Cities under siege score no points up to this point
City with cathedral(s)
(x0) points / tile
(x0) points / pennantcoat of arms
Cathedrals do not stack
Uncompleted cities with cathedral(s) score no points up to this point
City with Mage
(+1) point / tile
This applies also to uncompleted cities with cathedral(s)
City with Witch
1/2 points (rounded up)
Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
Little building(s) on city tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
CloisterMonastery (monk / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk)
1 point for the feature + 1 point per tile around it
Neighboring Vineyard(s)
(+0) points / adjacent vineyard
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Challenge Resolution
If a challenge has not been resolved by the end of the game, both the cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and the shrine receive the usual 1 point / tile.
FarmField
City adjacent to farmfield
3 points / completed city
The City of Carcassonne is counted as a completed city
Leipzig is counted as a completed city
The City of Carcassonne and Leipzig are counted as completed cities
Towns converted into castles are not counted as completed cities
Castle adjacent to farmfield
4 points / castle
FarmField with pig
(+1) point / castle or completed city
FarmField with pig-herd
(+1) point / castle or completed city
Pig-herdsPigsties do not stack
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Markets of Leipzig with a followermeeple on Tanners quarter
(+2) points / shed and farmhouse
Majority in the farmfield is required
Castles (castle occupier / knight / lord)
If a castle is still occupied at the end of the game, it scores 0 points.
Baba Yaga's hut
1 for the tile + 1 point / empty square spaces around it
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Vodyanoy
(-2) points / followermeeple on the tile
Garden (abbot)
1 point for the garden + 1 point per tile around it
Vineyards do no affect gardens.
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Castle in Germany (knight/lord/castle occupant)
2 points for the castle + 1 point per tile around it
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
German monastery (abbot) or Dutch & Belgian monastery (abbot) or Japanese building (abbot)
1 point for monastery / Japanese building + 1 point for each tile in a direct row or column
Cathedral in Germany (archbishop)
All completed and uncompleted roads leading to the cathedral are considered.
Roads starting and ending at the same cathedral tile are counted only once.
Road segments on German cathedral(s)
1 point / road segment
The 3 or 4 road segments on German cathedral tiles are counted separately.
Road
1 point / road tile
Tile with wooden bridge(s)
The wooden bridge counts as 1 road tile
A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
Road with tunnel(s)
The tunnel tile counts as 1 road tile
Road with labyrinth(s)
The labyrinth tile counts as 1 road tile
The labyrinth tile merges all roads connected to it for scoring
Road with ferries
The ferry tile counts as 1 road tile
It is irrelevant if the ferry connects two road segments or the road ends at the lake
Road with inn(s)
Completed road:
(+1) point / road tile (except for German cathedral tiles)
(+1) point / road segment (for German cathedral tiles)
Inns do not stack
Uncompleted road:
(x0) points / road tile (except for German cathedral tiles)
(x0) points / road segment (for German cathedral tiles)
Inns do not stack
Uncompleted roads with inn(s) score no points for the archbishop.
Little building(s) on German cathedral tiles and on connected road tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Circus: All players with followersmeeples on big top tile or the 8 tiles around it →
Animal token points / followermeeple
Consider the followersmeeples on the tile with the big top and the tiles adjacent to it.
Consider followersmeeples in castles overlapping the tile with the big top and the tiles adjacent to it
Acrobats: All players with followersmeeples in the pyramid
5 points / followermeeple
Tollkeepers: All player with a tollhouse on crossing at the end of incomplete road
Doesn't depend on number on tollhouse
Tollhouses are scored right before scoring the incomplete road
Raising toll 1 or 2 (small and large toll)
1 point / farmhouse, shed, garden and highwaymen on road tiles
1 point / group of travellers on the road
Scoring figures after the game
Fairy
3 points / feature scored
If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid
Barn
Final scoring
City adjacent to farmfield
4 points / completed city
The City of Carcassonne is counted as a completed city
Leipzig is counted as a completed city
The City of Carcassonne and Leipzig are counted as completed cities
Towns converted into castles are not counted as completed cities
Castle adjacent to farmfield
5 points / castle
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Robber remaining on scoring track
3 points to its player
Shepherd remaining on farmfield
0 point / sheep depicted
Ringmaster on uncompleted feature
2 points / circus or acrobat tilesacrobat tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the feature
The feature is scored first, then the ringmaster
Other scoring after the game
Trade Good Tokens
10 points / majority on trade goods
King tile
1 point / completed city
The City of Carcassonne is counted as a completed city
Leipzig is counted as a completed city
The City of Carcassonne and Leipzig are counted as completed cities
Towns converted into castles are not counted as completed cities