Difference between revisions of "Ghosts, Castles and Cemeteries"

Named parameters, tile distribution rename, etc.
(Named parameters, tile distribution rename, etc.)
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== General info and comments == <!--T:3-->  
== General info and comments == <!--T:3-->  
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<!-- TODO: INSERT BOX ART -->


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{{RulesPlacingTile|1=====|2=1. Place land tile|
{{RulesPlacingTile|rules=
3=First, draw a tile and place it on the board. You must follow the usual rules but ignoring the mist, as it always hovers over a road or a field but it is not part of the terrain itself. The rules for all other types of terrain (cities, roads, and fields) remain unchanged.
First, draw a tile and place it on the board. You must follow the usual rules but ignoring the mist, as it always hovers over a road or a field but it is not part of the terrain itself. The rules for all other types of terrain (cities, roads, and fields) remain unchanged.
}}
}}


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{{RulesPlacingMeeple|1=====|2=2a. Place ghosts|
{{RulesPlacingMeeple|title=2a. Place ghosts|rules=
3=The ghosts in the mist don't matter &mdash; ignore them. If you draw a tile with '''mist''' on it, you now have the option of bringing ghosts into play. It all depends on how you place the tile:
The ghosts in the mist don't matter &mdash; ignore them. If you draw a tile with '''mist''' on it, you now have the option of bringing ghosts into play. It all depends on how you place the tile:


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{{RulesPlacingMeeple|1=====|2=2b. Place a meeple|
{{RulesPlacingMeeple|title=2b. Place a meeple|rules=
3=After potentially placing ghosts, you may place one of your meeples onto the tile just placed according to the usual rules.
After potentially placing ghosts, you may place one of your meeples onto the tile just placed according to the usual rules.
}}
}}


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{{RulesScoring|1=====|2=3. Score points|
{{RulesScoring|rules=
3=Finally, score according to the usual rules. However, each ghost added to the meeple being scored costs you '''-2 points'''. This means that you may end up scoring negative points. Don't worry, you can't go lower than 0 points on the scoring track. Finally, return the scored meeple and any ghosts added to it to their respective supplies. <ref>
Finally, score according to the usual rules. However, each ghost added to the meeple being scored costs you '''-2 points'''. This means that you may end up scoring negative points. Don't worry, you can't go lower than 0 points on the scoring track. Finally, return the scored meeple and any ghosts added to it to their respective supplies. <ref>
{{IconWorld}}
{{IconWorld}}
Ghosts do not affect the value of a feature but the points received by each player with the majority in it when scored. So each player with the majority will receive the number of points the feature is worth minus 2 points per ghost added to their meeples on the feature. Ghosts will not be considered for those players without the majority, that is, they will not score points for the feature and will not be penalized with negative points for any ghosts added to their meeples on the feature.  
Ghosts do not affect the value of a feature but the points received by each player with the majority in it when scored. So each player with the majority will receive the number of points the feature is worth minus 2 points per ghost added to their meeples on the feature. Ghosts will not be considered for those players without the majority, that is, they will not score points for the feature and will not be penalized with negative points for any ghosts added to their meeples on the feature.  
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{{RulesPlacingMeeple|1=====|2=2a. Placing ghosts|
{{RulesPlacingMeeple|title=2a. Placing ghosts|rules=
3=You may never add ghosts to guard meeples. They can't be terrified and driven off the game board.
You may never add ghosts to guard meeples. They can't be terrified and driven off the game board.
}}
}}


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{{RulesPlacingMeeple|1=====|2=2b. Placing a meeple|
{{RulesPlacingMeeple|title=2b. Placing a meeple|rules=
3=You may place a guard meeple as any other meeple (as a farmer, a monk, etc.).
You may place a guard meeple as any other meeple (as a farmer, a monk, etc.).
}}
}}


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{{RulesPlacingTile|1=====|2=1a. Place land tile|
{{RulesPlacingTile|rules=
3=Place cemetery tiles as usual.
Place cemetery tiles as usual.
[[File:Ghosts_Castles_And_Cemeteries_C3_Cemetery_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} place a cemetery as usual.]]
[[File:Ghosts_Castles_And_Cemeteries_C3_Cemetery_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} place a cemetery as usual.]]
}}
}}


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{{RulesPlacingMeeple|1=====|2=2a. Place ghosts|
{{RulesPlacingMeeple|title=2a. Place ghosts|rules=
3=Ghosts may be added to a meeple placed on a cemetery according to the position of the tile just placed.  <ref name=":clarity">
Ghosts may be added to a meeple placed on a cemetery according to the position of the tile just placed.  <ref name=":clarity">
{{IconWorld}}
{{IconWorld}}
The wording of this sentence was updated for the sake of clarity.  
The wording of this sentence was updated for the sake of clarity.  
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{{FAQ|3=700px|1=The original rules read:<br/>
{{FAQ|width=700px|header=The original rules read:<br/>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"<span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlue|2a. Place ghosts}}</span><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"<span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlue|2a. Place ghosts}}</span><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Don’t add ghosts to the cemetery when playing the expansion."<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Don’t add ghosts to the cemetery when playing the expansion."<br />
Does this mean that you cannot add ghosts to a meeple placed in a cemetery unlike a meeple placed in a castle?
Does this mean that you cannot add ghosts to a meeple placed in a cemetery unlike a meeple placed in a castle?
|2=The statement refers to the placement or function the feature had in the spin-off. <br />
|body=The statement refers to the placement or function the feature had in the spin-off. <br />
In the expansion, you add ghosts to meeples, not to features. Therefore it is possible to add ghosts to a meeple placed in a castle or cemetery.
In the expansion, you add ghosts to meeples, not to features. Therefore it is possible to add ghosts to a meeple placed in a castle or cemetery.
}}
}}
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{{RulesPlacingMeeple|1=====|2=2b. Place a meeple|
{{RulesPlacingMeeple|title=2b. Place a meeple|rules=
3=You may place a meeple or guard meeple onto the cemetery as a cemetery keeper.
You may place a meeple or guard meeple onto the cemetery as a cemetery keeper.


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{{RulesScoring|1=====|2=3. Score points|
{{RulesScoring|rules=
3=You score a cemetery as soon as it is fully surrounded by tiles (like a castle or cloister). Take an additional '''guard meeple''' from the general supply and add it to your own supply. You now have another meeple at your disposal.  You also return the cemetery keeper to your supply. <ref>
You score a cemetery as soon as it is fully surrounded by tiles (like a castle or cloister). Take an additional '''guard meeple''' from the general supply and add it to your own supply. You now have another meeple at your disposal.  You also return the cemetery keeper to your supply. <ref>
{{IconArrow}}
{{IconArrow}}
This last sentence was missing in the English rules.
This last sentence was missing in the English rules.
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{{FAQ|3=700px|1=[Since a cemetery keeper may be added ghosts,] would this mean that a player will score negative points for a completed cemetery with a meeple with ghosts (in addition to receiving one extra guard meeple, if applicable)?
{{FAQ|width=700px|header=[Since a cemetery keeper may be added ghosts,] would this mean that a player will score negative points for a completed cemetery with a meeple with ghosts (in addition to receiving one extra guard meeple, if applicable)?
|2=Yes.}}
|body=Yes.}}
</ref>
</ref>


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{{FAQ|3=700px|1=[Since a cemetery keeper may be added ghosts,] would this mean that a player will not score negative points for ghosts added to a meeple on an uncompleted cemetery after the game?
{{FAQ|width=700px|header=[Since a cemetery keeper may be added ghosts,] would this mean that a player will not score negative points for ghosts added to a meeple on an uncompleted cemetery after the game?
|2=You do not lose any victory points during final scoring with ghosts added to meeples on cemeteries. Those meeples do not get scored.}}
|body=You do not lose any victory points during final scoring with ghosts added to meeples on cemeteries. Those meeples do not get scored.}}
</ref>
</ref>


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{{RulesPlacingTile|1=====|2=1. Place land tile|
{{RulesPlacingTile|rules=
3=If you draw a castle tile, you place it as usual.
If you draw a castle tile, you place it as usual.
[[File:Ghosts_Castles_And_Cemeteries_C3_Castle_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile with a castle as usual.]]
[[File:Ghosts_Castles_And_Cemeteries_C3_Castle_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile with a castle as usual.]]
}}
}}


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{{RulesPlacingMeeple|1=====|2=2a. Place ghosts|
{{RulesPlacingMeeple|title=2a. Place ghosts|rules=
3=Ghosts may be added to a meeple placed on a castle according to the position of the tile just placed.<ref name=":clarity"/>
Ghosts may be added to a meeple placed on a castle according to the position of the tile just placed.<ref name=":clarity"/>
}}
}}


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{{RulesPlacingMeeple|1=====|2=2b. Place a meeple|
{{RulesPlacingMeeple|title=2b. Place a meeple|rules=
3=You may place a meeple on a castle. It doesn't need to be a guard meeple; you can also place a normal meeple.
You may place a meeple on a castle. It doesn't need to be a guard meeple; you can also place a normal meeple.
[[File:Ghosts_Castles_And_Cemeteries_C3_Castle_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} place a guard meeple on a castle. It could also be a normal meeple.]]
[[File:Ghosts_Castles_And_Cemeteries_C3_Castle_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} place a guard meeple on a castle. It could also be a normal meeple.]]
}}
}}


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{{RulesScoring|1=====|2=3. Score points|
{{RulesScoring|rules=
3=You score a castle as soon as it is completely surrounded by tiles (like a monastery or a cemetery). Score '''2 points''' for each neighboring tile with '''mist''' on it (including the castle tile itself).
You score a castle as soon as it is completely surrounded by tiles (like a monastery or a cemetery). Score '''2 points''' for each neighboring tile with '''mist''' on it (including the castle tile itself).


===== Final scoring ===== <!--T:149-->
===== Final scoring ===== <!--T:149-->
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