Difference between revisions of "Castles in Germany (1st edition)/it"

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== Informazioni generali e commenti ==
== Informazioni generali e commenti ==


[[File:Castles_C1_watermark.png|200px|thumb|right|Expansion symbol]]
{| style="float:right;"
Castles in Germany (''Burgen in Deutschland'') was originally released by [[Hans im Glück]] in {{Year|2014}}.
|- valign="top"
| [[File:Sheet_C1_Castles.png|150px|thumb|right|Punchout]]
| [[File:Symbol_CastlesGermany_C1.png|thumb|right|Expansion symbol]]
|}
 
Castles in Germany (''Burgen in Deutschland'') was originally released by [[Hans im Glück]] in {{Year|2015}}.
The rules show another expansion symbol than the tiles. It is assumed that this was changed at the last minute and forgotten in the rules or vice versa. The castles in Germany of the second edition show the same symbol as shown in the rules of the first edition.


This mini-expansion, featuring 6 well-known castles in Germany, allows the players to become lords and ladies, earning extra points for their famous estates.
This mini-expansion, featuring 6 well-known castles in Germany, allows the players to become lords and ladies, earning extra points for their famous estates.
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=== Preparazione ===
=== Preparazione ===


Each player takes 1 Castle of their choice. (With 2 or 3 players, each player may take 2 Castles.) Alternatively, mix the Castle tiles and distribute them randomly. Players then place their Castle(s) in their play area in front of them. This expansion is designed for the basic Carcassonne game, and with the exception of the new rules shown below, all basic Carcassonne rules remain unchanged.
Each player takes 1 Castle of their choice. (With 2 or 3 players, each player may take 2 Castles.) Alternatively, mix the Castle tiles and distribute them randomly. Players then place their Castle(s) face up in front of them. <ref>
{{IconWorld}}
The rules do not mention that the Castle tiles are kept face down, so they have to remain visible once distributed and placed in front of the players. <br />'''Note:''' The new edition rules in German make this point clear.
</ref> This expansion is designed for the basic Carcassonne game, and with the exception of the new rules shown below, all basic Carcassonne rules remain unchanged.


=== Posizionare una tessera ===
=== Posizionare una tessera ===
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[[File:Castles_C1_placing.png|none|frame|Incorrect placement.]]
[[File:Castles_C1_placing.png|none|frame|Incorrect placement.]]


=== Deploying a follower ===
=== Schierare un seguace ===


After placing a castle tile, the player may place one of his or her followers to the tile as usual. The follower may be placed on a road, city, or field, following the usual deployment rules. If the follower is deployed to the castle itself, it becomes a '''lord or lady of the castle'''.
After placing a castle tile, the player may place one of his or her followers to the tile as usual. The follower may be placed on a road, city, or field, following the usual deployment rules. If the follower is deployed to the castle itself, it becomes a '''lord or lady of the castle'''.
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* German castles do not protect followers from the dragon. The German castle is on one tile, so it has less functions than a castle (from [[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]]) that sits between 2 tiles. The function or the mechanics of the German castle is more like those of a cloister.
* German castles do not protect followers from the dragon. The German castle is on one tile, so it has less functions than a castle (from [[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]]) that sits between 2 tiles. The function or the mechanics of the German castle is more like those of a cloister.
* The German castle tile is one single tile - so the dragon needs only one of his 6 moves for this tile and then continues on its way.
* The German castle tile is one single tile - so the dragon needs only one of his 6 moves for this tile and then continues on its way.
<div style="padding-left:22px;">
{{BeginTileList|nesting=1}}
{{BeginBlockList}}
{{StartBlock|width=260px}}
{{Block|
[[File:German_Castles_C1_Clarification_Dragon_Example_01.jpg|frame|none|'''Example 1:''' The dragon starts to move and enters a German castle tile that permits several options for its second step.]]
[[File:German_Castles_C1_Clarification_Dragon_Example_01.jpg|frame|none|'''Example 1:''' The dragon starts to move and enters a German castle tile that permits several options for its second step.]]
}}
{{EndBlock}}
{{Block|
{{StartBlock|width=273px}}
[[File:German_Castles_C1_Clarification_Dragon_Example_02.jpg|frame|none|'''Example 2:''' This dragon movement includes a German castle tile.]]
[[File:German_Castles_C1_Clarification_Dragon_Example_02.jpg|frame|none|'''Example 2:''' This dragon movement includes a German castle tile.]]
}}
{{EndBlock}}
{{EndBlockList}}
{{EndTileList}}
</div>


'''>> [[The Tower (1st edition)|The Tower]]''' - Tower range
'''>> [[The Tower (1st edition)|The Tower]]''' - Tower range
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* If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change but it would if it had entered via one corner of the German castle tile, and exited via the opposite corner. If the flier lands on the German castle tile then the flier has the choice of 3 roads, 1 city or the German Castle. The flier can only land on one of these features if it is not yet finished.  
* If the flight of the flier is diagonal, all steps must be in a straight line in the direction the arrow shows from the flying machine tile. The angle cannot change but it would if it had entered via one corner of the German castle tile, and exited via the opposite corner. If the flier lands on the German castle tile then the flier has the choice of 3 roads, 1 city or the German Castle. The flier can only land on one of these features if it is not yet finished.  
: [[File:German_Castles_C1_Clarification_Flier_Example_02.jpg|frame|none|'''Example 2:''' These examples show a diagonal flier trajectory involving German castle tiles. The violet arrow indicates the correct trajectory following the flying machine direction. The grey arrow shows an invalid diagonal trajectory as it deviates from the trajectory indicated by the flying machine.]]
: [[File:German_Castles_C1_Clarification_Flier_Example_02.jpg|frame|none|'''Example 2:''' These examples show a diagonal flier trajectory involving German castle tiles. The violet arrow indicates the correct trajectory following the flying machine direction. The grey arrow shows an invalid diagonal trajectory as it deviates from the trajectory indicated by the flying machine.]]
: [[File:German_Castles_C1_Clarification_Flier_Example_03.jpg|frame|none|'''Example 3 - Placement of a flier on a German castle tile:''' {{ColorRed|RED}} throws the die and gets 2. The flier lands on the German castle tile. The road and the German castle are already completed. {{ColorRed|RED}} can only land on the city segment because the city is not completed.]]
: [[File:German_Castles_C1_Clarification_Flier_Example_03.jpg|frame|none|'''Example 3 - Placement of a flier on a German castle tile:''' {{ColorRed|RED}} throws the die and gets 2. The flier lands on the German castle tile. The roads and the German castle are already completed. {{ColorRed|RED}} can only land on the city segment because the city is not completed.]]




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* There is no explicit clarification on how German castles affect the scoring of the abbot on a Monastery. It seems reasonable to apply the principles provided for [[The Tower (1st edition)|The Tower]] above.
* There is no explicit clarification on how German castles affect the scoring of the abbot on a Monastery. It seems reasonable to apply the principles provided for [[The Tower (1st edition)|The Tower]] above.
'''>> [[The_Watchtowers|The Watchtowers]]''' - Scoring
* A watchtower scoring for roads or cities will consider all the features on a double-sized tile, even if one of their halves is not actually adjacent.
* A watchtower scoring for meeples will consider all the meeples on double-sized tiles adjacent to them, even if one of their halves is not actually adjacent.
{{FAQ|nesting=1|width=600px|title=
If a watchtower scoring for meeples is adjacent to only one half of a double-sized tile, does the watchtower consider those meeples on the half adjacent to the watchtower or all the meeples on the tile?
|text=The watchtower will consider all the meeples on the double-sized tile. (10/2022)}}


== Tile distribution ==
== Tile distribution ==


{{BeginTileList|700px}}
{{BeginTileList|width=700px|tiles=6}}
{{Tile|Castles_C1_01.png|&nbsp;x1}}
{{Tile|image=Castles_C1_01.png|count=1}}
{{Tile|Castles_C1_02.png|&nbsp;x1}}
{{Tile|image=Castles_C1_02.png|count=1}}
{{Tile|Castles_C1_03.png|&nbsp;x1}}
{{Tile|image=Castles_C1_03.png|count=1}}
{{Tile|Castles_C1_04.png|&nbsp;x1}}
{{Tile|image=Castles_C1_04.png|count=1}}
{{Tile|Castles_C1_05.png|&nbsp;x1}}
{{Tile|image=Castles_C1_05.png|count=1}}
{{Tile|Castles_C1_06.png|&nbsp;x1}}
{{Tile|image=Castles_C1_06.png|count=1}}
{{EndTileList}}
{{EndTileList}}


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{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


[[Category:Checked]]
[[Category:Checked]]
[[Category:First Edition]]
[[Category:Prima Edizione]]
[[Category:First Edition Minor Expansion]]
[[Category:Espansione Minore della Prima Edizione]]
 
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