Over Hill and Dale Base Game

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Box OverHillDale ZMG.png

A clever tile-laying game for 2 to 5 players, ages 7 and up.

Take in the magnificent scenery of this vast countryside by hiking a trail surrounded by fruit trees, wheat fields, and sunflowers! You'll be unable to resist the juicy apples and sweet strawberries you'll find along the way.

This rustic new variant of Carcassonne is alive with interesting decisions and intriguing tactics. Gathering a fine harvest, traveling far and wide, and taking care of your animals is reward enough, but it might just win you the game!

Components and Setup

Welcome to Carcassonne – Over Hill and Dale! These instructions will gently guide you through the rules of the newest variant of the classic Carcassonne. After reading this short rulebook, you will be able to teach it to and play it with your friends. Soon you will be enjoying a refreshing new Carcassonne experience.

First you must set the game up, but that is a simple task. As we guide you through the setup, we will briefly explain the various components.

The 73 Land tiles depict paths and fields, surrounding lush meadows. Animals are also found on many of these tiles.

 
A tile depicting a field with a harvest symbol
 
A tile depicting a path
 
A tile depicting a path and animals

One of the 73 Land tiles has a blue back. This is the start tile, from which every game begins.

 
Start tile with blue back
 
Normal tile with yellow back

There are 5 tokens each of apples, strawberries, pumpkins, sunflowers, and grain. In addition, there are 8 happy scarecrows.

 
Front of 6 different tokens, and back

Place the start tile in the center of the table. Shuffle the remaining tiles facedown. Then split them into several piles and place them around the table, so that each player may reach a pile. Sort the Harvest tokens and place them at the edge of the table.

 
Start tile
 
Several piles of land tiles

Then we have the scoreboard, which is also placed at the edge of the table. Next to it, place the 5 50/100 tokens. You will need these later, once you have scored at least 50 points.

 
Front and back
 
Scoretrack

There are 25 meeples, 5 each in yellow, red, green, blue, and black. Additionally, in each colour, there are 2 stables. Each player begins with 4 meeples and 2 stables. These form the supply of each player.

Place the 5th meeple of each player colour on the 0 space of the scoreboard. All meeples and stables not used by the players can be returned to the box.

 
Meeples
 
Stables

Goal of the Game

Before we begin explaining the rules: what exactly is Carcassonne – Over Hill and Dale all about? What is the goal of the game? Turn by turn, the players place Land tiles. In doing so, they build paths and fields filled with fruits and vegetables.

Your meeples can become wanderers and farmers, and you will build sturdy stables in the meadows. Doing so will score you points both during the game and at the end of it. In the end, whoever has the most points wins!

Let's begin!

Gameplay

Carcassonne – Over Hill and Dale is played in clockwise order. The youngest player begins. As with each player who follows, she performs the actions of a turn in the described order. Then it is the turn of the next player in clockwise order, and so on. Let us explore the actions, and the order in which they are performed. We will do so with the tiles depicting paths, fields, and stables. What actions are there?

The rules will follow shortly.

Tile Distribution

Total Regular Tiles: 73

Note: Tiles with multiple versions have various distributions of animals and harvest symbols.

   x11
   x8
   x5
   x1
   x2
   x7
   x2
   x2
   x2
   x1
   x3
   x4
   x1
   x1
   x1
   x3
   x2
   x1
   x4
   x3
   x2
   x4
   x1
   x1
   x5
   x5
   x5
   x5
   x8


Footnotes

For Icons explanation and licensing please visit Icons page.