Difference between revisions of "New Messages - Test"

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{{RulesScoring|1====|2=3. Scoring a feature|
{{RulesScoring|1====|2=3. Scoring a feature|
3=Whenever you score points, you must choose to move either your scoring meeple or your messenger forward along the scoreboard. If, during your turn ('''and only during your turn'''), your scoring meeple or your messenger moves to and stops on one of the dark spaces (0, 5, 10, 15, etc.) <ref>
3=Whenever you score points, you must choose to move either your scoring meeple or your messenger forward along the scoreboard. If, during your turn ('''and only during your turn'''), your scoring meeple or your messenger moves to and stops on one of the dark spaces (0, 5, 10, 15, etc.) <ref>
{{IconArrow}}
{{IconArrow}}{{LinkableNote|id=WICA.0232.0001|
The [[Z Man Games|'''ZMG''']] rules include an additional constraint not present in the original rules by [[Hans_im_Glück|'''HiG''']]: You can only draw message tiles '''when your scoring meeple and messenger are alone.''' If another player's scoring meeple or messenger is on a dark space when you land there, you '''do not''' draw a message tile.
The [[Z Man Games|'''ZMG''']] rules include an additional constraint not present in the original rules by [[Hans_im_Glück|'''HiG''']]: You can only draw message tiles '''when your scoring meeple and messenger are alone.''' If another player's scoring meeple or messenger is on a dark space when you land there, you '''do not''' draw a message tile.
</ref>, immediately draw and resolve one message. To resolve a message, you must either:
}}</ref>, immediately draw and resolve one message. To resolve a message, you must either:


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<td> [[File:Messages_C2_Dispatch_4.png]] </td>
<td> [[File:Messages_C2_Dispatch_4.png]] </td>
<td> {{BeginAnnotatedBlock|type=full|class=}}'''(4) Add a Landscape Tile:''' Draw one tile and place it, using normal rules. You may also place a meeple (or other special figure) on it, also using normal rules. <ref group="N1">
<td> {{BeginAnnotatedBlock|type=full|class=}}'''(4) Add a Landscape Tile:''' Draw one tile and place it, using normal rules. You may also place a meeple (or other special figure) on it, also using normal rules. <ref group="N1">
{{IconWorld}}<span id="WICA.0232.0101"></span>
{{IconWorld}}{{LinkableNote|id=WICA.0232.0101|
The placement of this tile follows a normal turn with all its phases. As indicated in other clarification, the placement of this extra tile may even become a double turn. The player may also receive additional messages. <span style="font-size: 80%;">[<nowiki></nowiki>[[:#WICA.0232.0101|WICA.0232.0101]]<nowiki></nowiki>]</span>
The placement of this tile follows a normal turn with all its phases. As indicated in other clarification, the placement of this extra tile may even become a double turn. The player may also receive additional messages.
</ref>
}}</ref>
{{IncludeAnnotations|type=full}}
{{IncludeAnnotations|type=full}}
'''Notes [N1]:'''
'''Notes [N1]:'''
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<td> [[File:Messages_C2_Dispatch_8.png]] </td>
<td> [[File:Messages_C2_Dispatch_8.png]] </td>
<td> {{BeginAnnotatedBlock|type=full|class=}}'''(8) Score a Meeple and Return it to your Supply:''' Choose one of your meeples in the play area. If you have the majority in the feature where this meeple is, <ref>
<td> {{BeginAnnotatedBlock|type=full|class=}}'''(8) Score a Meeple and Return it to your Supply:''' Choose one of your meeples in the play area. If you have the majority in the feature where this meeple is, <ref>
{{IconArrow}}
{{IconArrow}}{{LinkableNote|id=WICA.0232.0002|
The [[Z Man Games|'''ZMG''']] rules allowed the active player to score a feature even without having the majority. This may be due to a mistranslation of the German rules.
The [[Z Man Games|'''ZMG''']] rules allowed the active player to score a feature even without having the majority. This may be due to a mistranslation of the German rules.
</ref> score the area as you would at the end of the game but only you get points. Then return only '''your''' meeple that was on the feature back to your supply, even if it didn't score any points. <ref group="N2">
}}</ref> score the area as you would at the end of the game but only you get points. Then return only '''your''' meeple that was on the feature back to your supply, even if it didn't score any points. <ref group="N2">
{{IconBook}}  
{{IconBook}}{{LinkableNote|id=WICA.0232.0201|extid=CAR.427|
Any other meeples belonging to you or other players remain on the feature, as it is still incomplete.
Any other meeples belonging to you or other players remain on the feature, as it is still incomplete.
}}
</ref>
</ref>
{{IncludeAnnotations|type=full}}
{{IncludeAnnotations|type=full}}
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{{BeginAnnotatedBlock|type=half|class=}}
{{BeginAnnotatedBlock|type=half|class=}}
* When you score points, you '''must''' move either your scoring meeple or your messenger accordingly. <ref group="N3">
* When you score points, you '''must''' move either your scoring meeple or your messenger accordingly. <ref group="N3">
{{IconWorld}}  
{{IconWorld}}{{LinkableNote|id=WICA.0232.0301|extid=432|
In other words, both scoring figures are considered equally, with no differences between the two.
In other words, both scoring figures are considered equally, with no differences between the two.
</ref> <ref group="N3">
}}</ref> <ref group="N3">
{{IconBook}}  
{{IconBook}}{{LinkableNote|id=WICA.0232.0302|extid=CAR.428|
If, for example, a city and a road are completed and scored by the active player, a different scoring figure (the scoring meeple or the messenger) could be moved for each feature. However, all points scored by that city must be moved by one scoring figure, and all points scored by that road must be moved by one scoring figure.  
If, for example, a city and a road are completed and scored by the active player, a different scoring figure (the scoring meeple or the messenger) could be moved for each feature. However, all points scored by that city must be moved by one scoring figure, and all points scored by that road must be moved by one scoring figure.  
</ref>
}}</ref>
* You can only draw '''one''' message from a round of scoring. <ref>
* You can only draw '''one''' message from a round of scoring. <ref>
{{IconArrow}}
{{IconArrow}}{{LinkableNote|id=WICA.0232.0003|
The [[Z Man Games|'''ZMG''']] rules read "You can only draw '''one''' message when scoring features," what is less specific than the original ones by [[Hans_im_Glück|'''HiG''']], that introduced the concept of round of scoring clarified to a large extent in 10/2014.
The [[Z Man Games|'''ZMG''']] rules read "You can only draw '''one''' message when scoring features," what is less specific than the original ones by [[Hans_im_Glück|'''HiG''']], that introduced the concept of round of scoring clarified to a large extent in 10/2014.
</ref> <ref group="N3">
}}</ref> <ref group="N3">
{{IconWorld}}
{{IconWorld}}{{LinkableNote|id=WICA.0232.0303|
The mechanics associated to "rounds of scoring" are detailed in section [[:#rounds-of-scoring|'''Rounds of Scoring''']], including an up-to-date summary of the clarifications provided in 5/2014 and 10/2014.
The mechanics associated to "rounds of scoring" are detailed in section [[:#rounds-of-scoring|'''Rounds of Scoring''']], including an up-to-date summary of the clarifications provided in 5/2014 and 10/2014.
</ref> Even if both your meeple and your messenger land on dark spaces during one turn (by scoring two features), you will still only draw one message tile.  
}}</ref> Even if both your meeple and your messenger land on dark spaces during one turn (by scoring two features), you will still only draw one message tile.  
* Whenever tracking the points scored from a message tile earlier this turn, if either your scoring meeple or your messenger lands on a dark space, you may draw and resolve a second message. <ref group="N3">
* Whenever tracking the points scored from a message tile earlier this turn, if either your scoring meeple or your messenger lands on a dark space, you may draw and resolve a second message. <ref group="N3">
{{IconBook}}
{{IconBook}}{{LinkableNote|id=WICA.0232.0304|
The 1st edition also indicated that if you get points from a Message, it is possible that you could move a scoring figure and receive another Message, playing it in the same turn. Chains of scoring in this way can continue indefinitely.
The 1st edition also indicated that if you get points from a Message, it is possible that you could move a scoring figure and receive another Message, playing it in the same turn. Chains of scoring in this way can continue indefinitely.
</ref>
}}</ref>
 
{{IncludeAnnotations|type=half}}
{{IncludeAnnotations|type=half}}
'''Notes [N3]:'''
'''Notes [N3]:'''
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** Abbeys
** Abbeys
** German monasteries with meeples as placed as a monk or as an abbot <ref name="special_monasteries" group="N4">
** German monasteries with meeples as placed as a monk or as an abbot <ref name="special_monasteries" group="N4">
{{IconWorld}}
{{IconWorld}}{{LinkableNote|id=WICA.0232.0401|body=
There is no official clarification stating whether this message should consider special monasteries (German monasteries, Dutch & Belgian monasteries and Japanese buildings) with a '''meeple placed as an abbot'''. The original rules were created before the special monasteries where released, so this case is not considered. However, the rules contain no limitations that would prevent players from considering special monasteries with a meeple placed as an abbot. In this case, we will apply the general rule provided by Georg Wild: "If an older expansion only mentions the word ''monk'', this does not exclude meeples placed as an ''abbot'' on a German monastery." (7/2014) This will also apply to Japanese Buildings and Dutch & Belgian monasteries.<br />
There is no official clarification stating whether this message should consider special monasteries (German monasteries, Dutch & Belgian monasteries and Japanese buildings) with a '''meeple placed as an abbot'''. The original rules were created before the special monasteries where released, so this case is not considered. However, the rules contain no limitations that would prevent players from considering special monasteries with a meeple placed as an abbot. In this case, we will apply the general rule provided by Georg Wild: "If an older expansion only mentions the word ''monk'', this does not exclude meeples placed as an ''abbot'' on a German monastery." (7/2014) This will also apply to Japanese Buildings and Dutch & Belgian monasteries.<br />


See: [http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971 http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971]
See: [http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971 http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971]
</ref>
<br />
}}</ref>
** Dutch & Belgian monasteries with meeples as placed as a monk or as an abbot <ref name="special_monasteries" group="N4" />
** Dutch & Belgian monasteries with meeples as placed as a monk or as an abbot <ref name="special_monasteries" group="N4" />
** Japanese buildings with meeples as placed as a monk or as an abbot <ref name="special_monasteries" group="N4" />
** Japanese buildings with meeples as placed as a monk or as an abbot <ref name="special_monasteries" group="N4" />
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{{EndAnnotatedBlock|type=full}}
{{EndAnnotatedBlock|type=full}}


* {{IconWorld}} '''Message 8:''' You can score '''0 points''' in various scenarios:
* {{IconWorld}} '''Message 8:'''
** A highwayman on road with an inn
{{LinkableNote|id=CAR.426|body=
** A knight in city with a cathedral
:* You can score '''0 points''' in various scenarios:
** A knight on besieged city
:** A highwayman on road with an inn
** A farmer in field with no completed cities
:** A knight in city with a cathedral
** A mayor in city with no coats of arms
:** A knight on besieged city
** A mayor on castle token
:** A farmer in field with no completed cities
** A lord/lady on castle token
:** A mayor in city with no coats of arms
** You do not have the majority
:** A mayor on castle token
: Of course, choosing to do this rather than take the 2 points in the seal would be an odd tactical decision...
:** A lord/lady on castle token
 
:** You do not have the majority
* {{IconWorld}} '''Message 8:''' Any bonus points associated to the figure being removed will be scored as if at the end of the game, such as, fairy 3-point scoring bonus or the ringmaster bonus.
:: Of course, choosing to do this rather than take the 2 points in the seal would be an odd tactical decision...
::}}
:* {{IconWorld}} Any bonus points associated to the figure being removed will be scored as if at the end of the game, such as, the fairy 3-point scoring bonus or the ringmaster bonus.


==== <span class="wica-white-box" style="display: inline-block; height: 20px; padding: 2px 4px;">[[File:Inns_c2_watermark.png|16px|text-bottom|]]</span> [[Inns and Cathedrals|Inns & Cathedrals]] ==== <!--T:48-->
==== <span class="wica-white-box" style="display: inline-block; height: 20px; padding: 2px 4px;">[[File:Inns_c2_watermark.png|16px|text-bottom|]]</span> [[Inns and Cathedrals|Inns & Cathedrals]] ==== <!--T:48-->
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* '''Message 2:''' A city with a cathedral in it is worth 0 points if it is incomplete.
* '''Message 2:''' A city with a cathedral in it is worth 0 points if it is incomplete.
* '''Messages 6 and 7:''' <ref>
* '''Messages 6 and 7:''' <ref>
{{IconArrow}}
{{IconArrow}}{{LinkableNote|id=WICA.0232.0004|
This clarification referred to Messages 5 and 6 by mistake in the PDF rules available. The [[Hans_im_Glück|'''HiG''']] printed rules corrected this error. In fact:
This clarification referred to Messages 5 and 6 by mistake in the PDF rules available. The [[Hans_im_Glück|'''HiG''']] printed rules corrected this error. In fact:
* Message 5 refers to coats of arms.  
* Message 5 refers to coats of arms.  
* Messages 5 and 6 only refer to cities, so the mention of farmers doesn't make sense for any of them.  
* Messages 5 and 6 only refer to cities, so the mention of farmers doesn't make sense for any of them.  
* Message 7 does involve farmers.  
* Message 7 does involve farmers.  
</ref> The large meeple is counted as only 1 knight or farmer.
}}</ref> The large meeple is counted as only 1 knight or farmer.
</div>
</div>


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{{BeginAnnotatedBlock|type=full}}
{{BeginAnnotatedBlock|type=full}}
The active player can receive only one Message from a round of scoring (even if, for example, both scoring figures end up on dark number fields after the scoring of several finished features). However, if the active player gets points from a Message, it is possible that he or she could move a scoring figure and receive another Message, playing it in the same turn. Chains of scoring in this way can continue indefinitely. <ref group="N5">
The active player can receive only one Message from a round of scoring (even if, for example, both scoring figures end up on dark number fields after the scoring of several finished features). However, if the active player gets points from a Message, it is possible that he or she could move a scoring figure and receive another Message, playing it in the same turn. Chains of scoring in this way can continue indefinitely. <ref group="N5">
{{IconBook}}  
{{IconBook}}{{LinkableNote|id=WICA.0232.0501|extid=CAR.430|
If there is a double turn because of a builder, the placement of the second tile would create at least another round of scoring (at the end of {{ColorRed|3. Scoring a feature}}), and thus another opportunity (or several, depending on the expansions used) to get a Message. (1/2013, updated 2/2020)  
If there is a double turn because of a builder, the placement of the second tile would create at least another round of scoring (at the end of {{ColorRed|3. Scoring a feature}}), and thus another opportunity (or several, depending on the expansions used) to get a Message. (1/2013, updated 2/2020)  
</ref> <ref group="N5">
}}</ref> <ref group="N5">
{{IconBook}}  
{{IconBook}}{{LinkableNote|id=WICA.0232.0502|extid=CAR.425|body=
If a tile is added to a feature with a builder and triggers the drawing of Message 4, The Message extra tile comes before the builder extra turn. If the extra tile from the Message is put on the builder's feature, this will create another builder extra turn. Thus, the events would be: initial turn => Message 4 turn => Message 4 builder turn => original tile's builder turn. (11/2013)  
If a tile is added to a feature with a builder and triggers the drawing of Message 4, The Message extra tile comes before the builder extra turn. If the extra tile from the Message is put on the builder's feature, this will create another builder extra turn. Thus, the events would be: initial turn => Message 4 turn => Message 4 builder turn => original tile's builder turn. (11/2013)  
</ref>
}}</ref>
{{IncludeAnnotations|type=full}}
{{IncludeAnnotations|type=full}}
'''Notes [N5]:'''
'''Notes [N5]:'''
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<!--T:33-->
'''>> Conventional turn''' <ref group="N6">
'''>> Conventional turn''' <ref group="N6">
{{IconWorld}}  
{{IconWorld}}{{LinkableNote|id=WICA.0232.0601|
The rounds of scoring are numbered to match the [[Order of Play|Order of Play]].
The rounds of scoring are numbered to match the [[Order of Play|Order of Play]].
</ref>
}}</ref>


<!--T:34-->
<!--T:34-->
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* '''Round 1A - Beginning of turn:'''
* '''Round 1A - Beginning of turn:'''
** Fairy point <ref group="N6">  
** Fairy point <ref group="N6">  
{{IconBook}}  
{{IconBook}}{{LinkableNote|id=WICA.0232.0602|extid=CAR.431|
Scoring 1 point for possession of the fairy is a separate scoring event, so it can trigger an  opportunity to receive a Message by itself. In this case the dispatch may interrupt your turn, so you might have to keep track and resume the turn where you left it. You don't lose a phase of your regular turn. (5/2014) </ref>
Scoring 1 point for possession of the fairy is a separate scoring event, so it can trigger an  opportunity to receive a Message by itself. In this case the dispatch may interrupt your turn, so you might have to keep track and resume the turn where you left it. You don't lose a phase of your regular turn. (updated 5/2014)  
}}</ref>
* '''Round 1B - After drawing tile, before placing tile:'''
* '''Round 1B - After drawing tile, before placing tile:'''
** Wheel of Fortune actions  
** Wheel of Fortune actions  
* '''Round 1C - After drawing and placing tile:'''
* '''Round 1C - After drawing and placing tile:'''
** Wind rose 3 points <ref group="N6">  
** Wind rose 3 points <ref group="N6">  
{{IconBook}}  
{{IconBook}}{{LinkableNote|id=WICA.0232.0603|extid=CAR.431|
Scoring 3 points for placement of a Windrose is a separate event and can also can trigger an opportunity to receive a Message by itself. In this case the dispatch may interrupt your turn, so you might have to keep track and resume the turn where you left it. You don't lose a phase of your regular turn. (5/2014) </ref>
Scoring 3 points for placement of a Windrose is a separate event and can also can trigger an opportunity to receive a Message by itself. In this case the dispatch may interrupt your turn, so you might have to keep track and resume the turn where you left it. You don't lose a phase of your regular turn. (updated 5/2014)  
}}</ref>
</div>
</div>


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{{BeginAnnotatedBlock|class=|type=full}}
{{BeginAnnotatedBlock|class=|type=full}}
* As in conventional turn, except Fairy point is omitted in second part of the turn <ref group="N7">
* As in conventional turn, except Fairy point is omitted in second part of the turn <ref group="N7">
{{IconWorld}}
{{IconWorld}}{{LinkableNote|id=WICA.0232.0701|
Some other actions may only take place once during a double turn but they will not affect messages:
Some other actions may only take place once during a double turn but they will not affect messages:
* Prisoner ransom  
* Prisoner ransom  
* Claiming an unclaimed tunnel portal.
* Claiming an unclaimed tunnel portal.
* Take flight from the Plague (once an infestation is active).
* Taking flight from the Plague (once an infestation is active).
* Spreading the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.  
* Spreading the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.  
</ref>
}}</ref>


{{IncludeAnnotations|type=full|nesting=1}}
{{IncludeAnnotations|type=full|nesting=1}}