Difference between revisions of "Halflings"

8,420 bytes added ,  4 years ago
m
Added more clarifications
m (→‎Preparation: Updated layout and imag)
m (Added more clarifications)
Line 44: Line 44:


[[File:Halflings_C2_Tile_Placement_Example_03.png|frame|none|172px|'''Example 2:''' A half-sized tile cannot be placed this way.]]
[[File:Halflings_C2_Tile_Placement_Example_03.png|frame|none|172px|'''Example 2:''' A half-sized tile cannot be placed this way.]]
'''Game end''' <ref>
{{IconBook}}
This section was included in the rules from 2014 but omitted in the rules from 2020.
</ref>
The game ends immediately at the end of the turn in which the last normal (not half-sized) land tile is placed. If any player still has any unplayed half-sized tiles in front of them, they may no longer play them.
}}
}}


Line 62: Line 69:


{{RulesScoring|1====|2=Scoring a feature|
{{RulesScoring|1====|2=Scoring a feature|
3=If you complete a feature by placing a half-sized tile, it is being scored according to the rules of the base game.
3=If you complete a feature with half-sized tiles, it is scored according to the normal rules. <ref>
{{IconArrow}}
This sentence is based on the original German wording. The English version had a different meaning, possibly by mistake: "If you complete a feature by placing a half-sized tile, it is being scored according to the rules of the base game."
</ref> <ref>
{{IconWorld}}
The scoring of a completed city or road will follow the normal rules and any triangular tiles will be counted as a regular tile.
{{BeginBlockList|600px}}
{{Block|
[[File:Halflings_C1_Clarification_City_Example_02.jpg|frame|none|'''Example 1:''' {{ColorRed|RED}} plays the Halfling tile completing his city. He scores 10 points, (2 points for each Halfling tile, 2 points for each of the other tiles, and 2 points for the pennant).]]
}}
{{Block|[[File:Halflings_C1_Clarification_Road_Example_01.jpg|frame|none|'''Example 2:''' {{ColorBlue|BLUE}} plays the Halfling tile completing his road. He scores 5 points, (1 point for each Halfling tile and 1 point for each of the other tiles.]]
}}
{{EndBlockList}}
</ref>


'''Monastery'''
'''Monastery'''
Line 68: Line 88:
A triangular tile in the surroundings of a monastery is counted just like a regular land tile (it scores 1 point and can complete the monastery). The triangular tile does not have to be adjacent to the tile with the monastery itself in order to complete the monastery.
A triangular tile in the surroundings of a monastery is counted just like a regular land tile (it scores 1 point and can complete the monastery). The triangular tile does not have to be adjacent to the tile with the monastery itself in order to complete the monastery.


If two triangular tiles have been placed instead of a regular land tile you still only score 1 point for this segment.
If two triangular tiles have been placed instead of a regular land tile, you still only score 1 point for this occupied space. <ref>
{{IconWorld}}
Therefore, monasteries are scored taking into account the spaces occupied by the monastery tile and by tiles (1 or 2) in the adjacent spaces. The number of tiles occupying these spaces is irrelevant. This means that:
* A completed monastery will always score 9 points during the game
* An incomplete monastery at the end of the game will score 1 point for the occupied space with the monastery tile and 1 point for each occupied adjacent space.
 
[[File:Halflings_C1_Example_05.jpg|frame|none|'''Final scoring example:''' {{ColorBlue|Blue}} scores 6 points for their monastery:
<ul>
<li> 1 point for the space occupied by the monastery, even if it occupied by two triangular tiles</li>
<li> 1 point for each adjacent space occupied by square tiles.</li>
</ul>
{{ColorRed|Red}} scores 5 points for their monastery:
<ul>
<li>1 point for the space occupied by the monastery</li>
<li>1 point for the occupied adjacent spaces no matter if they have 1 or 2 triangular tiles or square tiles</li>
</ul>
]]
</ref>


[[File:Halflings_C2_Monastery_Scoring_Examples_01_02_03.png|frame|none|'''Example:''' In all of the three examples the monastery is complete and earns you 9 points.]]
[[File:Halflings_C2_Monastery_Scoring_Examples_01_02_03.png|frame|none|'''Example:''' In all of the three examples the monastery is complete and earns you 9 points.]]
Line 79: Line 116:
included in the 9th expansion.
included in the 9th expansion.


[[File:Halflings_C2_Tile_Features_Hills_And_Sheep.png|float|left]]
[[File:Halflings_C2_Tile_Features_Hills_And_Sheep.png|float|none]]


<span class="wica-green-box">1</span> '''Vineyard''' | If a monastery is being completed and scored, its owner earns 3 extra points for each vineyard depicted on the tiles on the 8 spaces surrounding the monastery.
<span class="wica-green-box">1</span> '''Vineyard''' | If a monastery is being completed and scored, its owner earns 3 extra points for each vineyard depicted on the tiles on the 8 spaces surrounding the monastery.
Line 89: Line 126:
The tile depicting the crop circle is played differently from the normal crop circle tiles (see [[Crop Circles|Crop Circles]]).
The tile depicting the crop circle is played differently from the normal crop circle tiles (see [[Crop Circles|Crop Circles]]).


[[File:Halflings_C2_Tile_Features_Crop_Circles.png|float|left]]
[[File:Halflings_C2_Tile_Features_Crop_Circles.png|float|none]]


<span class="wica-green-box">4</span> '''Crop Circle''' | Place the triangular crop circle tile according to the rules. Afterwards you determine a '''kind of meeple''' (knight, highwayman or farmer) and choose one of the following actions which all players (including yourself) must complete, starting with the player to your left:
<span class="wica-green-box">4</span> '''Crop Circle''' | Place the triangular crop circle tile according to the rules. Afterwards you determine a '''kind of meeple''' (knight, highwayman or farmer) and choose one of the following actions which all players (including yourself) must complete, starting with the player to your left:


Each player either... <ref>
Each player either... <ref>
{{IconWorld}}
{{IconArrow}}
The English rules contained a mistranslation stating that:<br />
The English rules contained a mistranslation stating that:<br />
"Each player must either...<br />
"Each player must either...<br />
Line 112: Line 149:


If a player does not have any meeples of the determined kind, they cannot complete neither action A nor B.
If a player does not have any meeples of the determined kind, they cannot complete neither action A nor B.
=== Rules changes ===
The Halflings rules have become a source of great controversy due to the many gaps and conclusions left to the reader.
The rules focus on explaining the especial case for monasteries only: The rules from 2014 did not even mention how roads and cities were to be scored and the rules from 2020 just indicate that completed roads and cities with triangular tiles are scored according to the normal rules.
In 2014, the lack of information about road and city scoring led to the interpretation that they should be scored according to the principle provided for monasteries that two triangular tiles in one square space were to be counted as one tile. This assumption would have some consequences when considering interactions with other expansions since triangular tiles would not be considered individual tiles in some cases.
* Scoring features with the rules from 2014:
** Roads and cities are scored according to the number of square tiles (2 triangular tiles are considered 1 square tile)
** Monasteries are scored according the square spaces with tiles (2 triangular tiles are considered 1 tile) - Monasteries can score up to 9 points
The clarifications from 10/2015 shed some light on the scoring of cities and roads (each triangular tile will be considered individually from this moment on), but it changes the way monasteries should be scored, since each tile would be counted individually for monasteries too. So monasteries could score up to 18 points as you could cram that many Halflings tiles in the space occupied by a monastery and the 8 adjacent spaces. These clarifications covered some interactions with other expansions, not all of them, but provided some hints to address some other by analogy (with some house rules, if needed). They would represent a lot of consequences when considering interactions with other expansions since triangular tiles would be considered as individual tiles now. (Double-sized tile were considered individual tiles too, so this also added additional distortions to the way some expansions interacted).
* Scoring features with the clarifications from 10/2015:
** Roads and cities are scored according to the number of individual tiles (square, triangular or double sized)
** Monasteries are scored according the number of individual tiles (square, triangular or double sized) - Monasteries can score up to 18 points
Later in 2020, the re-release of Halflings for Carcassonne II included similar rules to those from 2014. There was a brief indication on how roads and cities should be scored and the rules for the monasteries were a step back from the clarifications from 10/2015, returning to the original ones from 2014. We can assume that the clarifications from 10/2015 still apply except for the scoring of monasteries (and therefore German castles by extension).
* Scoring features with the rules from 2020 + clarifications from 10/2015:
** Roads and cities are scored according to the number of individual tiles (square, triangular or double sized)
** Monasteries are scored according the square spaces with tiles (square, triangular or double sized) - Monasteries can score up to 9 points
The following table summarizes to evolution of the rules and its consequences.
{| class="wikitable"
|-
! colspan="5" | Rules Updates
|-
! Feature
! Tile occupying a space
! align="center" | Carcassonne I rules from 2014
! align="center" | Clarifications from 10/2015
! align="center" | Carcassonne II rules from 2020
|-
| rowspan="5" bgcolor="#cccccc" | '''Road / City'''
| align="center" bgcolor="#cccccc" | &nbsp;
| align="center" bgcolor="#cccccc" | Scored per tile
| align="center" bgcolor="#cccccc" | Scored per tile
| align="center" bgcolor="#cccccc" | Scored per tile
|-
| 1 square tile
| align="center" | 1 tile
| align="center" | 1 tile
| align="center" | 1 tile
|-
| 1 triangular tile
| align="center" | {{ColorRed|1 tile}} <sup>(1)</sup>
| align="center" | 1 tile
| align="center" | 1 tile
|-
| 2 triangular tiles
| align="center" | {{ColorRed|2 tiles → counted as 1 tile}} <sup>(1)</sup>
| align="center" | 2 tiles
| align="center" | 2 tiles
|-
| 1 part of double-sized tile
| align="center" bgcolor="#e0e0e0" | N/A <sup>(2)</sup>
| align="center" | 1 tile
| align="center" bgcolor="#e0e0e0" | 1 tile <sup>(3)</sup>
|-
| rowspan="5" bgcolor="#cccccc" | '''Monastery'''
| bgcolor="#cccccc" | &nbsp;
| align="center" bgcolor="#cccccc" | Scored per occupied space
| align="center" bgcolor="#cccccc" | Scored per tile
| align="center" bgcolor="#cccccc" | Scored per occupied space
|-
| 1 square tile
| align="center" | 1 tile → 1 occupied space
| align="center" | 1 tile
| align="center" | 1 tile → 1 occupied space
|-
| 1 triangular tile
| align="center" | 1 tile → 1 occupied space
| align="center" | 1 tile <sup>(4)</sup>
| align="center" | 1 tile → 1 occupied space
|-
| 2 triangular tiles
| align="center" | 2 tiles → 1 occupied space
| align="center" | 2 tiles <sup>(4)</sup>
| align="center" | 2 tiles → 1 occupied space
|-
| 1 part of double-sized tile
| align="center" bgcolor="#e0e0e0" | N/A <sup>(2)</sup>
| align="center" | 1 tile <sup>(4)</sup>
| align="center" bgcolor="#e0e0e0" | 1 tile → 1 or 2 occupied spaces <sup>(5)</sup>
|}
* '''Note:'''
** '''(1)''' There was no explicit rules and the rules. It was assumed that triangular tiles on the same space were considered counted as 1 tile as an adaptation of the scoring rules for monasteries. This may be the result of a misinterpretation.
** '''(2)''' Double-sized tiles were released a year later so no provision for double-sized tiles is made in the rules from 2014.
** '''(3)''' Not covered in the rules, but aligned with the interpretation of the rules from 2020 and the clarifications from 10/2015.
** '''(4)''' Triangular tiles and double-sized tiles were counted as individual tiles for monasteries.
** '''(5)''' Not covered in the rules, but change consistent with monastery scoring by occupied space from 2020. It would override the clarifications provided in 10/2015.


=== Other expansions ===
=== Other expansions ===