Difference between revisions of "Castles in Germany/en"

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|title={{TextCarcassonne}} - {{TranslatedPageName}}
|image={{filepath:German_Castles_C2_Castle_Image_01.png|nowiki}}
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<span style="display:none"><section begin="description" />
'''Castles in Germany''' mini-expansion, featuring 6 well-known castles in Germany, allows the players to become lords and ladies, earning extra points for their famous estates.
<section end="description" /></span>
<languages />{{Breadcrumbs
<languages />{{Breadcrumbs
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<div class="toclimit-4">
<!--{| style="float:right; text-align:center;"
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| [[File:Castles in Germany C3 Sample.jpg|300px]]<br />Promotional image of Castles in Germany in C3
|}-->
__TOC__
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{{DottedFrameMessage|text=''This mini-expansion, featuring 6 well-known castles in Germany, allows the players to become lords and ladies, earning extra points for their famous estates.''
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[[File:Symbol_CastlesGermany_C2.png|thumb|right|Expansion symbol]]
[[File:Symbol_CastlesGermany_C2.png|thumb|right|Expansion symbol]]


Castles in Germany (''Burgen in Deutschland'') was released in C2 (the 2nd edition) by [[Hans im Glück|Hans im Glück]] in {{Year|2019}}. A C3 (the third edition) version was released in {{Year|2022}}, which has [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]]. This mini expansion was originally released in [[Castles in Germany (1st edition)|C1 (the 1st edition)]] in {{Year|2015}}.
Castles in Germany (''Burgen in Deutschland'') was released in C2 (the 2nd edition) by [[Hans im Glück|Hans im Glück]] in {{Year|2019}}. A C3 (the third edition) version was released in {{Year|2022}}, which has [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].


{| xstyle="float:right;"
{| xstyle="float:right;"
|- valign="top"
|- valign="top"
| [[File:Sheet_C3_Castles.png|200px|thumb|right|C3 Punchout]]
| [[File:Sheet_C2_Castles.png|200px|thumb|right|C2 Punchout]]  
| [[File:Sheet_C2_Castles.png|200px|thumb|right|C2 Punchout]]  
| [[File:Sheet_C3_Castles.png|200px|thumb|right|C3 Punchout]]
|}
|}


This mini-expansion, featuring 6 well-known castles in Germany, allows the players to become lords and ladies, earning extra points for their famous estates.
This mini expansion was originally released in [[Castles in Germany (1st edition)|C1 (the 1st edition)]] in {{Year|2015}}.


This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.
This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below. You can combine it with other expansions - but at your own risk – that is, there will be no official rules for these combinations.
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=== Gameplay ===
=== Gameplay ===


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=Instead of taking a Land tile from the draw pile players are allowed to place one of their castles. Note that a Castle tile must not touch another Castle tile, neither directly nor with the edges (diagonally). All other placing rules stay the same as in the basic game.
Instead of taking a Land tile from the draw pile players are allowed to place one of their castles. Note that a Castle tile must not touch another Castle tile, neither directly nor with the edges (diagonally). All other placing rules stay the same as in the basic game.


[[File:German_Castles_C2_Example_01.png|frame|none|'''Example 1:''' Incorrect placement of German castle tiles.]]
[[File:German_Castles_C2_Example_01.png|frame|none|'''Example 1:''' Incorrect placement of German castle tiles.]]
}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
{{RulesPlacingMeeple|title=2. Placing a meeple|rules=
3=Having placed their Castle tile, players are allowed to place a meeple. They may place the meeple on a road, city, or field or as lord in the castle.
Having placed their Castle tile, players are allowed to place a meeple. They may place the meeple on a road, city, or field or as lord in the castle.
}}
}}


{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=


===== Scoring of a completed castle =====
===== Scoring of a completed castle =====
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{{IconWorld}} '''Roads:''' Roads looping back to a German castle will consider the two square spaces occupied by the double-sized tile separately. <ref>
{{IconWorld}} '''Roads:''' Roads looping back to a German castle will consider the two square spaces occupied by the double-sized tile separately. <ref>
{{IconBook}}
{{IconBook}}
The long road segments on the Leipzig tiles are an edge case. They are counted as one tile. (See '''[[The Markets of Leipzig|The Markets of Leipzig]]''')
The long road segments on the Leipzig tiles are an edge case in C2, where they are counted as one tile. In C3, the long road segments are counted as two tiles. (See '''[[The Markets of Leipzig|The Markets of Leipzig]]''')
[[File:Leipzig02.png|frame|none|'''Edge case example:''' The road segment on any Leipzig tile occupies two square spaces but it is counted as one road segment tile for scoring purposes.]]
[[File:Leipzig02.png|frame|none|'''Edge case example:''' The road segment on any Leipzig tile occupies two square spaces. In C2, it is counted as one road segment tile for scoring purposes. In C3, it is counted as two tiles.]]
</ref>
</ref>


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{{IconWorld}} '''Monasteries:''' Since monasteries are scored according to the occupied spaces by the monastery itself and its adjacent spaces, a German castle tile counts as the number of spaces it occupies: 1 or 2 depending of its placement relative to the monastery.  
{{IconWorld}} '''Monasteries:''' Since monasteries are scored according to the occupied spaces by the monastery itself and its adjacent spaces, a German castle tile counts as the number of spaces it occupies: 1 or 2 depending of its placement relative to the monastery.  
{{FAQ|3=600px|
{{FAQ|width=600px|title=
Can we assume that monasteries A and B also score 9 points?|
Can we assume that monasteries A and B also score 9 points?
|text=
Yes, it's also 9 points. For each occupied space around the monastery 1 point (8 points) and 1 point for the monastery itself. (1/2021)
Yes, it's also 9 points. For each occupied space around the monastery 1 point (8 points) and 1 point for the monastery itself. (1/2021)


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]]}}
]]}}


===== Game end =====
|finalscoring=


At the '''end of the game''' there aren't any bonus points for cities or roads.
At the '''end of the game''' there aren't any bonus points for cities or roads.
{{FAQ|3=600px|
{{FAQ|width=600px|title=
Does a German castle count for field scoring? |  
Does a German castle count for field scoring?
|text=
No, it doesn't count for field scoring. The German castle is on one tile, so its has less functions than a castle that sits between two tiles. (10/2015)}}
No, it doesn't count for field scoring. The German castle is on one tile, so its has less functions than a castle that sits between two tiles. (10/2015)}}


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=== Other expansions ===
=== Other expansions ===


'''>> General considerations'''
This section contains additional information about the interactions with other Carcassonne expansions.
 
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General considerations:|rules=


* This section covers clarifications regarding the interaction of German castles with other expansions (from 10/2015, later updated in 1/2021)
{{IconWorld}} This section covers clarifications regarding the interaction of German castles with other expansions (from 10/2015, later updated in 1/2021)
<div style="padding-left:22px;">
{{FAQ|nesting=1|width=600px|title=
{{FAQ|3=600px|
How should we consider double-sized tiles for towers and flying machines?
How should we consider double-sized tiles for towers and flying machines?|
|text=
Even if it is a double tile, you simply count the spaces (areas). A double tile still consists of 2 spaces. Therefore it doesn't matter if you use double-sized tiles or normal tiles for the tower, flying machine or a dragon, the "range" stays the same. (1/2021)}}
Even if it is a double tile, you simply count the spaces (areas). A double tile still consists of 2 spaces. Therefore it doesn't matter if you use double-sized tiles or normal tiles for the tower, flying machine or a dragon, the "range" stays the same. (1/2021)
{{FAQ|3=600px|
}}
Should we consider that we should always count spaces (areas) and not tiles, and then consider any tiles in that space if more than one or part of one?|
{{FAQ|nesting=1|width=600px|title=
Yes exactly. For example, a dragon could walk 2 steps on a double-sized tile, but if it is a German castle, it would already eat the meeple on his first step on the tile. (1/2021)}}
Should we consider that we should always count spaces (areas) and not tiles, and then consider any tiles in that space if more than one or part of one?
</div>
|text=
Yes exactly. For example, a dragon could walk 2 steps on a double-sized tile, but if it is a German castle, it would already eat the meeple on his first step on the tile. (1/2021)
}}
}}


'''>> [[Inns and Cathedrals|Inns and Cathedrals]]''' - Bonus Points
{{OtherExpansionRule|expansionlink={{InnsCathedralsLink|variant=long}}|titleafter=Bonus Points|rules=


* Scoring first takes place for roads with an inn or a city with a cathedral, and then the +3 bonus from any German castle is added.
{{IconWorld}} Scoring first takes place for roads with an inn or a city with a cathedral, and then the +3 bonus from any German castle is added.
}}


'''>> [[The Princess and The Dragon|The Princess and The Dragon]]''' - Dragon movement
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|titleafter=Dragon movement|rules=


* German castles do not protect meeples from the dragon. The German castle is on one tile, so it has less functions than a castle (from [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]) that sits between 2 tiles. The function or the mechanics of the German castle is more like those of a monastery.
{{IconWorld|text=German castles do not protect meeples from the dragon. The German castle is on one tile, so it has less functions than a castle (from [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]) that sits between 2 tiles. The function or the mechanics of the German castle is more like those of a monastery.
* The German castle tile is one single tile but it represents two spaces for the movement of the dragon. The dragon affects the whole tile when it lands on it, but it may represent two steps in its movement.  
}}
<div style="padding-left:22px;">
{{IconWorld|text=The German castle tile is one single tile but it represents two spaces for the movement of the dragon. The dragon affects the whole tile when it lands on it, but it may represent two steps in its movement.  
{{BeginBlockList}}
}}
{{BeginTileList|nesting=1}}
{{Block|
{{Block|
[[File:German_Castles_C2_Clarification_Dragon_Example_01_2021.jpg|frame|none|'''Example 1:''' The dragon starts to move and enters a German castle tile that permits several options for its second step, one of them still on the same tile.]]
[[File:German_Castles_C2_Clarification_Dragon_Example_01_2021.jpg|frame|none|'''Example 1:''' The dragon starts to move and enters a German castle tile that permits several options for its second step, one of them still on the same tile.]]
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[[File:German_Castles_C2_Clarification_Dragon_Example_03_2021.jpg|frame|none|'''Example 3:''' This dragon movement includes a German castle tile. Steps 3 and 4 happen on the same tile but the dragon occupies two different spaces before leaving the castle tile.]]
[[File:German_Castles_C2_Clarification_Dragon_Example_03_2021.jpg|frame|none|'''Example 3:''' This dragon movement includes a German castle tile. Steps 3 and 4 happen on the same tile but the dragon occupies two different spaces before leaving the castle tile.]]
}}
}}
{{EndBlockList}}
{{EndTileList}}
</div>
}}


'''>> [[The Tower|The Tower]]''' - Tower range
{{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|titleafter=Tower range|rules=


* German castles count as one tile for the tower, but they represent two spaces for the tower range. If at least one of the spaces occupied by a German castle tile is in range from the tower, any meeple placed on the tile can be captured.
{{IconWorld}} German castles count as one tile for the tower, but they represent two spaces for the tower range. If at least one of the spaces occupied by a German castle tile is in range from the tower, any meeple placed on the tile can be captured.
: [[File:German_Castles_C2_Clarification_Tower_Example_01_2021.jpg|frame|none|'''Example:''' The range of this tower of height three includes German castle tiles. The numbers indicate the range from the tower. German castle tiles maybe affected even if only one of the spaces it occupies is in range from the tower.]]
: [[File:German_Castles_C2_Clarification_Tower_Example_01_2021.jpg|frame|none|'''Example:''' The range of this tower of height three includes German castle tiles. The numbers indicate the range from the tower. German castle tiles maybe affected even if only one of the spaces it occupies is in range from the tower.]]
}}


'''>> [[Abbey and the Mayor|Abbey and the Mayor]]''' - Part 1: Wagon movement
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|titleafter=Part 1: Wagon movement|rules=


* The wagon can be placed on a German castle.
{{IconWorld|text=The wagon can be placed on a German castle.
* The wagon can be driven to a German castle after completing a road that is connected to the German castle - as long as the German castle is not finished and no other meeple owns it.
}}
{{IconWorld|text=The wagon can be driven to a German castle after completing a road that is connected to the German castle - as long as the German castle is not finished and no other meeple owns it.
}}
}}


'''>> [[Abbey and the Mayor|Abbey and Mayor]]''' - Part 2: Barn Placement
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|titleafter=Part 2: Barn Placement|rules=


* The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn.
{{IconWorld|text=The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn.
* A German castle tile can therefore occupy one or two of the corners under the barn.
}}
{{IconWorld|text=A German castle tile can therefore occupy one or two of the corners under the barn.
}}
: [[File:German_Castles_C2_Clarification_Barn_Example_01.jpg|frame|none|'''Example:''' Valid cases of barn placement when German castle tiles are involved.]]
: [[File:German_Castles_C2_Clarification_Barn_Example_01.jpg|frame|none|'''Example:''' Valid cases of barn placement when German castle tiles are involved.]]
}}


'''>> [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''' - Castles
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|titleafter=Castles|rules=


* You can build a small city including the semicircular city segment on a German castle tile. If this small city is converted into a castle, neither the small city at that point nor the castle, if scored, will receive bonus points for the German castle.
{{IconWorld}} You can build a small city including the semicircular city segment on a German castle tile. If this small city is converted into a castle, neither the small city at that point nor the castle, if scored, will receive bonus points for the German castle.
}}


'''>> [[The Flier|The Flier (Flying Machines)]]''' - Flier distance and placement  
{{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|titleafter=Flier distance and placement|rules=


* The German castle counts as 1 tile occupying two spaces. The flier considers spaces for its movement. If the flier lands on a space occupied by a German castle, it can choose any feature on the whole tile, that is, the flier has the choice of 3 roads, 1 city or the German castle (the function or the mechanics of the German Castle is more like those of a monastery.) The flier can only land on one of these features if it is not yet finished.
{{IconWorld}} The German castle counts as 1 tile occupying two spaces. The flier considers spaces for its movement. If the flier lands on a space occupied by a German castle, it can choose any feature on the whole tile, that is, the flier has the choice of 3 roads, 1 city or the German castle (the function or the mechanics of the German Castle is more like those of a monastery.) The flier can only land on one of these features if it is not yet finished.
: [[File:German_Castles_C2_Clarification_Flier_Example_01_2021.jpg|frame|none|'''Example F1:''' Two cases of flier trajectory involving German castle tiles. In the example at the bottom, the flier can land on the German castle if the die roll is 2 or 3.]]
: [[File:German_Castles_C2_Clarification_Flier_Example_01_2021.jpg|frame|none|'''Example F1:''' Two cases of flier trajectory involving German castle tiles. In the example at the bottom, the flier can land on the German castle if the die roll is 2 or 3.]]
* If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change but it would if it had entered via one corner of the German castle tile, and exited via the opposite corner. If the flier lands on the German castle tile then the flier has the choice of 3 roads, 1 city or the German Castle. The flier can only land on one of these features if it is not yet finished.  
{{IconWorld}} If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change but it would if it had entered via one corner of the German castle tile, and exited via the opposite corner. If the flier lands on the German castle tile then the flier has the choice of 3 roads, 1 city or the German Castle. The flier can only land on one of these features if it is not yet finished.  
: [[File:German_Castles_C2_Clarification_Flier_Example_02.png|frame|none|'''Example F2:''' These examples show a diagonal flier trajectory involving German castle tiles. The violet arrow indicates the correct trajectory following the flying machine direction. The grey arrow shows an invalid diagonal trajectory as it deviates from the trajectory indicated by the flying machine.]]
: [[File:German_Castles_C2_Clarification_Flier_Example_02.png|frame|none|'''Example F2:''' These examples show a diagonal flier trajectory involving German castle tiles. The violet arrow indicates the correct trajectory following the flying machine direction. The grey arrow shows an invalid diagonal trajectory as it deviates from the trajectory indicated by the flying machine.]]
: [[File:German_Castles_C2_Clarification_Flier_Example_03.png|frame|none|'''Example F3 - Placement of a flier on a German castle tile:''' {{ColorRed|Red}} throws the die and gets 2. The flier lands on the German castle tile. The roads and the German castle are already completed. {{ColorRed|Red}} can only land on the city segment because the city is not completed.]]
: [[File:German_Castles_C2_Clarification_Flier_Example_03.png|frame|none|'''Example F3 - Placement of a flier on a German castle tile:''' {{ColorRed|Red}} throws the die and gets 2. The flier lands on the German castle tile. The roads and the German castle are already completed. {{ColorRed|Red}} can only land on the city segment because the city is not completed.]]
}}


'''>> [[The Plague (1st edition)|The Plague]]''' - Plague spreading
{{OtherExpansionRule|expansionlink={{PlagueLink|variant=long}}|titleafter=Plague spreading|rules=


* A German castle counts as 1 tile for the plague tokens, but two spaces for its movement. See the example with the dragon above.
{{IconWorld}} A German castle counts as 1 tile for the plague tokens, but two spaces for its movement. See the example with the dragon above.
}}


'''>> [[Monasteries|German Monasteries and Japanese Buildings]] / [[Monasteries (1st edition)|German/Dutch and Belgian Monasteries]]''' - Scoring with a meeple placed as an abbot
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|titleafter=Scoring with a meeple placed as an abbot|rules=


* Double-sized tiles will be considered as two square spaces when scoring of the abbot on a special monastery. Special monasteries will count those square spaces in the columns and rows starting from the monastery tile.  
{{IconWorld}} Double-sized tiles will be considered as two square spaces when scoring of the abbot on a special monastery. Special monasteries will count those square spaces in the columns and rows starting from the monastery tile.  


:Depending on the position of a German monastery tile overlapping any of those rows or columns, only one or both square spaces of a double-sized tile will be taken into consideration for the scoring. <ref>
* Depending on the position of a German monastery tile overlapping any of those rows or columns, only one or both square spaces of a double-sized tile will be taken into consideration for the scoring. <ref>
{{IconWorld}}
{{IconWorld}}
This approach is based on the clarifications provided for The Markets of Leipzig (see FAQ boxes '''[[The_Markets_of_Leipzig#Other_expansions|here]]''').
This approach is based on the clarifications provided for The Markets of Leipzig (see FAQ boxes '''[[The_Markets_of_Leipzig#Other_expansions|here]]''').
</ref>
</ref>
}}
{{OtherExpansionRule|expansionlink={{WatchtowersLink|variant=long}}|titleafter=Scoring|rules=
{{IconWorld|text=A watchtower scoring for roads or cities will consider the features on each half of a double-sized tile separately. <ref>
{{IconWorld}}
This is a consequence of a similar official clarification for (haunted) castles and the mist banks on the 2x2 starting tile in '''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles & Cemeteries]]'''.
</ref>}}
{{IconWorld|text=A watchtower scoring for meeples will consider all the meeples on double-sized tiles adjacent to them, even if one of their halves is not actually adjacent.
}}
{{FAQ|nesting=1|width=600px|title=
If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile?
|text=The watchtower will consider all the meeples on the double-sized tile. (10/2022)
}}
}}


== Tile distribution ==  
== Tile distribution ==  


=== C2 Edition ===
=== {{TextThirdEdition}} ===


{{BeginTileList|700px|tiles=6}}
{{BeginTileList|width=700px|tiles=6}}
{{Tile|German_Castles_C2_Tile_01.png|&nbsp;x1}}
{{Tile|image=German_Castles_C3_Tile_01.png|count=1}}
{{Tile|German_Castles_C2_Tile_02.png|&nbsp;x1}}
{{Tile|image=German_Castles_C3_Tile_02.png|count=1}}
{{Tile|German_Castles_C2_Tile_03.png|&nbsp;x1}}
{{Tile|image=German_Castles_C3_Tile_03.png|count=1}}
{{Tile|German_Castles_C2_Tile_04.png|&nbsp;x1}}
{{Tile|image=German_Castles_C3_Tile_04.png|count=1}}
{{Tile|German_Castles_C2_Tile_05.png|&nbsp;x1}}
{{Tile|image=German_Castles_C3_Tile_05.png|count=1}}
{{Tile|German_Castles_C2_Tile_06.png|&nbsp;x1}}
{{Tile|image=German_Castles_C3_Tile_06.png|count=1}}
{{EndTileList}}
{{EndTileList}}


=== C3 Edition ===
=== {{TextSecondEdition}} ===


{{BeginTileList|700px|tiles=6}}
{{BeginTileList|width=700px|tiles=6}}
{{Tile|German_Castles_C3_Tile_01.png|&nbsp;x1}}
{{Tile|image=German_Castles_C2_Tile_01.png|count=1}}
{{Tile|German_Castles_C3_Tile_02.png|&nbsp;x1}}
{{Tile|image=German_Castles_C2_Tile_02.png|count=1}}
{{Tile|German_Castles_C3_Tile_03.png|&nbsp;x1}}
{{Tile|image=German_Castles_C2_Tile_03.png|count=1}}
{{Tile|German_Castles_C3_Tile_04.png|&nbsp;x1}}
{{Tile|image=German_Castles_C2_Tile_04.png|count=1}}
{{Tile|German_Castles_C3_Tile_05.png|&nbsp;x1}}
{{Tile|image=German_Castles_C2_Tile_05.png|count=1}}
{{Tile|German_Castles_C3_Tile_06.png|&nbsp;x1}}
{{Tile|image=German_Castles_C2_Tile_06.png|count=1}}
{{EndTileList}}
{{EndTileList}}
<!-- possible placement of C1 tile distribution see translation help (qqq) -->


== The castles in detail ==  
== The castles in detail ==  
73,117

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