Difference between revisions of "Castles in Germany/en"

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=== Other expansions ===
=== Other expansions ===


'''>> General considerations'''
This section contains additional information about the interactions with other Carcassonne expansions.


* This section covers clarifications regarding the interaction of German castles with other expansions (from 10/2015, later updated in 1/2021)
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General considerations:|rules=
<div style="padding-left:22px;">
 
{{FAQ|width=600px|title=
{{IconWorld}} This section covers clarifications regarding the interaction of German castles with other expansions (from 10/2015, later updated in 1/2021)
{{FAQ|nesting=1|width=600px|title=
How should we consider double-sized tiles for towers and flying machines?
How should we consider double-sized tiles for towers and flying machines?
|text=
|text=
Even if it is a double tile, you simply count the spaces (areas). A double tile still consists of 2 spaces. Therefore it doesn't matter if you use double-sized tiles or normal tiles for the tower, flying machine or a dragon, the "range" stays the same. (1/2021)}}
Even if it is a double tile, you simply count the spaces (areas). A double tile still consists of 2 spaces. Therefore it doesn't matter if you use double-sized tiles or normal tiles for the tower, flying machine or a dragon, the "range" stays the same. (1/2021)
{{FAQ|width=600px|title=
}}
{{FAQ|nesting=1|width=600px|title=
Should we consider that we should always count spaces (areas) and not tiles, and then consider any tiles in that space if more than one or part of one?
Should we consider that we should always count spaces (areas) and not tiles, and then consider any tiles in that space if more than one or part of one?
|text=
|text=
Yes exactly. For example, a dragon could walk 2 steps on a double-sized tile, but if it is a German castle, it would already eat the meeple on his first step on the tile. (1/2021)}}
Yes exactly. For example, a dragon could walk 2 steps on a double-sized tile, but if it is a German castle, it would already eat the meeple on his first step on the tile. (1/2021)
</div>
}}
}}


'''>> [[Inns and Cathedrals|Inns and Cathedrals]]''' - Bonus Points
{{OtherExpansionRule|expansionlink={{InnsCathedralsLink|variant=long}}|titleafter=Bonus Points|rules=


* Scoring first takes place for roads with an inn or a city with a cathedral, and then the +3 bonus from any German castle is added.
{{IconWorld}} Scoring first takes place for roads with an inn or a city with a cathedral, and then the +3 bonus from any German castle is added.
}}


'''>> [[The Princess and The Dragon|The Princess and The Dragon]]''' - Dragon movement
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|titleafter=Dragon movement|rules=


* German castles do not protect meeples from the dragon. The German castle is on one tile, so it has less functions than a castle (from [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]) that sits between 2 tiles. The function or the mechanics of the German castle is more like those of a monastery.
{{IconWorld|text=German castles do not protect meeples from the dragon. The German castle is on one tile, so it has less functions than a castle (from [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]) that sits between 2 tiles. The function or the mechanics of the German castle is more like those of a monastery.
* The German castle tile is one single tile but it represents two spaces for the movement of the dragon. The dragon affects the whole tile when it lands on it, but it may represent two steps in its movement.  
}}
{{IconWorld|text=The German castle tile is one single tile but it represents two spaces for the movement of the dragon. The dragon affects the whole tile when it lands on it, but it may represent two steps in its movement.  
}}
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'''>> [[The Tower|The Tower]]''' - Tower range
{{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|titleafter=Tower range|rules=


* German castles count as one tile for the tower, but they represent two spaces for the tower range. If at least one of the spaces occupied by a German castle tile is in range from the tower, any meeple placed on the tile can be captured.
{{IconWorld}} German castles count as one tile for the tower, but they represent two spaces for the tower range. If at least one of the spaces occupied by a German castle tile is in range from the tower, any meeple placed on the tile can be captured.
: [[File:German_Castles_C2_Clarification_Tower_Example_01_2021.jpg|frame|none|'''Example:''' The range of this tower of height three includes German castle tiles. The numbers indicate the range from the tower. German castle tiles maybe affected even if only one of the spaces it occupies is in range from the tower.]]
: [[File:German_Castles_C2_Clarification_Tower_Example_01_2021.jpg|frame|none|'''Example:''' The range of this tower of height three includes German castle tiles. The numbers indicate the range from the tower. German castle tiles maybe affected even if only one of the spaces it occupies is in range from the tower.]]
}}


'''>> [[Abbey and the Mayor|Abbey and the Mayor]]''' - Part 1: Wagon movement
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|titleafter=Part 1: Wagon movement|rules=


* The wagon can be placed on a German castle.
{{IconWorld|text=The wagon can be placed on a German castle.
* The wagon can be driven to a German castle after completing a road that is connected to the German castle - as long as the German castle is not finished and no other meeple owns it.
}}
{{IconWorld|text=The wagon can be driven to a German castle after completing a road that is connected to the German castle - as long as the German castle is not finished and no other meeple owns it.
}}
}}


'''>> [[Abbey and the Mayor|Abbey and Mayor]]''' - Part 2: Barn Placement
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|titleafter=Part 2: Barn Placement|rules=


* The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn.
{{IconWorld|text=The general rule states that the base for the barn has to be stable - that means that the corner of all four tiles have to touch each other and all tiles must have field in the corner for the placement of the barn.
* A German castle tile can therefore occupy one or two of the corners under the barn.
}}
{{IconWorld|text=A German castle tile can therefore occupy one or two of the corners under the barn.
}}
: [[File:German_Castles_C2_Clarification_Barn_Example_01.jpg|frame|none|'''Example:''' Valid cases of barn placement when German castle tiles are involved.]]
: [[File:German_Castles_C2_Clarification_Barn_Example_01.jpg|frame|none|'''Example:''' Valid cases of barn placement when German castle tiles are involved.]]
}}


'''>> [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''' - Castles
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|titleafter=Castles|rules=


* You can build a small city including the semicircular city segment on a German castle tile. If this small city is converted into a castle, neither the small city at that point nor the castle, if scored, will receive bonus points for the German castle.
{{IconWorld}} You can build a small city including the semicircular city segment on a German castle tile. If this small city is converted into a castle, neither the small city at that point nor the castle, if scored, will receive bonus points for the German castle.
}}


'''>> [[The Flier|The Flier (Flying Machines)]]''' - Flier distance and placement  
{{OtherExpansionRule|expansionlink={{FlyingMachinesLink|variant=long}}|titleafter=Flier distance and placement|rules=


* The German castle counts as 1 tile occupying two spaces. The flier considers spaces for its movement. If the flier lands on a space occupied by a German castle, it can choose any feature on the whole tile, that is, the flier has the choice of 3 roads, 1 city or the German castle (the function or the mechanics of the German Castle is more like those of a monastery.) The flier can only land on one of these features if it is not yet finished.
{{IconWorld}} The German castle counts as 1 tile occupying two spaces. The flier considers spaces for its movement. If the flier lands on a space occupied by a German castle, it can choose any feature on the whole tile, that is, the flier has the choice of 3 roads, 1 city or the German castle (the function or the mechanics of the German Castle is more like those of a monastery.) The flier can only land on one of these features if it is not yet finished.
: [[File:German_Castles_C2_Clarification_Flier_Example_01_2021.jpg|frame|none|'''Example F1:''' Two cases of flier trajectory involving German castle tiles. In the example at the bottom, the flier can land on the German castle if the die roll is 2 or 3.]]
: [[File:German_Castles_C2_Clarification_Flier_Example_01_2021.jpg|frame|none|'''Example F1:''' Two cases of flier trajectory involving German castle tiles. In the example at the bottom, the flier can land on the German castle if the die roll is 2 or 3.]]
* If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change but it would if it had entered via one corner of the German castle tile, and exited via the opposite corner. If the flier lands on the German castle tile then the flier has the choice of 3 roads, 1 city or the German Castle. The flier can only land on one of these features if it is not yet finished.  
{{IconWorld}} If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change but it would if it had entered via one corner of the German castle tile, and exited via the opposite corner. If the flier lands on the German castle tile then the flier has the choice of 3 roads, 1 city or the German Castle. The flier can only land on one of these features if it is not yet finished.  
: [[File:German_Castles_C2_Clarification_Flier_Example_02.png|frame|none|'''Example F2:''' These examples show a diagonal flier trajectory involving German castle tiles. The violet arrow indicates the correct trajectory following the flying machine direction. The grey arrow shows an invalid diagonal trajectory as it deviates from the trajectory indicated by the flying machine.]]
: [[File:German_Castles_C2_Clarification_Flier_Example_02.png|frame|none|'''Example F2:''' These examples show a diagonal flier trajectory involving German castle tiles. The violet arrow indicates the correct trajectory following the flying machine direction. The grey arrow shows an invalid diagonal trajectory as it deviates from the trajectory indicated by the flying machine.]]
: [[File:German_Castles_C2_Clarification_Flier_Example_03.png|frame|none|'''Example F3 - Placement of a flier on a German castle tile:''' {{ColorRed|Red}} throws the die and gets 2. The flier lands on the German castle tile. The roads and the German castle are already completed. {{ColorRed|Red}} can only land on the city segment because the city is not completed.]]
: [[File:German_Castles_C2_Clarification_Flier_Example_03.png|frame|none|'''Example F3 - Placement of a flier on a German castle tile:''' {{ColorRed|Red}} throws the die and gets 2. The flier lands on the German castle tile. The roads and the German castle are already completed. {{ColorRed|Red}} can only land on the city segment because the city is not completed.]]
}}


'''>> [[The Plague (1st edition)|The Plague]]''' - Plague spreading
{{OtherExpansionRule|expansionlink={{PlagueLink|variant=long}}|titleafter=Plague spreading|rules=


* A German castle counts as 1 tile for the plague tokens, but two spaces for its movement. See the example with the dragon above.
{{IconWorld}} A German castle counts as 1 tile for the plague tokens, but two spaces for its movement. See the example with the dragon above.
}}


'''>> [[Monasteries|German Monasteries and Japanese Buildings]] / [[Monasteries (1st edition)|German/Dutch and Belgian Monasteries]]''' - Scoring with a meeple placed as an abbot
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|titleafter=Scoring with a meeple placed as an abbot|rules=


* Double-sized tiles will be considered as two square spaces when scoring of the abbot on a special monastery. Special monasteries will count those square spaces in the columns and rows starting from the monastery tile.  
{{IconWorld}} Double-sized tiles will be considered as two square spaces when scoring of the abbot on a special monastery. Special monasteries will count those square spaces in the columns and rows starting from the monastery tile.  


:Depending on the position of a German monastery tile overlapping any of those rows or columns, only one or both square spaces of a double-sized tile will be taken into consideration for the scoring. <ref>
* Depending on the position of a German monastery tile overlapping any of those rows or columns, only one or both square spaces of a double-sized tile will be taken into consideration for the scoring. <ref>
{{IconWorld}}
{{IconWorld}}
This approach is based on the clarifications provided for The Markets of Leipzig (see FAQ boxes '''[[The_Markets_of_Leipzig#Other_expansions|here]]''').
This approach is based on the clarifications provided for The Markets of Leipzig (see FAQ boxes '''[[The_Markets_of_Leipzig#Other_expansions|here]]''').
</ref>
</ref>
}}


'''>> [[The_Watchtowers|The Watchtowers]]''' - Scoring
{{OtherExpansionRule|expansionlink={{WatchtowersLink|variant=long}}|titleafter=Scoring|rules=


* A watchtower scoring for roads or cities will consider the features on each half of a double-sized tile separately. <ref>
{{IconWorld|text=A watchtower scoring for roads or cities will consider the features on each half of a double-sized tile separately. <ref>
{{IconWorld}}
{{IconWorld}}
This is a consequence of a similar official clarification for (haunted) castles and the mist banks on the 2x2 starting tile in '''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles & Cemeteries]]'''.
This is a consequence of a similar official clarification for (haunted) castles and the mist banks on the 2x2 starting tile in '''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles & Cemeteries]]'''.
</ref>
</ref>}}
* A watchtower scoring for meeples will consider all the meeples on double-sized tiles adjacent to them, even if one of their halves is not actually adjacent.  
{{IconWorld|text=A watchtower scoring for meeples will consider all the meeples on double-sized tiles adjacent to them, even if one of their halves is not actually adjacent.  
<div style="padding-left:22px;">
}}
{{FAQ|3=600px|
{{FAQ|nesting=1|width=600px|title=
If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile?
If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile?
| The watchtower will consider all the meeples on the double-sized tile. (10/2022)}}
|text=The watchtower will consider all the meeples on the double-sized tile. (10/2022)
</div>
}}
}}


== Tile distribution ==  
== Tile distribution ==  
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