Difference between revisions of "Carcassonne Scoring During the Game/en"

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<onlyinclude>
<languages /><onlyinclude>
== Expansion selector ==
== Expansion selector ==


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|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
| width="50%" class="scoringTile" | <span>'''Road''' (<span class="showC1">thief</span><span class="showC2">highwayman</span>) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''1''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)</span>
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li>
</ul>


|- class="showGermanCathedrals"
|- class="showGermanCathedrals"
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<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
</ul>
</ul>
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid" />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
</ul>
|- class="showWondersOfHumanity"
| colspan="2" | <hr class="solid" />
|- class="showWondersOfHumanity" valign="top"
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' ||  class="scoringCore" | Long roads depending on wonder tile
|- class="showWondersOfHumanity"
| colspan="2" | <hr class="solid"/>
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile
| width="50%" class="scoringCore" | <ul>
<li class="showC1">The long forking road counts as 1 road tile</li>
<li class="showC2">The long forking road counts as 2 road tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile
| class="scoringCore" | <ul>
<li class="showC1">The long forking road counts as 1 road tile</li>
<li class="showC2">The long forking road counts as 2 road tiles</li>
</ul>
|}


|- class="showLandSurveyors"
|- class="showLandSurveyors"
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<ul>
<ul>
<li>Inns do not stack</li>
<li>Inns do not stack</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
</ul>
</ul>


Line 190: Line 237:
|- class="showBathhouses" valign="top"
|- class="showBathhouses" valign="top"
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showSignposts"
| colspan="2" | <hr />
|- class="showSignposts" valign="top"
| class="scoringFeature" | [[File:Signposts_C2_Feature_Arrows_01.png|50px|left]] Road with '''signpost(s)''' || '''(#correct signpost types)''' points / signpost in correct direction<br />
<ul>
<li>'''#correct signpost types''' can be a number between 0 and 3</li>
</ul>
|- class="showLabyrinth"
|- class="showLabyrinth"
| colspan="2" | <hr />
| colspan="2" | <hr />
Line 198: Line 252:
</ul>
</ul>


|- class="showMarketsOfLeipzig"
|- class="showGhosts"
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span>'''Markets of Leipzig:''' Player sending a <span class="showC1">follower</span><span class="showC2">meeple</span> to the City of Leipzig</span> || Two possible scenarios depending on the number of <span class="showC1">followers</span><span class="showC2">meeples</span> you have on the road
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
|- valign="top" class="showMarketsOfLeipzig"
| colspan="2" | <hr class="solid"/>
 
{| width="100%" style="padding-left: 10px;"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>[[File:Figure_Meeple_red.png|x40px]] '''x 1'''</span>&nbsp;&nbsp;&nbsp;&nbsp;<span>'''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' on the road</span> || width="50%" |  '''(x0)''' points for feature<span class="showTeacher"> (and therefore for teacher)</span><br /><span class="showCastles">'''full''' number of points for castle</span>
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringMeeple" | <span>[[File:Figure_Meeple_red.png|x40px]] '''x n'''</span>&nbsp;&nbsp;&nbsp;&nbsp;<span>'''More than one <span class="showC1">follower</span><span class="showC2">meeple</span>''' on the road</span> || '''full''' number of points for feature<span class="showTeacher"> (and therefore for teacher)</span><br /><span class="showCastles">'''full''' number of points for castle</span><br />
<ul>
<ul>
<li>The scoring is performed without recalculating the majority, even if sending one <span class="showC1">follower</span><span class="showC2">meeple</span> to the City of Leipzig </li>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}


|- class="showMarketsOfLeipzig"
|- class="showMarketsOfLeipzig"
Line 223: Line 268:
<ul>
<ul>
<li>Majority on the road is required</li>
<li>Majority on the road is required</li>
<li>Players get this bonus even on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, no matter if they scored 0 points for the road</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road.</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li>This bonus takes into consideration the actual number of tiles of the road</li>
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li>
</ul>
</ul>
|}
|}
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|-  
|-  
| class="scoringCore" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
| class="scoringCore" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>


|- class="showCityGates"
|- class="showCityGates"
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|}
|}


|- class="showLandSurveyors"
|- class="showWondersOfHumanity"
| colspan="2" | <hr />
| colspan="2" | <hr class="solid" />
|- class="showLandSurveyors" valign="top"  
|- class="showWondersOfHumanity" valign="top"  
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' |class="scoringCore" | Large cities depending on wonder tile
| class="scoringCore" | Depending on active scoring tile
|- class="showWondersOfHumanity"
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
| colspan="2" | <hr class="solid"/>


{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || width="50%" class="scoringCore" | <ul>
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting:
| width="50%" class="scoringCore" | <ul>
<ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showCathars">Cathars / Siege / Besiegers → yes</li>
<li class="showC2">The large city counts as 2 city tiles</li>
<li class="showCathedrals">Cathedrals → yes</li>
<li class="showMage">Mage → no</li>
</ul>
</ul>
</span></li>
 
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile
| class="scoringCore" | <ul>
<li class="showC1">The large city counts as 1 city tile</li>
<li class="showC2">The large city counts as 4 city tiles</li>
</ul>
</ul>


|-
|-
| colspan="2" | <hr class="dotted"/>
| colspan="2" | <hr class="dotted"/>
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile
| width="50%" class="scoringCore" | '''(+0)''' point / tile
| class="scoringCore" | <ul>
|- valign="top"
<li class="showC1">The large city counts as 1 city tile</li>
| class="scoringCore" | '''(+1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
<li class="showC2">The large city counts as 3 city tiles</li>
</ul>
|}
|}


|- class="showCathars"
|- class="showLandSurveyors"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars"
|- class="showLandSurveyors" valign="top"  
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(-1)''' point / tile
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles
|- class="showCathars"
| class="scoringCore" | Depending on active scoring tile
| class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|- class="showLandSurveyors"
|- class="showCathedrals"
| colspan="2" | <hr class="solid"/>
| colspan="2" | <hr />
 
|- class="showCathedrals" valign="top"
{| width="100%" style="padding-left: 10px;"
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile
|- valign="top"
|- class="showCathedrals"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || width="50%" class="scoringCore" | <ul>
|  class="scoringCore" | '''(+1)''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting:
<ul>
<ul>
<li>Cathedrals do not stack</li>
<li class="showCathars">Cathars / Siege / Besiegers → yes</li>
<li class="showCathedrals">Cathedrals → yes</li>
<li class="showMage">Mage → no</li>
</ul>
</ul>
|- class="showMage"
</span></li>
| colspan="2" | <hr />
|- class="showMage" valign="top"
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / actual tile
|- class="showWitch"
| colspan="2" | <hr />
|- class="showWitch" valign="top"
| class="scoringTile" | [[File:Figure_Witch.png|30px|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br />
<ul>
<li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
<li>This bonus takes into consideration the actual number of tiles of the city</li>
</ul>
</ul>


|- class="showLandSurveyors"
|-
| colspan="2" | <hr />
| colspan="2" | <hr class="dotted"/>
|- class="showLandSurveyors" valign="top"
 
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||  Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
 
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile
| class="scoringSurveyor" width="50%" rowspan="2" | [[File:Land_Surveyors_C2_Scoring_Tile_05.png|60px|left]] '''Siege''' scoring tile
| width="50%" | '''(+3)''' points for feature
| width="50%" class="scoringCore" | '''(+0)''' point / tile
 
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile
| class="scoringCore" | '''(+1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
| '''(-3)''' points for feature<br />
<ul>
<li>The resulting scoring for the feature can be a negative value</li>
</ul>
|}
|}


|- class="showLittleBuildings"
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showCathars"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on city tiles || <ul>
| class="scoringTile" rowspan="2" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(-1)''' point / tile
<li>'''Basic rules:'''
|- class="showCathars"
  <ul type="o">
| class="scoringCore" | '''(-1)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
  <li>'''(+1)''' point / little building</li>
<ul>
  </ul>
<li>Sieges do not stack</li>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|- class="showGermanCastles"
|- class="showCathedrals"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
|- class="showCathedrals" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle
| class="scoringTile" rowspan="2" | <span class="showC1">[[File:Scoring_C1_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Cathedral.jpg|50px|left]]</span> City with '''cathedral(s)''' || class="scoringCore" | '''(+1)''' point / tile
|- class="showBathhouses"
|- class="showCathedrals"
|  class="scoringCore" | '''(+1)''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<li>Cathedrals do not stack</li>
</ul>
|- class="showMage"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showBathhouses" valign="top"
|- class="showMage" valign="top"
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
| class="scoringTile" | [[File:Figure_Mage.png|30px|left]] City with '''Mage''' || '''(+1)''' point / actual tile
|- class="showDarmstadt"
|- class="showWitch"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
|- class="showWitch" valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
| class="scoringTile" | [[File:Figure_Witch.png|30px|left]] City with '''Witch''' || '''1/2 points''' (rounded up)<br />
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Coiners quarter || '''(+3)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<ul>
<li>Presence in the city is required but no majority is considered</li>
<li>Affects all points obtained from city tiles and <span class="showC1">pennant</span><span class="showC2">coat of arms</span> (previous rows)</li>
<li>This bonus takes into consideration the actual number of tiles of the city</li>
</ul>
</ul>
|}


<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
|- class="showLandSurveyors"
|-
| colspan="2" | <hr />
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
|- class="showLandSurveyors" valign="top"  
 
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for cities ||   Depending on active scoring tile
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" |
<span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span>
<span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span>
</span>
 
|- class="showLandSurveyors"
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"  
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features || class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
| colspan="2" | <hr class="solid"/>
Line 410: Line 431:
{| width="100%" style="padding-left: 10px;"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_03.png|60px|left]] '''Wealth''' scoring tile
| width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s)
| width="50%" | '''(+3)''' points for feature


|-
|-
| colspan="2" | <hr class="dotted"/>
| colspan="2" | <hr class="dotted"/>
|- valign="top"
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_04.png|60px|left]] '''Poverty''' scoring tile
| class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showCastles"> or a wooden bridge</span>
| '''(-3)''' points for feature<br />
 
<ul>
|-
<li>The resulting scoring for the feature can be a negative value</li>
| colspan="2" | <hr class="dotted"/>
</ul>
|- valign="top"
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile
| '''(+3)''' point / feature
|}
|}


|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span>  Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on city tiles || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 447: Line 461:
</li>
</li>
</ul>
</ul>
|- class="showShrines"
|- class="showGermanCastles"
| colspan="2" | <hr />
|- class="showGermanCastles" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_German_Castle.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|50px|left]]</span> City closed with '''German castle(s)''' tiles || '''(+3)''' points / German castle
|- class="showBathhouses"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showShrines" valign="top"
|- class="showBathhouses" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] City with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse
|- class="showDarmstadt"
|- class="showDarmstadt"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showDarmstadt" valign="top"
|- class="showDarmstadt" valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|left]] For a '''Darmstadt Church''' || width="50%" |  
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
|- class="showGhosts"
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<ul>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li>Penalty only affects '''players with majority'''</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|- class="showMarketsOfLeipzig"
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showMarketsOfLeipzig" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Bookbinders quarter || '''(+4)''' points / scored feature
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Coiners quarter || '''(+3)''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span><br />
<ul>
<ul>
<li>The feature has to be occupied by any player</li>
<li>Presence in the city is required but no majority is considered</li>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li>
</ul>
</ul>
|}
|}


<!-- Barn - Case 1 -->
<!-- Cloisters/Monasteries + Abbeys + Shrines + German Monasteries -->
|- class="showBarn"
|-
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
| align="center" valign="top" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Cloister.jpg|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:New rules monastery.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Cloister.jpg|100px]]</div><div class="showShrines" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Shrine.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|100px]]</div></div><div class="showAbbey" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_Abbey.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_Abbey.jpg|100px]]</div></div><div class="showMonasteries" style="padding: 2px;"><div class="showC1">[[File:Scoring_C1_German_Monastery.jpg|100px]]</div><div class="showC2">[[File:Scoring_C2_German_Monastery.jpg|100px]]</div></div><div class="showDarmstadt" style="padding: 2px;">[[File:Scoring_C1_Darmstadt_Church.jpg|100px]]</div>
| valign="middle" |  
 
| valign="middle" |


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 1''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Placing a barn''' assuming majority of farmers
| width="50%" class="scoringTile" | <span>'''<span class="showC1">Cloister</span><span class="showC2">Monastery</span>''' (monk)<span class="showShrines"> or<br /> '''Shrine''' (heretic)</span><span class="showAbbey"> or<br /> '''Abbey''' (monk)</span><span class="showMonasteries"> or<br /> '''German monastery''' (monk) or <br />'''Dutch & Belgian monastery''' (monk) or <br /> '''Japanese building''' (monk)</span><span class="showDarmstadt"> or <br /> '''Darmstadt church''' (monk)</span></span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" |
|-
<span class="showSquareTiles">'''9''' points (the feature tile and the eight tiles around it)</span>
| colspan="2" | <hr />
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature and the 8 spaces around it</span>
<span class="showC2">'''9''' points (the square space with the feature and the eight spaces around it)</span>
</span>
 
|- class="showLandSurveyors"
| colspan="2" | <hr />
|- class="showLandSurveyors" valign="top"
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Monastery.png|50px|left]] '''Land surveyor''' action for monastic features ||  class="scoringCore" | Depending on active scoring tile
|- class="showLandSurveyors"
| colspan="2" | <hr class="solid"/>
 
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br />
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_10.png|60px|left]] '''Hermit Monastery''' scoring tile
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
| width="50%" class="scoringCore" | '''(-1)''' point / tile with city segment(s)
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
 
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig is counted as a completed city</li>
|-
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
| colspan="2" | <hr class="dotted"/>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
|- valign="top"
</ul>
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_11.png|60px|left]] '''Pilgrimage Route''' scoring tile
|- class="showCastles"
| class="scoringCore" | '''(+1)''' point / tile with road segment(s)<span show="showCastles"> or a wooden bridge</span>
| colspan="2" | <hr class="dotted" />
 
|- class="showCastles" valign="top"
|-
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle
| colspan="2" | <hr class="dotted"/>
|- class="showPig"
|- valign="top"
| colspan="2" | <hr />
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_12.png|60px|left]] '''Wealth''' scoring tile
|- class="showPig" valign="top"
| '''(+3)''' point / feature
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|}
|- class="showPigHerd"
 
|- class="showVineyards"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
|- class="showVineyards" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring '''Vineyard(s)''' || '''(+3)''' points / vineyard
<ul>
|- class="showLittleBuildings"
<li>Pig-herds do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 528: Line 553:
</li>
</li>
</ul>
</ul>
|}
|- class="showGhosts"
 
<!-- Barn - Case 2 -->
|- class="showBarn"
<!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>-->
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 2''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- class="showGhosts" valign="top"
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br />
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<ul>
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne is counted as a completed city</li>
<li>Penalty only affects '''players with majority'''</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig is counted as a completed city</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
</ul>
|- class="showShrines"
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle
|- class="showPig"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPig" valign="top"
|- class="showShrines" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Shrine.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Shrine.jpg|50px|left]]</div> '''Challenge resolution''' || When a challenge is declared between a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German monastery / Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> and a shrine, the first to be completed scores the <span class="showSquareTiles">usual '''9'''</span><span class="showOtherTiles">'''resulting'''</span> points; the loser scores '''0''' points.
|- class="showPigHerd"
|- class="showDarmstadt"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
|- class="showDarmstadt" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Darmstadt_Church.jpg|50px|left]] For a '''Darmstadt Church''' || width="50%" |  
<span class="showSquareTiles">'''(+3)''' points to majority on feature tile and 8 tiles around it</span>
<span class="showOtherTiles">'''(+3)''' points to majority on feature tile and tiles in the 8 spaces around it</span>
<ul>
<ul>
<li>Pig-herds do not stack</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
</ul>
|- class="showCathars"
|- class="showMarketsOfLeipzig"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showCathars" valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers''' || class="scoringCore" | '''(x2)''' points for affected city<br />
| class="scoringFeature" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] '''Markets of Leipzig:''' All players with a <span class="showC1">follower</span><span class="showC2">meeple</span> on Bookbinders quarter || '''(+4)''' points / scored feature
<ul>
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
<li>The feature has to be occupied by any player</li>
</ul>
<li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|}
|}


<!-- Castle Tokens -->
<!-- Barn - Case 1 -->
|- class="showCastles"  
|- class="showBarn"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;" class="showC1_Graphics">[[File:Scoring_C1_Farm.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Farm.png|100px]]</div><div style="padding: 2px;" class="showWE_Graphics">[[File:Scoring_WE_Farm.jpg|100px]]</div><div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>
| valign="middle" |  
| valign="middle" |  


{| width="100%"  
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 1''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Placing a barn''' assuming majority of farmers
|-
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Castles''' (castle occupier / knight / lord) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br />
<ul>
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
</ul>
|}
|- class="showCastles"
 
| colspan="2" | <hr class="dotted" />
<!-- Wind Roses -->
|- class="showCastles" valign="top"
|- class="showWindRoses"  
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''4''' points / castle
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>  
|- class="showPig"
| valign="middle" |
| colspan="2" | <hr />
 
|- class="showPig" valign="top"
{| width="100%"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- valign="top"
|- class="showPigHerd"
| width="50%" class="scoringFeature" | '''Wind rose placement''' on correct quadrant <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points
|}
 
<!-- Baba Yaga's Hut -->
|- class="showRussianPromos"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>  
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Baba Yaga's hut''' (Baba Yaga)</span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''1''' for the tile + '''0''' points for no empty square spaces around it
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showPigHerd" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<li>'''Basic rules:'''  
<ul>
   <ul type="o">
<li>Pig-herds do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''  
   <ul type="o">
   <li>'''(+1)''' point / little building</li>
   <li>'''(+1)''' point / little building</li>
   </ul>
   </ul>
Line 636: Line 643:
   </ul>
   </ul>
</li>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}


<!-- Gardens -->
<!-- Barn - Case 2 -->
|- class="showAbbotAndGardens_Full"
|- class="showBarn"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
<!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>-->
| valign="middle" |
| valign="middle" |  


{| width="100%"  
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Garden''' (abbot) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |  
| width="50%" class="scoringFeature" | '''<span class="showC1">Farm</span><span class="showC2">Field</span> & Barn - Scenario 2''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Connecting to <span class="showC1">farm</span><span class="showC2">field</span> with a barn''' assuming majority of farmers
<span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span>
|-
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span>
<span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span>
</span>
<span class="showVineyards"><br />
<ul>
<li>Vineyards do no affect gardens.
</ul></span>
<!--
|- class="showVineyards"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
|- valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span> Neighboring ''Vineyard(s)''' || '''(+0)''' points / vineyard
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br />
-->
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles">
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li>
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li>
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li>
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li>
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || class="scoringCore" | '''2''' points / castle
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || class="scoringCore" | '''(+1)''' point / <span class="showCastles">castle or </span>completed city<br />
<ul>
<li>Pig-herds do not stack</li>
</ul>
|- class="showCathars"
| colspan="2" | <hr />
|- class="showCathars" valign="top"
| class="scoringFeature" | [[File:Symbol_Cathars_C1.png|50px|left]] City with '''Cathars / Siege / Besiegers'''  || class="scoringCore" | '''(x2)''' points for affected city<br />
<ul>
<li>Applied to the value obtained for a particular city in previous rows</li>
</ul>
|- class="showLittleBuildings"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
   <ul type="o">
   <ul type="o">
Line 678: Line 712:
   </ul>
   </ul>
</li>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}


<!-- German Castle -->  
<!-- Castle Tokens -->
|- class="showGermanCastles"
|- class="showCastles"  
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_Castle_C1.png|100px]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_Castle_C2.png|100px]]</div>
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Castle in Germany''' (knight/lord/castle occupant) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |  
| width="50%" class="scoringFeature" | <span>'''Castles''' (castle occupier / knight / lord) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | When the first feature adjacent to an occupied castle is completed, the occupier of the castle <span class="showMayor">(if different from the mayor) </span>scores the '''full''' number of points for the feature (even if the feature is unoccupied.)<br />
<span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span>
<ul>
<span class="showOtherTiles">
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li>
<span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span>
</ul>
<span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span>
 
</span>
|- class="showGhosts"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''
<ul class="showMayor">
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li>
</ul>
</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
 
<!-- Wind Roses -->
|- class="showWindRoses"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Wind_Rose.jpg|100px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Wind rose placement''' on correct quadrant <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points
|}
 
<!-- Baba Yaga's Hut -->
|- class="showRussianPromos"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_Baba_Yaga.jpg|100px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Baba Yaga's hut''' (Baba Yaga)</span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''1''' for the tile + '''0''' points for no empty square spaces around it
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''  
<li>'''Basic rules:'''  
Line 710: Line 786:
   </ul>
   </ul>
</li>
</li>
</ul>
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}


<!-- German Cathedral -->  
<!-- Gardens -->
|- class="showGermanCathedrals"
|- class="showAbbotAndGardens_Full"
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|100px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|100px|left]]</span></div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Garden_C2.png|100px]]</div>
| valign="middle" |  
| valign="middle" |


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Cathedral in Germany''' (archbishop) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |
| width="50%" class="scoringTile" | <span>'''Garden''' (abbot) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |  
<span class="showSquareTiles">'''9''' points (the garden and the eight tiles around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the garden and the 8 spaces around it</span>
<span class="showC2">'''9''' points (the square space with the garden and the eight spaces around it)</span>
</span>
<span class="showVineyards"><br />
<ul>
<ul>
<li>All roads leading to the cathedral are considered.</li>
<li>Vineyards do no affect gardens.
<li>Roads starting and ending at the same cathedral tile are counted only once.</li>
</ul></span>
<!--
|- class="showVineyards"
| colspan="2" | <hr />
|- class="showVineyards" valign="top"
| class="scoringFeature" | <span class="showC1">[[File:Scoring_C1_Vineyard.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Vineyard.png|50px|left]]</span>  Neighboring ''Vineyard(s)''' || '''(+0)''' points / vineyard
-->
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|- class="showAll"
 
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showAll" valign="top"  
|- class="showGhosts" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<ul>
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|- class="showAll"
|}
 
<!-- German Castle -->
|- class="showGermanCastles"
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Castle.jpg|100px]]</span><span class="showC2">[[File:Scoring_C2_German_Castle.png|100px]]</span></div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Castle in Germany''' (knight/lord/castle occupant) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |
<span class="showSquareTiles">'''12''' points (2 points for the German castle and 1 point per tile around it)</span>
<span class="showOtherTiles">
<span class="showC1">'''2''' points for the German castle + '''1''' point per tile in the 10 square spaces around it</span>
<span class="showC2">'''12''' points (the two square spaces with the German castle and the ten spaces around it)</span>
</span>
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showAll" valign="top"  
|- class="showLittleBuildings" valign="top"
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] Neighboring '''Little building(s)''' || <ul>
|- class="showBridges"
<li>'''Basic rules:'''
| colspan="2" | <hr />
  <ul type="o">
|- class="showBridges" valign="top"
  <li>'''(+1)''' point / little building</li>
| class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
  </ul>
<li>The wooden bridge counts as 1 road tile</li>
</li>
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
<li>'''Variant rules:'''  
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|- class="showTunnel"
 
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showTunnel" valign="top"  
|- class="showGhosts" valign="top"
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<li>The tunnel tile counts as 1 road tile</li>
</ul>
|- class="showLabyrinth"
| colspan="2" | <hr />
|- class="showLabyrinth" valign="top"
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
<ul>
<ul>
<li>The labyrinth tile counts as 1 road tile</li>
<li>Penalty only affects '''players with majority'''</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|- class="showFerries"
|}
| colspan="2" | <hr />
 
|- class="showFerries" valign="top"  
<!-- German Cathedral -->
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' || class="scoringCore" | <ul>
|- class="showGermanCathedrals"
<li>The ferry tile counts as 1 road tile</li>
| align="center" valign="top" | <div style="padding: 2px;"><span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|100px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|100px|left]]</span></div>
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringTile" | <span>'''Cathedral in Germany''' (archbishop) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span></span> || width="50%" class="scoringCore" |
<ul>
<li>All roads leading to the cathedral are considered.</li>
<li>Roads starting and ending at the same cathedral tile are counted only once.</li>
</ul>
</ul>
|- class="showInns"
|- class="showAll"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showInns" valign="top"
|- class="showAll" valign="top"  
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> <span>Road segments on '''German cathedral(s)'''</span> || class="scoringCore" | '''1''' point / road segment <br />
<ul>
<ul>
<li>Inns do not stack</li>
<li>The 3 or 4 road segments on German cathedral tiles are counted separately.</li>
</ul>
</ul>
|- class="showLittleBuildings"
|- class="showAll"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showAll" valign="top"  
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on German cathedral tiles and on connected road tiles || <ul>
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile
<li>'''Basic rules:'''  
<ul class="showC1">
  <ul type="o">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
  <li>'''(+1)''' point / little building</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
  </ul>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</li>
</ul>
<li>'''Variant rules:'''
<ul class="showC2">
  <ul type="o">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
  <li>'''(+1)''' point / shed</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
  <li>'''(+2)''' points / house</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|}
|- class="showBridges"
 
| colspan="2" | <hr />
<!-- Fortune Teller -->
|- class="showBridges" valign="top"  
|- class="showFortuneTeller"
| class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tile with '''wooden bridge(s)''' || class="scoringCore" | <ul>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>  
<li>The wooden bridge counts as 1 road tile</li>
| valign="middle" |
<li>A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile</li>
 
</ul>
{| width="100%"  
|- class="showTunnel"
|- valign="top"
| colspan="2" | <hr />
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points
|- class="showTunnel" valign="top"  
<ul>
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Road with '''tunnel(s)''' || class="scoringCore" | <ul>
<li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li>
<li>The tunnel tile counts as 1 road tile</li>
<li class="showRingmasterScoring">A fortune teller may receive ringmaster points.</li>
</ul>
</ul>
 
|- class="showLabyrinth"
|- class="showLittleBuildings"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
|- class="showLabyrinth" valign="top"  
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Road with '''labyrinth(s)''' || class="scoringCore" |
<li>'''Basic rules:'''
<ul>
  <ul type="o">
<li>The labyrinth tile counts as 1 road tile</li>
  <li>'''(+1)''' point / little building</li>
<li>The labyrinth tile merges all roads connected to it for scoring</li>
  </ul>
</ul>
</li>
|- class="showFerries"
<li>'''Variant rules:'''
| colspan="2" | <hr />
  <ul type="o">
|- class="showFerries" valign="top"
  <li>'''(+1)''' point / shed</li>
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Road with '''ferries''' ||  class="scoringCore" | <ul>
  <li>'''(+2)''' points / house</li>
<li>The ferry tile counts as 1 road tile</li>
  <li>'''(+3)''' points / tower</li>
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li>
  </ul>
</li>
</ul>
</ul>
 
|- class="showMarketsOfLeipzig"
|-  
| colspan="2" | <hr class="solid" />
| colspan="2" | <hr class="solid" />
|- valign="top"
|- class="showMarketsOfLeipzig" valign="top"
| width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune teller tent:''' Player completing the tent || width="50%" | '''3''' points / feature scored
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul>
 
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li>
|}
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li>
 
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li>
<!-- Watchtowers -->
|- class="showWatchtowers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div>  
| valign="middle" |  
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br />
<ul>
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
</ul>
</ul>
|-
|- class="showInns"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- class="showInns" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Road with '''inn(s)''' || class="scoringCore" | '''(+1)''' point / tile <span class="showGermanCathedrals"> (except for German cathedral tiles)<br />'''(+1)''' point / road segment on German cathedral tiles</span><br />
<ul>
<ul>
<li>All <span class="showC1">followers</span><span class="showC2">meeples</span> are considered no matter the player they belong to</li>
<li>Inns do not stack</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
</ul>
|-
|- class="showLittleBuildings"
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr />
|- valign="top"
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on German cathedral tiles and on connected road tiles || <ul>
<ul class="showBridges">
<li>'''Basic rules:'''
<li>Wooden bridges are considered road segments</li>
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
</ul>
|-
 
| colspan="2" | <hr class="dotted" />
|- class="showGhosts"
|- valign="top"
| colspan="2" | <hr />
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as:
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li>Penalty only affects '''players with majority'''</li>
<li class="showShrines">Shrine</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li class="showAbbey">Abbey</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
|}
|}


<!-- Circus -->  
<!-- Cemeteries -->  
|- class="showCircus"
|- class="showCemeteries"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
| width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span>
<ul>
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.</li>
<li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li>
<li class="showCastles">Consider also the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
</ul>
|}


<!-- Acrobats -->
|- class="showLittleBuildings"
|- class="showAcrobats"
| colspan="2" | <hr />
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>  
|- class="showLittleBuildings" valign="top"
| valign="middle" |
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


{| width="100%"
|- class="showGhosts"
|- valign="top"
| colspan="2" | <hr />
| width="50%" class="scoringMeeple" | <span>'''Acrobat pyramid''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
|}


<!-- Fruit-Bearing Trees -->  
<!-- Haunted Castles -->  
|- class="showFruitBearingTrees"
|- class="showHauntedCastles"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |  Two possible '''fruit actions''':
| width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" |   
|-
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span>
| colspan="2" | <hr />
<span class="showOtherTiles">
|- valign="top"
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span>
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span>
|-
</span>
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
<ul>
<ul>
<li>1 token = '''3''' points</li>
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li>
<li>2 token = '''6''' points</li>
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
</ul>
|}


<!-- Tollkeepers -->  
|- class="showLittleBuildings"
|- class="showTollkeepers"
| colspan="2" | <hr />
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Toolkeepers.png]]</div>  
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>
 
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
 
<!-- Easter In Carcassonne (Easter Nest)-->  
|- class="showEasterInCarcassonne"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneNest_C1.png|80px]]</div>
| valign="middle" |  
| valign="middle" |  


{| width="100%"  
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Tollkeepers:''' All players with a tollhouse on crossing at the end of completed road <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2<br />
| width="50%" class="scoringFeature" | '''Easter Nest:''' Player completing feature and players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity || width="50%" | '''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest.
<ul>
<ul>
<li>Tollhouses are scored right before scoring the completed road</li>
<li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tils on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li>
</ul>
</ul>
|-
|}
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''3''' points / group of travelers on the road
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''6''' points / group of travelers on the road
|}
 
<!-- End -->
<!--|}
{| class="wica-table"-->


|- class="showFigureScoringDuringGame"
<!-- Easter In Carcassonne (Easter Bunny)-->  
! colspan="2" | '''Scoring figures during the game'''
|- class="showEasterInCarcassonne"
<!-- Fairy -->  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div>
|- class="showFairy"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | Two scoring scenarios:
| width="50%" class="scoringFeature" | '''Easter Bunny movement:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the Easter Bunny|| width="50%" | '''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the Easter Bunny hops on or over
|-
|}
| colspan="2" | <hr />
 
<!-- Fortune Teller -->
|- class="showFortuneTeller"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div>  
| valign="middle" |
 
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Fairy_Turn_Start.png|50px|left]] '''Starting turn''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''1''' point / turn start<br />
| width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points
<ul class="showAcrobats">
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Fairy_Scoring.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Fairy_Scoring.png|50px|left]]</div> '''Scoring feature''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored<br />
<ul>
<ul>
<li class="showAcrobats">Acrobats cannot receive the fairy score bonus</li>
<li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li>
<li class="showAbbot">Abbots, when returned, cannot receive the fairy score bonus</li>
<li class="showRobbers">Robbers may steal from the fairy score bonus only if the <span class="showC1">follower</span><span class="showC2">meeple</span> next to the fairy is not scoring the feature</li>
</ul>
</ul>
|}


<!-- Tower -->
|- class="showLittleBuildings"
|- class="showTower"
| colspan="2" | <hr />
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>  
|- class="showLittleBuildings" valign="top"
| valign="middle" |
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</ul>


{| width="100%"
|- class="showGhosts"
|- valign="top"
| width="50%" class="scoringMeeple" | '''The tower''' || width="50%" | Two scoring scenarios:
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- class="showGhosts" valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Exchange.png|50px|left]] '''Prisoner exchange''' || width="50%" | '''0''' points
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br />
'''(+3)''' points to payee<span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
<ul>
<ul>
<li>Payer is '''not''' allowed to have negative points as a result</li>
<li>Penalty only affects '''players with majority'''</li>
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}


<!-- Teacher -->
|-  
|- class="showTeacher"
| colspan="2" | <hr class="solid" />
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Teacher_purple.png|50px]]</div>  
|- valign="top"
| valign="middle" |  
| width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune teller tent:''' Player completing the tent || width="50%" | '''3''' points / feature scored


{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Teacher control''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to next score
|}
|}


<!-- Dispatch/Messages -->  
<!-- Watchtowers -->  
|- class="showMessages"
|- class="showWatchtowers"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
| width="50%" class="scoringFeature" | <span>'''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br />
<ul class="showC1">
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || '''After-the-game points''' from road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<ul>
<li>No majority is applied for the feature scored</li>
<li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li>
</ul>  
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
|-  
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' from city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment
<ul>
<ul class="showBridges">
<li>No majority is applied for the feature scored</li>
<li>Wooden bridges are considered road segments</li>
</ul>  
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' from <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as:
<ul>
<ul>
<li>No majority is applied for the feature scored</li>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
</ul>
<li class="showShrines">Shrine</li>
|-
<li class="showAbbey">Abbey</li>
| colspan="2" | <hr class="dotted" />
<li class="showMonasteries">German monastery</li>
|- valign="top"
<li class="showMonasteries">Dutch & Belgian monastery</li>
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span>
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment
|}
 
<!-- Betting Offices -->
|- class="showBets"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets.
<ul>
<li>Bets are settled after all features have been scored</li>
<li>All betting chips on a betting office apply to the same feature</li>
<li>The active player decides the feature if there are several options</li>
</ul>
|-
| colspan="2" | <hr />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" |
<ul>
<li>'''2''' points if feature has exactly 2 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" |
<ul>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''5''' points if feature has exactly 5 tiles</li>
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' from chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>  <br />
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" |  
<ul>
<ul>
<li>Majority is applied for feature scored</li>
<li>'''3''' points if feature has exactly 3 tiles</li>
<li>'''6''' points if feature has exactly 6 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" |
<ul>
<li>'''4''' points if feature has exactly 4 tiles</li>
<li>'''7''' points if feature has 7 or more tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" |
<ul>
<li>'''8''' points if feature has exactly 4 tiles</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" |
<ul>
<li>'''5''' points if feature has exactly 5 tiles</li>
<li>'''8''' points if feature has 8 or more tiles</li>
</ul>
</ul>
|}
|}


<!-- Robbers -->
<!-- Circus -->  
|- class="showRobbers"
|- class="showCircus"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"  
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up)
| width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br />
<ul>
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it.
<ul class="showC1">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li>
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li>
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
</li>
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li>
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li>
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li>
</ul>
|}
|}


<!-- Gingerbread Man -->
<!-- Acrobats -->  
|- class="showGingerbreadMan"
|- class="showAcrobats"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div>
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"  
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
| width="50%" class="scoringMeeple" | <span>'''Acrobat pyramid''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span>
 
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br />
<ul>
<li>Penalty affects the points each player scores</li>
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
|}


<!-- Shepherd/Flock -->  
<!-- Fruit-Bearing Trees -->  
|- class="showSheep"
|- class="showFruitBearingTrees"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / sheep depicted
| width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |  Two possible '''fruit actions''':
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points
|-
| colspan="2" | <hr class="dotted"/>
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br />
<ul>
<li>1 token = '''3''' points</li>
<li>2 token = '''6''' points</li>
<li>3 token = '''10''' points</li>
<li>4 token = '''15''' points</li>
</ul>
|}
|}


<!-- Abbot -->  
<!-- Spiel Doch 2/2018 -->  
|- class="showAbbot"
|- class="showSpielDoch2018"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Abbot_red.png|50px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |  
| width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul>
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
<li>'''Basic rules:'''
<span class="showOtherTiles">
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
</span>
<ul>
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>'''0''' points</li>
<li>Scoring an abbot is not scoring the feature it is placed on
</ul>
</li>
<li>
'''Variant rules:'''
<ul>
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li>'''5''' points</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</ul>
</li>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</ul>
</span>
|}
|}


<!-- Ringmaster -->  
<!-- Tollkeepers -->  
|- class="showRingmasterScoring"
|- class="showTollkeepers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Toolkeepers.png]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
| width="50%" class="scoringFeature" | <span>'''Tollkeepers:''' All players with a tollhouse on crossing at the end of completed road <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2<br />
<ul>
<ul>
<li>Ringmaster scoring takes place even if it didn't score any points from the completed feature</li>
<li>Tollhouses are scored right before scoring the completed road</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
</ul>
|}
|-
 
| colspan="2" | <hr />
<!-- Bathhouses -->  
|- valign="top"
|- class="showBathhouses"
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br />
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div>  
'''3''' points / group of travelers on the road
<ul class="showBridges">
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on the road<br />
'''6''' points / group of travelers on the road
<ul class="showBridges">
<li>These features do not directly affect a wooden bridge placed on the same tile</li>
</ul>
|}
 
<!-- 20th Anniversary Expansions -->  
|- class="show20thAnniversaryExpansion"  
| align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_20th_Anniversary_Expansion.png|100px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse
| width="50%" class="scoringFeature" | <span>'''20th Anniversary arrow symbol''' not activated on tile just placed</span> <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''2''' points  
<ul>
<ul>
<li>Player is allowed to have negative points as a result</li>
<li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li>
</ul>
</ul>
|}
|}
<!-- End -->
<!--|}
{| class="wica-table"-->
|- class="showFigureScoringDuringGame"
! colspan="2" | '''Scoring figures during the game'''
<!-- Fairy -->
|- class="showFairy"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div>
| valign="middle" |


<!-- Peasant Revolts -->
|- class="showPeasantRevolts"
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div>
| valign="middle" |
{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | Depends on action
| width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | Two scoring scenarios:
 
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''</span> || width="50%" | '''(-4)''' points
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Fairy_Turn_Start.png|50px|left]] '''Starting turn''' <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''1''' point / turn start<br />
 
<ul class="showAcrobats">
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li>
</ul>
|-
|-
| colspan="2" | <hr class="dotted"/>
| colspan="2" | <hr class="dotted" />
 
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Example_03.png|x40px|left]] <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''</span> || width="50%" | '''(-2)''' points
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Fairy_Scoring.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Fairy_Scoring.png|50px|left]]</div> '''Scoring feature''' <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored<br />
 
<ul>
|}
<li class="showAcrobats">Acrobats cannot receive the fairy score bonus</li>
<li class="showAbbot">Abbots, when returned, cannot receive the fairy score bonus</li>
<li class="showRobbers">Robbers may steal from the fairy score bonus only if the <span class="showC1">follower</span><span class="showC2">meeple</span> next to the fairy is not scoring the feature</li>
</ul>
|}


|- class="showPeasantRevolts"
<!-- Tower -->
|
|- class="showTower"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div>
| valign="middle" |  


{|
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Peasant revolt:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span></span> protected from revolt || width="50%" |
| width="50%" class="scoringMeeple" | '''The tower''' || width="50%" | Two scoring scenarios:
 
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type'''</span> || width="50%" | '''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Exchange.png|50px|left]] '''Prisoner exchange''' || width="50%" | '''0''' points
 
|-
|}
| colspan="2" | <hr class="dotted" />
 
|- valign="top"
|- class="showOtherScoringDuringGame"
| class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br />
! colspan="2" | '''Other scoring during the game'''
'''(+3)''' points to payee<span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
<ul>
<li>Payer is '''not''' allowed to have negative points as a result</li>
</ul>
|}


<!-- Catapult - Target -->  
<!-- Teacher -->  
|- class="showCatapult"
|- class="showTeacher"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_TargetHurling_C1.png]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Teacher_purple.png|50px]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| class="scoringFeature" | <span>'''Catapult:''' Archery tournament <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome
| width="50%" class="scoringMeeple" | <span>'''Teacher control''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to next score
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points
|}
|}
<!-- Catapult - Play Catch -->  
 
|- class="showCatapult"
<!-- Dispatch/Messages -->  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_Catch_C1.png]]</div>  
|- class="showMessages"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;"  class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div>
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| class="scoringFeature" | <span>'''Catapult:''' Playing catch <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome
| width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile:
|-
|-
| colspan="2" | <hr />
| colspan="2" | <hr />
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || '''After-the-game points''' for road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' for city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' for <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br />
<ul>
<li>No majority is applied for the feature scored</li>
</ul>
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> 
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> 
|-
|-
| colspan="2" | <hr class="dotted" />
| colspan="2" | <hr class="dotted" />
|- valign="top"
|- valign="top"
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers 
|}
|-
 
| colspan="2" | <hr class="dotted" />
<!-- Bazaars -->  
|- valign="top"
|- class="showBazaars"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) 
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png]]</div>  
|-
| valign="middle" |  
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' for chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span>  <br />
<ul>
<li>Majority is applied for feature scored</li>
</ul>
|- class="showGhosts"
| colspan="2" |  


{| width="100%"
{| width="100%" style="padding-left: 10px;"
|- valign="top"
|-
| width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
| colspan="2" | <hr class="solid"/>
'''-number''' of points awarded based on bidding to buyer
|- class="showGhosts" valign="top"
| class="scoringMeeple" width="50%" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || width="50%" | '''(-2)''' points / ghost added to the abbot<br />
<ul>
<ul>
<li>Players are allowed to have negative points as a result</li>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
</ul>
|}
|}


<!-- WOF - Fortune -->
|}
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div>
| valign="middle" |  


{| width="100%"
<!-- Robbers -->
|- class="showRobbers"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div>
| valign="middle" |
 
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points
| width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up)
|}
|}


<!-- WOF - Tax -->  
<!-- Gingerbread Man -->
|- class="showWheelOfFortune"
|- class="showGingerbreadMan"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div>
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"  
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | ('''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city
<ul class="showC1">
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li>
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li>
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li>
</ul>
<ul class="showC2">
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li>
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li>
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li>
</ul>
|}
|}


<!-- WOF - Famine -->  
<!-- Shepherd/Flock -->  
|- class="showWheelOfFortune"
|- class="showSheep"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div>  
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div>  
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | &nbsp;
| width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / sheep depicted
|-
|}
| colspan="2" | <hr />
 
<!-- Abbot -->
|- class="showAbbot"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Abbot_red.png|50px]]</div>  
| valign="middle" |
 
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
| width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" |  
</ul>
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span>
|- class="showCastles"
<span class="showOtherTiles">
| colspan="2" | <hr class="dotted" />
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span>
|- class="showCastles" valign="top"
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span>
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
</span>
|- class="showPig"
<ul>
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li>
<li>Scoring an abbot is not scoring the feature it is placed on
<ul>
<li class="showVineyards">Vineyards are not considered when returning an abbot</li>
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li>
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li>
</ul>
</li>
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li>
</ul>
</span>
 
|- class="showGhosts"
| colspan="2" | <hr />
| colspan="2" | <hr />
|- class="showPig" valign="top"
|- class="showGhosts" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to the abbot<br />
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
<ul>
<ul>
<li>Pig-herds do not stack</li>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
 
<!-- Ringmaster -->
|- class="showRingmasterScoring"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br />
<ul>
<li class="showNonBasicFeatureForRingmaster">The ringmaster bonus only applies to roads, cities, <span class="showC1">cloisters</span><span class="showC2">monasteries</span> and <span class="showC1">farms</span><span class="showC2">fields</span> (basic game features)</li>
<li>Ringmaster scoring takes place even if it didn't score any points for the completed feature</li>
<li>The feature is scored first, then the ringmaster</li>
</ul>
|}
 
<!-- Bathhouses -->
|- class="showBathhouses"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
|}
 
<!-- Peasant Revolts -->
|- class="showPeasantRevolts"
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | Depends on action
 
|-
| colspan="2" | <hr />
 
|- valign="top"
| width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''</span> || width="50%" | '''(-4)''' points
<ul>
<li>Player is allowed to have negative points as a result</li>
<li class="showPorxada">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to La Porxada<li>
<li class="showWagon">The active player may protect their wagon when moved after scoring<li>
<li class="showCatapult">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to a catapult Seduction Token<li>
<li class="showCropCircles">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed due to a crop circle<li>
</ul>
 
|-
| colspan="2" | <hr class="dotted"/>
 
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Example_03.png|x40px|left]] <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''</span> || width="50%" | '''(-2)''' points
<ul>
<li>Player is allowed to have negative points as a result</li>
</ul>
 
|}
 
|- class="showPeasantRevolts"
|
 
{|
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Peasant revolt:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span></span> protected from revolt || width="50%" |
 
|-
| colspan="2" | <hr />
 
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type'''</span> || width="50%" | '''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features
 
|}
 
|- class="showOtherScoringDuringGame"
! colspan="2" | '''Other scoring during the game'''
 
<!-- Catapult - Target -->
|- class="showCatapult"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_TargetHurling_C1.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| class="scoringFeature" | <span>'''Catapult:''' Archery tournament <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points
|}
<!-- Catapult - Play Catch -->
|- class="showCatapult"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_Catch_C1.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| class="scoringFeature" | <span>'''Catapult:''' Playing catch <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points
|}
 
<!-- Bazaars -->
|- class="showBazaars"
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br />
'''-number''' of points awarded based on bidding to buyer
<ul>
<li>Players are allowed to have negative points as a result</li>
</ul>
|}
 
<!-- WOF - Fortune -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points
|}
 
<!-- WOF - Tax -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | ('''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city)
|}
 
<!-- WOF - Famine -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune -  Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | &nbsp;
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
</ul>
|- class="showCastles"
| colspan="2" | <hr class="dotted" />
|- class="showCastles" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPig"
| colspan="2" | <hr />
|- class="showPig" valign="top"
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
|- class="showPigHerd"
| colspan="2" | <hr />
|- class="showPigHerd" valign="top"
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)
<ul>
<li>Pig-herds do not stack</li>
</ul>
|}
 
<!-- WOF - Storm -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
|}
 
<!-- WOF - Inquisition -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''2''' points / monk
|}
 
<!-- WOF - Plague -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Plague / Pestilence / Pest:''' All players</span> || width="50%" | '''0''' points
<ul>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
</ul>
|}
 
<!-- WOF - Crown -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | Three possible options:
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
 
|}
 
<!-- The Gifts - Road Sweeper -->
|- class="showGifts"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road
<ul>
<li>The active player does not even need to occupy the feature</li>
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li>
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li>
</ul>
 
|- class="showGhosts"
| colspan="2" | <hr />
|- class="showGhosts" valign="top"
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br />
<ul>
<li>Penalty affects the points scored by the player</li>
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li>
</ul>
|}
 
<!-- The Gifts - Cash Out -->
|- class="showGifts"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature
<ul>
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li>
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li>
</ul>
|}
 
<!-- The Wonders of Humanity - Notre-Dame -->
|- class="showWondersOfHumanity"
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings
<ul>
<li>Monastic buildings are:
<ul>
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li>
<li class="showShrines">Shrine</li>
<li class="showAbbey">Abbey</li>
<li class="showMonasteries">German monastery</li>
<li class="showMonasteries">Dutch & Belgian monastery</li>
<li class="showMonasteries">Japanese building</li>
<li class="showDarmstadt">Darmstadt church</li>
</ul>
</ul>
|- class="showLittleBuildings"
| colspan="2" | <hr />
|- class="showLittleBuildings" valign="top"
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on <span class="showC1">farm</span><span class="showC2">field</span> tiles || Value per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>)<ul>
<li>'''Basic rules:'''
  <ul type="o">
  <li>'''(+1)''' point / little building</li>
  </ul>
</li>
<li>'''Variant rules:'''
  <ul type="o">
  <li>'''(+1)''' point / shed</li>
  <li>'''(+2)''' points / house</li>
  <li>'''(+3)''' points / tower</li>
  </ul>
</li>
</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
</ul>
|}
|}


<!-- WOF - Storm -->  
<!-- The Wonders of Humanity - Stonehenge -->  
|- class="showWheelOfFortune"
|- class="showWondersOfHumanity"  
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply
|}
 
<!-- WOF - Inquisition -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div>
| valign="middle" |
 
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''2''' points / monk
|}
 
<!-- WOF - Plague -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div>
| valign="middle" |  
| valign="middle" |  


{| width="100%"
{| width="100%"
|- valign="top"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Plague / Pestilence / Pest:''' All players</span> || width="50%" | '''0''' points
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner
<ul>
<ul>
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li>
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li>
</ul>
</ul>
|}
<!-- WOF - Crown -->
|- class="showWheelOfFortune"
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div>
| valign="middle" |
{| width="100%"
|- valign="top"
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune -  Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | Three possible options:
|-
| colspan="2" | <hr />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces'''  || width="50%" | '''6''' points
|-
| colspan="2" | <hr class="dotted" />
|- valign="top"
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span>
|}
|}


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</onlyinclude>


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[[Category:Completed]]
[[Category:Completed]]

Latest revision as of 11:06, 17 March 2024

Expansion selector



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Scoring during the game



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