Difference between revisions of "Ghosts, Castles and Cemeteries"

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{{IconWorld}} No meeple or special figure can be placed in a field segment covered in mist. A road segment covered in mist can be occupied as usual.
{{IconWorld}} No meeple or special figure can be placed in a field segment covered in mist. A road segment covered in mist can be occupied as usual.
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{{OtherExpansionRule|expansionlink={{AbbotLink|edition=C2|variant=long}}|rules=
{{IconWorld}} When removing an abbot with ghosts from an uncompleted monastery or garden, each ghost is worth -2 points.<br />
{{FAQ|width=700px|nesting=1|title=If you remove an abbot with one ghost from a garden, we are considering that the player will score -2 points for the ghost, the same as for any other scorings during the game. Removing the abbot without penalty from the ghost seems an extremely easy way out. Is this correct?|text=The ghost should simply score -2 points, no matter if you scored the abbot early or not. (3/2024)}}
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{{OtherExpansionRule|expansionlink={{UnderBigTopLink|edition=C2|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{UnderBigTopLink|edition=C2|variant=long}}|rules=
{{IconWorld}} Ghosts are assigned to acrobats individually.<br />
{{IconWorld}} Ghosts are assigned to acrobats individually and will penalize their corresponding meeples when scoring the acrobat pyramid.<br />
{{IconWorld}} The scoring of the big top is not affected by any ghosts added to its neighboring meeples.
{{IconWorld}} The scoring of the big top is not affected by any ghosts added to its neighboring meeples.
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