User talk:Wolnic
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Introduction This site is intended to be a comprehensive source for all rules of Carcassonne and any other information concerning the Carcassonne board game hobby. You can easily find rules and notes for any expansion or game release in the lists below. About Wikicarpedia |
Latest News New mini expansions available at Essen, 25-28th October 2018 Spiel Doch 02/2018 More ... |
Featured Game/Expansion |
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Fan Conversions and Expansions
Tile distribution
Expansion | Number of Garden Tiles |
---|---|
Base game | 8 |
Base Game: River | 1 |
Inns and Cathedrals | |
Traders and Builders | |
The Princess and the Dragon | |
The Tower | |
Abbey & Mayor | |
Count, King and Robber | |
Bridges, Castles and Bazaars | |
Hills & Sheep | |
Under the Big Top |
Tile Counts
Expansion ! | Tiles | Farm | Thieves | Garden | Cowshed | Pigsty | Donkey Stable | Water Tower |
---|---|---|---|---|---|---|---|---|
Base game | 72 | 8 | 7 | 8 | 2 | 4 | 1 | 8 |
Base Game: River | 12 | 1 | 1 | 1 | 0 | 0 | 1 | 1 |
Inns and Cathedrals | 18 | 2 | 2 | 2 | 0 | 1 | 1 | 1 |
Traders and Builders | 24 | 1 | 2 | 2 | 1 | 1 | 0 | 2 |
The Princess and the Dragon | 30 | 2 | 3 | 2 | 0 | 1 | 1 | 2 |
The Tower | 18 | 1 | 2 | 2 | 0 | 1 | 1 | 2 |
Abbey & Mayor | 12 | 1 | 1 | 1 | 1 | 0 | 0 | 1 |
Count, King and Robber | 10 | 1 | 1 | 1 | 0 | 0 | 0 | 1 |
River 2 | 12 | 1 | 1 | 1 | 0 | 0 | 0 | 0 |
Bridges, Castles and Bazaars | 12 | 1 | 1 | 0 | 0 | 0 | 0 | 1 |
Hills & Sheep | 18 | 1 | 1 | 1 | 0 | 0 | 2 | 1 |
Under the Big Top | 20 | 2 | 2 | 2 | 1 | 1 | 0 | 1 |
The Watchtowers | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Festival | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Leipzig | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Flier | 8 | 1 | 1 | 1 | 0 | 1 | 0 | 0 |
Ferries | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Gold | 8 | 0 | 1 | 0 | 1 | 0 | 0 | 1 |
Mage | 8 | 1 | 0 | 1 | 0 | 0 | 0 | 1 |
Robber | 8 | 0 | 1 | 1 | 0 | 0 | 0 | 1 |
Corn Circles | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 1 |
ExpansionName | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
TOTAL | 320 | 27 | 27 | 26 | 6 | 9 | 7 | 24 |
Base Game, Wheel of Fortune, and the tiles in Big Box 5 : differences
In the Base game of Carcassonne, there are 72 tiles. These tiles are standard across all instances of the Base Game (eg Second Edition, Winter Edition, plus copies of the Base Game included in the Limited Editions and Big Box Bundles (except Big Box 5, which will be discussed below)).
In Wheel of Fortune all of the tiles carry the wheel watermark although the special "value" tiles also have the full colour wheel symbol. As noted above Wheel of Fortune retains the standard count of 72 tiles, but discards and replaces 9 tiles with other tile layouts introduced from later expansions. Additionally, since it was intended that the Wheel was to be used as the starting piece for the game, the standard start tile is retained, but has been printed with a normal coloured back.
The tiles removed were:
The tiles added were:
19 tiles have the coloured numerical wheel, comprising 18 tiles from the standard base game, plus 1 of the tiles introduced from the other expansions - the "tennis ball" tile.
Big Box 5 contained the Base Game, the Wheel of Fortune expansion, and some other expansions. However, this did not mean two sets of broadly identical tiles. Instead, a combined set of tiles was included to allow the players to create the Base Game (set of tiles), or to create the Wheel of Fortune (set of tiles). This was achieved through the use of the wheel watermark on the new tiles added from other expansions into the standalone Wheel of Fortune, and a rule that stated that when using the Base Game (set of tiles) - some of which carried the numbered wheel symbol - the numbered wheel should be ignored.
Thus, in Big Box 5, the distribution of tiles is as follows:
- Base Game : 55 tiles with no special markings
- Base Game : 15 tiles with numbered (WoF) wheel symbol (no wheel watermark)
- Base Game : 2 tiles with numbered (WoF) wheel symbol and wheel watermark
- Wheel of Fortune : 8 tiles with wheel watermark (none of the tiles from the standard Carcassonne game)
- Wheel of Fortune : 1 tile with numbered (WoF) wheel and wheel watermark
Credits: adapted from an in depth article on Carcassonne Central Forum by justabill (September 2017)
wolnic: The above is a first draft and I'm not 100% comfortable with the numbers of each, so need to spend some more time on it with justabill's article, CundCo tile list, etc.
Tile Reference Display with Expansion Selector
Transmogrifying...
This will show the tiles from a selected expansion based on the Preferred Edition, and disregards any sub-selected features. It is not currently possible to mix and match expansions from different editions such as with an expansion that is only available in the Carc2 style, along with the Carc1 Base Game.
Introduction
The distribution lists here are organised by card type, as well as by set/expansion. More precisely, they are organised by the topology of their edges. For example :-
- FFFF in the game distribution lists below denotes a tile on which all four edges are fields
- RRRR is one on which all four sides are roads, and
- CCCC is one on which all four sides are cities
The tile notation and headings are ordered alphabetically, according to the following hierarchy :-
- Cities (C)
- Fields (F)
- Roads (R)
- Rivers (S) - think of "streams"
Practically speaking, that means that a city is always placed at the top, and the rest of the tile described clockwise from that starting point. If there is more than one city, the first city - again seen clockwise - is placed at the top. If there is no city at all, then a field is placed at the top, and so on.
For example:-
Please Note: All tile headings are included by default, even though there are may be no tiles of that type included in your selected list of expansions.
Tile Reference
CCCC (City, City, City, City)
CCCF (City, City, City, Field)
CCCR (City, City, City, Road)
CCFF (City, City, Field, Field)
CCFR (City, City, Field, Road)
CCRF (City, City, Road, Field)
CCRR (City, City, Road, Road)
CCSS (City, City, River, River)
CFCF (City, Field, City, Field)
CFCR (City, Field, City, Road)
CFFF (City, Field, Field, Field)
CFFR (City, Field, Field, Road)
CFRF (City, Field, Road, Field)
CFRR (City, Field, Road, Road)
CFSF (City, Field, River, Field)
CRCR (City, Road, City, Road)
CRFF (City, Road, Field, Field)
CRFR (City, Road, Field, Road)
CRRF (City, Road, Road, Field)
CRRR (City, Road, Road, Road)
CSCS (City, River, City, River)
CSRS (City, River, Road, River)
FFFF (Field, Field, Field, Field)
FFFR (Field, Field, Field, Road)
FFFS (Field, Field, Field, River)
FFRR (Field, Field, Road, Road)
FFSS (Field, Field, River, River)
FRFR (Field, Road, Field, Road)
FRFS (Field, Road, Field, River)
FRRR (Field, Road, Road, Road)
FSFS (Field, River, Field, River)
FSRS (Field, River, Road, River)
FSSS (Field, River, River, River)
RRRR (Road, Road, Road, Road)
RRSS (Road, Road, River, River)
RSRS (Road, River, Road, River)
Miscellaneous Tiles
Double Tiles
Halfling CCC (City, City, City)
Halfling CCR (City, City, Road)
Halfling CFF (City, Field, Field)
Halfling FCC (Field, City, City)
Halfling FCF (Field, City, Field)
Halfling FCR (Field, City, Road)
Halfling FFC (Field, Field, City)
Halfling FFF (Field, Field, Field)
Halfling FFR (Field, Field, Road)
Halfling FRC (Field, Road, City)
Halfling FRF (Field, Road, Field)
Halfling FRR (Field, Road, Road)
Halfling RCF (Road, City, Field)
Halfling RCR (Road, City, Road)
Halfling RFC (Road, Field, City)
Halfling RFR (Road, Field, Road)
Halfling RRC (Road, Road, City)
Halfling RRF (Road, Road, Field)
Starting Tiles
Base Game