Markets of Leipzig: All players with a followermeeple on Coiners quarter
(+3) points / pennantcoat of arms
Presence in the city is required but no majority is considered
CloisterMonastery (monk / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) →
9 points (the feature tile and the eight tiles around it)1 point per tile in the square space with the feature and the 8 spaces around it9 points (the square space with the feature and the eight spaces around it)
Land surveyor action for monastic features
Depending on active scoring tile
Hermit Monastery scoring tile
(-1) point / tile with city segment(s)
Pilgrimage Route scoring tile
(+1) point / tile with road segment(s) or a wooden bridge
Wealth scoring tile
(+3) point / feature
Neighboring Vineyard(s)
(+3) points / vineyard
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Challenge resolution
When a challenge is declared between a cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and a shrine, the first to be completed scores the usual 9resulting points; the loser scores 0 points.
For a Darmstadt Church
(+3) points to majority in feature tile and 8 tiles around it(+3) points to majority in feature tile and tiles in the 8 spaces around it
FollowersMeeples in the City of Carcassonne are not considered
FollowersMeeples inside the Wheel of Fortune are not considered
FollowersMeeples in the City of Leipzig are not considered
Markets of Leipzig: All players with a followermeeple on Bookbinders quarter
(+4) points / scored feature
The feature has to be occupied by any player
FarmField & Barn - Scenario 1 →
Placing a barn assuming majority of farmers
City adjacent to farmfield
3 points / completed city
The City of Carcassonne is counted as a completed city
The City of Leipzig is counted as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
Castle adjacent to farmfield
4 points / castle
FarmField with pig
(+1) point / castle or completed city
FarmField with pig-herd
(+1) point / castle or completed city
Pig-herds do not stack
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
FarmField & Barn - Scenario 2 →
Connecting to farmfield with a barn assuming majority of farmers
City adjacent to farmfield
1 point / completed city
The City of Carcassonne is counted as a completed city
The City of Leipzig is counted as a completed city
The City of Carcassonne and the City of Leipzig are counted as completed cities
TownsSmall cities converted into castles are not counted as completed cities
Castle adjacent to farmfield
2 points / castle
FarmField with pig
(+1) point / castle or completed city
FarmField with pig-herd
(+1) point / castle or completed city
Pig-herds do not stack
City with Cathars / Siege / Besiegers
(x2) points for affected city
Applied to the value obtained for a particular city in previous rows
Little building(s) on farmfield tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Castles (castle occupier / knight / lord) →
When the first feature adjacent to an occupied castle is completed, the occupier of the castle (if different from the mayor) scores the full number of points for the feature (even if the feature is unoccupied.)
If the castle is occupied by the mayor, the castle scores 0 points as the castle has no pennantscoats of arms
Wind rose placement on correct quadrant →
3 points
Baba Yaga's hut →
1 for the tile + 0 points for no empty square spaces around it
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Garden (abbot) →
9 points (the garden and the eight tiles around it)1 point per tile in the square space with the garden and the 8 spaces around it9 points (the square space with the garden and the eight spaces around it)
Vineyards do no affect gardens.
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Castle in Germany (knight/lord/castle occupant) →
12 points (2 points for the German castle and 1 point per tile around it)2 points for the German castle + 1 point per tile in the 10 square spaces around it12 points (the two square spaces with the German castle and the ten spaces around it)
Neighboring Little building(s)
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Cathedral in Germany (archbishop) →
All roads leading to the cathedral are considered.
Roads starting and ending at the same cathedral tile are counted only once.
Road segments on German cathedral(s)
1 point / road segment
The 3 or 4 road segments on German cathedral tiles are counted separately.
Road
1 point / road tile
Tile with wooden bridge(s)
The wooden bridge counts as 1 road tile
A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
Road with tunnel(s)
The tunnel tile counts as 1 road tile
Road with labyrinth(s)
The labyrinth tile counts as 1 road tile
The labyrinth tile merges all roads connected to it for scoring
Road with ferries
The ferry tile counts as 1 road tile
It is irrelevant if the ferry connects two road segments or the road ends at the lake
Road with inn(s)
(+1) point / tile (except for German cathedral tiles) (+1) point / road segment on German cathedral tiles
Inns do not stack
Little building(s) on German cathedral tiles and on connected road tiles
Basic rules:
(+1) point / little building
Variant rules:
(+1) point / shed
(+2) points / house
(+3) points / tower
Watchtowers: Player with a followermeeple on a city or road segment part of feature just completed adjacent to the watchtower →
Depends on the watchtower symbol, taking into account the watchtower tile and the 8 tiles around it
Watchtowers are scored right before scoring the adjacent completed city or road
Watchtower with meeple symbol
2 points / followermeeple
All followersmeeples are considered no matter the player they belong to
FollowersMeeples in the City of Carcassonne are not considered
FollowersMeeples inside the Wheel of Fortune are not considered
FollowersMeeples in the City of Leipzig are not considered
Watchtower with road symbol
1 point / tile showing at least one road segment
Wooden bridges are considered road segments
Watchtower with cloistermonastery symbol
3 points / monastic building, such as:
CloisterMonastery
Shrine
Abbey
German monastery
Dutch & Belgian monastery
Japanese building
Darmstadt church
Watchtower with pennantcoat of arms symbol
2 points / pennantcoat of arms
Watchtower with city symbol
1 point / tile showing at least one city segment
Circus: All players with followersmeeples in the vicinity of the big top →
Animal token points / followermeeple
Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
Consider also the followersmeeples in castles overlapping these tiles.
FollowersMeeples in the City of Carcassonne are not considered
FollowersMeeples inside the Wheel of Fortune are not considered
FollowersMeeples in the City of Leipzig are not considered
Acrobats: All players with followersmeeples in the pyramid →
5 points / followermeeple
Fruit-bearing trees →
Two possible fruit actions:
Harvesting
Fruit token points
Selling
Depends on number of tokens sold:
1 token = 3 points
2 token = 6 points
3 token = 10 points
4 token = 15 points
Tollkeepers: All players with a tollhouse on crossing at the end of completed road →
Depends on number on tollhouse: 1 or 2
Tollhouses are scored right before scoring the completed road
Raising toll 1 (small toll)
1 point / farmhouse, shed, garden and highwaymen on the road
3 points / group of travelers on the road
Raising toll 2 (large toll)
2 point / farmhouse, shed, garden and highwaymen on the road
6 points / group of travelers on the road
Scoring figures during the game
Fairy
Two scoring scenarios:
Starting turn →
1 point / turn start
If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid
Scoring feature →
3 points / feature scored
Acrobats cannot receive the fairy score bonus
Abbots, when returned, cannot receive the fairy score bonus
Robbers may steal from the fairy score bonus only if the followermeeple next to the fairy is not scoring the feature
The tower
Two scoring scenarios:
Prisoner exchange
0 points
Prisoner ransom
(-3) points to payer
(+3) points to payee →
Payer is not allowed to have negative points as a result
Teacher control →
Equal points to next score
Dispatch →
2 points OR depends on tile:
Score smallest road
After-the-game points from road with at least one of player's followersmeeples and the lowest scoring
No majority is applied for the feature scored
Score smallest city
After-the-game points from city with at least one of player's followersmeeples and the lowest scoring
No majority is applied for the feature scored
Score smallest cloistermonastery
After-the-game points from cloistermonastery with at least one of player's followersmeeples and the lowest scoring
No majority is applied for the feature scored
2 points for each pennantcoat of arms
2 points / pennantcoat of arms in cities with at least one of player's followersmeeples
2 points for each knight
2 points / knight in cities with at least one of player's followersmeeplesmeeples
2 points for each farmer
2 points / player's farmers
One tile
0 points from dispatch itself (there may be points from playing the tile)
Score a followermeeple and remove it from the board
After-the-game points from chosen feature with at least one of player's followersmeeples
Majority is applied for feature scored
Robber beside scoring counting figure
1/2 primary points scored (rounded up)
Gingerbread Man: All players with followersmeeples in the city →
1 point / tile per followermeeple the player has in the city
Shepherd herds the flock intoguides the flock to the stable →
1 point / sheep depicted
Abbot returned →
1 point for the feature tile + 1 point per tile around it1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it1 point for the square space with the feature + 1 point per occupied space around it
Vineyards are not considered when returning the abbot.
Vineyards do not affect gardens.
Little buildings are not considered when returning the abbot.
Abbot returned →
Two possible options depending on the position of the abbot
Vineyards are not considered when returning the abbot.
Vineyards do not affect gardens.
Little buildings are not considered when returning the abbot.
Placed as a monk
1 point for the feature tile + 1 point per tile around it1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it1 point for the square space with the feature + 1 point per occupied space around it
Placed as an abbot
1 point for the feature tile + 1 point for each tile in a direct row or column
Ringmaster on feature just completed →
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
Ringmaster scoring takes place even if it didn't score any points from the completed feature