Difference between revisions of "Hills & Sheep"

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== General info and comments ==
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{{DottedFrameMessage|text=''The Shepherds in the meadows throughout Carcassonne wait peacefully until their entire flock of sheep gathers around. However, they have to be careful that a wolf doesn’t show up before they have led their flock safely into the stable. In the hills, you can take control of lands once thought lost. In addition, many a monk is always happy to have a vineyard near his monastery.''
}}
 
== General info and comments == <!--T:97-->


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'''Hills & Sheep''' was released for the new edition by [[Hans im Glück| Hans im Glück]] in {{Year|2018}}. It was originally released for the [[Hills & Sheep (1st edition)|1st Edition]] in {{Year|2014}}.  
'''Hills & Sheep''' was released for the new edition by [[Hans im Glück| Hans im Glück]] in {{Year|2018}}. It was originally released for the [[Hills & Sheep (1st edition)|1st Edition]] in {{Year|2014}}.  
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This expansion was originally released for the [[Hills & Sheep (1st edition)|1st Edition]], known as C1 for short, in {{Year|2014}}.


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This is the ninth major expansion for the [[Base game|base game]] and introduces some new aspects to the game.  
This is the ninth major expansion for the [[Base game|base game]] and introduces some new aspects to the game.  
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The Shepherds in the meadows throughout Carcassonne wait peacefully until their entire flock of sheep gathers around. However, they have to be careful that a wolf doesn’t show up before they have led their flock safely into the stable. In the hills, you can take control of lands once thought lost. In addition, many a monk is always happy to have a vineyard near his monastery.


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{{IconWorld}}
{{IconWorld}}
The same exception should apply when placing a shepherd on an inner field. Inner fields are present on several CCCC or CCCF tiles, so they closed by city walls and cannot be extended. In this case, you would place the shepherd on the inner field, perform the '''Grow the flock''' action and, if no wolf token was drawn, you would perform the '''Guide the flock''' action automatically since the filed is already closed. These are examples of CCCC tiles with inner fields:
The same exception should apply when placing a shepherd on an inner field. Inner fields are present on several CCCC or CCCF tiles, so they closed by city walls and cannot be extended. In this case, you would place the shepherd on the inner field, perform the '''Grow the flock''' action and, if no wolf token was drawn, you would perform the '''Guide the flock''' action automatically since the filed is already closed. These are examples of CCCC tiles with inner fields:
{{BeginTileList|width=450px}}
{{BeginTileList|width=100%}}
{{Tile|image=Inns_And_Cathedrals_C2_Tile_H.jpg|text=&nbsp;}}
{{Tile|image=Inns_And_Cathedrals_C2_Tile_H.jpg}}
{{Tile|image=Traders_And_Builders_C2_Tile_M.jpg|text=&nbsp;}}
{{Tile|image=Traders_And_Builders_C2_Tile_M.jpg}}
{{Tile|image=Traders_And_Builders_C2_Tile_X.jpg|text=&nbsp;}}
{{Tile|image=Traders_And_Builders_C2_Tile_X.jpg}}
{{Tile|image=Tower_C2_Tile_D.jpg|&nbsp;}}
{{Tile|image=Tower_C2_Tile_D.jpg}}
{{Tile|image=Abbey_And_Mayor_C2_Tile_C.jpg|&nbsp;}}
{{Tile|image=Abbey_And_Mayor_C2_Tile_C.jpg}}
{{EndTileList}}
{{EndTileList}}
These are examples of CCCF tiles with inner fields:
These are examples of CCCF tiles with inner fields:
{{BeginTileList|width=450px}}
{{BeginTileList}}
{{Tile|image=Traders_And_Builders_C2_Tile_N.jpg|text=&nbsp;}}
{{Tile|image=Traders_And_Builders_C2_Tile_N.jpg}}
{{Tile|image=Princess_And_Dragon_C2_Tile_F.jpg|text=&nbsp;}}
{{Tile|image=Princess_And_Dragon_C2_Tile_F.jpg}}
{{Tile|image=Abbey_And_Mayor_C2_Tile_E.jpg|text=&nbsp;}}
{{Tile|image=Abbey_And_Mayor_C2_Tile_E.jpg}}
{{EndTileList}}
{{EndTileList}}
The following CCCC tile doesn't show an inner field as it is not surrounded by walls or roads as a regular field. The green patch serves just as a decoration for a jousting scene. (In any case, it would be rather odd to have shepherds and flocks around knights in a jousting tournament, right?)  
The following CCCC tile doesn't show an inner field as it is not surrounded by walls or roads as a regular field. The green patch serves just as a decoration for a jousting scene. (In any case, it would be rather odd to have shepherds and flocks around knights in a jousting tournament, right?)  
{{BeginTileList|width=450px}}
{{BeginTileList}}
{{Tile|image=EssenSpiel_2016.png|text=&nbsp;}}
{{Tile|image=EssenSpiel_2016.png}}
{{EndTileList}}
{{EndTileList}}
</ref>
</ref>
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{{RulesPlacingTile|title=1. Placing a tile|rules=
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=You place a tile with a vineyard as normal.
You place a tile with a vineyard as normal.
}}
}}


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[[File:Hills_And_Sheep_C2_Feature_Example_01.png|frame|none|'''Example:''' The tile to the right connects the two previously separated city segments from the tile to the left.]]
[[File:Hills_And_Sheep_C2_Feature_Example_01.png|frame|none|'''Example:''' The tile to the right connects the two previously separated city segments from the tile to the left.]]
</div>
</div>
{{BeginTileList|padding-bottom=0px|width=650px}}
{{BeginTileList|width=650px}}
{{StartBlock|width=200px}}
{{StartBlock|padding-bottom=0px|width=200px}}
[[File:Hills_And_Sheep_C2_Feature_Example_02.png|none]]
[[File:Hills_And_Sheep_C2_Feature_Example_02.png|none]]
{{EndBlock}}
{{EndBlock}}
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<hr style=margin-top: 1em" />
<hr style="margin-top: 1em; margin-bottom: 1em" />


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{{BeginTileList|650px}}
{{Tile|image=Hills_And_Sheep_C2_Feature_Tile_04.png|text=This tile has two separate field segments. If you place a tile with one field segment to the right of it, the field segments become connected.
{{StartBlock|300px}}
}}
{|
<div style="margin-top: 1em; margin-bottom: 2em">
|- valign="top"
[[File:Hills_And_Sheep_C2_Feature_Example_03.png|frame|none|'''Example:''' The tile to the right connects the two previously separated field segments from the tile to the left.]]
| width="117" | [[File:Hills_And_Sheep_C2_Feature_Tile_04.png]]
</div>
| width="183" | This tile has two separate field segments. If you place a tile with one field segment to the right of it, the field segments become connected.
{{BeginTileList|width=650px}}
|}
{{StartBlock|padding-bottom=0px|width=200px}}
[[File:Hills_And_Sheep_C2_Feature_Example_04.png|none]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|300px}}
{{StartBlock|width=350px}}
{|
'''Note:''' If you place these two tiles next to each other as shown, the two city segments are '''not''' connected. The top and bottom fields are also '''not''' connected.
|- valign="top"
| [[File:Hills_And_Sheep_C2_Feature_Example_03.png|frame|none|'''Example:''' The tile to the right connects the two previously separated field segments from the tile to the left.]]
|}
{{EndBlock}}
{{StartBlock|300px}}
{|
|- valign="top"
| [[File:Hills_And_Sheep_C2_Feature_Example_04.png|frame|none|'''Note:''' If you place these two tiles next to each other as shown, the two city segments are '''not''' connected. The top and bottom fields are also '''not''' connected.]]
|}
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndBlockList}}
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</div>


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{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=


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* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')


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}}
}}


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{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules=


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}}
}}


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{{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{TowerLink|variant=long}}|rules=


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}}
}}


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{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=


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{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=


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<u>Note:</u> A tie in majority is not defined by the number of meeples on a feature, but by the total strength of the meeples on it. The strength of the meeple placed on the hill is irrelevant in a tiebreak (it could be a mayor with strength 0).  
<u>Note:</u> A tie in majority is not defined by the number of meeples on a feature, but by the total strength of the meeples on it. The strength of the meeple placed on the hill is irrelevant in a tiebreak (it could be a mayor with strength 0).  


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}}
}}


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{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=


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}}
}}


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{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=


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}}
}}


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{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=


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</div>
</div>


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{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=


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* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')


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}}
}}


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{{OtherExpansionRule|expansionlink={{AbbotLink|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{AbbotLink|variant=long}}|rules=


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}}
}}


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{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{AbbeyMayorLink|variant=long}}|rules=


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}}
}}


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{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|variant=long}}|rules=


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}}
}}


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{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=


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}}
}}


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{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{MonasteriesGermanyLink|variant=long}} / {{DutchMonasteriesLink|edition=C1|variant=long}} / {{JapaneseBuildingsLink|edition=C2|variant=long}}|rules=


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<div style="margin-top: 2em">
{{BeginTileList|tokens=18}}
{{BeginTileList|tokens=18}}
{{Tile|image={{Piece|name=SheepToken1|edition=C2|variant=imagename}}|count=4}}
{{Tile|image={{Piece|name=SheepToken1|edition=C2|variant=imagename}}|padding-right=30px|link=#sheep|count=4|config={{Piece|name=SheepToken1|edition=C2|variant=short}}}}
{{Tile|image={{Piece|name=SheepToken2|edition=C2|variant=imagename}}|count=5}}
{{Tile|image={{Piece|name=SheepToken2|edition=C2|variant=imagename}}|padding-right=30px|link=#sheep|count=5|config={{Piece|name=SheepToken2|edition=C2|variant=short}}}}
{{Tile|image={{Piece|name=SheepToken3|edition=C2|variant=imagename}}|count=5}}
{{Tile|image={{Piece|name=SheepToken3|edition=C2|variant=imagename}}|padding-right=30px|link=#sheep|count=5|config={{Piece|name=SheepToken3|edition=C2|variant=short}}}}
{{Tile|image={{Piece|name=SheepToken4|edition=C2|variant=imagename}}|count=2}}
{{Tile|image={{Piece|name=SheepToken4|edition=C2|variant=imagename}}|padding-right=30px|link=#sheep|count=2|config={{Piece|name=SheepToken4|edition=C2|variant=short}}}}
{{Tile|image={{Piece|name=WolfToken|edition=C2|variant=imagename}}|count=2}}
{{Tile|image={{Piece|name=WolfToken|edition=C2|variant=imagename}}|padding-right=30px|link=#sheep|count=2|config={{Piece|name=WolfToken|edition=C2|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
</div>


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