Difference between revisions of "Ghosts, Castles and Cemeteries"

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{{UX
|seotitle=<translate><!--T:211--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:212--> Ghosts, Castles and Cemeteries</translate>
|image={{filepath:<translate><!--T:213--> Fog Over Carc EN.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:214--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
 
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{{UnderConstruction}}
{{ChooseDesign|image=Mists C3 Tile 11.png|image2=Mists_C3_Tile_46.png|noredesign=true}}
 
{{Breadcrumbs
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|link1={{CarcassonneLink}}
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[[File:Fog_Over_Carc_FR.png|frameless|300px|right]]
[[File:Fog Over Carc EN.png|frameless|300px|right]]


== General info and comments == <!--T:3-->  
== General info and comments == <!--T:3-->  


<!--T:4-->
<!--T:93-->
<!-- TODO: INSERT BOX ART -->
[[File:Symbol_GhostsCastlesCemeteries_C3.png|frame|right|Expansion symbol]]


<!--T:5-->
<!--T:5-->
Originally released by [[Hans im Glück|HiG]] in {{Year|2022}}, this expansion belongs to the third edition of the game, known as C3 for short. It has [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].
Originally released by [[Hans im Glück|HiG]] in {{Year|2022}}, this expansion belongs to the third edition of the game, known as C3 for short. It has [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]].


'''Ghosts, Castles and Cemeteries''' is a expansion for the '''{{BaseGameLink|edition=C3|logo=hide|text=base game}}'''. The components of this expansion are also part of the cooperative standalone game '''{{MistsOverCarcassonneLink}}'''. You can also use only portions of this expansion, or even combine it with other expansions, but the publisher has not provided any rules for this combination.
<!--T:88-->
'''Ghosts, Castles and Cemeteries''' is an expansion for the '''{{BaseGameLink|edition=C3|logo=hide|text=base game}}'''. The components of this expansion are also part of the cooperative standalone game '''{{MistsOverCarcassonneLink}}'''. You can also use only portions of this expansion, or even combine it with other expansions, but the publisher has not provided any rules for this combination.


{{DottedFrameMessage|2=left|1=
<!--T:89-->
{{DottedFrameMessage|align=left|text=
'''Object of the game and gameplay'''
'''Object of the game and gameplay'''


<!--T:90-->
When playing with '''Ghosts, Castles and Cemeteries''', the object of the game and gameplay are the same as in the base game. Players take turns and try to score as many points as possible by placing land tiles each turn. Additionally, you can mess with your opponents' building plans here and there.
When playing with '''Ghosts, Castles and Cemeteries''', the object of the game and gameplay are the same as in the base game. Players take turns and try to score as many points as possible by placing land tiles each turn. Additionally, you can mess with your opponents' building plans here and there.


<!--T:91-->
You must still make sure, though &mdash; as with the cooperative variant &mdash; to place ghosts. Don't worry, nobody loses if the supply of ghosts runs out. This expansion lets you instead use them to your advantage to drive off your opponents' meeples.
You must still make sure, though &mdash; as with the cooperative variant &mdash; to place ghosts. Don't worry, nobody loses if the supply of ghosts runs out. This expansion lets you instead use them to your advantage to drive off your opponents' meeples.
}}
}}


== Contents ==
== Contents == <!--T:92-->


[[File:Symbol_GhostsCastlesCemeteries_C3.png|frame|right|Expansion symbol]]
<!--T:94-->
 
* '''60 new land tiles''' (marked with [[File:Symbol_GhostsCastlesCemeteries_C3.png|20px]]), some of them with new features (castles and cemeteries) and some field areas covered in mist.
* '''60 new land tiles''' (marked with [[File:Symbol_GhostsCastlesCemeteries_C3.png|20px]]), some of them with new features (castles and cemeteteries) and some field areas covered in mist.
:{|
{| style="margin-left: 22px;"
|- valign="top"
|- valign="top"
| [[File:Mists_C3_Features_Example_02.png|none|frame|Tile with a castle, road, and mist]] ||  
| [[File:Mists_C3_Features_Example_02.png|none|frame|link=#castles|Tile with a castle, road, and mist]] ||  
[[File:Mists_C3_Features_Example_03.png|none|frame|Tile with a cemetery and city]]
[[File:Mists_C3_Features_Example_03.png|none|frame|link=#cemeteries|Tile with a cemetery and city]]
|}
|}


<!--T:95-->
* '''A new 2x2 starting tile'''.
* '''A new 2x2 starting tile'''.
:[[File:Mists_C3_Setup_Start_Tile.png|none|frame|New starting tile]]
:[[File:Mists_C3_Setup_Start_Tile.png|none|frame|New starting tile]]


<!--T:96-->
* '''30 guard meeples''', 5 in each player color.
* '''30 guard meeples''', 5 in each player color.
{| class="wikitable" style="margin-left: 22px;"
:{{Figure|name=GuardMeeple|color=defaultcolors|variant=image}}
|- style="height:5px;"
| style="width:5px; border-right:0px; border-bottom:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|
| style="width:5px; border-left:0px; border-bottom:0px; padding:0;"|
|- style="float; background-color:#ffffff; style="vertical-align:bottom;" 
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
| style=" padding:0;"|[[File:Figure_Guards_C3.png|x60px|center]]
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
|- style="vertical-align:top; text-align:center; font-size: 80%;"
| style="width:1px; border-right:0px; border-top:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|Guard meeples
| style="width:1px; border-left:0px; border-top:0px; padding:0;"|
|}


<!--T:97-->
* '''15 ghosts''', a new neutral figure to haunt any meeples but guard meeples.
* '''15 ghosts''', a new neutral figure to haunt any meeples but guard meeples.
:[[File:Mists_C3_Figure_Ghosts.png|frame|none|Ghost neutral figures]]
:[[File:Mists_C3_Figure_Ghosts.png|frame|none|link=#mist_and_ghosts|Ghost neutral figures]]


<!--T:98-->
* '''A new scoring track''' to replace the one from the base game.
* '''A new scoring track''' to replace the one from the base game.


<div style="border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px 0px;">
<!--T:99-->
{{DottedFrameMessage|align=left|text=
'''Notes:'''  
'''Notes:'''  
* In the game, a 2x2 starting tile, counts as 4 single tiles (for example, for an adjacent monastery, cemetery or castle). <ref>
* In the game, the 2x2 starting tile, counts as 4 single tiles (for example, for an adjacent monastery, cemetery or castle). <ref>
{{IconArrow}}
{{IconArrow}}
This clarification is not included in the rules but it is based on the rules provided by '''[[Hans im Glück|HiG]]''' for the double-sized river source incuded in the [[River|20th Anniversary River]].
This clarification is not included in the rules but it is based on the rules provided by '''[[Hans im Glück|HiG]]''' for the double-sized river source included in the '''{{RiverLink|version=20|variant=long|logo=noborder}}'''.
</ref>
</ref>
* The castle ruins ending the roads on the starting tile are not mentioned in the rules. Since it looks different from the other castles in the expansion and it is placed at the intersection of four spaces, it may not be considered a proper castle nor be occupied or scored. It just serves as a feature separating fields and ending roads.
* The castle ruins ending the roads on the starting tile are not mentioned in the rules. Since it looks different from the other castles in the expansion and it is placed at the intersection of four spaces, it may not be considered a proper castle nor be occupied or scored. It just serves as a feature separating fields and ending roads.
</div>
}}


== Rules ==
== Rules == <!--T:100-->


=== Preparation ===
=== Preparation === <!--T:101-->


<!--T:102-->
Place the new, large starting tile in the middle of the table. Return the base game starting tile to the game box.
Place the new, large starting tile in the middle of the table. Return the base game starting tile to the game box.


<!--T:103-->
Shuffle all new 60 land tiles with the other tiles. Place them in a face-down supply on the table as usual.
Shuffle all new 60 land tiles with the other tiles. Place them in a face-down supply on the table as usual.


<!--T:104-->
You will only need 1 scoring track. Better to use the one from the expansion, leaving the one from the base game in the game box.
You will only need 1 scoring track. Better to use the one from the expansion, leaving the one from the base game in the game box.


<!--T:105-->
Give each player, including yourself, 2 guard meeples and 5 normal meeples in the color of their choice. <ref>
Give each player, including yourself, 2 guard meeples and 5 normal meeples in the color of their choice. <ref>
{{IconWorld}}
{{IconWorld}}
Line 86: Line 94:
</ref>
</ref>


<!--T:106-->
Place a 6th meeple in each player color onto space 0/50 of the scoring track. Return the remaining base game meeples to the game box.
Place a 6th meeple in each player color onto space 0/50 of the scoring track. Return the remaining base game meeples to the game box.


<!--T:107-->
Place the remaining guard meeples in player colors in a supply next to the scoring track. Return any guard meeples in unused colors to the game box.
Place the remaining guard meeples in player colors in a supply next to the scoring track. Return any guard meeples in unused colors to the game box.


<!--T:108-->
Place the 15 ghosts in a general supply next to the scoring track.
Place the 15 ghosts in a general supply next to the scoring track.


<!--T:109-->
[[File:Ghosts_Castles_And_Cemeteries_C3_Setup_Example_01.png|none|thumb|x300px|'''Example:''' {{ColorRed|Red}} and {{ColorGreen|Green}} set up the scoring track for the game. Both of them place a normal meeple on space 0/50 and 3 guard meeples by the scoring track. The 15 ghosts are set aside too.]]
[[File:Ghosts_Castles_And_Cemeteries_C3_Setup_Example_01.png|none|thumb|x300px|'''Example:''' {{ColorRed|Red}} and {{ColorGreen|Green}} set up the scoring track for the game. Both of them place a normal meeple on space 0/50 and 3 guard meeples by the scoring track. The 15 ghosts are set aside too.]]


<!--T:110-->
Leave the goal token and the level summary from '''Mists over Carcassonne''' in the game box. You can also leave the two hounds in the game box &mdash; they don't like competitive games.
Leave the goal token and the level summary from '''Mists over Carcassonne''' in the game box. You can also leave the two hounds in the game box &mdash; they don't like competitive games.


=== Mist and ghosts ===
<!--T:215-->
<div class="wica-banner-icon">[[File:Mists_C3_Figure_Ghosts.png|x60px|right]]</div>
<span id="mist_and_ghosts"></span>
<br class="wica-banner-spacer" />
 
=== Mist and ghosts === <!--T:111-->
<div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:Mists_C3_Figure_Ghosts.png|x65px|link=#mist_and_ghosts]]</div>


{{RulesPlacingTile|1=====|2=1. Place land tile|
<!--T:112-->
3=First, draw a tile and place it on the board. You must follow the usual rules but ignoring the mist, as it always hovers over a road or a field but it is not part of the terrain itself. The rules for all other types of terrain (cities, roads, and fields) remain unchanged.
{{RulesPlacingTile|rules=
First, draw a tile and place it on the board. You must follow the usual rules but ignoring the mist, as it always hovers over a road or a field but it is not part of the terrain itself. The rules for all other types of terrain (cities, roads, and fields) remain unchanged.
}}
}}


{{RulesPlacingMeeple|1=====|2=2a. Place ghosts|
<!--T:113-->
3=The ghosts in the mist don't matter &mdash; ignore them. If you draw a tile with '''mist''' on it, you now have the option of bringing ghosts into play. It all depends on how you place the tile:
{{RulesPlacingMeeple|title=2a. Placing ghosts|rules=
The ghosts in the mist don't matter &mdash; ignore them. If you draw a tile with '''mist''' on it, you now have the option of bringing ghosts into play. It all depends on how you place the tile:


<!--T:114-->
* '''Expand the mist:''' You place a tile with mist on it such that at least 1 side expands an existing mist bank. You '''must''' then add 1 ghost to another player's meeple on the game board. It doesn't matter if you finish the mist bank. You just have to '''expand''' it.
* '''Expand the mist:''' You place a tile with mist on it such that at least 1 side expands an existing mist bank. You '''must''' then add 1 ghost to another player's meeple on the game board. It doesn't matter if you finish the mist bank. You just have to '''expand''' it.


* '''Limit the mist:''' You place a tile with mist on it such that at least 1 misty side is placed next to an existing, '''mist-free''' tile. In this case, you '''must''' then add 1 ghost to one of your own meeples on the game board.
<!--T:115-->
* '''Limit the mist:''' You place a tile such that at least 1 misty side is placed next to a '''mist-free''' side. <ref>
{{IconWorld}}
The misty edge can be on a tile previously placed or on the one just placed. The only requirement is that the tile placement leads a mist discontinuity.
</ref> In this case, you '''must''' then add 1 ghost to one of your own meeples on the game board. <ref>
{{IconArrow}}
The English rules by [[Z-Man Games|ZMG]] describe this action incorrectly by assuming you only limit the mist when placing a tile with mist. Here is the original wording in English:<br />
"You place a tile with mist on it such that at least 1 misty side is placed next to an existing, '''mist-free''' tile. In this case, you '''must''' then add 1 ghost to one of your own meeples on the game board."
The German rules are written in a more generic way so that limiting the mist only requires to place a non-misty edge next to a misty-edge but doesn't matter which edge was placed first. We have adapted this paragraph to follow the original German rules.
</ref>


<!--T:116-->
* It can happen that you simultaneously expand one mist bank while limiting another. In that case you '''must''' first add 1 ghost to another player's meeple on the game board, after which you '''must''' add 1 ghost to one of your own meeples on the game board.
* It can happen that you simultaneously expand one mist bank while limiting another. In that case you '''must''' first add 1 ghost to another player's meeple on the game board, after which you '''must''' add 1 ghost to one of your own meeples on the game board.


[[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Example_01.png|none|frame|'''Example:''' If {{ColorRed|you}} extended the mist (tile top left), you must add a ghost to one of {{ColorBlue|Blue}}'s meeples. If {{ColorRed|you}} limited the mist (tile bottom right), you must add 1 ghost to one of {{ColorRed|your}} own meeples.]]
<!--T:117-->
[[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Example_01.png|none|frame|'''Example:''' If {{ColorRed|you}} extended the mist (tile top left), you must add 1 ghost to one of {{ColorBlue|Blue}}'s meeples. If {{ColorRed|you}} limited the mist (tile bottom right), you must add 1 ghost to one of {{ColorRed|your}} own meeples.]]
 
<!--T:118-->
{{Clarification|width=400px|title=Question: Do you have to add any ghosts when you place a tile with a misty edge adjacent to an empty space?
|text='''Answer:''' No, misty edges adjacent to empty spaces do not trigger any ghost placement. Only misty edges next to another tile can trigger the placement of a ghost.
 
<!--T:119-->
[[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Example_01b.png|none|frame|'''Example:''' If {{ColorRed|you}} place this tile with a misty edge next to an empty space, you will not add a ghost to anyone's meeple.]]
}}


<!--T:120-->
If the general supply of ghosts has run out, you don't need to add any ghosts. Or the other way around: if there aren't any meeples you can add a ghost to, then you skip this step.
If the general supply of ghosts has run out, you don't need to add any ghosts. Or the other way around: if there aren't any meeples you can add a ghost to, then you skip this step.


<!--T:121-->
As soon as you add the '''third ghost''' to a meeple on the game board, you '''must''' return the '''meeple and the ghosts''' to their respective supplies. It doesn't matter whose meeple it is.
As soon as you add the '''third ghost''' to a meeple on the game board, you '''must''' return the '''meeple and the ghosts''' to their respective supplies. It doesn't matter whose meeple it is.


<!--T:122-->
[[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} limited the mist and must therefore add a ghost to your meeple. Since this is the third ghost, your meeple is terrified and runs away. In other words, you return it to your supply, while also returning the ghosts that were haunting it to the general supply.]]
[[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} limited the mist and must therefore add a ghost to your meeple. Since this is the third ghost, your meeple is terrified and runs away. In other words, you return it to your supply, while also returning the ghosts that were haunting it to the general supply.]]
}}
}}


{{RulesPlacingMeeple|1=====|2=2b. Place a meeple|
<!--T:123-->
3=After potentially placing ghosts, you may place one of your meeples onto the tile just placed according to the usual rules.
{{RulesPlacingMeeple|title=2b. Placing a meeple|rules=
After potentially placing ghosts, you may place one of your meeples onto the tile just placed according to the usual rules.
}}
}}


{{RulesScoring|1=====|2=3. Score points|
<!--T:124-->
3=Finally, score according to the usual rules. However, each ghost added to the meeple being scored costs you '''-2 points'''. This means that you may end up scoring negative points. Don't worry, you can't go lower than 0 points on the scoring track. Finally, return the scored meeple and any ghosts added to it to their respective supplies. <ref>
{{RulesScoring|rules=
Finally, score according to the usual rules. However, each ghost added to the meeple being scored costs you '''-2 points'''. This means that you may end up scoring negative points. Don't worry, you can't go lower than 0 points on the scoring track. Finally, return the scored meeple and any ghosts added to it to their respective supplies. <ref>
{{IconWorld}}
{{IconWorld}}
Ghosts do not affect the value of a feature but the points received by each player with the majority in it when scored. So each player will receive the number of points the feature is worth minus 2 points per ghost added to their meeples on the feature.
Ghosts do not affect the value of a feature but the points received by each player with the majority in it when scored. So each player with the majority will receive the number of points the feature is worth minus 2 points per ghost added to their meeples on the feature. Ghosts will not be considered for those players without the majority, that is, they will not score points for the feature and will not be penalized with negative points for any ghosts added to their meeples on the feature.
 
<!--T:125-->
{{FAQ|width=700px|title=
Let's assume <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> has 2 meeples in this city and <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlack|Black}}</span> has 1 meeple with a ghost added to it. <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> has the majority in this case. The city has 5 tiles and 1 coat of arms (see image below):<br />
1) Does <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlack|Black}}</span> score 0 points, or -2 points due to the ghost added to it?<br />
2) Does <span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorRed|Red}}</span> score 12 points, or 10 points for the city due to the ghost in the city?
|text=
Here you are the answers:<br />
1) You only score if you have a majority. Therefore, {{ColorBlack|Black}} does get 0 points.<br />
2) You only get -2 points, if the ghost is with your meeple. Therefore {{ColorRed|Red}} receives 12 points.<br />
(9/2022)
 
<!--T:126-->
[[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Clarification_Example_01.png|frame|none|'''Example:''' Only {{ColorRed|Red}} scores 12 for the city, so {{ColorBlack|Black}} does not receive negative points for the ghost added to their meeple. The ghost added to {{ColorBlack|Black}}'s meeple does not affect {{ColorRed|Red}}'s scoring either.]]}}
</ref>
</ref>


[[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Example_03.png|none|frame|'''Example:''' {{ColorRed|You}} finished the city by placing this tile. The city would normally be worth 8 points. However, 2 ghosts were added to the meeple being scored. You must subract 4 points from your total, so this scoring only brings you 4 points.]]
<!--T:127-->
[[File:Ghosts_Castles_And_Cemeteries_C3_Ghosts_Example_03.png|none|frame|'''Example:''' {{ColorRed|You}} finished the city by placing this tile. The city would normally be worth 8 points. However, 2 ghosts were added to the meeple being scored. You must subtract 4 points from your total, so this scoring only brings you 4 points.]]


===== Final scoring =====
<!--T:201-->
|finalscoring=


<!--T:129-->
Each ghost added to your meeples is worth '''-1 point'''.
Each ghost added to your meeples is worth '''-1 point'''.
}}
}}


=== Guard meeples ===
<!--T:198-->
<div class="wica-banner-icon">[[File:Figure_Guard_Meeple_red.png|x60px|right]]</div>
<span id="guard_meeples"></span>
<br class="wica-banner-spacer" />


{{RulesPlacingMeeple|1=====|2=2a. Placing ghosts|
=== Guard meeples === <!--T:130-->
3=You may never add ghosts to guard meeples. They can't be terrified and driven off the game board.
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=GuardMeeple|variant=image}}</div>
 
<!--T:131-->
{{RulesPlacingMeeple|title=2a. Placing ghosts|rules=
You may never add ghosts to guard meeples. They can't be terrified and driven off the game board.
}}
}}


{{RulesPlacingMeeple|1=====|2=2b. Placing a meeple|
<!--T:132-->
3=You may place a guard meeple as any other meeple (as a farmer, a monk, etc.).
{{RulesPlacingMeeple|title=2b. Placing a meeple|rules=
You may place a guard meeple as any other meeple (as a farmer, a monk, etc.).
}}
}}


=== Cemeteries ===
<!--T:216-->
<div class="wica-banner-icon">[[File:Mists_C3_Cemetery_Example_01.png|x70px|right]]</div>
<span id="cemeteries"></span>
<br class="wica-banner-spacer" />


{{RulesPlacingTile|1=====|2=1a. Place land tile|
=== Cemeteries === <!--T:133-->
3=Place cemetery tiles as usual.
<div class="wica-banner-icon floatright" style="margin-right: 1em; margin-top: -10px">[[File:Mists_C3_Cemetery_Example_01.png|x80px|link=#cemeteries]]</div>
 
<!--T:134-->
{{RulesPlacingTile|rules=
Place cemetery tiles as usual.
[[File:Ghosts_Castles_And_Cemeteries_C3_Cemetery_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} place a cemetery as usual.]]
[[File:Ghosts_Castles_And_Cemeteries_C3_Cemetery_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} place a cemetery as usual.]]
}}
}}


{{RulesPlacingMeeple|1=====|2=2a. Place ghosts|
<!--T:135-->
3=Ghosts cannot be added to a meeple placed on the cemetery. <ref>
{{RulesPlacingMeeple|title=2a. Placing ghosts|rules=
Ghosts may be added to a meeple placed on a cemetery according to the position of the tile just placed. <ref name=":clarity">
{{IconWorld}}
{{IconWorld}}
This restriction applies to all meeples, even if they are not guard meeples.
The wording of this sentence was updated for the sake of clarity.  
</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
The wording of this sentence was updated for the sake of clarity.  
You may add ghosts to cemetery keepers (or meeples placed in castles) if they are not guard meeples.
 
<!--T:194-->
{{FAQ|width=700px|title=The original rules read:<br/>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;"<span style="text-shadow: -1px 0 #cccccc, 0 1px #cccccc, 1px 0 #cccccc, 0 -1px #cccccc;">{{ColorBlue|2a. Placing ghosts}}</span><br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Don’t add ghosts to the cemetery when playing the expansion."<br />
Does this mean that you cannot add ghosts to a meeple placed in a cemetery unlike a meeple placed in a castle?
|text=The statement refers to the placement or function the feature had in the spin-off. <br />
In the expansion, you add ghosts to meeples, not to features. Therefore it is possible to add ghosts to a meeple placed in a castle or cemetery. (11/2022)
}}
</ref>
</ref>
}}
}}


{{RulesPlacingMeeple|1=====|2=2b. Place a meeple|
<!--T:136-->
3=You may place a meeple or guard meeple onto the cemetery as a cemetery keeper.
{{RulesPlacingMeeple|title=2b. Placing a meeple|rules=
You may place a meeple or guard meeple onto the cemetery as a cemetery keeper.


<!--T:137-->
[[File:Ghosts_Castles_And_Cemeteries_C3_Cemetery_Example_02.png|none|frame|{{ColorRed|You}} may place a meeple on a cemetery.]]
[[File:Ghosts_Castles_And_Cemeteries_C3_Cemetery_Example_02.png|none|frame|{{ColorRed|You}} may place a meeple on a cemetery.]]
}}
}}


{{RulesScoring|1=====|2=3. Score points|
<!--T:138-->
3=You score a cemetery as soon as it is fully surrounded by tiles (like a castle or cloister). Take an additional '''guard meeple''' from the general supply and add it to your own supply. You now have another meeple at your disposal.  You also return the cemetery keeper to your supply. <ref>
{{RulesScoring|rules=
You score a cemetery as soon as it is fully surrounded by tiles (like a castle or cloister). Take an additional '''guard meeple''' from the general supply and add it to your own supply. You now have another meeple at your disposal.  You also return the cemetery keeper to your supply. <ref>
{{IconArrow}}
{{IconArrow}}
This last sentence was missing in the English rules.
This last sentence was missing in the English rules.
</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
The cemetery keeper scores no points, just grants an additional guard meeple. Since a cemetery keeper may not be added any ghosts, its owner may not score negative points for it either.
A cemetery keeper on a completed cemetery scores no points, just grants an additional guard meeple, if any. Since a cemetery keeper may be added ghosts, its owner may score negative points for it as well.
 
<!--T:195-->
{{FAQ|width=700px|title=[Since a cemetery keeper may be added ghosts,] would this mean that a player will score negative points for a completed cemetery with a meeple with ghosts (in addition to receiving one extra guard meeple, if applicable)?
|text=Yes. (11/2022)}}
</ref>
</ref>


<!--T:139-->
If there aren't any guard meeples in your color left in the general supply, then you already have a sizeable advantage and don't get any more.
If there aren't any guard meeples in your color left in the general supply, then you already have a sizeable advantage and don't get any more.


<!--T:140-->
[[File:Ghosts_Castles_And_Cemeteries_C3_Cemetery_Example_03.png|none|frame|'''Example:''' By placing this tile, {{ColorRed|you}} have completely surrounded the cemetery. {{ColorRed|You}} score it at the end of your turn, taking a guard meeple from the general supply and adding it to your own. {{ColorRed|You}} will have another meeple at your disposal next turn. Finally, return the cemetery keeper to your supply as well.]]
[[File:Ghosts_Castles_And_Cemeteries_C3_Cemetery_Example_03.png|none|frame|'''Example:''' By placing this tile, {{ColorRed|you}} have completely surrounded the cemetery. {{ColorRed|You}} score it at the end of your turn, taking a guard meeple from the general supply and adding it to your own. {{ColorRed|You}} will have another meeple at your disposal next turn. Finally, return the cemetery keeper to your supply as well.]]


===== Final scoring =====
<!--T:202-->
|finalscoring=


There is no final scoring for meeples on cemeteries.
<!--T:142-->
There is no final scoring for meeples on cemeteries. <ref>
{{IconWorld}}
At the end of the game, uncompleted cemeteries are not scored, so players do not receive negative points for any ghosts added to their cemetery keepers.
 
<!--T:196-->
{{FAQ|width=700px|title=[Since a cemetery keeper may be added ghosts,] would this mean that a player will not score negative points for ghosts added to a meeple on an uncompleted cemetery after the game?
|text=You do not lose any victory points during final scoring with ghosts added to meeples on cemeteries. Those meeples do not get scored. (11/2022)}}
</ref>


<!--T:143-->
}}
}}


=== Castles ===
<!--T:217-->
<div class="wica-banner-icon">[[File:Mists_C3_Castle_Example_01.png|x70px|right]]</div>
<span id="castles"></span>
<br class="wica-banner-spacer" />
 
=== Castles === <!--T:144-->
<div class="wica-banner-icon floatright" style="margin-right: 1em; margin-top: -10px">[[File:Mists_C3_Castle_Example_01.png |x80px|link=#castles]]</div>


{{RulesPlacingTile|1=====|2=1. Place land tile|
<!--T:145-->
3=If you draw a castle tile, you place it as usual.
{{RulesPlacingTile|rules=
[[File:Ghosts_Castles_And_Cemeteries_C3_Castle_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} place with a castle as usual.]]
If you draw a castle tile, you place it as usual.
[[File:Ghosts_Castles_And_Cemeteries_C3_Castle_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} place a tile with a castle as usual.]]
}}
}}


{{RulesPlacingMeeple|1=====|2=2a. Place ghosts|
<!--T:146-->
3=Ghosts may be added to a meeple placed on a castle according to the position of the tile just placed. <ref>
{{RulesPlacingMeeple|title=2a. Placing ghosts|rules=
{{IconWorld}}
Ghosts may be added to a meeple placed on a castle according to the position of the tile just placed.<ref name=":clarity"/>
The wording of this sentence was updated for the sake of clarity.
</ref>
}}
}}


{{RulesPlacingMeeple|1=====|2=2b. Place a meeple|
<!--T:147-->
3=You may place a meeple on a castle. It doesn't need to be a guard meeple; you can also place a normal meeple.
{{RulesPlacingMeeple|title=2b. Placing a meeple|rules=
You may place a meeple on a castle. It doesn't need to be a guard meeple; you can also place a normal meeple.
[[File:Ghosts_Castles_And_Cemeteries_C3_Castle_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} place a guard meeple on a castle. It could also be a normal meeple.]]
[[File:Ghosts_Castles_And_Cemeteries_C3_Castle_Example_02.png|none|frame|'''Example:''' {{ColorRed|You}} place a guard meeple on a castle. It could also be a normal meeple.]]
}}
}}


{{RulesScoring|1=====|2=3. Score points|
<!--T:148-->
3=You score a castle as soon as it is completely surrounded by tiles (like a monastery or a cemetery). Score '''2 points''' for each neighboring tile with '''mist''' on it (including the castle tile itself).
{{RulesScoring|rules=
You score a castle as soon as it is completely surrounded by tiles (like a monastery or a cemetery). Score '''2 points''' for each neighboring tile with '''mist''' on it (including the castle tile itself).


===== Final scoring =====
<!--T:203-->
|finalscoring=


<!--T:150-->
Each castle with a meeple on it is worth '''1 point''' for each neighboring tile with '''mist''' on it (including the castle tile itself). <ref>
Each castle with a meeple on it is worth '''1 point''' for each neighboring tile with '''mist''' on it (including the castle tile itself). <ref>
{{IconArrow}}
{{IconArrow}}
The wording of the oiginal English rules may lead to understand that the castle tile is worth 1 point always, no matter whether it has mist on it:<br />
The wording of the original English rules may lead to understand that the castle tile is worth 1 point always, no matter whether it has mist on it:<br />"Each castle with a meeple on it is worth 1 point for the castle plus 1 point for each surrounding tile with mist on it."<br />Currently, this discrepancy may not cause any difference in scoring, since all the castle tiles have mist on them. However, we preferred to use the accuracy of the German wording.
 
"Each castle with a meeple on it is worth 1 point for the castle plus 1 point for each surrounding tile with mist on it."<br />
 
Currently, this discrepancy may not cause any difference in scoring, since all the castle tiles have mist on them. However, we preferred to use the accuracy of the German wording.
</ref>
</ref>
}}
}}


=== Fields and mist ===
<!--T:218-->
<div class="wica-banner-icon">[[File:Mists_C3_Gameplay_Place_Land_Tile.png|x70px|right]]</div>
<span id="mist"></span>
<br class="wica-banner-spacer" />


=== Fields and mist === <!--T:153-->
<div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:Mists_C3_Gameplay_Place_Land_Tile.png|x70px|link=#fields_and_mist]]</div>
<!--T:154-->
As in the base game, you can place farmers in this expansion.  
As in the base game, you can place farmers in this expansion.  


<!--T:155-->
But watch out: mist acts as a border to fields the same way that cities do. And farmers are afraid of ghosts.  
But watch out: mist acts as a border to fields the same way that cities do. And farmers are afraid of ghosts.  


<!--T:156-->
If you place a guard meeple as a farmer, then of course it is safe from ghosts.
If you place a guard meeple as a farmer, then of course it is safe from ghosts.


<!--T:157-->
[[File:Ghosts_Castles_And_Cemeteries_C3_Field_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} have meeple placed as a farmer in a field. {{ColorYellow|Your opponent}} also has a farmer in a field, but it is a guard meeple. You cannot, therefore, use ghosts to drive the guard meeple off the field.<br /><br /> You place the tile with the city and mist between your two fields. Since the mist acts as a border to fields, you can use it to separate the two fields.]]
[[File:Ghosts_Castles_And_Cemeteries_C3_Field_Example_01.png|none|frame|'''Example:''' {{ColorRed|You}} have meeple placed as a farmer in a field. {{ColorYellow|Your opponent}} also has a farmer in a field, but it is a guard meeple. You cannot, therefore, use ghosts to drive the guard meeple off the field.<br /><br /> You place the tile with the city and mist between your two fields. Since the mist acts as a border to fields, you can use it to separate the two fields.]]


=== Other expansions ===
=== Other expansions === <!--T:158-->


<!--T:159-->
This section contains additional information about the interactions with other Carcassonne expansions.
This section contains additional information about the interactions with other Carcassonne expansions.


==== Ghosts ====
<!--T:160-->
<div style="margin-bottom: 20px;">
{{GreyStrip|title=Mist and ghosts|icon=[[File:Mists_C3_Figure_Ghosts.png|x65px|link=#mist_and_ghosts]]}}
</div>


* Ghosts can be added to the following meeples:
<!--T:219-->
** Normal meeple, the standard option ('''[[Base game|Base game]]''')
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
** Abbot ('''Base game - [[The Abbot|The Abbot]]''')
** Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')


* The meeple may be on any feature on the board but cemeteries, even special areas such as:
<!--T:161-->
** A tower ('''Exp. 4 - [[The Tower|The Tower]]''')
{{IconWorld}} Ghosts can be added to the following meeples:
** The city of Carcassonne ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''')
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
** A regular castle ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
* {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|variant=long|logo=noborder}}''')
** The Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
** The city of Leipzig ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
** A bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
* {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
** The Solovei Razboynik tile ('''[[Russian Promos (1st edition)|Russian Promos]]''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
** The Vodyanoy tile ('''[[Russian Promos (1st edition)|Russian Promos]]''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')


* Ghost cannot be added to the following meeples:  
<!--T:163-->
** Guard meeples ('''Exp. 11 - [[Ghosts, Castles and Cemeteries|Ghosts, Castles and Cemeteries]])
{{IconWorld}} Ghosts cannot be added to the following meeples:  
** Any meeple placed on a cemetery.
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')  


* When scoring a meeple or removing it from the board as a result of any action, the ghosts added to the meeple will return to the general supply. After scoring, even if the meeple is moved or redeployed to naother location on the board, its previous ghosts will return to the global supply. <ref>
<!--T:162-->
{{IconWorld}} Ghosts may be added to meeples on the following special features on the board: <ref>
{{IconCommunity}}
We agreed that ghosts should be allowed on the same features as the fairy for the sake of simplicity. (06/2023)
</ref>
* A tower ('''{{TowerLink|edition=C2|logo=noborder|variant=long}}''')
* A regular castle ('''{{BridgesCastlesBazaarsLink|edition=C2|logo=noborder|variant=long}}''')
* A bathhouse ('''{{BarberSurgeonsLink|edition=C2|logo=noborder}}''')
* The Solovei Razboynik tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''')
* The Vodyanoy tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''')
 
<!--T:204-->
{{IconWorld}} Ghosts may not be added to meeples in the following special areas: <ref>
{{IconCommunity}}
We agreed that ghosts should not be allowed on the same features the fairy cannot be placed for the sake of simplicity. (06/2023)
</ref>
* The city of Carcassonne ('''{{CountKingRobberLink|edition=C2|logo=noborder|variant=long}}''')
* The Wheel of Fortune ('''{{WheelFortuneLink|edition=C1|logo=noborder|variant=long}}''')
* The city of Leipzig ('''{{MarketsLeipzigLink|edition=C2|logo=noborder}}''')
 
<!--T:164-->
{{IconWorld}} When scoring a meeple or removing it from the board as a result of any action, the ghosts added to the meeple will return to the general supply. After scoring, even if the meeple is moved or redeployed to another location on the board, its previous ghosts will return to the global supply. <ref>
{{IconWorld}}
{{IconWorld}}
The principle applied here is that a meeple cannot be penalized twice by the same ghosts. Each scoring releases any ghosts added to a meeple until that moment. If the meeple is moved after scoring, new ghost may be added to te ghost on its new location.  
The principle applied here is that a meeple cannot be penalized twice by the same ghosts. Each scoring releases any ghosts added to a meeple until that moment. If the meeple is moved after scoring, new ghost may be added to te ghost on its new location.  
</ref>
</ref>
** Moving a wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
* Moving a wagon ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}''')
** Sending a meeple to Leipzig ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
* Removing a meeple with a Knock Out token ('''{{CatapultLink|edition=C1|logo=noborder|variant=long}}''')
** Sending a meeple to a bathhouse ('''[[The Barber-Surgeons|The Barber-Surgeons]]''')
* Removing a meeple with a Seduction token ('''{{CatapultLink|edition=C1|logo=noborder|variant=long}}''')
** Sending a meeple to the Solovei Razboynik tile ('''[[Russian Promos (1st edition)|Russian Promos]]''')
* Removing an abbot ('''{{AbbotLink|edition=C2|logo=noborder}}''')
** Sending a meeple to the Vodyanoy tile ('''[[Russian Promos (1st edition)|Russian Promos]]''')
* Removing a meeple with a festival ('''{{FestivalLink|edition=C2|logo=noborder}}''')
* Sending a meeple to Leipzig ('''{{MarketsLeipzigLink|edition=C2|logo=noborder}}''')
* Sending a meeple to a bathhouse ('''{{BarberSurgeonsLink|edition=C2|logo=noborder}}''')
* Sending a meeple to a city with an open drawbridge ('''{{DrawbridgesLink|edition=C2|logo=noborder}}''')
* Removing a meeple due to the plague ('''{{PlagueLink|edition=C1|logo=noborder|variant=long}}''')
* Sending a meeple to the Solovei Razboynik tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''')
* Sending a meeple to the Vodyanoy tile ('''{{RussianPromosLink|edition=C1|logo=noborder}}''')
 
<!--T:165-->
{{IconWorld}} When moving a meeple to another feature or tile as a result of an action not involving the scoring of the meeple, the ghosts will stay assigned to the meeple on its new location.
* Moving a meeple on the board with a Seduction token ('''{{CatapultLink|edition=C1|logo=noborder|variant=long}}''')
* Building a castle ('''{{BridgesCastlesBazaarsLink|edition=C2|logo=noborder|variant=long}}''')
* '''Change position''' gift card ('''{{GiftsLink|edition=C3|logo=noborder}}''')
* Fleeing the plague ('''{{PlagueLink|edition=C1|logo=noborder}}''')
 
<!--T:205-->
{{IconWorld}} Ghosts cannot be added to special figures:
* {{Figure|name=Pig}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''')
* {{Figure|name=Builder}} ('''{{TradersBuildersLink|variant=long|logo=noborder}}''')
* {{Figure|name=Barn}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* {{Figure|name=Shepherd}} ('''{{HillsSheepLink|variant=long|logo=noborder}}''')
 
<!--T:166-->
{{IconWorld}} No meeple or special figure can be placed in a field segment covered in mist. A road segment covered in mist can be occupied as usual.
 
<!--T:210-->
{{IconWorld}} As a general case, ghosts should be considered in all scorings involving features or meeples during the game. Each ghost will be worth -2 points. Therefore, these scorings will take into consideration any ghosts added to meeples:
* The scoring of a feature just completed ('''{{BaseGameLink|edition=C3|logo=noborder}}''' and expansions)
* The scoring of a field due to a barn placement or to connecting fields with barns ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}''')
* The scoring of an acrobat pyramid ('''{{UnderBigTopLink|edition=C2|logo=noborder|variant=long}}''')
* The removal of an abbot ('''{{AbbotLink|edition=C2|logo=noborder}}''')
* The scoring of a meeple with Message #8 ('''{{MessagesLink|edition=C2|logo=noborder|variant=long}}''')
* The scoring of a road with a Road Sweeper gift ('''{{GiftsLink|edition=C3|logo=noborder}}''')
}}
 
<!--T:220-->
{{OtherExpansionRule|expansionlink={{AbbotLink|edition=C2|variant=long}}|rules=
 
<!--T:206-->
{{IconWorld|text=When removing an abbot with ghosts from an uncompleted monastery or garden, each ghost is worth -2 points.
}}
 
<!--T:207-->
{{FAQ|width=700px|nesting=1|title=If you remove an abbot with one ghost from a garden, we are considering that the player will score -2 points for the ghost, the same as for any other scorings during the game. Removing the abbot without penalty from the ghost seems an extremely easy way out. Is this correct?|text=The ghost should simply score -2 points, no matter if you scored the abbot early or not. (3/2024)}}
}}
 
<!--T:221-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules=
 
<!--T:167-->
{{IconWorld|text=The fairy can be assigned to a meeple with ghosts.
}}
{{IconWorld|text=The fairy does not protect meeples from ghosts.
}}
{{IconWorld|text=If a meeple assigned to the fairy is scared off, the fairy will stay on the board.
}}
{{IconWorld|text=The dragon can be placed on tiles with mist. It doesn't affect the dragon.
}}
{{IconWorld|text=The dragon can eat meeples with ghosts. The ghosts will be returned to the general supply.
}}
{{IconWorld|text=The princess may seduce a meeple with ghosts. The ghosts will be returned to the general supply.
}}
}}
 
<!--T:222-->
{{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|rules=
 
<!--T:168-->
{{IconWorld|text=A tower can capture meeple with ghosts. The ghosts will be returned to the general supply.
}}
{{IconWorld|text=Ghosts can be assigned to a meeple on top of a tower.
}}
}}
 
<!--T:223-->
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|edition=C2|variant=long}}|rules=
 
<!--T:169-->
{{IconWorld|text=An abbey limits the mist on any misty edge adjacent to it.
}}
{{IconCommunity|text=A wagon with ghosts will not keep them after scoring, even if it moves and stays on the board. A meeple should not be penalized more than once by the ghosts added to it.
}}
{{IconWorld|text=A barn cannot be placed on an intersection with mist reaching the corner of any of its tiles.
}}
{{IconWorld|text=The scoring of a field due to a barn placement or to connecting fields with barns will take into account the ghosts added to the farmers involved. Each ghost will be worth -2 points.
}}
{{IconWorld|text=A mayor with ghosts in a castle will not score negative points. The castle has no coats of arms, so the mayor does not have the majority and cannot score points for it.
}}
}}
 
<!--T:224-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules=
 
<!--T:170-->
{{IconWorld|text=A bridge can be placed on a field edge with mist.
}}
{{IconWorld|text=A castle will receive the points a feature is worth unaffected by any ghosts assigned to meeples on it. Note that ghosts do not affect the value of a feature but the number of points scored by a player.
}}
{{IconWorld|text=A mayor with ghosts in a castle will not score negative points. The castle has no coats of arms, so the mayor does not have the majority and cannot score points for it.
}}
}}
 
<!--T:225-->
{{OtherExpansionRule|expansionlink={{HillsSheepLink|edition=C2|variant=long}}|rules=
 
<!--T:171-->
{{IconWorld|text=Shepherds cannot be placed on field segments covered in mist.
}}
{{IconWorld|text=The field separation caused by the mist also applies to shepherds.
}}
{{IconWorld|text=A misty edge placed adjacent to a clear one does not extend the fields on the latter.
}}
}}
 
<!--T:226-->
{{OtherExpansionRule|expansionlink={{UnderBigTopLink|edition=C2|variant=long}}|rules=
 
<!--T:172-->
{{IconWorld|text=Ghosts are assigned to acrobats individually and will penalize their corresponding meeples when scoring the acrobat pyramid.
}}
{{IconWorld|text=The scoring of the big top is not affected by any ghosts added to its neighboring meeples.
}}
}}
 
<!--T:227-->
{{OtherExpansionRule|expansionlink={{MessagesLink|edition=C3|variant=long}}|rules=
 
<!--T:208-->
{{IconWorld|text=The scoring of a meeple with Message #8 will take into consideration any ghosts added to it. Each ghost will be worth -2 points.
}}
}}
 
<!--T:228-->
{{OtherExpansionRule|expansionlink={{GiftsLink|edition=C3|variant=long}}|rules=
 
<!--T:209-->
{{IconWorld|text=The scoring of a road with a Road Sweeper gift will take into consideration any ghosts added to meeples on the road. Each ghost will be worth -2 points.
}}
}}
 
<!--T:173-->
<div style="margin-bottom: 20px;">
{{GreyStrip|title=Cemeteries|icon=<div style="margin-top: -10px">[[File:Mists_C3_Cemetery_Example_01.png |x80px|link=#cemeteries]]</div> }}
</div>
 
<!--T:229-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
 
<!--T:174-->
{{IconWorld}} You can occupy a cemetery with the following meeples:
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')


* When moving a meeple to another feature or tile as a result of an action not involving the scoring of the meeple, the ghosts will stay assigned to the meeple on its new location.
<!--T:175-->
** Building a castle ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
{{IconWorld}} You cannot occupy a cemetery with the following meeples:
** Changing position gift card ('''[[The Gifts|The Gifts]]''')
* {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|edition=C3|logo=noborder}}'''), since cemeteries are not monastic buildings or gardens.
** Fleeing the plague ('''[[The Plague (1st edition)|The Plague]]''')
* {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}'''), since cemeteries are not cities.


* No meeple or special figure can be placed in a field segment covered in mist. A road segment covered in mist cn be ooccupied as usual.
<!--T:230-->
}}


<!--T:231-->
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules=


'''{{PrincessDragonLink|edition=C2|logo=noborder|version=long}}:'''
<!--T:197-->
: * The fairy can be assigned to a meeple with ghosts.
{{IconWorld|text=The fairy assigned to a cemetery keeper will provide its scoring bonus during the game but not after the game, since uncompleted cemeteries are not scored.
: * The fairy does not protect meeples from ghosts.
}}
: * If a meeple assigned to the fairy is scared off, the fairy will stay on the board.
}}
: * The dragon can be placed on tiles with mist. It doesn't affect the dragon.
: * The dragon can eat meeples with ghosts. The ghosts will be returned to the general supply.
: * The princess may seduce a meeple with ghosts. The ghosts will be returned to the general supply.


'''{{TowerLink|edition=C2|logo=noborder|version=long}}:'''
<!--T:232-->
: * A tower can capture meeple with ghosts. The ghosts will be returned to the general supply.
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules=
: * Ghosts can be assigned to a meeple on top of a tower.


'''{{AbbeyMayorLink|edition=C2|logo=noborder|version=long}}:'''
<!--T:199-->
: * A field or a road edge with mist placed adjacent to an abbey is considered to limit the mist.
{{IconWorld|text=A completed cemetery will trigger the scoring of any castles in is vicinity. Each castle will score 0 points.  
: * A wagon with ghosts will keep them if moved after scoring.
}}
: * A barn cannot be placed on an intersection with mist reaching the corner of any of its tiles.
}}


'''{{BridgesCastlesBazaarsLink|logo=noborder|edition=C2|version=long}}:'''
<!--T:176-->
: * A bridge can be placed on a field edge with mist.
<div style="margin-bottom: 20px;">
{{GreyStrip|title=Castles|icon=<div style="margin-top: -10px">[[File:Mists_C3_Castle_Example_01.png |x80px|link=#castles]]</div> }}
</div>
 
<!--T:233-->
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
 
<!--T:177-->
{{IconWorld}} You can occupy a haunted castle with the following meeples:
* {{Figure|name=NormalMeeple|edition=C3}} ('''{{BaseGameLink|variant=long|logo=noborder}}''')
* {{Figure|name=LargeMeeple|edition=C3}} ('''{{InnsCathedralsLink|variant=long|logo=noborder}}''')
* {{Figure|name=Wagon}} ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''')
* {{Figure|name=Ringmaster}} ('''{{UnderBigTopLink|variant=long|logo=noborder}}''')
* {{Figure|name=GuardMeeple}} ('''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}''')
* {{Figure|name=Phantom}} ('''{{PhantomLink|edition=C1|variant=long|logo=noborder}}''')
 
<!--T:178-->
{{IconWorld}} You cannot occupy a castle with the following meeples:
* {{Figure|name=Abbot|edition=C3}} ('''{{BaseGameName}} - {{AbbotLink|edition=C3|logo=noborder}}'''), since castles are not monastic buildings or gardens.
* {{Figure|name=Mayor}} ('''{{AbbeyMayorLink|edition=C2|logo=noborder|variant=long}}'''), since castles are not cities.
 
<!--T:234-->
}}
 
<!--T:235-->
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|edition=C2|variant=long}}|rules=
 
<!--T:200-->
{{IconWorld|text=A completed haunted castle will trigger the scoring of any castles in is vicinity.
}}
}}
 
<!--T:179-->
<div style="margin-bottom: 20px;">
{{GreyStrip|title=Starting tile|icon=[[File:Mists_C3_Setup_Start_Tile.png |x65px|right]]}}
</div>


'''{{HillsSheepLink|edition=C2|logo=noborder|version=long}}:'''
<!--T:236-->
: * Shepherds cannot be placed in fields with mist.
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
: * The field separation caused by the mist also applies to shepherds.
: * A misty edge placed adjacent to a clear one does not extend the fields on the latter.


'''{{UnderBigTopLink|edition=C2|logo=noborder|version=long}}:'''
<!--T:180-->
: * Ghosts are assigned to acrobats individually.
{{IconWorld|text=The feature in the middle of the 2x2 starting tile is not a castle. It cannot be occupied, completed or scored.
: * The scoring of the big top is not affected by any ghosts added to its neighboring meeples.
}}
{{FAQ|width=700px|nesting=1|title=Is the feature in the middle of the 2x2 starting tile a proper castle or just some ruins that serve as decoration to separate fields and end roads?
|text=It’s just a decoration. (9/2022)
}}
{{IconWorld|text=Other features on the starting tile may be occupied.
}}
{{IconWorld|text=The 2x2 starting tile counts as four separate tiles (or occupied spaces) for monastic buildings, cemeteries, castles and other features counting adjacent tiles. It is not counted as one single tile. A castle adjacent to the starting tile will then only consider those mist segments on the 1x1 square spaces adjacent to it.
}}
{{FAQ|nesting=1|width=700px|title=
If the 2x2 starting tile occupies two spaces adjacent to a completed monastery, how many points does the monk on the monastery score?  (See image below)<br />
A) 9 points because the starting tile is counted as 2 occupied squares adjacent to the monastery?<br />
B) 8 points because the starting tile is counted as 1 tile adjacent to the monastery?
|text=The answer is A. The starting tile is considered as 4 normal tiles. (9/2022)


==== Cemeteries ====
<!--T:181-->
[[File:Ghosts_Castles_And_Cemeteries_C3_Monasteries_Clarification_Example_01.png|frame|none|'''Example:''' {{ColorRed|Red}} scores 9 points for this monastery as usual, where two adjacent square spaces are part of the starting tile.]]}}


* You can occupy a cemetery with the following meeples:
<!--T:182-->
** Normal meeple, the standard option ('''[[Base game|Base game]]''')
{{FAQ|nesting=1|width=700px|title=
** Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
If the 2x2 starting tile occupies one of the squares adjacent to a completed castle as shown in the image below, how many points does the red player score?<br />
** Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
A) 4 points because there is no mist on the square adjacent to the castle (the 2x2 starting tile is not considered as a whole)?<br />
** Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
B) 6 points because the castle considers all the mist banks on the 2x2 starting tile?
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
|text=The answer is A. The starting tile is considered as 4 normal tiles. (9/2022)
** Guard meeples ('''Exp. 11 - [[Ghosts, Castles and Cemeteries|Ghosts, Castles and Cemeteries]])
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')


* You cannot occupy a cemetery with the following meeples:
<!--T:183-->
** Abbot ('''Base game - [[The Abbot|The Abbot]]'''), since cemeteries are not monasteries or gardens.
[[File:Ghosts_Castles_And_Cemeteries_C3_Castles_Clarification_Example_01.png|frame|none|'''Example:''' {{ColorRed|Red}} scores 4 points for this castle. The adjacent square space that is part of the starting tile has no mist on it.]]}}


==== Castles ====
<!--T:184-->
}}


* You can occupy a haunted castle with the following meeples:
<!--T:237-->
** Normal meeple, the standard option ('''[[Base game|Base game]]''')
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|edition=C2|variant=long}}|rules=
** Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Guard meeples ('''Exp. 11 - [[Ghosts, Castles and Cemeteries|Ghosts, Castles and Cemeteries]])
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')


* You cannot occupy a castle with the following meeples:
<!--T:185-->
** Abbot ('''Base game - [[The Abbot|The Abbot]]'''), since castles are not monasteries or gardens.
{{IconWorld|text=The dragon may land on the starting tile and eat all the meeples on the 2x2 tile.
}}
{{IconWorld|text=Other features on the starting tile can be occupied with a magic portal.
}}
}}


==== Starting tile ====
<!--T:238-->
{{OtherExpansionRule|expansionlink={{TowerLink|edition=C2|variant=long}}|rules=


* Gneral comments:
<!--T:186-->
** The feature in the middle of the 2x2 starting tile is not a castle. It cannot occupied, scompleted or scored.  
{{IconWorld|text=A tower may capture a meeple on the starting tile if any of its four squares is in range from the tower.
** Other features on the starting tile may be occupied.
}}
** The 2x2 starting tile counts as four spaces for monasteries, and other features that require to be surrounded.
}}


* '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]:'''
<!--T:239-->
** The dragon may land on the starting tile and eat all the meeples on the 2x2 tile.
{{OtherExpansionRule|expansionlink={{FlyingMachinesLink|edition=C3|variant=long}}|rules=
** Other features on the starting tile can be occupied with a magic portal or a flying machine.


* '''Exp. 4 - [[The Tower|The Tower]]:'''
<!--T:187-->
** A tower may capture a meeple on the starting tile if any of its four squares is in range from the tower.
{{IconWorld|text=Other features on the starting tile can be occupied with a flying machine.
}}
{{IconWorld|text=A flying machine may land a meeple on any valid feature on the starting tile if any of its four squares is in range from the flying machine.
}}
}}


* '''Mini #1 - [[The Flier|Flier, The (Flying Machines)]]:'''
<!--T:240-->
** Other features on the starting tile can be occupied with a flying machine.
{{OtherExpansionRule|expansionlink={{RussianPromosLink|edition=C1|variant=long}}|rules=
** A flying machine may land a meeple on any valid feature on the starting tile if any of its four squares is in range from the flying machine.


* '''[[Russian Promos (1st edition)|Russian Promos]]:'''
<!--T:188-->
** All meeples placed on the starting tile may be captured by the Vodyanoy tile if placed adjacent to it.
{{IconWorld|text=All meeples placed on the starting tile may be captured by the Vodyanoy tile if placed adjacent to it.
}}
}}


== Tile reference ==
== Tile distribution == <!--T:189-->


'''Total Tiles: 60 + 1 start tile'''
<!--T:190-->
{{BeginTileList|700px}}
{{BeginTileList|width=700px|tiles=60 + 1 start tile}}
{{Tile|Mists_C3_Tile_01.png|&nbsp;x2<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_01.png|count=2|config={{Feature|name=Cemetery|edition=C3}}}}
{{Tile|Mists_C3_Tile_03.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_03.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_04.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_04.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_05.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_05.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_06.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_06.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_07.png|&nbsp;x2<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_07.png|count=2}}
{{Tile|Mists_C3_Tile_09.png|&nbsp;x2<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_09.png|count=2|config={{Feature|name=Cemetery|edition=C3}}}}
{{Tile|Mists_C3_Tile_11.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_11.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_12.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_12.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|Mists_C3_Tile_13.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_13.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|Mists_C3_Tile_14.png|&nbsp;x3<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_14.png|count=3|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|Mists_C3_Tile_21.png|&nbsp;x1<br />(W)&nbsp;}}
{{Tile|image=Mists_C3_Tile_21.png|count=1||config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}} + ({{Feature|name=WaterTower|edition=C3|variant=abbr}})}}
{{Tile|Mists_C3_Tile_20.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_20.png|count=1}}
{{Tile|Mists_C3_Tile_22.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_22.png|count=1}}
{{Tile|Mists_C3_Tile_23.png|&nbsp;x2<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_23.png|count=2|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|Mists_C3_Tile_25.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_25.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_26.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_26.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_27.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_27.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_28.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_28.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_29.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_29.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_30.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_30.png|count=1}}
{{Tile|Mists_C3_Tile_31.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_31.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_32.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_32.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|Mists_C3_Tile_33.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_33.png|count=1|config={{Feature|name=Village|edition=C3}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_34.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_34.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_17.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_17.png|count=1}}
{{Tile|Mists_C3_Tile_18.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_18.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_35.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_35.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_19.png|&nbsp;x1<br />(W)&nbsp;}}
{{Tile|image=Mists_C3_Tile_19.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}} + ({{Feature|name=WaterTower|edition=C3|variant=abbr}})}}
{{Tile|Mists_C3_Tile_36.png|&nbsp;x2<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_36.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_38.png|&nbsp;x2<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_37.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_40.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_38.png|count=2}}
{{Tile|Mists_C3_Tile_41.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_40.png|count=1|config={{Feature|name=Village|edition=C3}}}}
{{Tile|Mists_C3_Tile_42.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_41.png|count=1|config={{Feature|name=Village|edition=C3}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_43.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_42.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_44.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_43.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_45.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_44.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_46.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_45.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_47.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_46.png|count=1|config={{Feature|name=Cemetery|edition=C3}}}}
{{Tile|Mists_C3_Tile_48.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_47.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{Tile|Mists_C3_Tile_50.png|&nbsp;x1<br />(W)&nbsp;}}
{{Tile|image=Mists_C3_Tile_48.png|count=1}}
{{Tile|Mists_C3_Tile_49.png|&nbsp;x1<br />(W)&nbsp;}}
{{Tile|image=Mists_C3_Tile_50.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}} + ({{Feature|name=WaterTower|edition=C3|variant=abbr}})}}
{{Tile|Mists_C3_Tile_51.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_49.png|count=1|config=({{Feature|name=WaterTower|edition=C3|variant=abbr}})}}
{{Tile|Mists_C3_Tile_52.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_51.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_54.png|&nbsp;x2<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_52.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_55.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_54.png|count=2|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_56.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_55.png|count=1}}
{{Tile|Mists_C3_Tile_58.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_56.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_57.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_58.png|count=1|config={{Feature|name=HauntedCastle|edition=C3|variant=short}} + {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{Tile|Mists_C3_Tile_59.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_57.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{Tile|Mists_C3_Tile_60.png|&nbsp;x1<br />&nbsp;}}
{{Tile|image=Mists_C3_Tile_59.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3}}}}
{{EndTileList}}
{{Tile|image=Mists_C3_Tile_60.png|count=1|config={{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=2}}}}
{{BeginTileList|700px}}
{{Tile|Mists_C3_Start_Tile.png|&nbsp;x1<br />(2x2 start tile)}}
{{EndTileList}}
{{EndTileList}}
 
{{BeginTileList|width=700px}}
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
{{Tile|image=Mists_C3_Start_Tile.png|count=1|config=(2x2 start tile) {{Feature|name=Mist|edition=C3}} + {{Feature|name=Ghost|edition=C3|count=3}}}}
{{BeginTileList|500px}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C3|W=1}}


<!--T:86-->
<!--T:192-->
</onlyinclude>
{{FootnoteIconPara}}
 
{{FootnoteIconPara_en}}


<!--T:87-->
<!--T:87-->
[[category:Third Edition]]
[[Category:Completed]]
[[category:Third Edition Major Expansion]]
[[Category:Third Edition]]
[[Category:Third Edition Major Expansion]]
</translate>
</translate>
translator, writer
97,382

edits