Difference between revisions of "Expansion List - Descriptions"

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|style="background-color:Lavender"|(M/45) ||'''The Carrion Crow (#45)'''||Decar||||
|style="background-color:Lavender"|(M/45) ||'''The Carrion Crow (#45)'''||Decar||||Players can place carrion tokens instead of a meeple on unoccupied features, and these are used to lure the crow/vulture away from regular meeples, which it will eat if they are closer when it moves; unused tokens score at the end of the game, but each carrion token in a field effectively negates one city


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|style="background-color:Lavender"|(M/46) ||'''The Bureaucrats (#46)'''||Decar||||
|style="background-color:Lavender"|(M/46) ||'''The Bureaucrats (#46)'''||Decar||||A separate board is used to keep track of the numbers of completed roads and cities, as the area around a cloisters is developed, and when a farmer is placed; if a feature you are scoring is top of the tracker it doesn't score


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|style="background-color:Lavender"|(M/47) ||'''The Politicians (#47)'''||Decar||||
|style="background-color:Lavender"|(M/47) ||'''The Politicians (#47)'''||Decar||||As each feature is completedThe Politicians - As features are completed, a segment is added to the appropriate "pie" (1 each for farms, cities, roads, and cloisters); when a particular pie is filled, certain meeples are removed from play, which in turn result in adding a segment into a different pie!


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|style="background-color:Lavender"|(M/51) ||'''Interaction Nightmares (#51)'''||Decar||||
|style="background-color:Lavender"|(M/51) ||'''Interaction Nightmares (#51)'''||Decar||||Each turn the scoring points awarded for completing a feature change


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|style="background-color:Lavender"|(M/55) ||'''The Ambassador (#55)'''||Decar||||
|style="background-color:Lavender"|(M/55) ||'''The Ambassador (#55)'''||Decar||||The Ambassador can be used to negotiate the recovery of a trapped meeple, add value when meeples are on features that connect, or score 1 point when with your supply during your scoring phase


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|style="background-color:Lavender"|(M/58) ||'''Freemasons (#58)'''||Decar||||Tiles with builder who'll work for anyone when feature extended; see "Mason's Lodge","Guesthouses","Treasure Hunt", "Shared Builder"
|style="background-color:Lavender"|(M/58) ||'''Freemasons (#58)'''||Decar||||Tiles with builder who'll work for anyone when feature extended; see "Mason's Lodge", "Guesthouses", "Treasure Hunt", "Shared Builder"


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|style="background-color:Lavender"|(M/61) ||'''The Musicians' Guild (#61)'''||Decar||||
|style="background-color:Lavender"|(M/60) ||'''The Musicians' Guild (#61)'''||Decar||||Travelling bands (on roads) add value to the score of the road, while concert halls add value to the cities in which they are located; placing a meeple on the Guild Hall (start tile) allows you to influence those scores (up or down)


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|style="background-color:Lavender"|(M/62) ||'''Facades (#62)'''||Decar||||Introduces tiles with one edge that can be placed against any of two or three of the standard tile edge types
|style="background-color:Lavender"|(M/61) ||'''Facades (#62)'''||Decar||||Introduces tiles with one edge that can be placed against any of two or three of the standard tile edge types


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|style="background-color:Lavender"|(M/63) ||'''Sharpe's Endeavour  (#63)'''||Decar||||Each player has a special follower (in place of a regular one), that can be placed as normal, but if the feature isn't closed by the end of their next turn it is removed from the game; if it is on a feature that scores, it doubles the value, and may move to a feature on the placed tile and subsequently acts like a normal follower, with bonus scoring if used as a farmer
|style="background-color:Lavender"|(M/62) ||'''Sharpe's Endeavour  (#63)'''||Decar||||Each player has a special follower (in place of a regular one), that can be placed as normal, but if the feature isn't closed by the end of their next turn it is removed from the game; if it is on a feature that scores, it doubles the value, and may move to a feature on the placed tile and subsequently acts like a normal follower, with bonus scoring if used as a farmer


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|style="background-color:Lavender"|(M/64) ||'''Cutting me own throat (#64)'''||Decar||||If you complete a feature on one of the tiles, you can spend some points to buy additional actions, some of which may negatively impact you
|style="background-color:Lavender"|(M/63) ||'''Cutting me own throat (#64)'''||Decar||||If you complete a feature on one of the tiles, you can spend some points to buy additional actions, some of which may negatively impact you


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|style="background-color:Lavender"|(M/65) ||'''The Benedictines  (#65)'''||Decar||||A monk can be placed on these special monasteries, which are scored for cities in the surrounding field
|style="background-color:Lavender"|(M/64) ||'''The Benedictines  (#65)'''||Decar||||A monk can be placed on these special monasteries, which are scored for cities in the surrounding field


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|style="background-color:Lavender"|(M/66) ||'''The Trappists (#66)'''||Decar||||When a trappist-cloister is placed any meeple on the surrounding tiles scores immediately; they are taken off the board or moved to the trappist-cloister; if a players later adds a tile around the trappist-cloister they may join the party, with points being awarded to those that are already there, and when the trappist-cloister is completed
|style="background-color:Lavender"|(M/65) ||'''The Trappists (#66)'''||Decar||||When a trappist-cloister is placed any meeple on the surrounding tiles scores immediately; they are taken off the board or moved to the trappist-cloister; if a players later adds a tile around the trappist-cloister they may join the party, with points being awarded to those that are already there, and when the trappist-cloister is completed


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|style="background-color:Lavender"|(M/67) ||'''The Blue Nuns (#67)'''||Decar||||Special Cloisters onto which Nuns are placed; they score points for knights in cities on the surrounding eight tiles; they may also be used to remove a previously scored knight on an adjacent tile at which the Nunnery scores (like an Abbot)
|style="background-color:Lavender"|(M/66) ||'''The Blue Nuns (#67)'''||Decar||||Special Cloisters onto which Nuns are placed; they score points for knights in cities on the surrounding eight tiles; they may also be used to remove a previously scored knight on an adjacent tile at which the Nunnery scores (like an Abbot)


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|style="background-color:Lavender"|(M/68) ||'''Old Habits are hard to break (#68)'''||Decar||||Place a meeple with a special nun token on road ends instead of normal features; can later swap the nun with any meeple on a connected feature; depending on which is in place on a junction, the score for connected features varies
|style="background-color:Lavender"|(M/67) ||'''Old Habits are hard to break (#68)'''||Decar||||Place a meeple with a special nun token on road ends instead of normal features; can later swap the nun with any meeple on a connected feature; depending on which is in place on a junction, the score for connected features varies


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|style="background-color:Lavender"|(M/69) ||'''Everyone's a Critic (#69)'''||Decar||||Artists appear on roads, cities, and farms and boost or negate points for the features
|style="background-color:Lavender"|(M/68) ||'''Everyone's a Critic (#69)'''||Decar||||Artists appear on roads, cities, and farms and boost or negate points for the features


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|style="background-color:Lavender"|(M/70) ||'''Snake Mountain (#70)'''||Decar||||
|style="background-color:Lavender"|(M/69) ||'''Snake Mountain (#70)'''||Decar||||When you complete a 3-tile city, you can form a Snake Mountain (one per player per game) and assign a meeple to it, affecting the farm(s) it's located in and all touching features; it, effectively, steals points from the completed feature; follower can be kicked out, but it can be re-occupied


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|style="background-color:Lavender"|(M/71) ||'''Ode to a Caterpllar (#71)'''||Decar||||Tiles have features (road, city, cloisters) with holes in them; players may "fish" for missing sections (tokens in a bag) if they don't place a follower on their turn; features with holes can't be closed; caterpillar can be moved around the board affecting scoring
|style="background-color:Lavender"|(M/70) ||'''Ode to a Caterpllar (#71)'''||Decar||||Tiles have features (road, city, cloisters) with holes in them; players may "fish" for missing sections (tokens in a bag) if they don't place a follower on their turn; features with holes can't be closed; caterpillar can be moved around the board affecting scoring


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|style="background-color:Lavender"|(M/72) ||'''Scrooge (#72)'''||Decar||||When a Scrooge tile appears each player loses a follower from the board, which  can be bought back on a later turn; when another Scrooge tile is drawn, any followers not yet bought back are removed from the game
|style="background-color:Lavender"|(M/71) ||'''Scrooge (#72)'''||Decar||||When a Scrooge tile appears each player loses a follower from the board, which  can be bought back on a later turn; when another Scrooge tile is drawn, any followers not yet bought back are removed from the game


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|style="background-color:Lavender"|(M/73) ||'''Wee Willie Winkie (#73)'''||Decar||||The Wee Willie Winkie figure moves back and forth between the first and last figures on the scoretrack; if he shares a space with your scoring piece, you don't score points for any closed features
|style="background-color:Lavender"|(M/72) ||'''Wee Willie Winkie (#73)'''||Decar||||The Wee Willie Winkie figure moves back and forth between the first and last figures on the scoretrack; if he shares a space with your scoring piece, you don't score points for any closed features


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|style="background-color:Lavender"|(M/74) ||'''Border Disputes (#74)'''||Decar||||If you place a tile and follower, and there is exactly one empty space before the next occupied tile (in one direction) you can switch followers
|style="background-color:Lavender"|(M/73) ||'''Border Disputes (#74)'''||Decar||||If you place a tile and follower, and there is exactly one empty space before the next occupied tile (in one direction) you can switch followers


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|style="background-color:Lavender"|(M/75) ||'''Unstable Ground (#75)'''||Decar||||When the tile is drawn, the player slides a single row or column on tile in any direction; see "Earthquake" for similar
|style="background-color:Lavender"|(M/74) ||'''Unstable Ground (#75)'''||Decar||||When the tile is drawn, the player slides a single row or column on tile in any direction; see "Earthquake" for similar


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|style="background-color:Lavender"|(M/76) ||'''Time Paradoxes (#76)'''||Decar||||
|style="background-color:Lavender"|(M/75) ||'''Time Paradoxes (#76)'''||Decar||||A phantom is placed as normal on a feature, but can only score (and be removed) when you replace it with a regular follower moved from an already occupied feature without scoring


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|style="background-color:Lavender"|(M/77) ||'''Wishers and Granters (#77)'''||Decar||||Cloud tiles affect the surrounding tiles; some add to the value of surrounding features, while others stop those features being scored until the cloud is complete
|style="background-color:Lavender"|(M/76) ||'''Wishers and Granters (#77)'''||Decar||||Cloud tiles affect the surrounding tiles; some add to the value of surrounding features, while others stop those features being scored until the cloud is complete


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|style="background-color:Lavender"|(M/78) ||'''Sprouts (#78)'''||Decar||||Each player can use their "sprout" to boost the value of a follower; after scoring the follower may move to another feature within two tiles
|style="background-color:Lavender"|(M/77) ||'''Sprouts (#78)'''||Decar||||Each player can use their "sprout" to boost the value of a follower; after scoring the follower may move to another feature within two tiles


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|style="background-color:Lavender"|(M/106) ||'''Wimbledon  (#106)'''||Decar||||2 players (or any even number); a game of tennis is played on a special start tile (2x2); as features are scored, you may move your meeple and/or ball within the court; if the ball is moved beyond the opponent's back row you score bonus points
|style="background-color:Lavender"|(M/78) ||'''Wimbledon  (#106)'''||Decar||||2 players (or any even number); a game of tennis is played on a special start tile (2x2); as features are scored, you may move your meeple and/or ball within the court; if the ball is moved beyond the opponent's back row you score bonus points


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|style="background-color:Lavender"|(M/107) ||'''Mirror Makers  (#107)'''||Decar||||
|style="background-color:Lavender"|(M/79) ||'''Mirror Makers  (#107)'''||Decar||||After placing a normal follower, the player may also "mirror" a follower on a neighbouring tile; depending on which follower's feature completes first, one or both may score


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|style="background-color:Lavender"|(M/108) ||'''Musings on The Artist (#108)'''||Decar||||3 tiles are placed to one side, each having a specific criteria associated; if you meet any of the criteria on your turn you claim the tile, and may play it as a bonus tile on any future turn; the "bought" tile is then replaced so there are always three available
|style="background-color:Lavender"|(M/80) ||'''Musings on The Artist (#108)'''||Decar||||3 tiles are placed to one side, each having a specific criteria associated; if you meet any of the criteria on your turn you claim the tile, and may play it as a bonus tile on any future turn; the "bought" tile is then replaced so there are always three available


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|style="background-color:Lavender"|(M/109) ||'''Flamingos or maybe Flamingoes  (#109)'''||Decar||||
|style="background-color:Lavender"|(M/81) ||'''Flamingos or maybe Flamingoes  (#109)'''||Decar||||Floodwater splits the road on a tile into two sections, both of which may be occupied before the flood waters recede and the two sections of road are re-joined and completed/scored as normal; features on the connected road tiles get a scoring bonus while the flamingos are active


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|style="background-color:Lavender"|(M/110) ||'''The Lemurs  (#110)'''||Decar||||Completing a feature on a tile next to a Lemur tile scores a bonus, but causes any followers on tiles surrounding the lemur tile to be removed after scoring
|style="background-color:Lavender"|(M/82) ||'''The Lemurs  (#110)'''||Decar||||Completing a feature on a tile next to a Lemur tile scores a bonus, but causes any followers on tiles surrounding the lemur tile to be removed after scoring


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|style="background-color:Lavender"|(M/111) ||'''Sleuths  (#111)'''||Decar||||hen completing features around a Sleuth tile, players may guess if a "clue" has been hidden under it; depending on the success of the guess, the player completing the feature or the owner of a follower on the Sleuth tile, scores the points
|style="background-color:Lavender"|(M/83) ||'''Sleuths  (#111)'''||Decar||||hen completing features around a Sleuth tile, players may guess if a "clue" has been hidden under it; depending on the success of the guess, the player completing the feature or the owner of a follower on the Sleuth tile, scores the points


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|style="background-color:Lavender"|(M/112) ||'''Decoders  (#112)'''||Decar||||Each player keeps 3 tiles (from 5) drawn at the start; these are placed face down in front of them; whenever a player completes a feature, they may guess the tile edges of one tile owned by another player; the tokens are used to indicate how many edges have been correctly guessed; a correct guess scores points but when all of a player's tiles have been correctly guessed they lose points
|style="background-color:Lavender"|(M/84) ||'''Decoders  (#112)'''||Decar||||Each player keeps 3 tiles (from 5) drawn at the start; these are placed face down in front of them; whenever a player completes a feature, they may guess the tile edges of one tile owned by another player; the tokens are used to indicate how many edges have been correctly guessed; a correct guess scores points but when all of a player's tiles have been correctly guessed they lose points


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|style="background-color:Lavender"|(M/113) ||'''10 Seconds (Speed Carcassonne) (#113)'''||Decar||||You only have 10 seconds to carry out your turn, otherwise you lose 5 points; makes for a quick game!
|style="background-color:Lavender"|(M/85) ||'''10 Seconds (Speed Carcassonne) (#113)'''||Decar||||You only have 10 seconds to carry out your turn, otherwise you lose 5 points; makes for a quick game!


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|style="background-color:Lavender"|(M/114) ||'''Tiramisu Haus Katastrophe  (#114)'''||Decar||||The special tiles may be placed on top of already placed tiles so that at least one side connects with the existing landscape; the other sides act like Abbey tiles; bonus points for the number of layers
|style="background-color:Lavender"|(M/86) ||'''Tiramisu Haus Katastrophe  (#114)'''||Decar||||The special tiles may be placed on top of already placed tiles so that at least one side connects with the existing landscape; the other sides act like Abbey tiles; bonus points for the number of layers


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|style="background-color:Lavender"|(M/115) ||'''Snowdrifts  (#115)'''||Decar||||Adds some Winter Edition tiles to the general tile mix; any feature that is on a winter tile scores half points, but if you can place your follower on the winter tile, it scores double; snow tiles break field continuity
|style="background-color:Lavender"|(M/87) ||'''Snowdrifts  (#115)'''||Decar||||Adds some Winter Edition tiles to the general tile mix; any feature that is on a winter tile scores half points, but if you can place your follower on the winter tile, it scores double; snow tiles break field continuity


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|style="background-color:Lavender"|(M/116) ||'''They think it's all over (2 player) (#116)'''||Decar||||Nets are placed on opposite sides of the start tile, with the ball on the start tile; when one of a few specific events occur, the ball moves towards the opponent's goal; if it passes the net a goal is scored, and a bonus scored; nets are slowly moved outwards as the board expands
|style="background-color:Lavender"|(M/88) ||'''They think it's all over (2 player) (#116)'''||Decar||||Nets are placed on opposite sides of the start tile, with the ball on the start tile; when one of a few specific events occur, the ball moves towards the opponent's goal; if it passes the net a goal is scored, and a bonus scored; nets are slowly moved outwards as the board expands


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|style="background-color:Lavender"|(M/117) ||'''The Forgetfuls  (#117)'''||Decar||||After you place one of these tiles, you miss your next turn
|style="background-color:Lavender"|(M/89) ||'''The Forgetfuls  (#117)'''||Decar||||After you place one of these tiles, you miss your next turn


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|style="background-color:Lavender"|(M/118) ||'''"5 Finger"Twister  (#118)'''||Decar||||When you draw/place one of your 5 tiles you must place a finger on it; if you draw any of your other Twister tiles, and can touch them together, you will score more points
|style="background-color:Lavender"|(M/90) ||'''"5 Finger"Twister  (#118)'''||Decar||||When you draw/place one of your 5 tiles you must place a finger on it; if you draw any of your other Twister tiles, and can touch them together, you will score more points


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|style="background-color:Lavender"|(M/119) ||'''Pig Hunter  (#119)'''||Decar||||Whenever a tile with a shed is placed, the Hunter moves towards it scoring points for cities it passes through, and removing any followers it encounters
|style="background-color:Lavender"|(M/91) ||'''Pig Hunter  (#119)'''||Decar||||Whenever a tile with a shed is placed, the Hunter moves towards it scoring points for cities it passes through, and removing any followers it encounters


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|style="background-color:Lavender"|(M/120) ||'''Placing Bids  (#120)'''||Decar||||If you don't place a follower you can "tag" a feature you think will be the next of your features to complete; if you're correct it scores as normal, otherwise it scores half points
|style="background-color:Lavender"|(M/92) ||'''Placing Bids  (#120)'''||Decar||||If you don't place a follower you can "tag" a feature you think will be the next of your features to complete; if you're correct it scores as normal, otherwise it scores half points


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|style="background-color:Lavender"|(M/121) ||'''Boops  (#121)'''||Decar||||Each tile has a dog on one of the sides, facing outwards; if you can place two "dog-edges" together (nose to nose) you score bonus points; features with single dogs have reduced scoring
|style="background-color:Lavender"|(M/93) ||'''Boops  (#121)'''||Decar||||Each tile has a dog on one of the sides, facing outwards; if you can place two "dog-edges" together (nose to nose) you score bonus points; features with single dogs have reduced scoring


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|style="background-color:Lavender"|(M/122) ||'''Hot Tubs  (#122)'''||Decar||||Gives the player drawing the tile the option of placing two followers on a feature (city or road only)
|style="background-color:Lavender"|(M/94) ||'''Hot Tubs  (#122)'''||Decar||||Gives the player drawing the tile the option of placing two followers on a feature (city or road only)


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|style="background-color:Lavender"|(M/123) ||'''Eierlegende Wollmilchsau  (#123)'''||Decar||||This special figure provides different scoring bonuses depending on which type of follower is associated with it
|style="background-color:Lavender"|(M/95) ||'''Eierlegende Wollmilchsau  (#123)'''||Decar||||This special figure provides different scoring bonuses depending on which type of follower is associated with it


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|style="background-color:Lavender"|(M/124) ||'''Paleo  (#124)'''||Decar||||When the Sabre Tooth Tiger comes into play, the players must work together to complete several actions over a limited period of time; if not, all player's scores are reset to 0
|style="background-color:Lavender"|(M/96) ||'''Paleo  (#124)'''||Decar||||When the Sabre Tooth Tiger comes into play, the players must work together to complete several actions over a limited period of time; if not, all player's scores are reset to 0


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|style="background-color:Lavender"|(M/125) ||'''Sandmen (#125)'''||Decar||||When a Sandman tile is placed, the player puts one other player's follower "to sleep"; they remain asleep until the next sandman tile is placed and don't score while asleep
|style="background-color:Lavender"|(M/97) ||'''Sandmen (#125)'''||Decar||||When a Sandman tile is placed, the player puts one other player's follower "to sleep"; they remain asleep until the next sandman tile is placed and don't score while asleep


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|style="background-color:Lavender"|(M/126) ||'''Drop-ins (#126)'''||Decar||||When you score a feature which has one of the special symbols, you may immediately place a scoring meeple onto any unclaimed/incomplete feature (like a "Magic Portal")
|style="background-color:Lavender"|(M/98) ||'''Drop-ins (#126)'''||Decar||||When you score a feature which has one of the special symbols, you may immediately place a scoring meeple onto any unclaimed/incomplete feature (like a "Magic Portal")


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|style="background-color:Lavender"|(M/127) ||'''Plagues of Carcassonne : Frogs (#127)'''||Decar||||Any follower on a tile surrounding one of the frog tiles is trapped on the tile for 2 turns after the feature has been scored
|style="background-color:Lavender"|(M/99) ||'''Plagues of Carcassonne : Frogs (#127)'''||Decar||||Any follower on a tile surrounding one of the frog tiles is trapped on the tile for 2 turns after the feature has been scored


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|style="background-color:Lavender"|(M/128) ||'''Plagues of Carcassonne : Disease of Livestock (#128)'''||Decar||||Each plague tile reduces the final scoring of a farm, in which these tiles are located, by 1 for each completed city
|style="background-color:Lavender"|(M/100) ||'''Plagues of Carcassonne : Disease of Livestock (#128)'''||Decar||||Each plague tile reduces the final scoring of a farm, in which these tiles are located, by 1 for each completed city


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|style="background-color:Lavender"|(M/129) ||'''Plagues of Carcassonne : Darkness (#129)'''||Decar||||Prevents any new tiles being placed around it, unless one of them is a cloister; trapped followers may be removed for no points
|style="background-color:Lavender"|(M/101) ||'''Plagues of Carcassonne : Darkness (#129)'''||Decar||||Prevents any new tiles being placed around it, unless one of them is a cloister; trapped followers may be removed for no points


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|style="background-color:Lavender"|(M/130) ||'''Plagues of Carcassonne : Boils (#130)'''||Decar||||Affects scoring on the surrounding tiles, and can infect followers on any surrounding tiles; similarity in scoring to "Castles converted from cities"
|style="background-color:Lavender"|(M/102) ||'''Plagues of Carcassonne : Boils (#130)'''||Decar||||Affects scoring on the surrounding tiles, and can infect followers on any surrounding tiles; similarity in scoring to "Castles converted from cities"


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|style="background-color:Lavender"|(M/131) ||'''Plagues of Carcassonne : Hail and Fire (#131)'''||Decar||||Affect the scoring of the farms in which they are located, and if any cities are completed after the tile is in play
|style="background-color:Lavender"|(M/103) ||'''Plagues of Carcassonne : Hail and Fire (#131)'''||Decar||||Affect the scoring of the farms in which they are located, and if any cities are completed after the tile is in play


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|style="background-color:Lavender"|(M/132) ||'''Plagues of Carcassonne : Lice (#132)'''||Decar||||When a Lice tile is placed, 4x lice tokens are added to it; then, when players complete features, they move some of the lice tokens; when a lice token ends on an occupied tile, that lice token remains with the meeple until the feature is scored when the lice token affects the scoring
|style="background-color:Lavender"|(M/104) ||'''Plagues of Carcassonne : Lice (#132)'''||Decar||||When a Lice tile is placed, 4x lice tokens are added to it; then, when players complete features, they move some of the lice tokens; when a lice token ends on an occupied tile, that lice token remains with the meeple until the feature is scored when the lice token affects the scoring


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|style="background-color:Lavender"|(M/133) ||'''Plagues of Carcassonne : Locusts (#133)'''||Decar||||Locust tiles can be placed against any tile sides; any  city or fields touching a locust tile will not score; if they are on a surrounding tile, but not touching the locust tile, their value increases
|style="background-color:Lavender"|(M/105) ||'''Plagues of Carcassonne : Locusts (#133)'''||Decar||||Locust tiles can be placed against any tile sides; any  city or fields touching a locust tile will not score; if they are on a surrounding tile, but not touching the locust tile, their value increases


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|style="background-color:Lavender"|(M/134) ||'''Plagues of Carcassonne : Wild Animals (#134)'''||Decar||||
|style="background-color:Lavender"|(M/106) ||'''Plagues of Carcassonne : Wild Animals (#134)'''||Decar||||Once a Wild Animal tile has 4 meeples on any of the 8 the surrounding tiles, it is captured, and the active player takes an extra turn and can remove a meeple from the board (without scoring); when the Wild Animal is surrounded by all 8 tiles, any meeples left on those 8 tiles are eaten and removed from the game


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|style="background-color:Lavender"|(M/135) ||'''Plagues of Carcassonne : Water Turned to Blood (#135)'''||Decar||||Blood-coloured river tiles are mixed with the regular tiles but cannot be built in front of; features completed while the Blood River develops have a boosted score, but anything after it is complete are reduced in value
|style="background-color:Lavender"|(M/107) ||'''Plagues of Carcassonne : Water Turned to Blood (#135)'''||Decar||||Blood-coloured river tiles are mixed with the regular tiles but cannot be built in front of; features completed while the Blood River develops have a boosted score, but anything after it is complete are reduced in value


|-  
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|style="background-color:Lavender"|(M/136) ||'''Plagues of Carcassonne : Loss of Meeple (#136)'''||Decar||||Players may lose a follower not currently in play when the 2nd, 4th and 6th of the tiles is played; if one of these tiles can be placed into a hole, then the player doing so may recover one of their "lost" meeples
|style="background-color:Lavender"|(M/108) ||'''Plagues of Carcassonne : Loss of Meeple (#136)'''||Decar||||Players may lose a follower not currently in play when the 2nd, 4th and 6th of the tiles is played; if one of these tiles can be placed into a hole, then the player doing so may recover one of their "lost" meeples


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|style="background-color:Lavender"|(M/137) ||'''Mountain Top Views (#137)'''||Decar||||Tiles contain mountains or viewing platforms; followers on platforms may score points, based on how far they can see in one direction, when the next mountain tile is drawn
|style="background-color:Lavender"|(M/109) ||'''Mountain Top Views (#137)'''||Decar||||Tiles contain mountains or viewing platforms; followers on platforms may score points, based on how far they can see in one direction, when the next mountain tile is drawn


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|style="background-color:Lavender"|(M/138) ||'''Mountain Horns (#138)'''||Decar||||When a Horn tile is placed, any followers in the horn's arc are pushed out one tile; if another horn is in the arc, it sounds, and pushes any followers away, too; etc. etc.
|style="background-color:Lavender"|(M/110) ||'''Mountain Horns (#138)'''||Decar||||When a Horn tile is placed, any followers in the horn's arc are pushed out one tile; if another horn is in the arc, it sounds, and pushes any followers away, too; etc. etc.


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|style="background-color:Lavender"|(M/140) ||'''The Wolves of Carcassonne (#140)'''||Decar||||
|style="background-color:Lavender"|(M/111) ||'''The Wolves of Carcassonne (#140)'''||Decar||||A wolf moves around the board when a city pennant is drawn, removing any meeple it encounters and a new tile; when 4 meeples have been trapped, each player must take back one meeple from play, plus those trapped by the wolf; the tiles are also reviewed regularly and the tile with most city sides held back until the end of the game


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|style="background-color:Lavender"|(M/141) ||'''Binmen of Carcassonne (#141)'''||Decar||||When cities complete, two rubbish tokens per pennant are distributed to players in that city, who must then assign them to incomplete roads, which affect the roads' worth when they are completed
|style="background-color:Lavender"|(M/112) ||'''Binmen of Carcassonne (#141)'''||Decar||||When cities complete, two rubbish tokens per pennant are distributed to players in that city, who must then assign them to incomplete roads, which affect the roads' worth when they are completed


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|style="background-color:Lavender"|(M/142) ||'''The Tombola (#142)'''||Decar||||When a tile is placed all players get a random token which may contain bonus scoring actions, similar to Quests
|style="background-color:Lavender"|(M/113) ||'''The Tombola (#142)'''||Decar||||When a tile is placed all players get a random token which may contain bonus scoring actions, similar to Quests


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|style="background-color:Lavender"|(M/143) ||'''Tikka Masala (#143)'''||Decar||||The tiles have a spice symbol on each of the four edges; when features are closed, bonuses are applied based on the number of different spice types
|style="background-color:Lavender"|(M/114) ||'''Tikka Masala (#143)'''||Decar||||The tiles have a spice symbol on each of the four edges; when features are closed, bonuses are applied based on the number of different spice types


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|style="background-color:Lavender"|(M/144) ||'''Street Festival (#144)'''||Decar||||Add bonuses to road scoring, and any cities/cloisters that are close by
|style="background-color:Lavender"|(M/115) ||'''Street Festival (#144)'''||Decar||||Add bonuses to road scoring, and any cities/cloisters that are close by


|-  
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|style="background-color:Lavender"|(M/145) ||'''Southern Fried (#145)'''||Decar||||Features on the tiles have a range of different "ingredients" on them, which are collected when the feature is completed, and which may be used later for additional actions
|style="background-color:Lavender"|(M/116) ||'''Southern Fried (#145)'''||Decar||||Features on the tiles have a range of different "ingredients" on them, which are collected when the feature is completed, and which may be used later for additional actions


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|style="background-color:Lavender"|(M/146) ||'''Chicken Coops (#146)'''||Decar||||Initially works roughly the same as Sheep/Shepherds, but tokens are then assigned to other followers in play affecting their scoring, and at the end of the game
|style="background-color:Lavender"|(M/117) ||'''Chicken Coops (#146)'''||Decar||||Initially works roughly the same as Sheep/Shepherds, but tokens are then assigned to other followers in play affecting their scoring, and at the end of the game


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|style="background-color:Lavender"|(M/147) ||'''Counting Your Chickens (#147)'''||Decar||||
|style="background-color:Lavender"|(M/118) ||'''Counting Your Chickens (#147)'''||Decar||||Players have a small supply of tiles face-down in front of them - but they only get to look at them once; in certain shared scoring situations, you may try to describe one of your hidden tiles, then turn one over; if correct you may play it, otherwise all of your tiles go back and you draw new tiles to replenish your supply


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|style="background-color:Lavender"|(M/150) ||'''Winter-Edition - Dwarves in the Mine'''||kettlefish||WE||4x3 start block for WE, with mountains and mines
|style="background-color:Lavender"|(M/119) ||'''Winter-Edition - Dwarves in the Mine'''||kettlefish||WE||4x3 start block for WE, with mountains and mines


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|style="background-color:Lavender"|(M/151) ||'''Something about Toulouse'''||Whaleyland||C1||Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc
|style="background-color:Lavender"|(M/120) ||'''Something about Toulouse'''||Whaleyland||C1||Thoughts on a hierarchy of rule - King, Dukes, Marquises, etc


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|style="background-color:Lavender"|(M/152) ||'''Apprentices (Squires, Pickpockets and Farm Hands)'''||crasher||C1/C2/WD/WE||Alternative uses for travel set meeples in regular games
|style="background-color:Lavender"|(M/121) ||'''Apprentices (Squires, Pickpockets and Farm Hands)'''||crasher||C1/C2/WD/WE||Alternative uses for travel set meeples in regular games


|-  
|-  
|style="background-color:Lavender"|(M/153) ||'''The Merchant of Carcassonne'''||mkebaron||C1/C2/WD/WE||Adapting Huts (from H&G) to Carcasonne roads
|style="background-color:Lavender"|(M/122) ||'''The Merchant of Carcassonne'''||mkebaron||C1/C2/WD/WE||Adapting Huts (from H&G) to Carcasonne roads


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|style="background-color:Lavender"|(M/154) ||'''The Duke (was The King)'''||Joff||C1/C2/WD/WE||Adapting the Prophet (from "Arc of the Covenant") to Carcassonne - one time use to double feature scoring
|style="background-color:Lavender"|(M/123) ||'''The Duke (was The King)'''||Joff||C1/C2/WD/WE||Adapting the Prophet (from "Arc of the Covenant") to Carcassonne - one time use to double feature scoring


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|style="background-color:Lavender"|(M/155) ||'''The Constable'''||Kissybooboo||C1/C2/WD/WE||A player's constable removes any thieves on a single road and scores points at the end of the game
|style="background-color:Lavender"|(M/124) ||'''The Constable'''||Kissybooboo||C1/C2/WD/WE||A player's constable removes any thieves on a single road and scores points at the end of the game


|-  
|-  
|style="background-color:Lavender"|(M/156) ||'''Tiny Ideas'''||Deatheux||C1||Tiles which grant an extra function to the player on their turn
|style="background-color:Lavender"|(M/125) ||'''Tiny Ideas'''||Deatheux||C1||Tiles which grant an extra function to the player on their turn


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|style="background-color:Lavender"|(M/157) ||'''Apprentice Meeple'''||Jabberwocky||C1/C2/WD/WE||Each player is given one meeple by another player but must keep that meeple busy before they can place ony of their own  
|style="background-color:Lavender"|(M/126) ||'''Apprentice Meeple'''||Jabberwocky||C1/C2/WD/WE||Each player is given one meeple by another player but must keep that meeple busy before they can place ony of their own  


|-  
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|style="background-color:Lavender"|(M/158) ||'''Roadblocks and Road Tolls'''||Elmendalerenda||C1||Possible ways to split roads, or raise points by placing a toll house; see "Tolls"
|style="background-color:Lavender"|(M/127) ||'''Roadblocks and Road Tolls'''||Elmendalerenda||C1||Possible ways to split roads, or raise points by placing a toll house; see "Tolls"


|-  
|-  
|style="background-color:Lavender"|(M/159) ||'''The Four Horsemen of the Apocalypse'''||PinkPaisley||C1/C2/WD/WE||Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring
|style="background-color:Lavender"|(M/128) ||'''The Four Horsemen of the Apocalypse'''||PinkPaisley||C1/C2/WD/WE||Special figures that appear towards the end of the game and are placed next to other meeples to affect final scoring


|-  
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|style="background-color:Lavender"|(M/160) ||'''The Moated City of Carcassonne'''||Whaleyland||C1/C2||Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles
|style="background-color:Lavender"|(M/129) ||'''The Moated City of Carcassonne'''||Whaleyland||C1/C2||Surround the City 4x3 block with River tiles including several junctions as an expanded start; requires lots of River tiles


|-  
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|style="background-color:Lavender"|(M/161) ||'''Lighthouse Guard'''||The Juts||C1||Race to occupy a tower at the centre of a great lake
|style="background-color:Lavender"|(M/130) ||'''Lighthouse Guard'''||The Juts||C1||Race to occupy a tower at the centre of a great lake


|-  
|-  
|style="background-color:Lavender"|(M/162) ||'''Vive La Revolucion'''||Dave||C1||Alternative method for getting your followers into a city; re-uses red/yellow pennant tiles from "Family Feud"
|style="background-color:Lavender"|(M/131) ||'''Vive La Revolucion'''||Dave||C1||Alternative method for getting your followers into a city; re-uses red/yellow pennant tiles from "Family Feud"


|-  
|-  
|style="background-color:Lavender"|(M/163) ||'''Baby Boom'''||Dave||C1/C2/WD/WE||Gain extra meeple if have two meeples in a city instead of scoring
|style="background-color:Lavender"|(M/132) ||'''Baby Boom'''||Dave||C1/C2/WD/WE||Gain extra meeple if have two meeples in a city instead of scoring


|-  
|-  
|style="background-color:Lavender"|(M/164) ||'''Allies and Intrigues'''||Dave||C1/C2/WD/WE||Two ideas for sharing, or siphoning points from, features
|style="background-color:Lavender"|(M/133) ||'''Allies and Intrigues'''||Dave||C1/C2/WD/WE||Two ideas for sharing, or siphoning points from, features


|-  
|-  
|style="background-color:Lavender"|(M/165) ||'''The Paladin - Laird and Protector'''||ReformedCE||C1/C2/WD/WE||Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself
|style="background-color:Lavender"|(M/134) ||'''The Paladin - Laird and Protector'''||ReformedCE||C1/C2/WD/WE||Additional figure (double strength) that can be moved around the board, supporting his own followers, or claiming features for himself


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|style="background-color:Lavender"|(M/166) ||'''Court Magician'''||Dave||C1/C2/WD/WE||Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere
|style="background-color:Lavender"|(M/135) ||'''Court Magician'''||Dave||C1/C2/WD/WE||Place a drawn landscape tile face-down anywhere with your magician which you can retrieve later in the game and play elsewhere


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|style="background-color:Lavender"|(M/167) ||'''A Meeple Wears Many Hats'''||Big Guy||C1/C2/WD/WE||Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.)
|style="background-color:Lavender"|(M/136) ||'''A Meeple Wears Many Hats'''||Big Guy||C1/C2/WD/WE||Modifier to a meeple once placed (eg add builder capability, upgrade to Big Meeple, etc.)


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|style="background-color:Lavender"|(M/168) ||'''Trading Cloisters'''||Fritz_Spinne||C1/C2/WD/WE||Adds new trade tokens to Cloisters; can be used with "Animal Farm"
|style="background-color:Lavender"|(M/137) ||'''Trading Cloisters'''||Fritz_Spinne||C1/C2/WD/WE||Adds new trade tokens to Cloisters; can be used with "Animal Farm"


|-  
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|style="background-color:Lavender"|(M/169) ||'''The Magistrate'''||Whaleyland||C1||Some ideas based on The Scout (H&G)
|style="background-color:Lavender"|(M/138) ||'''The Magistrate'''||Whaleyland||C1||Some ideas based on The Scout (H&G)


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|style="background-color:Lavender"|(M/170) ||'''The Beggars and the Nobles'''||Tilehunt||C1/C2/WD/WE||Additional figures that either add to, or deduct from, the score of an occupied feature you extend
|style="background-color:Lavender"|(M/139) ||'''The Beggars and the Nobles'''||Tilehunt||C1/C2/WD/WE||Additional figures that either add to, or deduct from, the score of an occupied feature you extend


|-  
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|style="background-color:Lavender"|(M/171) ||'''City Bridges'''||Tilehunt||C1/C2/WD/WE||Join two city segments using a Bridge (think Flyovers) over farms, roads, etc.
|style="background-color:Lavender"|(M/140) ||'''City Bridges'''||Tilehunt||C1/C2/WD/WE||Join two city segments using a Bridge (think Flyovers) over farms, roads, etc.


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|style="background-color:Lavender"|(M/172) ||'''Carcassonne RPG'''||Paul & BigGuy||C1/C2/WD/WE||Gain goal or ability cards when pass 0 on scoretrack
|style="background-color:Lavender"|(M/141) ||'''Carcassonne RPG'''||Paul & BigGuy||C1/C2/WD/WE||Gain goal or ability cards when pass 0 on scoretrack


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|style="background-color:Lavender"|(M/173) ||'''Cities and Knights'''||Tilehunt||C1||Possible translation of Catan expansion (Cities and Knights) to Carcassonne
|style="background-color:Lavender"|(M/142) ||'''Cities and Knights'''||Tilehunt||C1||Possible translation of Catan expansion (Cities and Knights) to Carcassonne


|-  
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|style="background-color:Lavender"|(M/174) ||'''Turncoats and Assassin'''||Fritz_Spinne||C1/C2/WD/WE||Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead
|style="background-color:Lavender"|(M/143) ||'''Turncoats and Assassin'''||Fritz_Spinne||C1/C2/WD/WE||Meeples are individually numbered, and 2x number tokens taken by each player; when a feature closes, if another player has the matching token to the meeple they may claim the points instead


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|style="background-color:Lavender"|(M/175) ||'''Zombies!!!'''||Carcatronn||C1||Zombies randomly move around the board - tile images no longer available
|style="background-color:Lavender"|(M/144) ||'''Zombies!!!'''||Carcatronn||C1||Zombies randomly move around the board - tile images no longer available


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|style="background-color:Lavender"|(M/176) ||'''The Colossus of Carcassonne'''||Big Guy||C1/C2/WD/WE||Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring
|style="background-color:Lavender"|(M/145) ||'''The Colossus of Carcassonne'''||Big Guy||C1/C2/WD/WE||Each player/team has a Colossus that gains points during the game, ready for a final battle after other Game End scoring


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|style="background-color:Lavender"|(M/177) ||'''Carcassonne: Legacy'''||Whaleyland||C1/C2/WD/WE||Rules and tiles change as game develops
|style="background-color:Lavender"|(M/146) ||'''Carcassonne: Legacy'''||Whaleyland||C1/C2/WD/WE||Rules and tiles change as game develops


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|style="background-color:Lavender"|(M/178) ||'''The Oldest Profession'''||Rosco||C1/C2/WD/WE||Female meeple used to distract another player's meeple, or motivate one of your own
|style="background-color:Lavender"|(M/147) ||'''The Oldest Profession'''||Rosco||C1/C2/WD/WE||Female meeple used to distract another player's meeple, or motivate one of your own


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|style="background-color:Lavender"|(M/179) ||'''Villain/super thief/politician'''||Rosco||C1/C2/WD/WE||Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple
|style="background-color:Lavender"|(M/148) ||'''Villain/super thief/politician'''||Rosco||C1/C2/WD/WE||Extra meeple that can steal points from regular followers - sounds a bit like the Big Meeple


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|-  
|style="background-color:Lavender"|(M/180) ||'''Bar'''||play2draw||C1/C2/WD/WE||Drinking contest between followers in shared features
|style="background-color:Lavender"|(M/149) ||'''Bar'''||play2draw||C1/C2/WD/WE||Drinking contest between followers in shared features


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|style="background-color:Lavender"|(M/181) ||'''The City of Carcassonne Divided'''||Whaleyland||C1||Re-purpose some aspects of "The City/Count of Carcassonne" to single tiles around the playing area
|style="background-color:Lavender"|(M/150) ||'''The City of Carcassonne Divided'''||Whaleyland||C1||Re-purpose some aspects of "The City/Count of Carcassonne" to single tiles around the playing area


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|style="background-color:Lavender"|(M/182) ||'''Open Hand'''||asparagus||C1/C2/WD/WE||Play with three tiles in hand, displayed for all to see
|style="background-color:Lavender"|(M/151) ||'''Open Hand'''||asparagus||C1/C2/WD/WE||Play with three tiles in hand, displayed for all to see


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|style="background-color:Lavender"|(M/183) ||'''The Friary (Gold Mines repackaged)'''||asparagus||C1/C2/WD/WE||Score more points the longer a feature is incomplete
|style="background-color:Lavender"|(M/152) ||'''The Friary (Gold Mines repackaged)'''||asparagus||C1/C2/WD/WE||Score more points the longer a feature is incomplete


|-  
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|style="background-color:Lavender"|(M/184) ||'''The Gypsies'''||ILikeGames||C1||After placing tile, you place a follower on a feature on one of the tiles surrounding it
|style="background-color:Lavender"|(M/153) ||'''The Gypsies'''||ILikeGames||C1||After placing tile, you place a follower on a feature on one of the tiles surrounding it


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|style="background-color:Lavender"|(M/185) ||'''The Prince-Bishop'''||asparagus||C1/C2/WD/WE||Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time
|style="background-color:Lavender"|(M/154) ||'''The Prince-Bishop'''||asparagus||C1/C2/WD/WE||Prince-bishop shifts between the players during the game and scores his feature for whoever he owes allegiance to at the time


|-  
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|style="background-color:Lavender"|(M/186) ||'''The Farmers Of Carcassonne'''||jappie||C1||Add tokens around your farmer to gain extra points at the end
|style="background-color:Lavender"|(M/155) ||'''The Farmers Of Carcassonne'''||jappie||C1||Add tokens around your farmer to gain extra points at the end


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|style="background-color:Lavender"|(M/187) ||'''Secret Assassin'''||frankdux||C1||Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring
|style="background-color:Lavender"|(M/156) ||'''Secret Assassin'''||frankdux||C1||Place a "Hit" on other player's meeples and, if a timer goes off, their meeple is assassinated and removed without scoring


|-  
|-  
|style="background-color:Lavender"|(M/188) ||'''Additional Messenger tiles'''||frankdux||C1/C2||Some alternative Messenger Tile ideas
|style="background-color:Lavender"|(M/157) ||'''Additional Messenger tiles'''||frankdux||C1/C2||Some alternative Messenger Tile ideas


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|-  
|style="background-color:Lavender"|(M/189) ||'''Ghostbusters'''||frankdux||C1/C2/WD/WE||Place "ghosts" in features to scare off standard meeples
|style="background-color:Lavender"|(M/158) ||'''Ghostbusters'''||frankdux||C1/C2/WD/WE||Place "ghosts" in features to scare off standard meeples


|-  
|-  
|style="background-color:Lavender"|(M/190) ||'''The Abbess'''||Gerry||C1/C2/WD/WE||The Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden; requires "Hills and Sheep"
|style="background-color:Lavender"|(M/159) ||'''The Abbess'''||Gerry||C1/C2/WD/WE||The Abbess is the same as The Abbot, but can be placed on vineyard instead of a Garden; requires "Hills and Sheep"


|-  
|-  
|style="background-color:Lavender"|(M/191) ||'''Garrison Expansion'''||Christopher||C1||Alternative use for various siege tiles
|style="background-color:Lavender"|(M/160) ||'''Garrison Expansion'''||Christopher||C1||Alternative use for various siege tiles


|-  
|-  
|style="background-color:Lavender"|(M/192) ||'''Shared Builder'''||Danisthirty||C1||Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge", "Guesthouses", "Treasure Hunt" and "Freemasons"
|style="background-color:Lavender"|(M/161) ||'''Shared Builder'''||Danisthirty||C1||Neutral Builder on a road or city tile to be used" by anyone extending the feature to gain a second turn; see "Mason's Lodge", "Guesthouses", "Treasure Hunt" and "Freemasons"


|-  
|-  
|style="background-color:Lavender"|(M/193) ||'''Carcassonne Tournaments'''||loki||C1||Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too
|style="background-color:Lavender"|(M/162) ||'''Carcassonne Tournaments'''||loki||C1||Modified German Castles as single tiles with corner symbols that must match adjacent tiles to gain tokens; would also require other tiles to be modified with symbols too


|-  
|-  
|style="background-color:Lavender"|(M/194) ||'''The Seneschal'''||Whaleyland||C1/C2/WD/WE||Single figure that boosts a city score when city closes, but then moves to another city
|style="background-color:Lavender"|(M/163) ||'''The Seneschal'''||Whaleyland||C1/C2/WD/WE||Single figure that boosts a city score when city closes, but then moves to another city


|-  
|-  
|style="background-color:Lavender"|(M/195) ||'''The Ambassador '''||loki||C1/C2/WD/WE||Use the wagon's "move after scoring" rule, but applied to The Abbot
|style="background-color:Lavender"|(M/164) ||'''The Ambassador '''||loki||C1/C2/WD/WE||Use the wagon's "move after scoring" rule, but applied to The Abbot


|-  
|-  
|style="background-color:Lavender"|(M/196) ||'''The Drunkard'''||Quevy||C1/C2/WD/WE||Place a bottle by another meeple to temporarily stop them scoring a feature
|style="background-color:Lavender"|(M/165) ||'''The Drunkard'''||Quevy||C1/C2/WD/WE||Place a bottle by another meeple to temporarily stop them scoring a feature


|-  
|-  
|style="background-color:Lavender"|(M/197) ||'''Extending the Black Tower'''||Ailurus||C1/C2/WD/WE||Capture pieces from a tower using knight move from chess, or cap a tower
|style="background-color:Lavender"|(M/166) ||'''Extending the Black Tower'''||Ailurus||C1/C2/WD/WE||Capture pieces from a tower using knight move from chess, or cap a tower


|-  
|-  
|style="background-color:Lavender"|(M/198) ||'''Armoured Knights'''||franks||C1/C2/WD/WE||Possible use for metal meeple figures as knights with extra abilities and strength
|style="background-color:Lavender"|(M/167) ||'''Armoured Knights'''||franks||C1/C2/WD/WE||Possible use for metal meeple figures as knights with extra abilities and strength


|-  
|-  
|style="background-color:Lavender"|(M/199) ||'''Saint Martin of Tours'''||Fritz_Spinne||WE||Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs
|style="background-color:Lavender"|(M/168) ||'''Saint Martin of Tours'''||Fritz_Spinne||WE||Same concept as The Gingerbread Man, but for roads; Winter Edition; no tile designs


|-  
|-  
|style="background-color:Lavender"|(M/200) ||'''Crime and Punishment'''||Endecay||C1||If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case
|style="background-color:Lavender"|(M/169) ||'''Crime and Punishment'''||Endecay||C1||If crime tile drawn, any followers in its vicinity are suspected by the active player's detective, who must complete the feature to solve the case


|-  
|-  
|style="background-color:Lavender"|(M/201) ||'''Villages'''||Wolnic & Sir Ritchfield||C1/C2/WD/WE||Options for using or scoring Villages
|style="background-color:Lavender"|(M/170) ||'''Villages'''||Wolnic & Sir Ritchfield||C1/C2/WD/WE||Options for using or scoring Villages


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|style="background-color:Lavender"|(M/202) ||'''Mages Mansion and Witches Hut'''||What If?||C1||"Home" tiles for the "Mage" and "Witch"
|style="background-color:Lavender"|(M/171) ||'''Mages Mansion and Witches Hut'''||What If?||C1||"Home" tiles for the "Mage" and "Witch"


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|style="background-color:Lavender"|(M/203) ||'''Giant Fortresses'''||SRBO||C1/C2/WD/WE||Place fortress and score for number of complete rings of surrounding tiles
|style="background-color:Lavender"|(M/172) ||'''Giant Fortresses'''||SRBO||C1/C2/WD/WE||Place fortress and score for number of complete rings of surrounding tiles


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|style="background-color:Lavender"|(M/204) ||'''Secret Goals'''||Danisthirty||C1/C2/WD/WE||Discussion of possible goals or quests; see "By Order of the King"
|style="background-color:Lavender"|(M/173) ||'''Secret Goals'''||Danisthirty||C1/C2/WD/WE||Discussion of possible goals or quests; see "By Order of the King"


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|style="background-color:Lavender"|(M/205) ||'''Onesies'''||asparagus||C1||City-cap shaped tiles that can be placed at the end of the game to help complete features; no images, just suggested contents
|style="background-color:Lavender"|(M/174) ||'''Onesies'''||asparagus||C1||City-cap shaped tiles that can be placed at the end of the game to help complete features; no images, just suggested contents


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|style="background-color:Lavender"|(M/206) ||'''Earthquake'''||asparagus||C1||Move tiles when earthquake occurs
|style="background-color:Lavender"|(M/175) ||'''Earthquake'''||asparagus||C1||Move tiles when earthquake occurs


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|style="background-color:Lavender"|(M/207) ||'''Devil and the Paladin'''||Dragonlord||C1/C2/WD/WE||Req. Shrines; Devil and Paladin battle it out as monastic sites and shrines are placed
|style="background-color:Lavender"|(M/176) ||'''Devil and the Paladin'''||Dragonlord||C1/C2/WD/WE||Req. Shrines; Devil and Paladin battle it out as monastic sites and shrines are placed


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|style="background-color:Lavender"|(M/208) ||'''Rivers and Lakes'''||Wolnic||C1||Tiles creating a landscape of many rivers and lakes - sample photo of layout only
|style="background-color:Lavender"|(M/177) ||'''Rivers and Lakes'''||Wolnic||C1||Tiles creating a landscape of many rivers and lakes - sample photo of layout only


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|style="background-color:Lavender"|(M/209) ||'''Ticket to Carcassonne'''||Jasonofthefifth||C1/C2/WD/We||Quest cards for bonus points; see "By Order of the King" and "Secret Goals"
|style="background-color:Lavender"|(M/178) ||'''Ticket to Carcassonne'''||Jasonofthefifth||C1/C2/WD/We||Quest cards for bonus points; see "By Order of the King" and "Secret Goals"


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|style="background-color:Lavender"|(M/211) ||'''The German Shepherds'''||Wolnic||C1||Some extra tokens and rules for use with "Hills and Sheep"
|style="background-color:Lavender"|(M/179) ||'''The German Shepherds'''||Wolnic||C1||Some extra tokens and rules for use with "Hills and Sheep"


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|style="background-color:Lavender"|(M/212) ||'''Catapult Conversion to C2'''||jm||C2||Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats
|style="background-color:Lavender"|(M/180) ||'''Catapult Conversion to C2'''||jm||C2||Conversion of Catapult tiles to C2 - on hold as only CarcF have permission to convert between formats


|-  
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|style="background-color:Lavender"|(M/213) ||'''Brexit is Coming'''||trenceval||C1||Mix of hard/soft rules for co-operative working
|style="background-color:Lavender"|(M/181) ||'''Brexit is Coming'''||trenceval||C1||Mix of hard/soft rules for co-operative working


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|style="background-color:Lavender"|(M/214) ||'''The Cartographer'''||Seli||C1/C2/WD/WE||Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there
|style="background-color:Lavender"|(M/182) ||'''The Cartographer'''||Seli||C1/C2/WD/WE||Cartographer follower investigates holes in the landscape and scores if/when tile eventually placed there


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|style="background-color:Lavender"|(M/215) ||'''The Plague (simpler version)'''||Servius Sertorius||C1||A simplified version of the Spielbox expansion, "The Plague"
|style="background-color:Lavender"|(M/183) ||'''The Plague (simpler version)'''||Servius Sertorius||C1||A simplified version of the Spielbox expansion, "The Plague"


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|style="background-color:Lavender"|(M/216) ||'''The Improbables'''||Oldbonz||C1/C2/WD/WE||Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread on CarcC?
|style="background-color:Lavender"|(M/184) ||'''The Improbables'''||Oldbonz||C1/C2/WD/WE||Standard tiles with updated features (like alien ships and dinosaurs …) - you've seen the Captain Kirk thread on CarcC?


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|style="background-color:Lavender"|(M/217) ||'''Stargates'''||Meepledrone & Wolnic||C1/C2/WD/WE||Possible implementation of Stargates leading to minor spin-off games - superceded by "Cosmic Portal : Mirror Zone 2"
|style="background-color:Lavender"|(M/185) ||'''Stargates'''||Meepledrone & Wolnic||C1/C2/WD/WE||Possible implementation of Stargates leading to minor spin-off games - superceded by "Cosmic Portal : Mirror Zone 2"


|-  
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|style="background-color:Lavender"|(M/218) ||'''Albigensian Crusade'''||ETC/SSRediger||C1||Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles
|style="background-color:Lavender"|(M/186) ||'''Albigensian Crusade'''||ETC/SSRediger||C1||Some discussion of rules and historical aspects, and required expansions, plus reference to other tiles


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|style="background-color:Lavender"|(M/219) ||'''The Vikings'''||Oldbonz||C1/WD||Addition of Vikings to coastal tiles
|style="background-color:Lavender"|(M/187) ||'''The Vikings'''||Oldbonz||C1/WD||Addition of Vikings to coastal tiles


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|style="background-color:Lavender"|(M/220) ||'''Sabotage!'''||Meepledrone||C1/C2/WD/WE||Tiles to disrupt the completion of a feature until a valid replacement tile can be placed
|style="background-color:Lavender"|(M/188) ||'''Sabotage!'''||Meepledrone||C1/C2/WD/WE||Tiles to disrupt the completion of a feature until a valid replacement tile can be placed


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|style="background-color:Lavender"|(M/221) ||'''Black Tower of Defence'''||coldhands||C1||Helps protect against the Dragon
|style="background-color:Lavender"|(M/189) ||'''Black Tower of Defence'''||coldhands||C1||Helps protect against the Dragon


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|style="background-color:Lavender"|(M/222) ||'''Fool's Gold'''||SxN||C2||Tiles with Fool's Gold affect any adjacent "gold" tiles
|style="background-color:Lavender"|(M/190) ||'''Fool's Gold'''||SxN||C2||Tiles with Fool's Gold affect any adjacent "gold" tiles


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|style="background-color:Lavender"|(M/223) ||'''The Volcano component of "The Sorcerer"'''||SxN||C1/C2||Two volcanoes that have destructive effects on the landscape if/when they erupt
|style="background-color:Lavender"|(M/191) ||'''The Volcano component of "The Sorcerer"'''||SxN||C1/C2||Two volcanoes that have destructive effects on the landscape if/when they erupt


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|style="background-color:Lavender"|(M/225) ||'''Custom Scoreboard'''||SxN||C1/C2||Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table"
|style="background-color:Lavender"|(M/192) ||'''Custom Scoreboard'''||SxN||C1/C2||Start the game by laying out the edge tiles of the scoreboard from a number of included variants; see "Scoreboard in the Middle of the Table"


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|style="background-color:Lavender"|(M/226) ||'''The Other Side'''||SxN||C1/C2||Double-sided tiles with similar features, but different topologies (continuous or broken road)
|style="background-color:Lavender"|(M/193) ||'''The Other Side'''||SxN||C1/C2||Double-sided tiles with similar features, but different topologies (continuous or broken road)


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|style="background-color:Lavender"|(M/227) ||'''Korrigans Church'''||Oldbonz||WE||Winter Edition church tiles with Korrigans (Fairy Folk of Brittany)
|style="background-color:Lavender"|(M/194) ||'''Korrigans Church'''||Oldbonz||WE||Winter Edition church tiles with Korrigans (Fairy Folk of Brittany)


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|style="background-color:Lavender"|(M/228) ||'''Carcassonne: The Missions / Team-cassonne'''||Gagoune||C1/C2/WD/WE||Discussion of possible goals or quests, some shared; see other Quest expansions
|style="background-color:Lavender"|(M/195) ||'''Carcassonne: The Missions / Team-cassonne'''||Gagoune||C1/C2/WD/WE||Discussion of possible goals or quests, some shared; see other Quest expansions


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|style="background-color:Lavender"|(M/229) ||'''Posting Rewards'''||PapaGeek||C1/C2/WD/WE||Score points by releasing another player's trapped meeple
|style="background-color:Lavender"|(M/196) ||'''Posting Rewards'''||PapaGeek||C1/C2/WD/WE||Score points by releasing another player's trapped meeple


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|style="background-color:Lavender"|(M/230) ||'''Binding Deed'''||Snearone||C1/C2/WD/WE||Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles
|style="background-color:Lavender"|(M/197) ||'''Binding Deed'''||Snearone||C1/C2/WD/WE||Each player can designate a tile that must be filled by the next possible tile match; use back of individual City of Carcassonne tiles


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|style="background-color:Lavender"|(M/231) ||'''Windrose Quadrants'''||Decar||C1||Alternative for using the Wind Roses tiles
|style="background-color:Lavender"|(M/198) ||'''Windrose Quadrants'''||Decar||C1||Alternative for using the Wind Roses tiles


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|style="background-color:Lavender"|(M/232) ||'''Geodetic Roses'''||Kothmann||C1/C2/WD/WE||Variant for Wind Roses
|style="background-color:Lavender"|(M/199) ||'''Geodetic Roses'''||Kothmann||C1/C2/WD/WE||Variant for Wind Roses


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|style="background-color:Lavender"|(M/233) ||'''Gargoyles and Picnics'''||SxN||C1/C2||Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms
|style="background-color:Lavender"|(M/200) ||'''Gargoyles and Picnics'''||SxN||C1/C2||Use Gargoyles on city walls to steal points from city on completion; Picnics offer bonus points to farms
 
|-
|style="background-color:Lavender"|(M/201) ||'''Double Phantom'''||Just A Bill||C1/C2/WD/WE||Each player may place two phantoms; when both are in play, and one of them is in a completing feature, a random choice reveals which is the real Phantom, and which the phantom Phantom
 
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|style="background-color:Lavender"|(M/202) ||'''Without Meeples'''||HiG||C1/C2/WD/WE||Play the game automatically scoring any features you complete each turn; no need to place meeples
 
|-
|style="background-color:Lavender"|(M/203) ||'''Team Builder'''||Wolnic||C1/C2/WD/WE||Build your team as the game develops, declining points for features to gain new team members
 
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|style="background-color:Lavender"|(M/204) ||'''Wandering Shepherd'''||Kothmann||C1/C2/WD/WE||Single uncoloured shepherd piece is moved around to unoccupied fields blocking any farmers being placed there
 
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|style="background-color:Lavender"|(M/205) ||'''Mage and Witch Variants'''||Kothmann||C1/C2/WD/WE||Suggestion for linking the movements of Mage and Witch; when the Mage moves, the Witch replaces him; optional idea to include the Fairy (from "Princess and Dragon" as well in this magical merry-go-round
 
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|style="background-color:Lavender"|(M/206) ||'''Multi Meeple Madness'''||Kothmann||C1/C2/WD/WE||Players can place as many meeples in a feature when they want, even when it's another player's turn


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