Difference between revisions of "Carcassonne Scoring During the Game/fr"
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<onlyinclude> | <languages /><onlyinclude> | ||
== Sélecteur d’extensions == | == Sélecteur d’extensions == | ||
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| class="scoringMeeple" | Points de pions || style="padding-left: 30px;" | | | class="scoringMeeple" | Points de pions || style="padding-left: 30px;" | | ||
| class="scoringFeature" | Points de zones additionnelles || style="padding-left: 30px;" | | | class="scoringFeature" | Points de zones additionnelles || style="padding-left: 30px;" | | ||
| class="scoringCoreLegend" | Évaluation de zones de base | | class="scoringCoreLegend" | Évaluation de zones du jeu de base || style="padding-left: 30px;" | | ||
| class="scoringSurveyor showLandSurveyors" | Action Géomètre || style="padding-left: 30px;" | | |||
| class="scoringSurveyor showLandSurveyors" | | |||
|} | |} | ||
<span class="showCastlesOrRobbers"> | <span class="showCastlesOrRobbers"> | ||
Line 42: | Line 41: | ||
| width="95%" valign="middle" | | | width="95%" valign="middle" | | ||
<div class="mw-translate-fuzzy"> | |||
{| width="100%" style="border-collapse: initial;" | {| width="100%" style="border-collapse: initial;" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" | <span>'''Route''' (<span class="showC1">voleur</span><span class="showC2">brigand</span>) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''1''' point / tuile <span class="showGermanCathedrals"> (excepté pour les tuiles | | width="50%" class="scoringTile" | <span>'''Route''' (<span class="showC1">voleur</span><span class="showC2">brigand</span>) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''1''' point / tuile <span class="showGermanCathedrals"> (excepté pour les tuiles Cathédrale d’Allemagne) | ||
</span> | |||
<ul class="showC1"> | |||
<li class="showDoubleSizedTiles">Une tuile-double compte comme une tuile</li> | |||
<li class="showHalflings">Chaque tuile triangulaire compte comme une tuile individuelle</li> | |||
<li class="showMarketsOfLeipzig">Si un partisan a été envoyé à la ville de Leipzig, la route est évaluée sans lui (cela peut affecter la majorité initiale).</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showDoubleSizedTiles">Chaque moitié d’une tuile-double compte comme une tuile régulière distinct <span class="showMarketsOfLeipzig">excepté pour les longues routes sur les tuiles Leipzig</span></li> | |||
<li class="showHalflings">Un espace carré contenant une ou deux tuiles triangulaires compte comme une tuile régulière</li> | |||
<li class="showMarketsOfLeipzig">Si un meeple a été envoyé à la ville de Leipzig, la route est évaluée sans lui (cela peut affecter la majorité initiale).</li> | |||
</ul> | |||
</div> | |||
|- class="showGermanCathedrals" | |- class="showGermanCathedrals" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showGermanCathedrals" valign="top" | |- class="showGermanCathedrals" valign="top" | ||
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Section de route sur ''' | | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_German_Cathedral.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_German_Cathedral.png|50px|left]]</span> Section de route sur une ou plusieurs '''Cathédrales d’Allemagne''' || class="scoringCore" | '''1''' point / section de route<br/> | ||
<ul> | <ul> | ||
<li>Les sections de route sur les tuiles Cathédrale | <li>Les sections de route sur les tuiles Cathédrale d’Allemagne sont comptés séparément</li> | ||
</ul> | </ul> | ||
Line 57: | Line 69: | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showBridges" valign="top" | |- class="showBridges" valign="top" | ||
| class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tuile avec ''' | | class="scoringTile" | [[File:Figure_Bridge.png|50px|left]] Tuile avec un ou plusieurs '''ponts en bois''' || class="scoringCore" | <ul> | ||
<li>Le pont en bois compte comme 1 tuile Route</li> | <li>Le pont en bois compte comme 1 tuile Route</li> | ||
<li>Un pont en bois et une section de route imprimée sur | <li>Un pont en bois et une section de route imprimée sur la même tuile, tous les deux reliés à la même route, ne comptent que pour 1 tuile</li> | ||
</ul> | </ul> | ||
|- class="showTunnel" | |- class="showTunnel" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showTunnel" valign="top" | |- class="showTunnel" valign="top" | ||
| class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Route avec ''' | | class="scoringTile" | [[File:Scoring_C1_Tunnel.jpg|50px|left]] Route avec un ou plusieurs '''tunnels''' || class="scoringCore" | <ul> | ||
<li>La tuile | <li>La tuile Tunnel compte comme 1 tuile Route</li> | ||
</ul> | </ul> | ||
|- class="showLabyrinth" | |- class="showLabyrinth" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLabyrinth" valign="top" | |- class="showLabyrinth" valign="top" | ||
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Route avec ''' | | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Labyrinth.jpg|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Labyrinth.jpg|50px|left]]</span> Route avec un ou plusieurs '''labyrinthes''' || class="scoringCore" | | ||
<ul> | <ul> | ||
<li>La tuile Labyrinthe compte comme 1 tuile Route</li> | <li>La tuile Labyrinthe compte comme 1 tuile Route</li> | ||
<li>La tuile Labyrinthe fusionne toutes les routes qui y sont reliées pour | <li>La tuile Labyrinthe fusionne toutes les routes qui y sont reliées pour l’évaluation</li> | ||
</ul> | </ul> | ||
|- class="showFerries" | |- class="showFerries" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showFerries" valign="top" | |- class="showFerries" valign="top" | ||
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Route avec '''<span class="showC1"> | | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Ferries.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Ferries.png|50px|left]]</span> Route avec un ou plusieurs '''<span class="showC1">ferrys</span><span class="showC2">bacs</span>''' || class="scoringCore" | <ul> | ||
<li>La tuile <span class="showC1">Ferry</span><span class="showC2">Bac</span> compte comme 1 tuile Route</li> | <li>La tuile <span class="showC1">Ferry</span><span class="showC2">Bac</span> compte comme 1 tuile Route</li> | ||
<li> | <li>Peu importe que le <span class="showC1">ferry</span><span class="showC2">bac</span> relie deux sections de route ou que la route se termine au lac</li> | ||
</ul> | |||
<div class="mw-translate-fuzzy"> | |||
|- class="showMarketsOfLeipzig" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showMarketsOfLeipzig" valign="top" | |||
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Route sur une '''tuile Leipzig''' </span> || class="scoringCore" | <ul> | |||
<li>La longue route sur la tuile Leipzig compte comme 1 tuile Route</li> | |||
</ul> | |||
</div> | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showWondersOfHumanity" valign="top" | |||
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' || class="scoringCore" | Long roads depending on wonder tile | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | |||
| width="50%" class="scoringCore" | <ul> | |||
<li class="showC1">The long forking road counts as 1 road tile</li> | |||
<li class="showC2">The long forking road counts as 2 road tiles</li> | |||
</ul> | </ul> | ||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The long forking road counts as 1 road tile</li> | |||
<li class="showC2">The long forking road counts as 2 road tiles</li> | |||
</ul> | |||
|} | |||
|- class="showLandSurveyors" | |- class="showLandSurveyors" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLandSurveyors" valign="top" | |- class="showLandSurveyors" valign="top" | ||
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] Action ''' | | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_Road.png|50px|left]] Action '''Géomètre''' pour les tuiles Route || class="scoringCore" | Selon la tuile d’évaluation active | ||
|- class="showLandSurveyors" | |- class="showLandSurveyors" | ||
| colspan="2" | <hr class="solid"/> | | colspan="2" | <hr class="solid"/> | ||
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{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|left]] Tuile | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_06.png|60px|left]] Tuile d’évaluation '''Autoroute''' | ||
| width="50%" class="scoringCore" | <ul> | | width="50%" class="scoringCore" | <ul> | ||
<li>Le '''décompte de tuile''' est fixé à '''5''' (quelle que soit la longueur réelle de la route)<span class="showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig">, affectant : | <li>Le '''décompte de tuile''' est fixé à '''5''' (quelle que soit la longueur réelle de la route)<span class="showGermanCathedralsOrInnsOrMageOrMarketsOfLeipzig">, affectant : | ||
<ul> | <ul> | ||
<li class="showGermanCathedrals">Les cathédrales | <li class="showGermanCathedrals">Les cathédrales d’Allemagne → oui</li> | ||
<li class="showInns">Les auberges au | <li class="showInns">Les auberges au lac → oui</li> | ||
<li class="showMage">Le mage → non</li> | <li class="showMage">Le mage → non</li> | ||
<li class="showMarketsOfLeipzig">Les marchés de Leipzig (bonus du quartier des | <li class="showMarketsOfLeipzig">Les marchés de Leipzig (bonus du quartier des fabricants de charriots) → non</li> | ||
</ul> | </ul> | ||
</span></li> | </span></li> | ||
Line 107: | Line 153: | ||
| colspan="2" | <hr class="dotted"/> | | colspan="2" | <hr class="dotted"/> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px|left]] ''' | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_07.png|60px|left]] Tuile d’évaluation '''Révolte paysanne''' | ||
| class="scoringCore" | '''( | | class="scoringCore" | '''(−1)''' point / tuile avec une ferme | ||
|- | |- | ||
| colspan="2" | <hr class="dotted"/> | | colspan="2" | <hr class="dotted"/> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_09.png|60px|left]] ''' | | class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_09.png|60px|left]] Tuile d’évaluation '''Foire de Rue''' | ||
| class="scoringCore" | '''(+1)''' point / | | class="scoringCore" | '''(+1)''' point / tuile <span class="showGermanCathedrals"> (excepté pour les tuiles Cathédrale d’Allemagne)<br />'''(+1)''' point / section de route sur les tuiles Cathédrale d’Allemagne</span> | ||
|} | |} | ||
Line 129: | Line 175: | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showInns" valign="top" | |- class="showInns" valign="top" | ||
| class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> | | class="scoringTile" | <span class="showC1">[[File:Scoring_C1_Inn.png|50px|left]]</span><span class="showC2">[[File:Scoring_C2_Inn.png|50px|left]]</span> Route avec une ou plusieurs '''auberges au lac''' || class="scoringCore" | '''(+1)''' point / tuile <span class="showGermanCathedrals"> (excepté pour les tuiles Cathédrale d’Allemagne)<br />'''(+1)''' point / section de route sur les tuiles Cathédrale d’Allemagne</span><br /> | ||
<ul> | <ul> | ||
<li> | <li></li> | ||
<li class="showBridges">Une auberge au lac n’affecte pas directement un pont en bois posé sur la même tuile</li> | |||
</ul> | </ul> | ||
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|- class="showBathhouses" valign="top" | |- class="showBathhouses" valign="top" | ||
| class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse | | class="scoringFeature" | [[File:Feature_Bathhouse_C1.png|50px|left]] Road with '''bathhouse(s)''' || '''(+number on bathhouse)''' points / bathhouse | ||
|- class="showSignposts" | |||
| colspan="2" | <hr /> | |||
|- class="showSignposts" valign="top" | |||
| class="scoringFeature" | [[File:Signposts_C2_Feature_Arrows_01.png|50px|left]] Road with '''signpost(s)''' || '''(#correct signpost types)''' points / signpost in correct direction<br /> | |||
<ul> | |||
<li>'''#correct signpost types''' can be a number between 0 and 3</li> | |||
</ul> | |||
|- class="showLabyrinth" | |- class="showLabyrinth" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 199: | Line 253: | ||
</ul> | </ul> | ||
|- class=" | |- class="showGhosts" | ||
| colspan="2" | <hr | | colspan="2" | <hr /> | ||
|- class=" | |- class="showGhosts" valign="top" | ||
| class="scoringMeeple" | [[File: | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
| | |||
<ul> | <ul> | ||
<li> | <li>Penalty only affects '''players with majority'''</li> | ||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|- class="showMarketsOfLeipzig" | |- class="showMarketsOfLeipzig" | ||
Line 224: | Line 269: | ||
<ul> | <ul> | ||
<li>Majority on the road is required</li> | <li>Majority on the road is required</li> | ||
<li>Players | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road.</li> | ||
<li>This bonus takes into consideration the actual number of tiles of the road</li> | <li>This bonus takes into consideration the actual number of tiles of the road</li> | ||
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | <li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | ||
</ul> | </ul> | ||
Line 254: | Line 302: | ||
| colspan="2" | <hr class="solid" /> | | colspan="2" | <hr class="solid" /> | ||
<div class="mw-translate-fuzzy"> | |||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" rowspan="2" | <span>''' | | width="50%" class="scoringTile" rowspan="2" | <span>'''Ville''' (chevalier) <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | '''2''' points / tuile | ||
|- | |- | ||
| class="scoringCore" | '''2''' points / <span class="showC1"> | | class="scoringCore" | '''2''' points / <span class="showC1">bouclier</span><span class="showC2">blason</span> | ||
<ul class="showC1"> | |||
<li class="showDoubleSizedTiles">Une tuile-double compte comme une tuile (aucune incidence sur les villes)</li> | |||
<li class="showHalflings">Chaque tuile triangulaire compte comme une tuile individuelle</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showDoubleSizedTiles">Chaque moitié d’une tuile-double compte comme une tuile régulière distinct (aucune incidence sur les villes)</li> | |||
<li class="showHalflings">Un espace carré contenant une ou deux tuiles triangulaires compte comme une tuile régulière</li> | |||
</ul> | |||
</div> | |||
|- class="showCityGates" | |- class="showCityGates" | ||
Line 270: | Line 328: | ||
|} | |} | ||
|- class=" | |- class="showWondersOfHumanity" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="solid" /> | ||
|- class=" | |- class="showWondersOfHumanity" valign="top" | ||
| class=" | | class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' || class="scoringCore" | Large cities depending on wonder tile | ||
| class="scoringCore" | | |- class="showWondersOfHumanity" | ||
|- class=" | |||
| colspan="2" | <hr class="solid"/> | | colspan="2" | <hr class="solid"/> | ||
{| width="100%" style="padding-left: 10px;" | {| width="100%" style="padding-left: 10px;" | ||
|- valign="top" | |- valign="top" | ||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || width="50%" class="scoringCore" | <ul> | | class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | ||
| width="50%" class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 2 city tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 4 city tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 3 city tiles</li> | |||
</ul> | |||
|} | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr /> | |||
|- class="showLandSurveyors" valign="top" | |||
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles | |||
| class="scoringCore" | Depending on active scoring tile | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringSurveyor" width="50%" | [[File:Land_Surveyors_C2_Scoring_Tile_02.png|60px|left]] '''Bad Neighborhood''' scoring tile || width="50%" class="scoringCore" | <ul> | |||
<li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting: | <li>'''Tile count''' does not consider any tiles contributing only with '''semicircular city segments'''<span class="showCatharsOrCathedralsOrMage">, affecting: | ||
<ul> | <ul> | ||
Line 382: | Line 474: | ||
|- class="showDarmstadt" valign="top" | |- class="showDarmstadt" valign="top" | ||
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority | | width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority | ||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|- class="showMarketsOfLeipzig" | |- class="showMarketsOfLeipzig" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 388: | Line 489: | ||
<ul> | <ul> | ||
<li>Presence in the city is required but no majority is considered</li> | <li>Presence in the city is required but no majority is considered</li> | ||
<li>Players | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li> | ||
</ul> | </ul> | ||
|} | |} | ||
Line 400: | Line 501: | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" | <span>'''<span class="showC1"> | | width="50%" class="scoringTile" | <span>'''<span class="showC1">Abbaye</span><span class="showC2">Abbaye</span>''' (moine)<span class="showShrines"> ou<br /> '''Lieu de culte''' (hérétique)</span><span class="showAbbey"> ou<br /> '''Monastère''' (moine)</span><span class="showMonasteries"> ou<br /> '''Abbaye d’Allemagne''' (moine) ou <br />'''Abbaye des Pays-Bas et de Belgique''' (moine) ou <br /> '''Monument japonais''' (moine)</span><span class="showDarmstadt"> ou <br /> '''Église de Darmstadt''' (moine)</span></span> <span class="showCastlesOrRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;"><span class="showCastles"><span class="showC1">[[File:Token_Castle_C1.png|x25px]]</span><span class="showC2">[[File:Token_Castle_C2.png|x25px]]</span></span> <span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<span class="showFlier"><!--'''+'''--></span></span></span></span> || width="50%" class="scoringCore" | | ||
<span class="showSquareTiles">'''9''' points ( | <span class="showSquareTiles">'''9''' points (la tuile elle-même et les huit tuiles autour)</span> | ||
<span class="showOtherTiles"> | <span class="showOtherTiles"> | ||
<span class="showC1">'''1''' point | <span class="showC1">'''1''' point par tuile dans un espace carré comprenant la tuile elle-même et les huit espaces autour</span> | ||
<span class="showC2">'''9''' points ( | <span class="showC2">'''9''' points (l’espace carré comprenant la tuile elle-même et les huit espaces autour)</span> | ||
</span> | </span> | ||
Line 452: | Line 553: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|- class="showShrines" | |- class="showShrines" | ||
Line 474: | Line 584: | ||
<ul> | <ul> | ||
<li>The feature has to be occupied by any player</li> | <li>The feature has to be occupied by any player</li> | ||
<li>Players | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li> | ||
</ul> | </ul> | ||
|} | |} | ||
Line 491: | Line 601: | ||
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br /> | | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''3''' points / completed city<br /> | ||
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> | <ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> | ||
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne | <li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li> | ||
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig | <li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li> | ||
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> | <li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> | ||
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> | <li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> | ||
Line 534: | Line 644: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 550: | Line 670: | ||
| width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br /> | | width="50%" class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" class="scoringCore" | '''1''' point / completed city<br /> | ||
<ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> | <ul class="showCountOfCarcassonneOrMarketsOfLeipzigOrCastles"> | ||
<li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne | <li class="showCountOfCarcassonneAndNotMarketsOfLeipzig">The City of Carcassonne counts as a completed city</li> | ||
<li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig | <li class="showNotCountOfCarcassonneAndMarketsOfLeipzig">The City of Leipzig counts as a completed city</li> | ||
<li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> | <li class="showCountOfCarcassonneAndMarketsOfLeipzig">The City of Carcassonne and the City of Leipzig are counted as completed cities</li> | ||
<li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> | <li class="showCastles"><span class="showC1">Towns</span><span class="showC2">Small cities</span> converted into castles are not counted as completed cities</li> | ||
Line 593: | Line 713: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 606: | Line 736: | ||
<ul> | <ul> | ||
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li> | <li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority''' | |||
<ul class="showMayor"> | |||
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li> | |||
</ul> | |||
</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 643: | Line 787: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 685: | Line 839: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 718: | Line 882: | ||
</li> | </li> | ||
</ul> | </ul> | ||
|} | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
<!-- Cathédrales d’Allemagne --> | <!-- Cathédrales d’Allemagne --> | ||
Line 743: | Line 917: | ||
|- class="showAll" valign="top" | |- class="showAll" valign="top" | ||
| class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile | | class="scoringTile" | <span class="showC1_Graphics">[[File:Scoring_C1_Road.jpg|50px]]</span><span class="showC2_Graphics">[[File:Scoring_C2_Road.jpg|50px]]</span><span class="showWE_Graphics">[[File:Scoring_WE_Road.jpg|50px]]</span> '''Road''' || class="scoringCore" | '''1''' point / road tile | ||
<ul class="showC1"> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
|- class="showBridges" | |- class="showBridges" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 770: | Line 954: | ||
<li>The ferry tile counts as 1 road tile</li> | <li>The ferry tile counts as 1 road tile</li> | ||
<li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li> | <li>It is irrelevant if the ferry connects two road segments or the road ends at the lake</li> | ||
</ul> | |||
|- class="showMarketsOfLeipzig" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showMarketsOfLeipzig" valign="top" | |||
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | |||
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
</ul> | </ul> | ||
|- class="showInns" | |- class="showInns" | ||
Line 777: | Line 969: | ||
<ul> | <ul> | ||
<li>Inns do not stack</li> | <li>Inns do not stack</li> | ||
<li class="showBridges">An inn does not directly affect a wooden bridge placed on the same tile</li> | |||
</ul> | </ul> | ||
|- class="showLittleBuildings" | |- class="showLittleBuildings" | ||
Line 794: | Line 987: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!-- | <!-- Cemeteries --> | ||
|- class=" | |- class="showCemeteries" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" | <span>''' | | width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span> | ||
<ul> | <ul> | ||
<li class="showFairy">A | <li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li> | ||
</ul> | </ul> | ||
Line 813: | Line 1,015: | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLittleBuildings" valign="top" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul> | ||
<li>'''Basic rules:''' | <li>'''Basic rules:''' | ||
<ul type="o"> | <ul type="o"> | ||
Line 828: | Line 1,030: | ||
</ul> | </ul> | ||
|- | |- class="showGhosts" | ||
| colspan="2" | <hr | | colspan="2" | <hr /> | ||
|- valign="top" | |- class="showGhosts" valign="top" | ||
| | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |} | ||
<!-- | <!-- Haunted Castles --> | ||
|- class=" | |- class="showHauntedCastles" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | | ||
<span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span> | |||
<span class="showOtherTiles"> | |||
<span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span> | |||
<span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span> | |||
</span> | |||
<ul> | <ul> | ||
<li> | <li class="showC1">The 2x2 starting tile is counted as 1 tile</li> | ||
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li> | |||
</ul> | </ul> | ||
|- | |||
|- class="showLittleBuildings" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul> | ||
<ul> | <li>'''Basic rules:''' | ||
<ul type="o"> | |||
<li | <li>'''(+1)''' point / little building</li> | ||
<li | </ul> | ||
<li | </li> | ||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | </ul> | ||
|- | |||
| colspan="2" | <hr | |- class="showGhosts" | ||
|- valign="top" | | colspan="2" | <hr /> | ||
| class=" | |- class="showGhosts" valign="top" | ||
< | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
<li> | <ul> | ||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|- | |} | ||
| | |||
<!-- Easter In Carcassonne (Easter Nest)--> | |||
|- class="showEasterInCarcassonne" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneNest_C1.png|80px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | | | width="50%" class="scoringFeature" | '''Easter Nest:''' Player completing feature and players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity || width="50%" | '''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest. | ||
<ul> | <ul> | ||
<li><span class=" | <li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tils on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li> | ||
</ul> | |||
|} | |||
|} | |||
<!-- | <!-- Easter In Carcassonne (Easter Bunny)--> | ||
|- class=" | |- class="showEasterInCarcassonne" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | | | width="50%" class="scoringFeature" | '''Easter Bunny movement:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the Easter Bunny|| width="50%" | '''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the Easter Bunny hops on or over | ||
|} | |} | ||
<!-- | <!-- Fortune Teller --> | ||
|- class=" | |- class="showFortuneTeller" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points | ||
<ul> | |||
<li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li> | |||
</ul> | |||
|- class="showLittleBuildings" | |||
| | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- class="showLittleBuildings" valign="top" | ||
| | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul> | ||
|- | <li>'''Basic rules:''' | ||
| colspan="2" | <hr | <ul type="o"> | ||
|- valign="top" | <li>'''(+1)''' point / little building</li> | ||
| | </ul> | ||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | <ul> | ||
<li> | <li>Penalty only affects '''players with majority'''</li> | ||
<li> | <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | ||
<li> | <li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | ||
</ul> | </ul> | ||
<!-- | |- | ||
|- class=" | | colspan="2" | <hr class="solid" /> | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | |- valign="top" | ||
| width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune teller tent:''' Player completing the tent || width="50%" | '''3''' points / feature scored | |||
|} | |||
<!-- Tours de Guet --> | |||
|- class="showWatchtowers" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>''' | | width="50%" class="scoringFeature" | <span>'''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br /> | ||
<ul> | <ul class="showC1"> | ||
<li> | <li>Watchtowers are scored right before scoring the adjacent completed city or road</li> | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | ||
<ul> | |||
|- | <li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li> | ||
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> | |||
<li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | |||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | |||
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment | ||
<ul class="showBridges"> | |||
<li>Wooden bridges are considered road segments</li> | |||
</ul> | |||
< | |- | ||
< | | colspan="2" | <hr class="dotted" /> | ||
| | |||
< | |||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as: | ||
<ul> | |||
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> | |||
<li class="showShrines">Shrine</li> | |||
<li class="showAbbey">Abbey</li> | |||
<li class="showMonasteries">German monastery</li> | |||
<li class="showMonasteries">Dutch & Belgian monastery</li> | |||
<li class="showMonasteries">Japanese building</li> | |||
<li class="showDarmstadt">Darmstadt church</li> | |||
</ul> | |||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> | ||
< | |||
</ | |||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class=" | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment | ||
|} | |} | ||
<!-- | <!-- Betting Offices --> | ||
|- class=" | |- class="showBets" | ||
| align="center" valign="top" | <div style="padding: 2px; | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets. | ||
<ul> | |||
<li>Bets are settled after all features have been scored</li> | |||
<li>All betting chips on a betting office apply to the same feature</li> | |||
<li>The active player decides the feature if there are several options</li> | |||
</ul> | |||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" | | ||
<ul> | |||
<li>'''2''' points if feature has exactly 2 tiles</li> | |||
<li>'''6''' points if feature has exactly 6 tiles</li> | |||
</ul> | |||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class=" | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" | | ||
<ul> | <ul> | ||
<li> | <li>'''3''' points if feature has exactly 3 tiles</li> | ||
<li>'''5''' points if feature has exactly 5 tiles</li> | |||
</ul> | </ul> | ||
| | |- | ||
| colspan="2" | <hr class="dotted" /> | |||
| | |||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" | | ||
<ul> | |||
<li>'''3''' points if feature has exactly 3 tiles</li> | |||
<li>'''6''' points if feature has exactly 6 tiles</li> | |||
</ul> | |||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" | | ||
<ul> | <ul> | ||
<li> | <li>'''4''' points if feature has exactly 4 tiles</li> | ||
</ul> | <li>'''7''' points if feature has 7 or more tiles</li> | ||
</ul> | |||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" | | ||
<ul> | <ul> | ||
<li> | <li>'''8''' points if feature has exactly 4 tiles</li> | ||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" | | ||
| | <ul> | ||
| | <li>'''5''' points if feature has exactly 5 tiles</li> | ||
<li>'''8''' points if feature has 8 or more tiles</li> | |||
</ul> | |||
| | |||
</ul> | |||
|} | |} | ||
<!-- | <!-- Cirque --> | ||
|- class=" | |- class="showCircus" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | ||
<ul> | |||
<li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it. | |||
<ul class="showC1"> | |||
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
</li> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | |||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | |||
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> | |||
</ul> | |||
|} | |} | ||
<!-- | <!-- Acrobates --> | ||
|- class=" | |- class="showAcrobats" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>''' | | width="50%" class="scoringMeeple" | <span>'''Pyramide d'Artistes ''' (artistes) : Tous les joueurs avec des <span class="showC1">partisans</span><span class="showC2">meeples</span> dans la pyramide <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 30px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|25px]]</span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">partisan</span><span class="showC2">meeple</span> | ||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty affects the points each player scores</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |} | ||
<!-- | <!-- Arbres fruitiers --> | ||
|- class=" | |- class="showFruitBearingTrees" | ||
| align="center" valign="top" | <div style="padding: 2px; | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Two possible '''fruit actions''': | ||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br /> | |||
<ul> | |||
<li>1 token = '''3''' points</li> | |||
<li>2 token = '''6''' points</li> | |||
<li>3 token = '''10''' points</li> | |||
<li>4 token = '''15''' points</li> | |||
</ul> | |||
|} | |} | ||
<!-- | <!-- Spiel Doch 2/2018 --> | ||
|- class=" | |- class="showSpielDoch2018" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul> | ||
< | <li>'''Basic rules:''' | ||
< | <ul> | ||
<li>'''0''' points</li> | |||
< | </ul> | ||
</li> | |||
<li> | |||
'''Variant rules:''' | |||
<ul> | <ul> | ||
<li> | <li>'''5''' points</li> | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | </ul> | ||
|} | |} | ||
<!-- | <!-- Péages --> | ||
|- class=" | |- class="showTollkeepers" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Toolkeepers.png]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | <span>'''Tollkeepers:''' All players with a tollhouse on crossing at the end of completed road <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2<br /> | ||
<ul> | <ul> | ||
<li> | <li>Tollhouses are scored right before scoring the completed road</li> | ||
<li> | </ul> | ||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br /> | |||
'''3''' points / group of travelers on the road | |||
<ul class="showBridges"> | |||
<li>These features do not directly affect a wooden bridge placed on the same tile</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on the road<br /> | |||
'''6''' points / group of travelers on the road | |||
<ul class="showBridges"> | |||
<li>These features do not directly affect a wooden bridge placed on the same tile</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!-- | <!-- 20th Anniversary Expansions --> | ||
|- class=" | |- class="show20thAnniversaryExpansion" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_20th_Anniversary_Expansion.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | <span>'''20th Anniversary arrow symbol''' not activated on tile just placed</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''2''' points | ||
<ul> | <ul> | ||
<li> | <li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li> | ||
</ul> | </ul> | ||
|} | |} | ||
<!-- End --> | |||
<!--|} | |||
{| class="wica-table"--> | |||
<!-- | |- class="showFigureScoringDuringGame" | ||
|- class=" | ! colspan="2" | '''Évaluation des pions pendant le jeu''' | ||
| align="center" valign="top | <!-- Fée --> | ||
|- class="showFairy" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | | | width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | Two scoring scenarios: | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | | | width="50%" class="scoringMeeple" | [[File:Scoring_C1_Fairy_Turn_Start.png|50px|left]] '''Starting turn''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''1''' point / turn start<br /> | ||
<ul> | <ul class="showAcrobats"> | ||
<li> | <li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li> | ||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted"/> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| | | class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Fairy_Scoring.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Fairy_Scoring.png|50px|left]]</div> '''Scoring feature''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored<br /> | ||
<ul> | <ul> | ||
<li> | <li class="showAcrobats">Acrobats cannot receive the fairy score bonus</li> | ||
<li class="showAbbot">Abbots, when returned, cannot receive the fairy score bonus</li> | |||
<li class="showRobbers">Robbers may steal from the fairy score bonus only if the <span class="showC1">follower</span><span class="showC2">meeple</span> next to the fairy is not scoring the feature</li> | |||
</ul> | </ul> | ||
|} | |} | ||
|- class=" | <!-- Tour --> | ||
| | |- class="showTower" | ||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div> | |||
| valign="middle" | | |||
{| | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | '''The tower''' || width="50%" | Two scoring scenarios: | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | [[File: | | width="50%" class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Exchange.png|50px|left]] '''Prisoner exchange''' || width="50%" | '''0''' points | ||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br /> | |||
'''(+3)''' points to payee<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br /> | |||
<ul> | |||
<li>Payer is '''not''' allowed to have negative points as a result</li> | |||
</ul> | |||
|} | |} | ||
<!-- Professeur --> | |||
|- class="showTeacher" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Teacher_purple.png|50px]]</div> | |||
<!-- | |||
|- class=" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| class=" | | width="50%" class="scoringMeeple" | <span>'''Teacher control''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to next score | ||
|} | |} | ||
<!-- | |||
|- class=" | <!-- Messagers / Hérauts --> | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | |- class="showMessages" | ||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| class=" | | width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile: | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || '''After-the-game points''' for road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> | ||
|- | <ul> | ||
<li>No majority is applied for the feature scored</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | ''' | | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' for city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> | ||
<ul> | |||
<li>No majority is applied for the feature scored</li> | |||
</ul> | |||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | ''' | | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' for <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> | ||
<ul> | |||
<li>No majority is applied for the feature scored</li> | |||
</ul> | |||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | ''' | | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> | ||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
< | |||
| | |||
|- valign="top" | |- valign="top" | ||
| | | class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> | ||
'''- | |- | ||
<ul> | | colspan="2" | <hr class="dotted" /> | ||
<li> | |- valign="top" | ||
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' for chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> <br /> | |||
<ul> | |||
<li>Majority is applied for feature scored</li> | |||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | | |||
{| width="100%" style="padding-left: 10px;" | |||
|- | |||
| colspan="2" | <hr class="solid"/> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" width="50%" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || width="50%" | '''(-2)''' points / ghost added to the abbot<br /> | |||
<ul> | |||
<li>Penalty affects the points scored by the player</li> | |||
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!-- | |} | ||
|- class=" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | <!-- Brigands / Voleurs --> | ||
|- class="showRobbers" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up) | ||
|} | |} | ||
<!-- | <!-- Bonhomme de pain d’épice --> | ||
|- class=" | |- class="showGingerbreadMan" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city | ||
<ul class="showC1"> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
|} | |} | ||
<!-- | <!-- Berger / Troupeau --> | ||
|- class=" | |- class="showSheep" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / sheep depicted | ||
|- | |} | ||
| | |||
<!-- Abbé --> | |||
|- class="showAbbot" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Abbot_red.png|50px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | | ||
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span> | |||
<span class="showOtherTiles"> | |||
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span> | |||
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span> | |||
</span> | |||
<ul> | |||
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li> | |||
<li>Scoring an abbot is not scoring the feature it is placed on | |||
<ul> | |||
<li class="showVineyards">Vineyards are not considered when returning an abbot</li> | |||
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li> | |||
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li> | |||
</ul> | </ul> | ||
</li> | |||
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li> | |||
</ul> | |||
</span> | |||
|- class=" | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class=" | |- class="showGhosts" valign="top" | ||
| class=" | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to the abbot<br /> | ||
<ul> | <ul> | ||
<li>Pig-herds do not stack</li> | <li>Penalty affects the points scored by the player</li> | ||
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
<!-- Directeur de cirque --> | |||
|- class="showRingmasterScoring" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | |||
<ul> | |||
<li class="showNonBasicFeatureForRingmaster">The ringmaster bonus only applies to roads, cities, <span class="showC1">cloisters</span><span class="showC2">monasteries</span> and <span class="showC1">farms</span><span class="showC2">fields</span> (basic game features)</li> | |||
<li>Ringmaster scoring takes place even if it didn't score any points for the completed feature</li> | |||
<li>The feature is scored first, then the ringmaster</li> | |||
</ul> | |||
|} | |||
<!-- Bain public --> | |||
|- class="showBathhouses" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse | |||
<ul> | |||
<li>Player is allowed to have negative points as a result</li> | |||
</ul> | |||
|} | |||
<!-- Peasant Revolts --> | |||
|- class="showPeasantRevolts" | |||
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | Depends on action | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''</span> || width="50%" | '''(-4)''' points | |||
<ul> | |||
<li>Player is allowed to have negative points as a result</li> | |||
<li class="showPorxada">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to La Porxada<li> | |||
<li class="showWagon">The active player may protect their wagon when moved after scoring<li> | |||
<li class="showCatapult">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to a catapult Seduction Token<li> | |||
<li class="showCropCircles">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed due to a crop circle<li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Example_03.png|x40px|left]] <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''</span> || width="50%" | '''(-2)''' points | |||
<ul> | |||
<li>Player is allowed to have negative points as a result</li> | |||
</ul> | |||
|} | |||
|- class="showPeasantRevolts" | |||
| | |||
{| | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Peasant revolt:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span></span> protected from revolt || width="50%" | | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type'''</span> || width="50%" | '''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features | |||
|} | |||
|- class="showOtherScoringDuringGame" | |||
! colspan="2" | '''Autres évaluations pendant le jeu''' | |||
<!-- Catapulte - Cible --> | |||
|- class="showCatapult" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_TargetHurling_C1.png]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| class="scoringFeature" | <span>'''Catapult:''' Archery tournament <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points | |||
|} | |||
<!-- Catapult - Play Catch --> | |||
|- class="showCatapult" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_Catch_C1.png]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| class="scoringFeature" | <span>'''Catapult:''' Playing catch <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points | |||
|} | |||
<!-- Bazar --> | |||
|- class="showBazaars" | |||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br /> | |||
'''-number''' of points awarded based on bidding to buyer | |||
<ul> | |||
<li>Players are allowed to have negative points as a result</li> | |||
</ul> | |||
|} | |||
<!-- Roue de la Fortune - Fortune --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points | |||
|} | |||
<!-- Roue de la Fortune - Taxe --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | ('''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city) | |||
|} | |||
<!-- Roue de la Fortune - Famine --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) | |||
</ul> | |||
|- class="showCastles" | |||
| colspan="2" | <hr class="dotted" /> | |||
|- class="showCastles" valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) | |||
|- class="showPig" | |||
| colspan="2" | <hr /> | |||
|- class="showPig" valign="top" | |||
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) | |||
|- class="showPigHerd" | |||
| colspan="2" | <hr /> | |||
|- class="showPigHerd" valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) | |||
<ul> | |||
<li>Pig-herds do not stack</li> | |||
</ul> | |||
|} | |||
<!-- Roue de la Fortune - Orage --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply | |||
|} | |||
<!-- Roue de la Fortune - Inquisition --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''2''' points / monk | |||
|} | |||
<!-- Roue de la Fortune - Peste --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Plague / Pestilence / Pest:''' All players</span> || width="50%" | '''0''' points | |||
<ul> | |||
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li> | |||
</ul> | |||
|} | |||
<!-- Roue de la Fortune - Couronne --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | Three possible options: | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces''' || width="50%" | '''6''' points | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> | |||
|} | |||
<!-- The Gifts - Road Sweeper --> | |||
|- class="showGifts" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road | |||
<ul> | |||
<li>The active player does not even need to occupy the feature</li> | |||
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li> | |||
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li> | |||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br /> | |||
<ul> | |||
<li>Penalty affects the points scored by the player</li> | |||
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
<!-- The Gifts - Cash Out --> | |||
|- class="showGifts" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature | |||
<ul> | |||
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li> | |||
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li> | |||
</ul> | |||
|} | |||
<!-- The Wonders of Humanity - Notre-Dame --> | |||
|- class="showWondersOfHumanity" | |||
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings | |||
<ul> | |||
<li>Monastic buildings are: | |||
<ul> | |||
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> | |||
<li class="showShrines">Shrine</li> | |||
<li class="showAbbey">Abbey</li> | |||
<li class="showMonasteries">German monastery</li> | |||
<li class="showMonasteries">Dutch & Belgian monastery</li> | |||
<li class="showMonasteries">Japanese building</li> | |||
<li class="showDarmstadt">Darmstadt church</li> | |||
</ul> | </ul> | ||
</li> | </li> | ||
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!-- | <!-- The Wonders of Humanity - Stonehenge --> | ||
|- class=" | |- class="showWondersOfHumanity" | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner | ||
<ul> | <ul> | ||
<li> | <li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | ||
</ul> | </ul> | ||
|} | |} | ||
Line 1,391: | Line 1,943: | ||
</onlyinclude> | </onlyinclude> | ||
<!--{{FootnoteIconPara | <!--{{FootnoteIconPara}}--> | ||
[[Category:Under Construction]] | [[Category:Under Construction/fr| Évaluation pendant le jeu Carcassonne]] |
Latest revision as of 11:06, 17 March 2024
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