Difference between revisions of "Count, King and Robber"

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Details of this mini expansion have been incorporated on a separate '''[[River|River]]''' page. However some related information has been included here for the sake of completion.
Details of this mini expansion have been incorporated on a separate '''[[River|River]]''' page. However some related information has been included here for the sake of completeness.
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</ref> if at least one of your opponents gains points '''and you gain none''', <ref>
</ref> if at least one of your opponents gains points '''and you gain none''', <ref>
{{IconWorld}} It is clear from the wording that only scoring caused by placement of a tile can trigger placement of a meeple in Carcassonne. Thus, scoring from non-landscape-tile related events (such as from dispatches ([[The Messages|Messages, The (Dispatches)]] or paying a ransom for the tower ([[The Tower|The Tower]])) would not trigger meeple placement. Interestingly, though, the placement of a barn ([[Abbey and the Mayor|Abbey and the Mayor]]) '''does''' trigger the ability to place a meeple in the city of Carcassonne, only if you do not receive points, but somebody else does.
{{IconWorld}} It is clear from the wording that only scoring caused by placement of a tile can trigger placement of a meeple in Carcassonne. Thus, scoring from non-landscape-tile related events (such as from dispatches ([[The Messages|Messages, The (Dispatches)]] or paying a ransom for the tower ([[The Tower|The Tower]])) would not trigger meeple placement. Interestingly, though, the placement of a barn ([[Abbey and the Mayor|Abbey and the Mayor]]) '''does''' trigger the ability to place a meeple in the city of Carcassonne, only if you do not receive points, but somebody else does.
</ref> you may place a meeple in one of the four city districts (even if the Count is in that district). Then, if you did the placement, <ref>
</ref> you may place a meeple in one of the four city districts (even if the Count is in that district). Then, if you do place a meeple, <ref>
{{IconWorld}}
{{IconWorld}}
This inline clarification was added to stress the dependency between the two actions: you may only move the Count if you moved one meeple to the city of Carcassonne. The wording was clearer in the 1st edition.
This inline clarification was added to stress the dependency between the two actions: you may only move the Count if you moved one meeple to the city of Carcassonne. The wording was clearer in the 1st edition.
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When you complete a feature, the player to your left can remove as many of his or her meeples as he or she would like from the matching district and place them on the feature that was just completed. Going clockwise and ending with you, each player repeats this process. The feature is then scored as normal, <ref>
When you complete a feature, the player to your left can remove as many of their meeples as they would like from the matching district and place them on the feature that was just completed. Going clockwise and ending with you, each player repeats this process. The feature is then scored as normal, <ref>
{{IconWorld}}
{{IconWorld}}
This implies that majority is computed taking into account the meeples just redeployed from the city of Carcassonne, if any.
This implies that majority is computed taking into account the meeples just redeployed from the city of Carcassonne, if any.
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<div style="margin-top: 1ex">
<div style="margin-top: 1ex">
[[File:Count_Of_Carcassonne_C2_Area_Market.png|frame|left|From the '''market''' to a '''field'''.]] When you place the last tile (ending the game), the player to your left must remove '''one''' of his or her meeples from the '''market''' to one of the '''fields'''. This process continues in turn order until all meeples in the market have been removed and placed in a field. If the count is in the market when the last tile is placed, no meeples are removed.</div><br clear="all />
[[File:Count_Of_Carcassonne_C2_Area_Market.png|frame|left|From the '''market''' to a '''field'''.]] When you place the last tile (ending the game), the player to your left must move '''one''' of their meeples from the '''market''' to one of the '''fields'''. This process continues in turn order until all meeples in the market have been removed and placed in a field. If the count is in the market when the last tile is placed, no meeples are removed.</div><br clear="all />


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{{IconArrow}}
{{IconArrow}}
This limitation didn't exist in the 1st Edition. It overrides the latest clarification regarding this point:<br />
This limitation didn't exist in the 1st Edition. It overrides the latest clarification regarding this point:<br />
'''Question:''' How does follower placement during the final scoring work? '''Answer:''' In principle very similarly to the way it works during the game. The 'trigger' for the final scoring is the player who placed the last tile and so ended the game. Beginning with the player on the left of the 'trigger' player, each player redeploys one of his or her followers from Carcassonne to an appropriate feature [followers in castle can only be deployed to cities, and so on] on the board. Followers can also be redeployed to incomplete roads, cities, cloisters, or farms, since these will also be scored at the end of the game. This process continues until no player can redeploy any more followers from Carcassonne. The Count still blocks the city quarter in which he is resident. Normally the player with the most followers in Carcassonne will be the one to redeploy the last figure.
'''Question:''' How does follower placement during the final scoring work? '''Answer:''' In principle very similarly to the way it works during the game. The 'trigger' for the final scoring is the player who placed the last tile and so ended the game. Beginning with the player on the left of the 'trigger' player, each player redeploys one of their followers from Carcassonne to an appropriate feature [followers in castle can only be deployed to cities, and so on] on the board. Followers can also be redeployed to incomplete roads, cities, cloisters, or farms, since these will also be scored at the end of the game. This process continues until no player can redeploy any more followers from Carcassonne. The Count still blocks the city quarter in which he is resident. Normally the player with the most followers in Carcassonne will be the one to redeploy the last figure.
</ref> The city of Carcassonne counts as a city worth 3 points in its field.
</ref> The city of Carcassonne counts as a city worth 3 points in its field.
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{{RulesScoring|title=3. Scoring a feature|rules=
{{RulesScoring|title=3. Scoring a feature|rules=
A shrine is scored when it is surrounded by other tiles. A completed shrine is worth 9 points. In case of a '''challenge''', the first completed feature is worth 9 points. The other feature, when it is completed, is worth 0 points. If both features are completed at the same time, both are worth 9 points. In all cases, both the monk and the heretic are returned to their respective supplies. Meeples in the cathedral may be removed and placed on a shrine when it is completed.
A shrine is scored when it is surrounded by other tiles. A completed shrine is worth 9 points.
In case of a '''challenge''', the first completed feature is worth 9 points. The other feature is worth 0 points. If both features are completed at the same time, both are worth 9 points. In all cases, both the monk and the heretic are returned to their respective supplies. Meeples in the cathedral may be removed and placed on a shrine when it is completed.


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Shuffle the five new Land tiles with those from the base game and stack them normally.  
Shuffle the five new Land tiles with those from the base game and stack them normally.  
{{Tile|image=King_Robber_C2_Feature_City_Bridges_Tile.png|text=The tile to the right shows two city segments: one goes from the top to the bottom of the tile, while the other goes from left to right, across the bridge.
{{Tile|image=King_Robber_C2_Feature_City_Bridges_Tile.png|text=The tile to the left shows two city segments: one goes from the top to the bottom of the tile, while the other goes from left to right, across the bridge.
}}
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