 point / completed city
The City of Carcassonne counts as a completed city
The City of Leipzig counts as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
Castle adjacent to farmfield
2 points / castle
FarmField with pig-herd
(+1) point / castle or completed city
Pig-herds do not stack
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Castle (castle occupier / knight / lord)
If a castle is still occupied at the end of the game, it scores 0 points.
FollowersMeeples in castles are removed before final scoring
Baba Yaga's hut
1 for the tile + 1 point / empty square spaces around it
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Vodyanoy
(-2) points / followermeeple on the tile
Garden (abbot)
1 point for the garden + 1 point per tile around it1 point for the garden + 1 point per tile in the 8 spaces around it1 point for the garden + 1 point per occupied space around it
Vineyards do no affect gardens.
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Castle in Germany (knight/lord/castle occupant)
2 points for the German castle + 1 point per tile around it2 points for the German castle + 1 point per tile in the 10 square spaces around it2 points for the German castle + 1 point per occupied space around it
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
German monastery (abbot) or Dutch & Belgian monastery (abbot) or Japanese building (abbot)
1 point for monastery / Japanese building + 1 point for each tile in a direct row or column
A double-sized tile counts as 1 tile
Each triangular tile counts as 1 individual tile
A wonder tile counts as 1 individual tile
Each half of a double-sized tile counts as a separate regular tile
A square space with one or two triangular tiles counts as 1 regular tile
Each square space in a wonder tile counts as 1 regular tile
Little building(s) on feature tile or any tile in a direct row or column considered in the scoring
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Cathedral in Germany (archbishop)
All completed and uncompleted roads leading to the cathedral are considered.
Roads starting and ending at the same cathedral tile are counted only once.
Road segments on German cathedral(s)
1 point / road segment
The 3 or 4 road segments on German cathedral tiles are counted separately.
Road
1 point / road tile
A double-sized tile counts as 1 tile
Each triangular tile counts as 1 individual tile
A wonder tile counts as 1 individual tile
Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
A square space with one or two triangular tiles counts as 1 regular tile
Each square space in a wonder tile counts as 1 regular tile
Tile with wooden bridge(s)
The wooden bridge counts as 1 road tile
A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
Road with tunnel(s)
The tunnel tile counts as 1 road tile
Road with labyrinth(s)
The labyrinth tile counts as 1 road tile
The labyrinth tile merges all roads connected to it for scoring
Road with ferries
The ferry tile counts as 1 road tile
It is irrelevant if the ferry connects two road segments or the road ends at the lake
Road on Leipzig tile
The long road on a Leipzig tile counts as 1 road tile
In C2: The long road on a Leipzig tile counts as 1 road tile
In C3: The long road on a Leipzig tile counts as 2 road tiles
Road with inn(s)
Completed road:
(+1) point / road tile (except for German cathedral tiles)
(+1) point / road segment (for German cathedral tiles)
Inns do not stack
An inn does not directly affect a wooden bridge placed on the same tile
Uncompleted road:
(x0) points / road tile (except for German cathedral tiles)
(x0) points / road segment (for German cathedral tiles)
Inns do not stack
Uncompleted roads with inn(s) score no points for the archbishop.
An inn does not directly affect a wooden bridge placed on the same tile
Little building(s) on German cathedral tiles and on connected road tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Cemetery (cemetery keeper): Player(s) with the majority on the feature Player with followermeeple on the feature
0 points
Cemeteries are not scored after the game
Haunted castle (castle owner): Player(s) with the majority on the feature Player with followermeeple on the feature →
1 point / tile with mist (the feature tile and the eight tiles around it)1 point / tile with mist (the feature tile and the tiles on the 8 spaces around it)1 point / tile with mist (the feature tile and the eight spaces around it)
The 2x2 starting tile is counted as 1 tile
The 2x2 starting tile is counted as 4 separate tiles
Little building(s) on haunted castle tile and on adjacent tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Fortune teller tent (fortune teller): Player(s) with the majority on the feature Player with followermeeple on the feature →
0 points
A fortune teller may receive the fairy scoring bonus.
A fortune teller may receive ringmaster points.
Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty only affects players with majority
Penalty affects the points each player scores for the feature, not the actual value of the feature
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Betting Office: Player with betting chip matching the number of tiles of completed road or city →
Depends on the betting chip, featuring one or two bets.
Bets are settled before all remaining features are scored
Each betting chip on a betting office is settled independently and its owner decides the feature if there are several options
Betting chip 2/6
2 points if feature has exactly 2 tiles
6 points if feature has exactly 6 tiles
Betting chip 3/5
3 points if feature has exactly 3 tiles
5 points if feature has exactly 5 tiles
Betting chip 3/6
3 points if feature has exactly 3 tiles
6 points if feature has exactly 6 tiles
Betting chip 4/7+
4 points if feature has exactly 4 tiles
7 points if feature has 7 or more tiles
Betting chip 4
8 points if feature has exactly 4 tiles
Betting chip 5/8+
5 points if feature has exactly 5 tiles
8 points if feature has 8 or more tiles
Circus: All players with followersmeeples on big top tile or the 8 tiles around it
Animal token points / followermeeple
Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
Consider the followersmeeples in castles overlapping these tiles.
A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
Each triangular tile counts as 1 individual tile
A wonder tile counts as 1 individual tile
Consider the followersmeeples in castles overlapping the adjacent spaces.
Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
A square space with one or two triangular tiles counts as 1 regular tile
Each square space in a wonder tile counts as 1 regular tile
FollowersMeeples in the City of Carcassonne are not considered
FollowersMeeples inside the Wheel of Fortune are not considered
FollowersMeeples in the City of Leipzig are not considered
Acrobats: All players with followersmeeples in the pyramid
5 points / followermeeple
Ghosts
(-1) point / ghost added to player's followersmeeples on feature
Penalty affects the points each player scores
Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
Tollkeepers: All player with a tollhouse on crossing at the end of incomplete road
Doesn't depend on number on tollhouse
Tollhouses are scored right before scoring the incomplete road
Raising toll 1 or 2 (small and large toll)
1 point / farmhouse, shed, garden and highwaymen on the road
1 point / group of travelers on the road
These features do not directly affect a wooden bridge placed on the same tile
Scoring figures after the game
Fairy
3 points / feature scored
This bonus will not be received by followersmeeples in castles, since they are removed before final scoring
This bonus is not applicable to the acrobats in a pyramid even if the fairy is associated to one of them
Barn
Final scoring
City adjacent to farmfield
4 points / completed city
The City of Carcassonne counts as a completed city
The City of Leipzig counts as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
Castle adjacent to farmfield
5 points / castle
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Robber remaining on scoring track
3 points to its player
Shepherd remaining on farmfield
0 point / sheep depicted
Ringmaster on uncompleted feature
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
The ringmaster bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
Ringmaster scoring takes place even if it didn't score any points for the feature
The feature is scored first, then the ringmaster
Other scoring after the game
Trade Good Tokens
10 points / majority on trade goods
King tile
1 point / completed city
The City of Carcassonne counts as a completed city
The City of Leipzig counts as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
Robber Baron tile
1 point / completed road
Gold pieces
Scoring depends on number of gold pieces:
1-3 pieces
1 point / gold piece
4-6 pieces
2 points / gold piece
7-9 pieces
3 points / gold piece
10+ pieces
4 points / gold piece
Fruit tokens
1 point / remaining fruit token
The Gifts:
2 points / unopened gift
The Wonders of Humanity: Circus Maximus
Points per knight from other players (not the wonder's owner)
4 points / knight → 2 players
3 points / knight → 3-4 players
2 points / knight → 5+ players
The Wonders of Humanity: Alhambra
4 points / farmer of the wonder's owner
Easter eggs
10 points to the player(s) with the most Easter eggs
5 points to the player(s) with the second most Easter eggs
Only remaining uneaten Easter eggs are considered, even if players collected more