Difference between revisions of "Carcassonne Scoring During the Game/ru"
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Трансмогрификация...
Трансмогрификация...
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<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
<li class="showMarketsOfLeipzig">If a follower was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
<li class="showMarketsOfLeipzig">If a meeple was sent to the City of Leipzig, the road is scored without it (this may affect the initial majority).</li> | |||
</ul> | </ul> | ||
Line 93: | Line 97: | ||
|- class="showMarketsOfLeipzig" valign="top" | |- class="showMarketsOfLeipzig" valign="top" | ||
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | ||
<li>The long road on a Leipzig tile counts as 1 road tile</li> | <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | ||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
</ul> | </ul> | ||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid" /> | |||
|- class="showWondersOfHumanity" valign="top" | |||
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Roads on '''wonder tiles''' || class="scoringCore" | Long roads depending on wonder tile | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | |||
| width="50%" class="scoringCore" | <ul> | |||
<li class="showC1">The long forking road counts as 1 road tile</li> | |||
<li class="showC2">The long forking road counts as 2 road tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_03.png|60px|left]] '''Stonehenge''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The long forking road counts as 1 road tile</li> | |||
<li class="showC2">The long forking road counts as 2 road tiles</li> | |||
</ul> | |||
|} | |||
|- class="showLandSurveyors" | |- class="showLandSurveyors" | ||
Line 220: | Line 251: | ||
</ul> | </ul> | ||
|- class=" | |- class="showGhosts" | ||
| colspan="2" | <hr | | colspan="2" | <hr /> | ||
|- class=" | |- class="showGhosts" valign="top" | ||
| class="scoringMeeple" | [[File: | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
| | |||
<ul> | <ul> | ||
<li> | <li>Penalty only affects '''players with majority'''</li> | ||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|- class="showMarketsOfLeipzig" | |- class="showMarketsOfLeipzig" | ||
Line 245: | Line 267: | ||
<ul> | <ul> | ||
<li>Majority on the road is required</li> | <li>Majority on the road is required</li> | ||
<li>Players | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Wainwrights quarter, if they still have the majority on the road.</li> | ||
<li>This bonus takes into consideration the actual number of tiles of the road</li> | <li>This bonus takes into consideration the actual number of tiles of the road</li> | ||
<li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
<li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | <li class="showGermanCathedrals">German cathedrals are counted as one tile</li> | ||
</ul> | </ul> | ||
Line 349: | Line 374: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
Line 366: | Line 393: | ||
|} | |} | ||
|- class="showLandSurveyors" | |- class="showWondersOfHumanity" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="solid" /> | ||
|- class="showWondersOfHumanity" valign="top" | |||
| class="scoringTile" | [[File:Scoring_C3_Wonders_of_Humanity.png|50px|left]] Cities on '''wonder tiles''' || class="scoringCore" | Large cities depending on wonder tile | |||
|- class="showWondersOfHumanity" | |||
| colspan="2" | <hr class="solid"/> | |||
{| width="100%" style="padding-left: 10px;" | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_01.png|60px|left]] '''Notre-Dame''' wonder tile | |||
| width="50%" class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 2 city tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_04.png|60px|left]] '''Circus Maximus''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 4 city tiles</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- valign="top" | |||
| class="scoringTile" width="50%" | [[File:Wonders_of_Humanity_C3_Tile_02.png|60px|left]] '''Alhambra''' wonder tile | |||
| class="scoringCore" | <ul> | |||
<li class="showC1">The large city counts as 1 city tile</li> | |||
<li class="showC2">The large city counts as 3 city tiles</li> | |||
</ul> | |||
|} | |||
|- class="showLandSurveyors" | |||
| colspan="2" | <hr /> | |||
|- class="showLandSurveyors" valign="top" | |- class="showLandSurveyors" valign="top" | ||
| class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles | | class="scoringSurveyor" | [[File:Scoring_C2_Land_Surveyors_Scoring_Tiles_City.png|50px|left]] '''Land surveyor''' action for city tiles | ||
Line 478: | Line 539: | ||
|- class="showDarmstadt" valign="top" | |- class="showDarmstadt" valign="top" | ||
| width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority | | width="50%" class="scoringFeature" | [[File:Scoring_C1_Darmstadtium.jpg|50px|left]] City with '''Darmstadtium''' || width="50%" | '''(+3)''' points to majority | ||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|- class="showMarketsOfLeipzig" | |- class="showMarketsOfLeipzig" | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
Line 484: | Line 554: | ||
<ul> | <ul> | ||
<li>Presence in the city is required but no majority is considered</li> | <li>Presence in the city is required but no majority is considered</li> | ||
<li>Players | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Coiners quarter</li> | ||
</ul> | </ul> | ||
|} | |} | ||
Line 582: | Line 652: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|- class="showShrines" | |- class="showShrines" | ||
Line 604: | Line 683: | ||
<ul> | <ul> | ||
<li>The feature has to be occupied by any player</li> | <li>The feature has to be occupied by any player</li> | ||
<li>Players | <li>Players may get this bonus on the same turn they send a <span class="showC1">follower</span><span class="showC2">meeple</span> to the Bookbinders quarter</li> | ||
</ul> | </ul> | ||
|} | |} | ||
Line 665: | Line 744: | ||
</li> | </li> | ||
</ul> | </ul> | ||
<!-- Barn - Case 2 --> | |- class="showGhosts" | ||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
<!-- Barn - Case 2 --> | |||
|- class="showBarn" | |- class="showBarn" | ||
<!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>--> | <!--| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Barn_red.png|70px]]</div>--> | ||
Line 723: | Line 812: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 736: | Line 835: | ||
<ul> | <ul> | ||
<li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li> | <li class="showMayor">If the castle is occupied by the mayor, the castle scores '''0''' points as the castle has no <span class="showC1">pennants</span><span class="showC2">coats of arms</span></li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority''' | |||
<ul class="showMayor"> | |||
<li>A '''mayor''' in a castle would not be affected, since it cannot have the majority</li> | |||
</ul> | |||
</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 773: | Line 886: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 815: | Line 938: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 847: | Line 980: | ||
</ul> | </ul> | ||
</li> | </li> | ||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | </ul> | ||
|} | |} | ||
Line 876: | Line 1,019: | ||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | <li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | ||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | <li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | ||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | </ul> | ||
<ul class="showC2"> | <ul class="showC2"> | ||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">except for the long roads on Leipzig tiles</span></li> | <li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | ||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | <li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | ||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|- class="showBridges" | |- class="showBridges" | ||
Line 913: | Line 1,058: | ||
|- class="showMarketsOfLeipzig" valign="top" | |- class="showMarketsOfLeipzig" valign="top" | ||
| class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | | class="scoringTile" | [[File:Scoring_C2_Markets_Of_Leipzig.png|50px|left]] <span> Road on '''Leipzig tile''' </span> || class="scoringCore" | <ul> | ||
<li>The long road on a Leipzig tile counts as 1 road tile</li> | <li class="showC1">The long road on a Leipzig tile counts as 1 road tile</li> | ||
<li class="showC2">In C2: The long road on a Leipzig tile counts as 1 road tile</li> | |||
<li class="showC2">In C3: The long road on a Leipzig tile counts as 2 road tiles</li> | |||
</ul> | </ul> | ||
|- class="showInns" | |- class="showInns" | ||
Line 940: | Line 1,087: | ||
</li> | </li> | ||
</ul> | </ul> | ||
<!-- | |- class="showGhosts" | ||
|- class=" | | colspan="2" | <hr /> | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | |- class="showGhosts" valign="top" | ||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
<!-- Cemeteries --> | |||
|- class="showCemeteries" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Cemetery.png|100px]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringTile" | <span>''' | | width="50%" class="scoringTile" | <span>'''Cemetery''' (cemetery keeper): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points <span class="showGuardMeeples"><br />'''1''' extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> in player's color, if available</span> | ||
<ul> | <ul> | ||
<li class="showFairy">A | <li class="showFairy">A cemetery keeper may receive the fairy scoring bonus.</li> | ||
</ul> | </ul> | ||
Line 958: | Line 1,114: | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- class="showLittleBuildings" valign="top" | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on | | class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on cemetery tile and on adjacent tiles || <ul> | ||
<li>'''Basic rules:''' | <li>'''Basic rules:''' | ||
<ul type="o"> | <ul type="o"> | ||
Line 973: | Line 1,129: | ||
</ul> | </ul> | ||
|- | |- class="showGhosts" | ||
| colspan="2" | <hr | | colspan="2" | <hr /> | ||
|- valign="top" | |- class="showGhosts" valign="top" | ||
| | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |} | ||
<!-- | <!-- Haunted Castles --> | ||
|- class=" | |- class="showHauntedCastles" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Haunted_Castle.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringTile" | <span>'''Haunted castle''' (castle owner): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | | ||
< | <span class="showSquareTiles">'''2''' points / tile with mist (the feature tile and the eight tiles around it)</span> | ||
< | <span class="showOtherTiles"> | ||
<li class=" | <span class="showC1">'''2''' points / tile with mist (the feature tile and the tiles on the 8 spaces around it)</span> | ||
<li class=" | <span class="showC2">'''2''' points / tile with mist (the feature tile and the eight spaces around it)</span> | ||
</span> | |||
<ul> | |||
<li class="showC1">The 2x2 starting tile is counted as 1 tile</li> | |||
<li class="showC2">The 2x2 starting tile is counted as 4 separate tiles</li> | |||
</ul> | </ul> | ||
<ul | |||
<li> | |- class="showLittleBuildings" | ||
<li | | colspan="2" | <hr /> | ||
<li | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on haunted castle tile and on adjacent tiles || <ul> | |||
<li>'''Basic rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / little building</li> | |||
</ul> | |||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | </ul> | ||
|- | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- class="showGhosts" valign="top" | ||
| class=" | | class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | ||
<ul> | <ul> | ||
<li> | <li>Penalty only affects '''players with majority'''</li> | ||
<li | <li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | ||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
<li | |||
</ul> | </ul> | ||
|- | |} | ||
| | |||
<!-- Easter In Carcassonne (Easter Nest)--> | |||
|- class="showEasterInCarcassonne" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneNest_C1.png|80px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | | | width="50%" class="scoringFeature" | '''Easter Nest:''' Player completing feature and players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity || width="50%" | '''2''' Easter eggs to player completing Easter Nest<br />'''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> neighboring the nest. | ||
<ul class=" | <ul> | ||
< | <li>The Easter Nest considers its tile and <span class="showSquareTiles">the eight tiles around it</span><span class="showOtherTiles"><span class="showC1">the tils on the 8 spaces around it</span><span class="showC2">the eight spaces around it</span></span></li> | ||
</ul> | </ul> | ||
|- | |} | ||
| | |||
<!-- Easter In Carcassonne (Easter Bunny)--> | |||
|- class="showEasterInCarcassonne" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Logo_EasterCarcassonneBunny_C1.png|x80px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |- valign="top" | ||
| | | width="50%" class="scoringFeature" | '''Easter Bunny movement:''' Players with <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the Easter Bunny|| width="50%" | '''1''' Easter egg to the owner of each <span class="showC1">follower</span><span class="showC2">meeple</span> on tiles the Easter Bunny hops on or over | ||
|} | |||
<!-- Fortune Teller --> | |||
|- class="showFortuneTeller" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature Fortuneteller.png|80px]]</div> | |||
|} | |||
<!-- | |||
|- class=" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringTile" | <span>'''Fortune teller tent''' (fortune teller): <span class="showFlier"> Player(s) with the majority on the feature</span><span class="showNotFlier"> Player with <span class="showC1">follower</span><span class="showC2">meeple</span> on the feature</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" class="scoringCore" | '''0''' points | ||
<ul> | <ul> | ||
<li class="showFairy">A fortune teller may receive the fairy scoring bonus.</li> | |||
<li class=" | |||
</ul> | </ul> | ||
< | |- class="showLittleBuildings" | ||
|- class=" | | colspan="2" | <hr /> | ||
| | |- class="showLittleBuildings" valign="top" | ||
| class="scoringFeature" | [[File:Token_LB_House4_C1.png |50px|left]] '''Little building(s)''' on fortune teller tile and on horizontally and vertically adjacent tiles || <ul> | |||
<li>'''Basic rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / little building</li> | |||
</ul> | |||
</li> | |||
<li>'''Variant rules:''' | |||
<ul type="o"> | |||
<li>'''(+1)''' point / shed</li> | |||
<li>'''(+2)''' points / house</li> | |||
<li>'''(+3)''' points / tower</li> | |||
</ul> | |||
</li> | |||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty only affects '''players with majority'''</li> | |||
<li>Penalty affects the points each player scores for the feature, not the actual value of the feature</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="solid" /> | |||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringTile" | <span>[[File:Feature Fortuneteller.png|40px]]</span> <span>'''Fortune teller tent:''' Player completing the tent || width="50%" | '''3''' points / feature scored | ||
|} | |} | ||
<!-- | <!-- Watchtowers --> | ||
|- class=" | |- class="showWatchtowers" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Watchtowers_Tile.jpg]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>''' | | width="50%" class="scoringFeature" | <span>'''Watchtowers:''' Player with a <span class="showC1">follower</span><span class="showC2">meeple</span> on a city or road segment part of feature just completed adjacent to the watchtower <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the watchtower symbol, taking into account the watchtower tile and the <span class="showSquareTiles">8</span> tiles around it<br /> | ||
<ul class="showC1"> | |||
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li>Watchtowers are scored right before scoring the adjacent completed city or road</li> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span></li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_1.png|50px|left]] Watchtower with '''meeple''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | ||
<ul> | <ul> | ||
<li> | <li>Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> no matter the player they belong to</li> | ||
<li> | <li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> | ||
<li> | <li class="showDoubleSizedTiles">Consider all <span class="showC1">followers</span><span class="showC2">meeples</span> on normal features on adjacent double-sized tiles</span></li> | ||
<li> | <li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | ||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | |||
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> | |||
</ul> | </ul> | ||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- | |||
| | |||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_2.png|50px|left]] Watchtower with '''road''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one road segment | ||
<ul class="showBridges"> | |||
<ul> | <li>Wooden bridges are considered road segments</li> | ||
<li> | |||
</ul> | </ul> | ||
</ | |- | ||
< | | colspan="2" | <hr class="dotted" /> | ||
''' | |- valign="top" | ||
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_3.png|50px|left]] Watchtower with '''<span class="showC1">cloister</span><span class="showC2">monastery</span>''' symbol || style="padding-left: 10px;" | '''3''' points / monastic building, such as: | |||
<ul> | <ul> | ||
<li> | <li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> | ||
</ | <li class="showShrines">Shrine</li> | ||
</li> | <li class="showAbbey">Abbey</li> | ||
<li class="showMonasteries">German monastery</li> | |||
<li class="showMonasteries">Dutch & Belgian monastery</li> | |||
<li class="showMonasteries">Japanese building</li> | |||
<li class="showDarmstadt">Darmstadt church</li> | |||
</ul> | </ul> | ||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_4.png|50px|left]] Watchtower with '''<span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' symbol || style="padding-left: 10px;" | '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C2_Watchtower_Type_5.png|50px|left]] Watchtower with '''city''' symbol || style="padding-left: 10px;" | '''1''' point / tile showing at least one city segment | |||
|} | |} | ||
<!-- | <!-- Betting Offices --> | ||
|- class=" | |- class="showBets" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C3_Betting_Office.png]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>''' | | width="50%" class="scoringFeature" | <span>'''Betting Office:''' Player with betting chip matching the number of tiles of completed road or city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on the betting chip, featuring one or two bets. | ||
<ul> | <ul> | ||
<li> | <li>Bets are settled after all features have been scored</li> | ||
<li>All betting chips on a betting office apply to the same feature</li> | |||
<li>The active player decides the feature if there are several options</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_01.png|50px|left]] Betting chip 2/6 || style="padding-left: 10px;" | | ||
''' | <ul> | ||
<ul class=" | <li>'''2''' points if feature has exactly 2 tiles</li> | ||
<li> | <li>'''6''' points if feature has exactly 6 tiles</li> | ||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_02.png|50px|left]] Betting chip 3/5 || style="padding-left: 10px;" | | |||
<ul> | |||
<li>'''3''' points if feature has exactly 3 tiles</li> | |||
<li>'''5''' points if feature has exactly 5 tiles</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | [[File: | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_03.png|50px|left]] Betting chip 3/6 || style="padding-left: 10px;" | | ||
'''6''' points | <ul> | ||
<li>'''3''' points if feature has exactly 3 tiles</li> | |||
<li>'''6''' points if feature has exactly 6 tiles</li> | |||
</ul> | </ul> | ||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- | |||
| | |||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_04.png|50px|left]] Betting chip 4/7+ || style="padding-left: 10px;" | | ||
<ul> | <ul> | ||
<li> | <li>'''4''' points if feature has exactly 4 tiles</li> | ||
<li>'''7''' points if feature has 7 or more tiles</li> | |||
</ul> | </ul> | ||
| | |- | ||
| colspan="2" | <hr class="dotted" /> | |||
< | |||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_05.png|50px|left]] Betting chip 4 || style="padding-left: 10px;" | | ||
<ul> | |||
<li>'''8''' points if feature has exactly 4 tiles</li> | |||
</ul> | </ul> | ||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| class=" | | class="scoringFeature" | [[File:Scoring_C3_Betting_Chip_06.png|50px|left]] Betting chip 5/8+ || style="padding-left: 10px;" | | ||
<ul> | <ul> | ||
<li | <li>'''5''' points if feature has exactly 5 tiles</li> | ||
<li>'''8''' points if feature has 8 or more tiles</li> | |||
<li | |||
</ul> | </ul> | ||
|} | |} | ||
<!-- | <!-- Circus --> | ||
|- class=" | |- class="showCircus" | ||
| align="center" valign="top" | <div style="padding: 2px; | | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Roundtop.png|50px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | <span>'''Circus:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the vicinity of the big top<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span style="padding: 0px;">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span> || width="50%" | '''Animal token''' points / <span class="showC1">follower</span><span class="showC2">meeple</span><br /> | ||
<ul> | <ul> | ||
<li> | <li>Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> on the tile with the big top and the <span class="showSquareTiles">8</span> tiles adjacent to it. | ||
<ul class="showC1"> | |||
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> these tiles.</li> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile and you consider all its <span class="showC1">followers</span><span class="showC2">meeples</span> placed on regular features</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showCastles">Consider the <span class="showC1">followers</span><span class="showC2">meeples</span> in castles overlapping</span> the adjacent spaces.</li> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile <span class="showMarketsOfLeipzig">(except for the long roads on Leipzig tiles in C2 only)</span>, but you consider all the <span class="showC1">followers</span><span class="showC2">meeples</span> on regular features on both halves, even if one of the halves is not adjacent</li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | |||
</li> | |||
<li class="showCountOfCarcassonne"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Carcassonne are not considered</li> | |||
<li class="showWheelOfFortune"><span class="showC1">Followers</span><span class="showC2">Meeples</span> inside the Wheel of Fortune are not considered</li> | |||
<li class="showMarketsOfLeipzig"><span class="showC1">Followers</span><span class="showC2">Meeples</span> in the City of Leipzig are not considered</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!-- | <!-- Acrobats --> | ||
|- class=" | |- class="showAcrobats" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Acrobats.png|90px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>''' | | width="50%" class="scoringMeeple" | <span>'''Acrobat pyramid''' (acrobats): All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the pyramid <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''5''' points / <span class="showC1">follower</span><span class="showC2">meeple</span> | ||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">followers</span><span class="showC2">meeples</span> on feature<br /> | |||
<ul> | |||
<li>Penalty affects the points each player scores</li> | |||
<li>Players may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |} | ||
<!-- | <!-- Fruit-Bearing Trees --> | ||
|- class=" | |- class="showFruitBearingTrees" | ||
| align="center" valign="top" | <div style="padding: 2px; | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Fruit-Bearing_Trees.png|90px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | <span>'''Fruit-bearing trees''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Two possible '''fruit actions''': | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| | | width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Harvest.png|50px|left]] '''Harvesting''' || width="50%" | '''Fruit token''' points | ||
|- | |||
| colspan="2" | <hr class="dotted"/> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |- valign="top" | ||
| | | width="50%" class="scoringFeature" | [[File:Scoring_C2_Fruit-Bearing_Trees_Sell.png|50px|left]] '''Selling''' || width="50%" | Depends on number of tokens sold:<br /> | ||
<ul> | <ul> | ||
<li> | <li>1 token = '''3''' points</li> | ||
</ul> | <li>2 token = '''6''' points</li> | ||
|- | <li>3 token = '''10''' points</li> | ||
| | <li>4 token = '''15''' points</li> | ||
</ul> | |||
|} | |||
<!-- Spiel Doch 2/2018 --> | |||
|- class="showSpielDoch2018" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Spiel_Doch.jpg|100px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |- valign="top" | ||
| | | width="50%" class="scoringFeature" | '''Spiel Doch! 2/2018 tiles placement''' in correct order <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | <ul> | ||
<li>'''Basic rules:''' | |||
<ul> | <ul> | ||
<li | <li>'''0''' points</li> | ||
</ul> | |||
</li> | |||
<li> | |||
'''Variant rules:''' | |||
<ul> | <ul> | ||
<li> | <li>'''5''' points</li> | ||
</ul> | |||
</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!-- | <!-- Tollkeepers --> | ||
|- class=" | |- class="showTollkeepers" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C2_Toolkeepers.png]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | <span>'''Tollkeepers:''' All players with a tollhouse on crossing at the end of completed road <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | Depends on number on tollhouse: 1 or 2<br /> | ||
<ul> | |||
<li>Tollhouses are scored right before scoring the completed road</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_smalltoll.png|50px|left]] '''Raising toll 1''' (small toll) || style="padding-left: 10px;" | '''1''' point / farmhouse, shed, garden and highwaymen on the road<br /> | |||
'''3''' points / group of travelers on the road | |||
<ul class="showBridges"> | |||
<li>These features do not directly affect a wooden bridge placed on the same tile</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | [[File:Token_Tollkeeper_yellow_largetoll.png|50px|left]] '''Raising toll 2''' (large toll) || style="padding-left: 10px;" | '''2''' point / farmhouse, shed, garden and highwaymen on the road<br /> | |||
'''6''' points / group of travelers on the road | |||
<ul class="showBridges"> | |||
<li>These features do not directly affect a wooden bridge placed on the same tile</li> | |||
</ul> | |||
|} | |} | ||
<!-- | <!-- 20th Anniversary Expansions --> | ||
|- class=" | |- class="show20thAnniversaryExpansion" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" width="104" | <div style="padding: 2px;">[[File:Scoring_C2_20th_Anniversary_Expansion.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | <span>'''20th Anniversary arrow symbol''' not activated on tile just placed</span> <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''2''' points | ||
<ul | <ul> | ||
<li | <li>Only the arrow symbol on the current tile is considered. Arrow symbols on adjacent tiles are irrelevant.</li> | ||
</ul> | </ul> | ||
|} | |} | ||
<!-- End --> | |||
<!--|} | |||
{| class="wica-table"--> | |||
<!-- | |- class="showFigureScoringDuringGame" | ||
|- class=" | ! colspan="2" | '''Scoring figures during the game''' | ||
| align="center" valign="top" | <div style="padding: 2px; | <!-- Fairy --> | ||
|- class="showFairy" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Fairy.png|40px]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | < | | width="50%" class="scoringMeeple" | '''Fairy''' || width="50%" | Two scoring scenarios: | ||
|} | |- | ||
| colspan="2" | <hr /> | |||
<!-- | |- valign="top" | ||
|- class=" | | width="50%" class="scoringMeeple" | [[File:Scoring_C1_Fairy_Turn_Start.png|50px|left]] '''Starting turn''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''1''' point / turn start<br /> | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | <ul class="showAcrobats"> | ||
<li>If next to an acrobat, the scoring is applicable to all your acrobats in the pyramid</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Fairy_Scoring.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Fairy_Scoring.png|50px|left]]</div> '''Scoring feature''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span> || width="50%" | '''3''' points / feature scored<br /> | |||
<ul> | |||
<li class="showAcrobats">Acrobats cannot receive the fairy score bonus</li> | |||
<li class="showAbbot">Abbots, when returned, cannot receive the fairy score bonus</li> | |||
<li class="showRobbers">Robbers may steal from the fairy score bonus only if the <span class="showC1">follower</span><span class="showC2">meeple</span> next to the fairy is not scoring the feature</li> | |||
</ul> | |||
|} | |||
<!-- Tower --> | |||
|- class="showTower" | |||
| align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Tower.jpg]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Tower.jpg]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | | | width="50%" class="scoringMeeple" | '''The tower''' || width="50%" | Two scoring scenarios: | ||
< | |- | ||
<span class=" | | colspan="2" | <hr /> | ||
<span class=" | |- valign="top" | ||
<span class=" | | width="50%" class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Exchange.png|50px|left]] '''Prisoner exchange''' || width="50%" | '''0''' points | ||
</span> | |- | ||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C1_Tower_Prisoner_Ransom.png|50px|left]] '''Prisoner ransom'''|| width="50%" | '''(-3)''' points to payer<br /> | |||
'''(+3)''' points to payee<span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br /> | |||
<ul> | <ul> | ||
<li> | <li>Payer is '''not''' allowed to have negative points as a result</li> | ||
</ul> | </ul> | ||
|} | |} | ||
<!-- | <!-- Teacher --> | ||
|- class=" | |- class="showTeacher" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Teacher_purple.png|50px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>''' | | width="50%" class="scoringMeeple" | <span>'''Teacher control''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''Equal points''' to next score | ||
|} | |} | ||
<!-- | <!-- Dispatch/Messages --> | ||
|- class=" | |- class="showMessages" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Dispatch_Back.png|100px]]</div><div style="padding: 2px;" class="showC2">[[File:Scoring_C2_Dispatch_Back.png|100px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>''' | | width="50%" class="scoringMeeple" | <span>'''Dispatch''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points OR depends on tile: | ||
< | |||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_1.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_1.png|50px|left]]</div> '''Score smallest road''' || '''After-the-game points''' for road with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> | ||
<ul> | |||
<li>No majority is applied for the feature scored</li> | |||
</ul> | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_2.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_2.png|50px|left]]</div> '''Score smallest city''' || '''After-the-game points''' for city with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> | |||
<ul> | <ul> | ||
<li> | <li>No majority is applied for the feature scored</li> | ||
</ul> | |||
</ul> | |||
|- | |- | ||
| colspan="2" | <hr class="dotted"/> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_3.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_3.png|50px|left]]</div> '''Score smallest <span class="showC1">cloister</span><span class="showC2">monastery</span>''' || '''After-the-game points''' for <span class="showC1">cloister</span><span class="showC2">monastery</span> with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> and the lowest scoring<br /> | ||
<ul> | <ul> | ||
<li> | <li>No majority is applied for the feature scored</li> | ||
</ul> | </ul> | ||
|- | |||
| | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |||
| | | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_4.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_4.png|50px|left]]</div> '''2 points for each <span class="showC1">pennant</span><span class="showC2">coat of arms</span>''' || '''2''' points / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in cities with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> | ||
| | |- | ||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |- valign="top" | ||
| | | class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_5.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_5.png|50px|left]]</div> '''2 points for each knight''' || '''2''' points / knight in cities with at least one of player's <span class="showC1"><span class="showC1">followers</span><span class="showC2">meeples</span></span><span class="showC2">meeples</span> | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| | | class="scoringMeeple" | <div class="showC1">[[File:Scoring_C1_Dispatch_6.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_6.png|50px|left]]</div> '''2 points for each farmer''' || '''2''' points / player's farmers | ||
|- | |||
| | | colspan="2" | <hr class="dotted" /> | ||
| | |||
< | |||
|- valign="top" | |- valign="top" | ||
| class="scoringFeature" | < | | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_7.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_7.png|50px|left]]</div> '''One tile''' || '''0''' points from dispatch itself (there may be points from playing the tile) | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Dispatch_8.png|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Dispatch_8.png|50px|left]]</div> '''Score a <span class="showC1">follower</span><span class="showC2">meeple</span> and remove it from the board''' || '''After-the-game points''' for chosen feature with at least one of player's <span class="showC1">followers</span><span class="showC2">meeples</span> <br /> | ||
<ul> | |||
< | <li>Majority is applied for feature scored</li> | ||
</ul> | |||
|- class="showGhosts" | |||
| | | colspan="2" | | ||
{| width="100% | {| width="100%" style="padding-left: 10px;" | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr class="solid"/> | ||
|- valign="top" | |- class="showGhosts" valign="top" | ||
| width="50%" | | class="scoringMeeple" width="50%" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || width="50%" | '''(-2)''' points / ghost added to the abbot<br /> | ||
<ul> | |||
<li>Penalty affects the points scored by the player</li> | |||
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
| | |||
|} | |} | ||
<!-- | <!-- Robbers --> | ||
|- class=" | |- class="showRobbers" | ||
| align="center" valign="top" | <div style="padding: 2px; | | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Robber_red.png|40px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | '''Robber''' beside scoring counting figure || width="50%" | '''1/2''' primary points scored (rounded up) | ||
''' | |} | ||
<ul> | |||
<li> | <!-- Gingerbread Man --> | ||
|- class="showGingerbreadMan" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Gingerbreadman.png|50px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Gingerbread Man:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in the city <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / tile per <span class="showC1">follower</span><span class="showC2">meeple</span> the player has in the city | |||
<ul class="showC1"> | |||
<li class="showDoubleSizedTiles">A double-sized tile counts as 1 tile (no impact on cities)</li> | |||
<li class="showHalflings">Each triangular tile counts as 1 individual tile</li> | |||
<li class="showWondersOfHumanity">A wonder tile counts as 1 individual tile</li> | |||
</ul> | |||
<ul class="showC2"> | |||
<li class="showDoubleSizedTiles">Each half of a double-sized tile counts as a separate regular tile (no impact on cities)</li> | |||
<li class="showHalflings">A square space with one or two triangular tiles counts as 1 regular tile</li> | |||
<li class="showWondersOfHumanity">Each square space in a wonder tile counts as 1 regular tile</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!-- | <!-- Shepherd/Flock --> | ||
|- class=" | |- class="showSheep" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Token_HillsSheep_Sheep2_C1.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Token_HillsSheep_Sheep2_C2.png]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | <span>'''Shepherd <span class="showC1">herds the flock into</span><span class="showC2">guides the flock to</span> the stable''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / sheep depicted | ||
|} | |} | ||
<!-- | <!-- Abbot --> | ||
|- class=" | |- class="showAbbot" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Abbot_red.png|50px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | <span>'''Abbot returned''' <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | | ||
<span class="showSquareTiles">'''1''' point for the feature tile + '''1''' point per tile around it</span> | |||
<span class="showOtherTiles"> | |||
<span class="showC1">'''1''' point per tile in the square space with the feature + '''1''' point per tile in the 8 spaces around it</span> | |||
<span class="showC2">'''1''' point for the square space with the feature + '''1''' point per occupied space around it</span> | |||
</span> | |||
<ul> | |||
<li>The abbot cannot be returned if feature is completely surrounded by tiles</li> | |||
<li>Scoring an abbot is not scoring the feature it is placed on | |||
<ul> | |||
<li class="showVineyards">Vineyards are not considered when returning an abbot</li> | |||
<li class="showLittleBuildings">Little buildings are not considered when returning the abbot</li> | |||
<li class="showFairy">The fairy cannot be considered when retuning the abbot</li> | |||
</ul> | |||
</li> | |||
<li class="showShrines">Removing an abbot interrupts any challenge it may be participating in</li> | |||
</ul> | |||
</span> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to the abbot<br /> | |||
<ul> | |||
<li>Penalty affects the points scored by the player</li> | |||
<li>Player may score '''negative points''' for their abbot due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |} | ||
<!-- | <!-- Ringmaster --> | ||
|- class=" | |- class="showRingmasterScoring" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" | <div style="padding: 2px;">[[File:Figure_Ringmaster_red.png|50px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | <span>'''Ringmaster''' on feature just completed <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points / <span class="showCircusAndAcrobats">circus or acrobat tiles</span><span class="showCircusAndNotAcrobats">circus tiles</span><span class="showNotCircusAndAcrobats">acrobat tiles</span> where the ringmaster is on or adjacent to.<br /> | ||
|- | <ul> | ||
| | <li class="showNonBasicFeatureForRingmaster">The ringmaster bonus only applies to roads, cities, <span class="showC1">cloisters</span><span class="showC2">monasteries</span> and <span class="showC1">farms</span><span class="showC2">fields</span> (basic game features)</li> | ||
<li>Ringmaster scoring takes place even if it didn't score any points for the completed feature</li> | |||
<li>The feature is scored first, then the ringmaster</li> | |||
</ul> | |||
|} | |||
<!-- Bathhouses --> | |||
|- class="showBathhouses" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Feature_Bathhouse_C1.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringMeeple" | <span>'''Bathhouse:''' Rebuying your <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | '''(-number on bathhouse)''' points / bathhouse | ||
<ul> | |||
<li>Player is allowed to have negative points as a result</li> | |||
</ul> | </ul> | ||
|} | |||
|} | |||
<!-- | <!-- Peasant Revolts --> | ||
|- class=" | |- class="showPeasantRevolts" | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | | align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x90px]]</div> | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>''' | | width="50%" class="scoringMeeple" | <span>'''Peasant revolt:''' Protecting a <span class="showC1">follower</span><span class="showC2">meeple</span></span> || width="50%" | Depends on action | ||
|- | |||
|- | | colspan="2" | <hr /> | ||
| | |||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>''' | | width="50%" class="scoringMeeple" | <div style="width:50px; float: left;">[[File:Peasant_Revolts_C2_Protected_Meeple.png|30px]]</div> <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''during placement'''</span> || width="50%" | '''(-4)''' points | ||
<ul> | |||
<li>Player is allowed to have negative points as a result</li> | |||
<li class="showPorxada">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to La Porxada<li> | |||
<li class="showWagon">The active player may protect their wagon when moved after scoring<li> | |||
<li class="showCatapult">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed during an exchange due to a catapult Seduction Token<li> | |||
<li class="showCropCircles">The active player may protect a <span class="showC1">follower</span><span class="showC2">meeple</span> placed due to a crop circle<li> | |||
</ul> | |||
|- | |||
|- | | colspan="2" | <hr class="dotted"/> | ||
| | |||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringMeeple" | <span>''' | | width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Example_03.png|x40px|left]] <span>Protecting <span class="showC1">follower</span><span class="showC2">meeple</span> '''already placed'''</span> || width="50%" | '''(-2)''' points | ||
<ul> | <ul> | ||
<li> | <li>Player is allowed to have negative points as a result</li> | ||
</ul> | </ul> | ||
|} | |} | ||
<!-- | |- class="showPeasantRevolts" | ||
|- class=" | | | ||
| align="center" valign="top" | <div style="padding: 2px;">[[File: | |||
{| | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Peasant revolt:''' Scoring <span class="showC1">followers</span><span class="showC2">meeples</span></span> protected from revolt || width="50%" | | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Peasant_Revolts_C2_Revolt_Symbol_Cities.png|x50px|left]] <span>Peasant revolt '''affecting a given feature type'''</span> || width="50%" | '''2''' points / protected <span class="showC1">follower</span><span class="showC2">meeple</span> on given features | |||
|} | |||
|- class="showOtherScoringDuringGame" | |||
! colspan="2" | '''Other scoring during the game''' | |||
<!-- Catapult - Target --> | |||
|- class="showCatapult" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_TargetHurling_C1.png]]</div> | |||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | <span>'''Catapult:''' Archery tournament <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome | ||
|- | |- | ||
| colspan="2" | <hr /> | | colspan="2" | <hr /> | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class=" | | width="50%" class="scoringFeature" | Token which lands '''closest to the target''' fair tile || width="50%" | Hurler '''5''' points | ||
|} | |||
<!-- Catapult - Play Catch --> | |||
|- class="showCatapult" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Token_Catapult_Catch_C1.png]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| class="scoringFeature" | <span>'''Catapult:''' Playing catch <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || Depends on the outcome | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | '''Caught''' || width="50%" | Catcher '''5''' points | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| class="scoringFeature" | '''Not caught — and not far enough''' || Catcher '''5''' points | |||
|- | |- | ||
| colspan="2" | <hr class="dotted" /> | | colspan="2" | <hr class="dotted" /> | ||
|- valign="top" | |- valign="top" | ||
| | | class="scoringFeature" | '''Not caught — but far enough''' || Hurler '''5''' points | ||
| | |- | ||
| colspan="2" | <hr class="dotted" /> | |||
|- | |- valign="top" | ||
| | | class="scoringFeature" | '''Touched — but not caught''' || Hurler '''5''' points | ||
|} | |||
| | |||
<!-- Bazaars --> | |||
|- class="showBazaars" | |||
| | | align="center" valign="top" | <div style="padding: 2px;" class="showC1">[[File:Scoring_C1_Bazaar.png]]</div><div style="padding: 2px;" class="showC2_Graphics">[[File:Scoring_C2_Bazaar.png]]</div> | ||
| | | valign="middle" | | ||
{| width="100%" | |||
|- valign="top" | |||
| | | width="50%" class="scoringFeature" | '''Bazaar:''' All players || width="50%" | '''+number''' of points awarded based on bidding to seller, if any <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span><br /> | ||
| | '''-number''' of points awarded based on bidding to buyer | ||
< | <ul> | ||
< | <li>Players are allowed to have negative points as a result</li> | ||
< | </ul> | ||
|} | |||
<!-- WOF - Fortune --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Fortune.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Fortune:''' Current player only <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points | |||
|} | |||
<!-- WOF - Tax --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Tax.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Tax:''' All players with knights <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | ('''1''' point / <span class="showC1">pennant</span><span class="showC2">coat of arms</span> + '''1''' point / knight) per knight (computed for each city) | |||
|} | |||
<!-- WOF - Famine --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Famine.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''Wheel Of Fortune - Famine:''' All players with farmers <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <div class="showC1_Graphics">[[File:Scoring_C1_City.jpg|50px|left]]</div><div class="showC2_Graphics">[[File:Scoring_C2_City.jpg|50px|left]]</div><div class="showWE_Graphics">[[File:Scoring_WE_City.jpg|50px|left]]</div> '''City''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || width="50%" | '''1''' point / completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) | |||
</ul> | |||
|- class="showCastles" | |||
| colspan="2" | <hr class="dotted" /> | |||
|- class="showCastles" valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Token_Castle_C1.png|50px|left]]</div><div class="showC2">[[File:Token_Castle_C2.png|50px|left]]</div> '''Castle''' adjacent to <span class="showC1">farm</span><span class="showC2">field</span> || '''2''' points / castle per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) | |||
|- class="showPig" | |||
| colspan="2" | <hr /> | |||
|- class="showPig" valign="top" | |||
| class="scoringFeature" | [[File:Figure_Pig_red.png|50px|left]] <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) | |||
|- class="showPigHerd" | |||
| colspan="2" | <hr /> | |||
|- class="showPigHerd" valign="top" | |||
| class="scoringFeature" | <div class="showC1">[[File:Scoring_C1_Pig_Herd.jpg|50px|left]]</div><div class="showC2">[[File:Scoring_C2_Pig-Herd.jpg|50px|left]]</div> <span class="showC1">Farm</span><span class="showC2">Field</span> with '''pig-herd''' || '''(+1)''' point / <span class="showCastles">castle or </span>completed city per farmer (computed for each <span class="showC1">farm</span><span class="showC2">field</span>) | |||
<ul> | |||
<li>Pig-herds do not stack</li> | |||
</ul> | |||
|} | |||
<!-- WOF - Storm --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Storm.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Storm:''' All players <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''1''' point / <span class="showC1">follower</span><span class="showC2">meeple</span> in player's supply | |||
|} | |||
<!-- WOF - Inquisition --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Inquisition.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Inquisition:''' All players with monks <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | '''2''' points / monk | |||
|} | |||
<!-- WOF - Plague --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF_Plague.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Plague / Pestilence / Pest:''' All players</span> || width="50%" | '''0''' points | |||
<ul> | |||
<li>Each player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> from a land tile without scoring</li> | |||
</ul> | |||
|} | |||
<!-- WOF - Crown --> | |||
|- class="showWheelOfFortune" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Scoring_C1_WOF.png|90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | <span>'''Wheel Of Fortune - Crown:''' All players with <span class="showC1">followers</span><span class="showC2">meeples</span> in active crown sector <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]<!--'''+'''--></span></span></span></span> || width="50%" | Three possible options: | |||
|- | |||
| colspan="2" | <hr /> | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_2.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span>''' in crown space with '''only one space''' || width="50%" | '''3''' points | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_1.png|50px|left]] '''One <span class="showC1">follower</span><span class="showC2">meeple</span> alone''' in crown space with '''two spaces''' || width="50%" | '''6''' points | |||
|- | |||
| colspan="2" | <hr class="dotted" /> | |||
|- valign="top" | |||
| width="50%" class="scoringMeeple" | [[File:Scoring_C1_WOF_Crown_3.png|50px|left]] '''Two <span class="showC1">followers</span><span class="showC2">meeples</span>''' in crown spaces with '''two spaces''' || width="50%" | '''3''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> | |||
|} | |||
<!-- The Gifts - Road Sweeper --> | |||
|- class="showGifts" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_02.png|x90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Road Sweeper <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''After-the-game points''' for a chosen uncompleted road | |||
<ul> | |||
<li>The active player does not even need to occupy the feature</li> | |||
<li>The road is scored as if at the end of the game, applying the majority rule as usual</li> | |||
<li>All the <span class="showC1">followers</span><span class="showC2">meeples</span> on the road are removed, if any</li> | |||
</ul> | |||
|- class="showGhosts" | |||
| colspan="2" | <hr /> | |||
|- class="showGhosts" valign="top" | |||
| class="scoringMeeple" | [[File:Scoring_C3_Ghosts.png|50px|left]] '''Ghosts''' || '''(-2)''' points / ghost added to player's <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<br /> | |||
<ul> | |||
<li>Penalty affects the points scored by the player</li> | |||
<li>Player may score '''negative points''' for the feature due to this penalty, but their scoring figure may not go below 0 points</li> | |||
</ul> | |||
|} | |||
<!-- The Gifts - Cash Out --> | |||
|- class="showGifts" | |||
| align="center" valign="top" | <div style="padding: 2px;">[[File:Gifts_C2_Card_03.png|x90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | <span>'''The Gifts:''' Cash Out <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''2''' points per <span class="showC1">follower</span><span class="showC2">meeple</span> on chosen feature | |||
<ul> | |||
<li>The player removes one of their <span class="showC1">followers</span><span class="showC2">meeples</span> on the feature</li> | |||
<li>The <span class="showC1">follower</span><span class="showC2">meeple</span> removed is considered for the scoring</li> | |||
</ul> | |||
|} | |||
<!-- The Wonders of Humanity - Notre-Dame --> | |||
|- class="showWondersOfHumanity" | |||
| align="center" valign="top" rowspan="2" | <div style="padding: 2px;">[[File:Scoring_C3_Wonders_of_Humanity.png|x90px]]</div> | |||
| valign="middle" | | |||
{| width="100%" | |||
|- valign="top" | |||
| width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_01.png|50px|left]] <span>'''The Wonders of Humanity:''' Notre-Dame <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for a <span class="showC1">follower</span><span class="showC2">meeple</span> placed by the wonder's owner <span class="showC1">on a tile</span><span class="showC2">on a square space</span> adjacent to 1 or more monastic buildings | |||
<ul> | |||
<li>Monastic buildings are: | |||
<ul> | |||
<li><span class="showC1">Cloister</span><span class="showC2">Monastery</span></li> | |||
<li class="showShrines">Shrine</li> | |||
<li class="showAbbey">Abbey</li> | |||
<li class="showMonasteries">German monastery</li> | |||
<li class="showMonasteries">Dutch & Belgian monastery</li> | |||
<li class="showMonasteries">Japanese building</li> | |||
<li class="showDarmstadt">Darmstadt church</li> | |||
</ul> | |||
</li> | |||
<li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | |||
</ul> | </ul> | ||
|} | |} | ||
<!-- The | <!-- The Wonders of Humanity - Stonehenge --> | ||
|- class=" | |- class="showWondersOfHumanity" | ||
| valign="middle" | | | valign="middle" | | ||
{| width="100%" | {| width="100%" | ||
|- valign="top" | |- valign="top" | ||
| width="50%" class="scoringFeature" | <span>'''The | | width="50%" class="scoringFeature" | [[File:Wonders_Of_Humanity_C3_Wonder_Symbol_02.png|50px|left]] <span>'''The Wonders of Humanity:''' Stonehenge <span class="showRobbers"> → <span class="wica-white-box" style="display: inline-block; height: 27px; padding: 3px 3px;"><span class="showRobbers">[[File:Figure_Robber_red.png|x25px]]</span></span></span></span> || width="50%" | '''3''' points for each occupied road completed by the wonder's owner | ||
<ul> | <ul> | ||
<li> | <li>This bonus is not applicable in the same turn the wonder is placed, but in subsequent turns</li> | ||
</ul> | </ul> | ||
|} | |} | ||
Line 1,608: | Line 2,042: | ||
</onlyinclude> | </onlyinclude> | ||
<!--{{ | <!--{{FootnoteIconPara}}--> | ||
[[Category:Completed]] | [[Category:Completed]] |
Latest revision as of 11:06, 17 March 2024
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