Scoring features during the game
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Markets of Leipzig: Send a followermeeple to Leipzig |
Two special scoring cases if majority with only one followermeeple
- Otherwise (majority with 2 or more followersmeeples) apply normal scoring rules as described after these two cases.
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FollowerMeeple sent to Wainwrights quarter |
1 point / tile (only Wainwrights quarter bonus points scored)
- This is the total scoring for the completed road in this case.
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FollowerMeeple sent to another quarter |
0 points (no points scored at all)
- This is the total scoring for the completed road in this case.
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Road (thiefhighwayman) → File:ReferenceFigure Robber.png |
1 point / tile (except for German cathedral tiles)
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road ending at German cathedral(s) |
(+1) point / tile (except for German cathedral tiles)
2 points / road segment on German cathedral tiles
- German cathedrals do not stack
- Road segments on German cathedral tiles are counted separately
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Road with inn(s) |
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
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Road with Mage |
(+1) point / tile
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Road with Witch |
1/2 points (rounded up)
- Affects all points obtained from road tiles (previous rows)
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Little building(s) on road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Road ending at German castle(s) |
(+3) points / different German castle
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Road with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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Road with labyrinth(s) |
(+2) points / followermeeple on road network
- Only if using advanced rules
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Markets of Leipzig with a followermeeple on Wainwrights quarter |
(+1) point / tile
- Majority on the road is required
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City (knight) → File:ReferenceFigure Robber.png |
2 points / tile
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2 points / pennantcoat of arms
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City with Cathars / Siege / Besiegers |
(-1) point / tile
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(-1) points / pennantcoat of arms
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City with cathedral(s) |
(+1) point / tile
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(+1) point / pennantcoat of arms
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City with Mage |
(+1) point / tile
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City with Witch |
1/2 points (rounded up)
- Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
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Little building(s) on city tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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City closed with German castle(s) tiles |
(+3) points / German castle
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City with bathhouse(s) |
(+number on bathhouse) points / bathhouse
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City with Darmstadtium |
(+3) points to majority
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Markets of Leipzig: All players with a followermeeple on Coiners quarter |
(+3) points / pennantcoat of arms
- Presence in the city is required but no majority is considered
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CloisterMonastery (monk / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) → File:ReferenceFigure Robber.png |
9 points (the feature tile and the eight tiles around it)1 point for the feature + 1 point per tile around it
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Neighboring Vineyard(s) |
(+3) points / adjacent vineyard
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Challenge resolution |
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
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For a Darmstadt Church |
(+3) points to majority in feature tiles and tiles around it
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Markets of Leipzig: All players with a followermeeple on Bookbinders quarter |
(+4) points / scored feature
- No presence on the feature is required
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FarmField & Barn - Scenario 1 → File:ReferenceFigure Robber.png |
Placing a barn assuming majority of farmers
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City adjacent to farmfield |
3 points / completed city
- The City of Carcassonne is counted as a completed city
- Leipzig is counted as a completed city
- The City of Carcassonne and Leipzig are counted as completed cities
- Towns converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
4 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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FarmField & Barn - Scenario 2 → File:ReferenceFigure Robber.png |
Connecting to farmfield with a barn assuming majority of farmers
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City adjacent to farmfield |
1 point / completed city
- The City of Carcassonne is counted as a completed city
- Leipzig is counted as a completed city
- The City of Carcassonne and Leipzig are counted as completed cities
- Towns converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
2 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Castles (castle occupier / knight / lord) → File:ReferenceFigure Robber.png |
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
- If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
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Baba Yaga's hut → File:ReferenceFigure Robber.png |
1 for the tile + 0 points for no empty square spaces around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Garden (abbot) → File:ReferenceFigure Robber.png |
9 points (the garden and the eight tiles around it )1 point for the garden + 1 point per tile around it
- Vineyards do no affect gardens.
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Castle in Germany (knight/lord/castle occupant) → File:ReferenceFigure Robber.png |
12 points2 points for the castle + 1 point per tile around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Cathedral in Germany (archbishop) → File:ReferenceFigure Robber.png |
- All roads leading to the cathedral are considered.
- Roads starting and ending at the same cathedral tile are counted only once.
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Road segments on German cathedral(s) |
1 point / road segment
- The 3 or 4 road segments on German cathedral tiles are counted separately.
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Road |
1 point / road tile
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road with inn(s) |
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
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Little building(s) on German cathedral tiles and on connected road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Watchtowers: Player with a followermeeple on a city or road segment part of feature just completed adjacent to the watchtower → File:ReferenceFigure Robber.png |
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
- Watchtowers are scored right before scoring the adjacent completed city or road
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Watchtower with meeple symbol |
2 points / followermeeple
- All followersmeeples are considered no matter the player they belong to
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Watchtower with road symbol |
1 point / tile showing at least one road segment
- Wooden bridges are considered road segments
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Watchtower with cloistermonastery symbol |
3 points / monastic building, such as:
- CloisterMonastery
- Shrine
- Abbey
- German monastery
- Dutch & Belgian monastery
- Japanese building
- Darmstadt church
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Watchtower with pennantcoat of arms symbol |
2 points / pennantcoat of arms
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Watchtower with city symbol |
1 point / tile showing at least one city segment
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Circus: All players with followersmeeples in the vicinity of the big top → File:ReferenceFigure Robber.png |
Animal token points / followermeeple
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider also the followersmeeples in castles overlapping these tiles.
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Fruit-bearing trees → File:ReferenceFigure Robber.png |
Two possible fruit actions:
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Harvesting |
Fruit token points
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Selling |
Depends on number of tokens sold:
- 1 token = 3 points
- 2 token = 6 points
- 3 token = 10 points
- 4 token = 15 points
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Tollkeepers: All players with a tollhouse on crossing at the end of completed road → File:ReferenceFigure Robber.png |
Depends on number on tollhouse: 1 or 2
- Tollhouses are scored right before scoring the completed road
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Raising toll 1 (small toll) |
1 point / farmhouse, shed, garden and highwaymen on road tiles
3 points / group of travelers on the road
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Raising toll 2 (large toll) |
2 point / farmhouse, shed, garden and highwaymen on road tiles
6 points / group of travellers on the road
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Scoring figures during the game
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Fairy |
Two scoring scenarios:
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Starting turn → File:ReferenceFigure Robber.png |
1 point / turn start
- If next to an acrobat, the scoring is applicable to all the acrobats in the pyramid
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Scoring feature → ( File:ReferenceFigure Robber.png ) |
3 points / feature scored
- Acrobats cannot receive the fairy score bonus
- Abbots, when returned, cannot receive the fairy score bonus
- Robbers may steal from the fairy score bonus only if the followermeeple next to the fairy is not scoring the feature
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The tower |
Two scoring scenarios:
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Prisoner exchange |
0 points
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Prisoner ransom |
(-3) points to payer
(+3) points to payee
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Dispatch → File:ReferenceFigure Robber.png |
2 points OR depends on tile:
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Score smallest road |
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
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Score smallest city |
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
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Score smallest cloistermonastery |
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
- No majority is applied for the feature scored
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2 points for each pennantcoat of arms |
2 points / pennantcoat of arms in cities with at least one of player's followersmeeples
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2 points for each knight |
2 points / knight in cities with at least one of player's followersmeeplesmeeples
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2 points for each farmer |
2 points / player's farmers
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One tile |
0 points from dispatch itself (there may be points from playing the tile)
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Score a followermeeple and remove it from the board |
After-the-game points from chosen feature with at least one of player's followersmeeples
- Majority is applied for feature scored
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Robber beside scoring counting figure |
1/2 primary points scored
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Abbot returned → File:ReferenceFigure Robber.png |
1 point for the cloistermonastery / garden / abbey / shrine / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church + 1 point per tile around it
- Vineyards are not considered when returning the abbot.
- Vineyards do not affect gardens.
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Ringmaster on feature just completed → File:ReferenceFigure Robber.png |
2 points / circus or acrobat tilesacrobat tilesacrobat tiles where the ringmaster is on or adjacent to.
- Ringmaster scoring takes place even if it didn't score any points from the completed feature
- The feature is scored first, then the ringmaster
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Bathhouse: Rebuying your followermeeple |
(-number on bathhouse) points / bathhouse
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Other scoring during the game
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Catapult: Playing catch → File:ReferenceFigure Robber.png |
Depends on the outcome
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Caught |
Catcher 5 points
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Not caught — and not far enough |
Catcher 5 points
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Not caught — but far enough |
Hurler 5 points
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Touched — but not caught |
Hurler 5 points
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Bazaar: All players |
+/- number of points awarded based on bidding
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Wheel Of Fortune - Tax: All players with knights → File:ReferenceFigure Robber.png |
(1 point / pennantcoat of arms + 1 point / knight) per knight (computed for each city)
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Wheel Of Fortune - Famine: All players with farmers → File:ReferenceFigure Robber.png |
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City adjacent to farmfield |
1 point / completed city per farmer (computed for each farmfield)
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Castle adjacent to farmfield |
2 points / castle per farmer (computed for each farmfield)
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FarmField with pig |
(+1) point / castle or completed city per farmer (computed for each farmfield)
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FarmField with pig-herd |
(+1) point / castle or completed city per farmer (computed for each farmfield)
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Little building(s) on farmfield tiles |
Value per farmer (computed for each farmfield)
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Wheel Of Fortune - Crown: All players with followersmeeples in active crown sector → File:ReferenceFigure Robber.png |
Three possible options:
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One followermeeple in crown space with only one space |
3 points
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One followermeeple alone in crown space with two spaces |
6 points
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Two followersmeeples in crown spaces with two spaces |
3 points per followermeeple
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