Difference between revisions of "Halflings (1st edition)"

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<span style="display:none"><section begin="description" />
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{{ChooseDesign|image=Halflings C1 Spielbox Tile 09.jpg|image2=Halflings C1 Cundco Tile 07.jpg|otherimage=Halfling 1 C2 Tile 09.png|otherimage2=Halfling 2 C2 Tile 07.png|otherlink={{HalflingsLink|edition=C3|logo=noborder}}}}
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<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Spielbox_Halflings.png|x210px]]<br />Spielbox Issue 5 2014<br />(Halflings I)
|}
__TOC__
</div>


== WikiCarpedia authors' disclaimer == <!--T:1-->
== WikiCarpedia authors' disclaimer == <!--T:1-->
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{| style="float:right;"
{| style="float:right;"
|- valign="top"
|- valign="top"
| [[File:Spielbox_Halflings.png|thumb|right|150px|Spielbox Issue 5 2014 (Halflings I)]]
| [[File:Sheet_Halflings.png|150px|thumb|right|Punchout Halflings I]]
| [[File:Sheet_Halflings.png|150px|thumb|right|Punchout Halflings I]]
| [[File:Sheet_C1_Halfling2.png|150px|thumb|right|Punchout Halflings II]]
| [[File:Sheet_C1_Halfling2.png|150px|thumb|right|Punchout Halflings II]]
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The [[Halflings (1st edition)|Halflings]] (or “Half & Half”) mini-expansion is available in two versions. One version is available in the 5/2014 issue of [[Spielbox]] magazine ([http://www.spielboxshop.de www.spielboxshop.de]) and these tiles are marked with the pentagon symbol. The second version was available at the [[Hans_im_Glück|Hans im Glück]] online shop ([http://www.cundco.de www.cundco.de]) and these tiles are marked with the “C” Follower symbol. Therefore, it is possible that in the examples that follow, tiles may be shown that are not a part of the “Half” set you may own.
The [[Halflings (1st edition)|Halflings]] (or “Half & Half”) mini-expansion is available in two versions. One version is available in the 5/2014 issue of [[Spielbox]] magazine ([http://www.spielboxshop.de www.spielboxshop.de]) and these tiles are marked with the pentagon symbol. The second version was available at the [[Hans_im_Glück|Hans im Glück]] online shop ([http://www.cundco.de www.cundco.de]) and these tiles are marked with the “C” Follower symbol. Therefore, it is possible that in the examples that follow, tiles may be shown that are not a part of the “Half” set you may own.
<!--T:126-->
A later rerelease of this expansion was accompanied by a major revision of the clarifications provided in this page. In the latest rules, the tile grid has preference over individual tiles for different interactions. You may check the latest rules '''[[Halflings|here]]'''.


== Contents == <!--T:8-->
== Contents == <!--T:8-->
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{{BeginBlockList|1000px}}
{{BeginBlockList|width=100%}}
{{Block|
{{Block|
[[File:Halflings_C1_Example_01.jpg|frame|none|'''Example:''' A triangular tile may be placed as shown here]]
[[File:Halflings_C1_Example_01.jpg|frame|none|'''Example:''' A triangular tile may be placed as shown here]]
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In addition, any city, road, and farm segments must continue segments already in play. '''Note:''' The longer side of a triangular tile may never be placed against the side of a normal tile.
In addition, any city, road, and farm segments must continue segments already in play. '''Note:''' The longer side of a triangular tile may never be placed against the side or a normal tile.


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{{BeginBlockList|1000px}}
{{BeginBlockList|width=100%}}
{{Block|
{{Block|
[[File:Halflings_C1_Example_04.jpg|frame|none|This road continues across the two triangular tiles]]
[[File:Halflings_C1_Example_04.jpg|frame|none|This road continues across the two triangular tiles]]
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{{IconPadlock}}
{{IconPadlock}}
The following examples show the consequences of the poorly-defined rules as there are cases where no official ruling dictates if a city is completed.
The following examples show the consequences of the poorly-defined rules as there are cases where no official ruling dictates if a city is completed.
{{BeginBlockList|600px}}
{{BeginBlockList|width=600px}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_City_Example_01a.jpg|frame|none|'''Example 1:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
[[File:Halflings_C1_Clarification_City_Example_01a.jpg|frame|none|'''Example 1:''' This city containing triangular tiles is completed and can be scored. It includes no triangular (or square) gaps.]]
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{{IconWorld}}
{{IconWorld}}
The scoring of a completed city or road will follow the normal rules and any triangular tiles will be counted as a regular tile.
The scoring of a completed city or road will follow the normal rules and any triangular tiles will be counted as a regular tile.
{{BeginBlockList|600px}}
{{BeginBlockList}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_City_Example_02.jpg|frame|none|'''Example 1:''' {{ColorRed|RED}} plays the Halfling tile completing his city. He scores 10 points, (2 points for each Halfling tile, 2 points for each of the other tiles, and 2 points for the pennant).]]
[[File:Halflings_C1_Clarification_City_Example_02.jpg|frame|none|'''Example 1:''' {{ColorRed|RED}} plays the Halfling tile completing his city. He scores 10 points, (2 points for each Halfling tile, 2 points for each of the other tiles, and 2 points for the pennant).]]
}}
}}
{{Block|[[File:Halflings_C1_Clarification_Road_Example_01.jpg|frame|none|'''Example 2:''' {{ColorBlue|BLUE}} plays the Halfling tile completing his road. He scores 5 points, (1 point for each Halfling tile and 1 point for each of the other tiles.]]
{{Block|[[File:Halflings_C1_Clarification_Road_Example_01.jpg|frame|none|'''Example 2:''' {{ColorBlue|BLUE}} plays the Halfling tile completing his road. He scores 5 points (1 point for each Halfling tile and 1 point for each of the other tiles).]]
}}
}}
{{EndBlockList}}
{{EndBlockList}}
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'''>> General considerations'''
'''{{BaseGameLink|edition=C1|text=''}}General considerations'''


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'''>> [[The Princess and The Dragon (1st edition)|The Princess and The Dragon]]''' - Fairy protection
'''{{PrincessDragonLink|edition=C1|variant=long}}''' - Fairy protection


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* There is no official clarification regarding how the fairy behaves when placed on a Halfling tile beyond the general considerations above. As a result, we could consider the fairy only protects the triangular tile it is on, since it is a single tile.  
{{IconWorld}} There is no official clarification regarding how the fairy behaves when placed on a Halfling tile beyond the general considerations above. As a result, we could consider the fairy only protects the triangular tile it is on, since it is a single tile.  




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'''>> [[The Princess and The Dragon (1st edition)|The Princess and The Dragon]]''' - Dragon movement
'''{{PrincessDragonLink|edition=C1|variant=long}}''' - Dragon movement


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* There is no official clarification regarding how the dragon moves on Halfling tiles beyond the general considerations above.  
{{IconWorld}} There is no official clarification regarding how the dragon moves on Halfling tiles beyond the general considerations above.  


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'''>> [[The Tower (1st edition)|The Tower]]''' - Tower range
'''{{TowerLink|edition=C1|variant=long}}''' - Tower range


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<!--T:38-->
* There is no official clarification regarding how tower range is calculated involving '''Halflings''' beyond the general considerations above.  
{{IconWorld}} There is no official clarification regarding how tower range is calculated involving '''Halflings''' beyond the general considerations above.  


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'''>> [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''' - Part 1: Abbey placement and scoring
'''{{AbbeyMayorLink|edition=C1|variant=long}}''' - Part 1: Abbey placement and scoring


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* An abbey '''can''' be placed if a Halfling tile is on one of the edges, even if there is a Halfling gap on one of the edges. See the clarification images below. (3/2015)
{{IconWorld}} An abbey '''can''' be placed if a Halfling tile is on one of the edges, even if there is a Halfling gap on one of the edges. See the clarification images below. (3/2015)


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<div style="padding-left: 22px;">
{{BeginBlockList|nesting=1|width=950px}}
{{BeginBlockList|950px}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_Example_01.jpg|frame|none|'''Example 1:''' The abbey can be placed here, neighboring a side of the halfling]]
[[File:Halflings_C1_Clarification_Example_01.jpg|frame|none|'''Example 1:''' The abbey can be placed here, neighboring a side of the halfling]]
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}}
}}
{{EndBlockList}}
{{EndBlockList}}
</div>


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* There is no official explicit confirmation on how abbeys are scored when interacting with '''Halflings''' beyond ruling for cloisters.  
{{IconWorld}} There is no official explicit confirmation on how abbeys are scored when interacting with '''Halflings''' beyond ruling for cloisters.  


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'''>> [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''' - Part 2: Barn placement  
'''{{AbbeyMayorLink|edition=C1|variant=long}}''' - Part 2: Barn placement  


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* A barn can be placed as long as 4 tiles touch at the intersection, even if there is one or more Halfling tiles. (10/2015)<br />
{{IconWorld}} A barn can be placed as long as 4 tiles touch at the intersection, even if there is one or more Halfling tiles. (10/2015)<br />
: [[File:Halflings_C1_Clarification_Barn_Example_01.jpg|frame|none|'''Examples with square and triangle tiles:'''
: [[File:Halflings_C1_Clarification_Barn_Example_01.jpg|frame|none|'''Examples with square and triangle tiles:'''
<ul>
<ul>
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* Additionally the barn placement rules have been updated as follows: The base ground for the barn has to be stable so it cannot wiggle. This means that under the barn:
{{IconWorld}} Additionally the barn placement rules have been updated as follows: The base ground for the barn has to be stable so it cannot wiggle. This means that under the barn:
** all tiles have to touch each other in the middle;
** all tiles have to touch each other in the middle;
** no quarter is empty in the middle; and
** no quarter is empty in the middle; and
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<div style="padding-left: 22px;">
{{BeginBlockList|nesting=1|width=950px}}
{{BeginBlockList|950px}}
{{Block|
{{Block|
[[File:Halflings_C1_Clarification_Barn_Example_02.jpg|frame|none|'''Examples with triangle and double-sized (its long side) tiles:'''
[[File:Halflings_C1_Clarification_Barn_Example_02.jpg|frame|none|'''Examples with triangle and double-sized (its long side) tiles:'''
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}}
}}
{{EndBlockList}}
{{EndBlockList}}
</div>


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'''>> [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''' - Part 3: Barn scoring
'''{{AbbeyMayorLink|edition=C1|variant=long}}''' - Part 3: Barn scoring


<!--T:49-->
<!--T:49-->
* There is no official rules on how barns interact with the landscape discontinuities that can be generated by '''Halflings'''.  
{{IconWorld}} There is no official rules on how barns interact with the landscape discontinuities that can be generated by '''Halflings'''.  


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'''>> [[Heretics_and_Shrines_(1st_edition)|Heretics and Shrines]]''' - Shrine scoring
'''{{HereticsShrinesLink|edition=C1|variant=long}}''' - Shrine scoring


<!--T:52-->
<!--T:52-->
* There is no official explicit confirmation on how shrines are scored when interacting with '''Halflings''' beyond ruling for cloisters.  
{{IconWorld}} There is no official explicit confirmation on how shrines are scored when interacting with '''Halflings''' beyond ruling for cloisters.  


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'''>> [[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]]''' - Bridge placement
'''{{BridgesCastlesBazaarsLink|edition=C1|variant=long}}''' - Bridge placement


<!--T:55-->
<!--T:55-->
* There is no official clarification regarding how bridges can interact with '''Halflings'''.
{{IconWorld}} There is no official clarification regarding how bridges can interact with '''Halflings'''.


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'''>> [[The Flier (1st edition)|The Flier (Flying Machines)]]''' - Flier distance and placement  
'''{{FlyingMachinesLink|edition=C1|variant=long}}''' - Flier distance and placement  


<!--T:58-->
<!--T:58-->
* There is no official clarification regarding how the Flier distance and landing cases are handled when Halflings are involved beyond the general considerations above.  
{{IconWorld}} There is no official clarification regarding how the Flier distance and landing cases are handled when Halflings are involved beyond the general considerations above.  


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<div style="padding-left:42px">
{{BeginBlockList|nesting=2|width=600px}}
{{BeginBlockList|600px}}
{{Block|
{{Block|
[[File:Halflings_C1_Flier_Straight_Example_01.jpg|frame|none|'''Example 1:''' This image shows how square tiles and holes are considered when calculating the Flier distance for a horizontal trajectory. This example follows the official rules.]]
[[File:Halflings_C1_Flier_Straight_Example_01.jpg|frame|none|'''Example 1:''' This image shows how square tiles and holes are considered when calculating the Flier distance for a horizontal trajectory. This example follows the official rules.]]
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}}
}}
{{EndBlockList}}
{{EndBlockList}}
</div>


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'''>> [[The Plague (1st edition)|The Plague]]''' - Plague spreading
'''{{PlagueLink|edition=C1|variant=long}}''' - Plague spreading


<!--T:61-->
<!--T:61-->
* A single triangle hole does '''not''' prevent the [[The Plague (1st edition)|Plague]] from spreading in that direction. (10/2015)
{{IconWorld}} A single triangle hole does '''not''' prevent the {{PlagueLink|edition=C1|logo=hide}} from spreading in that direction. (10/2015)


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'''>> [[Monasteries (1st edition)|German/Dutch and Belgian Monasteries]]''' - Abbot scoring
'''{{MonasteriesGermanyLink|edition=C1|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}}''' - Abbot scoring


<!--T:63-->
<!--T:63-->
* A triangle tile takes the place of a regular landscape tile. Thus, a single triangle hole in the map '''does not''' stop the row or column for scoring for [[Monasteries (1st edition)|German and Dutch/Belgian Monasteries]]'s abbot. Only a hole of a complete regular landscape tile interrupts the row or column. (3/2015)
{{IconWorld}} A triangle tile takes the place of a regular landscape tile. Thus, a single triangle hole in the map '''does not''' stop the row or column for scoring for [[Monasteries (1st edition)|German and Dutch/Belgian Monasteries]]'s abbot. Only a hole of a complete regular landscape tile interrupts the row or column. (3/2015)
* The following image shows how triangle tiles are considered individually when scoring an abbot placed on a German Monastery. It can be seen that triangular gaps are ignored.
{{IconWorld}} The following image shows how triangle tiles are considered individually when scoring an abbot placed on a German Monastery. It can be seen that triangular gaps are ignored.


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<!--T:64-->
'''>> [[Castles in Germany (1st edition)|Castles in Germany]]''' - Completion of German Castles
'''{{CastlesGermanyLink|edition=C1|variant=long}}''' - Completion of German Castles


<!--T:65-->
<!--T:65-->
* There is no official clarification regarding how German Castles interact with '''Halflings'''  beyond the general considerations above.  
{{IconWorld}} There is no official clarification regarding how German Castles interact with '''Halflings'''  beyond the general considerations above.  


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</ul>
</ul>
The German Castle completion and scoring rule is not officially confirmed in an explicit way.]]
The German Castle completion and scoring rule is not officially confirmed in an explicit way.]]


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<!--T:98-->
'''>> [[Little Buildings (1st edition)|Little Buldings]]''' - Area affected by Little Building
'''{{LittleBuildingsLink|edition=C1|variant=long}}''' - Area affected by Little Building


<!--T:99-->
<!--T:99-->
* There is no official clarification regarding how Little Buildings interact with '''Halflings''' beyond the general considerations above.  
{{IconWorld}} There is no official clarification regarding how Little Buildings interact with '''Halflings''' beyond the general considerations above.  


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** '''House rule:''' A Little Building only affects the Halfling tile it is placed on, not affecting the other Halfling, if any, sharing the same square space. This consideration comes from the fact that a Halfling counts as a single tile and Little Building affects a whole tile. <ref>
** '''House rule:''' A Little Building only affects the Halfling tile it is placed on, not affecting the other Halfling, if any, sharing the same square space. This consideration comes from the fact that a Halfling counts as a single tile and Little Building affects a whole tile. <ref>
{{IconWorld}}
{{IconWorld}}
With the old rules, A Little Building on a Halfling tile would have affected both triangular tiles sharing the same square space, since they are counted as one single tile for scoring.
With the old rules, a Little Building on a Halfling tile would have affected both triangular tiles sharing the same square space, since they are counted as one single tile for scoring.
</ref>
</ref>


=== Community rules === <!--T:67-->
=== Community rules === <!--T:67-->
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<!--T:90-->
{{BeginTileList|550px|tiles=12 halves}}
{{BeginTileList|width=550px|tiles=12 halves}}
{{Tile|Halflings_C1_Spielbox_Tile_01.jpg|count=1}}
{{Tile|image=Halflings_C1_Spielbox_Tile_01.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_02.jpg|count=1}}
{{Tile|image=Halflings_C1_Spielbox_Tile_02.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_03.jpg|count=1}}
{{Tile|image=Halflings_C1_Spielbox_Tile_03.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_05.jpg|count=1}}
{{Tile|image=Halflings_C1_Spielbox_Tile_05.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_06.jpg|count=1}}
{{Tile|image=Halflings_C1_Spielbox_Tile_06.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_07.jpg|count=1}}
{{Tile|image=Halflings_C1_Spielbox_Tile_07.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_08.jpg|count=1}}
{{Tile|image=Halflings_C1_Spielbox_Tile_08.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_09.jpg|count=1}}
{{Tile|image=Halflings_C1_Spielbox_Tile_09.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_10.jpg|count=1}}
{{Tile|image=Halflings_C1_Spielbox_Tile_10.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_11.jpg|count=1}}
{{Tile|image=Halflings_C1_Spielbox_Tile_11.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_12.jpg|count=1}}
{{Tile|image=Halflings_C1_Spielbox_Tile_12.jpg|count=1}}
{{Tile|Halflings_C1_Spielbox_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{Tile|image=Halflings_C1_Spielbox_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=Monastery}}}}
{{EndTileList}}
{{EndTileList}}


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<!--T:92-->
{{BeginTileList|550px|tiles=12 halves}}
{{BeginTileList|width=550px|tiles=12 halves}}
{{Tile|Halflings_C1_Cundco_Tile_01.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}}
{{Tile|image=Halflings_C1_Cundco_Tile_01.jpg|count=1|config={{Feature|edition=C1|name=Vineyard}}}}
{{Tile|Halflings_C1_Cundco_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=Sheep}}}}
{{Tile|image=Halflings_C1_Cundco_Tile_02.jpg|count=1|config={{Feature|edition=C1|name=Sheep}}}}
{{Tile|Halflings_C1_Cundco_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=Hill}}}}
{{Tile|image=Halflings_C1_Cundco_Tile_03.jpg|count=1|config={{Feature|edition=C1|name=Hill}}}}
{{Tile|Halflings_C1_Cundco_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=CropCircleUniversal}}}}
{{Tile|image=Halflings_C1_Cundco_Tile_04.jpg|count=1|config={{Feature|edition=C1|name=CropCircleUniversal}}}}
{{Tile|Halflings_C1_Cundco_Tile_05.jpg|count=1}}
{{Tile|image=Halflings_C1_Cundco_Tile_05.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_06.jpg|count=1}}
{{Tile|image=Halflings_C1_Cundco_Tile_06.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_07.jpg|count=1}}
{{Tile|image=Halflings_C1_Cundco_Tile_07.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_08.jpg|count=1}}
{{Tile|image=Halflings_C1_Cundco_Tile_08.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_09.jpg|count=1}}
{{Tile|image=Halflings_C1_Cundco_Tile_09.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_10.jpg|count=1}}
{{Tile|image=Halflings_C1_Cundco_Tile_10.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_11.jpg|count=1}}
{{Tile|image=Halflings_C1_Cundco_Tile_11.jpg|count=1}}
{{Tile|Halflings_C1_Cundco_Tile_12.jpg|count=1}}
{{Tile|image=Halflings_C1_Cundco_Tile_12.jpg|count=1}}
{{EndTileList}}
{{EndTileList}}


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