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<languages />
<languages />{{Breadcrumbs}}
<onlyinclude>
{{MainPageLink}} > {{OverHillAndDaleLink}} > {{TranslatedPageName}}


[[File:Box_OverHillDale_FR.png|frameless|right|200px]]
[[File:Box_OverHillDale_FR.png|frameless|right|200px]]


A clever tile-laying game for 2 to 5 players, ages 7 and up.
== General info and comments ==


Take in the magnificent scenery of this vast countryside by hiking a trail surrounded by fruit trees, wheat fields, and sunflowers! You'll be unable to resist the juicy apples and sweet strawberries you'll find along the way.
Un jeu astucieux de pose de tuiles pour 2 à 5 joueurs, âgés de 7 ans et plus.


This rustic new variant of Carcassonne is alive with interesting decisions and intriguing tactics. Gathering a fine harvest, traveling far and wide, and taking care of your animals is reward enough, but it might just win you the game!
Promenez-vous dans cette vaste campagne en parcourant les sentiers qui longent les vergers ainsi que les champs de blés et de tournesols. Vous ne pourrez résister aux pommes juteuses et aux succulentes fraises que vous trouverez sur votre chemin.
 
Cette version de Carcassonne, au thème rustique, vous fera vivre une expérience remplie de décisions captivantes. Produire une bonne récolte, parcourir les terres et prendre soin de vos animaux, voilà comment vous gagnerez !


== Matériel et mise en place ==  
== Matériel et mise en place ==  
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=== Les sentiers ===
=== Les sentiers ===


==== 1. Placing a tile ====
==== 1. Placement d’une tuile ====


The tile you drew has 3 paths that emerge from a junction. You add it to the existing landscape.
The tile you drew has 3 paths that emerge from a junction. You add it to the existing landscape.
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[[File:OverHillDale_4_PathPlaceTile.jpg|frame|none|You have placed the {{ColorRed|red bordered}} tile. The path connects to another path, and the fields connect to other fields. Perfect!]]
[[File:OverHillDale_4_PathPlaceTile.jpg|frame|none|You have placed the {{ColorRed|red bordered}} tile. The path connects to another path, and the fields connect to other fields. Perfect!]]


==== 2a. Placing a meeple as a wanderer ====
==== 2a. Pose d’un meeple comme randonneur ====


Now that you have placed the tile, you may place a '''meeple as a wanderer''' on '''one of its paths'''. However, you may only do so if there are no wanderers already on the path.
Now that you have placed the tile, you may place a '''meeple as a wanderer''' on '''one of its paths'''. However, you may only do so if there are no wanderers already on the path.
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[[File:OverHillDale_6_PathPlaceWand2.jpg|frame|none|As the path is already occupied, the blue player chooses to place his meeple as a farmer on the field instead.]]
[[File:OverHillDale_6_PathPlaceWand2.jpg|frame|none|As the path is already occupied, the blue player chooses to place his meeple as a farmer on the field instead.]]


==== 3. Scoring points ====
==== 3. Évaluation d’un sentier ====


Whenever a path is closed on both ends, it is scored. Paths will end in junctions, fields, or by forming a closed loop. Now we check if anything needs to be scored. Huzzah! We score the road, because both ends of it are closed.
Whenever a path is closed on both ends, it is scored. Paths will end in junctions, fields, or by forming a closed loop. Now we check if anything needs to be scored. Huzzah! We score the road, because both ends of it are closed.
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With the following action, you can score even more points with a path!
With the following action, you can score even more points with a path!


==== 3b. Hiking with a wanderer ====
==== 3b. Faire une randonnée ====


Under certain conditions, you can now hike with your meeple.
Under certain conditions, you can now hike with your meeple.
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[[File:OverHillDale_12_Hiking2.jpg|frame|none|Your meeple hikes across 2 tiles (the presence of the blue wanderer is irrelevant). You score 2 points.]]
[[File:OverHillDale_12_Hiking2.jpg|frame|none|Your meeple hikes across 2 tiles (the presence of the blue wanderer is irrelevant). You score 2 points.]]


=== The Fields ===
=== Les champs ===


==== 1. Placing a tile ====
==== 1. Placement d’une tuile ====


[[File:OverHillDale_13_FieldPlaceTile.jpg|frameless|right]]
[[File:OverHillDale_13_FieldPlaceTile.jpg|frameless|right]]
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Like always, you draw a tile and place it so that it extends the existing landscape. Naturally, fields must connect to other fields.
Like always, you draw a tile and place it so that it extends the existing landscape. Naturally, fields must connect to other fields.


==== 2. Placing a meeple as a farmer ====
==== 2. Pose d’un meeple comme agriculteur ====


Next, check if there is already a meeple in the field. If there aren't any, then you may place a meeple as a farmer in that field.
Next, check if there is already a meeple in the field. If there aren't any, then you may place a meeple as a farmer in that field.
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[[File:OverHillDale_14_FieldPlaceFarmer.jpg|frame|none|You have skillfully placed this tile to extend an existing field. As it is unoccupied, you can place a meeple there.]]
[[File:OverHillDale_14_FieldPlaceFarmer.jpg|frame|none|You have skillfully placed this tile to extend an existing field. As it is unoccupied, you can place a meeple there.]]


==== 3. Scoring points ====
==== 3. Évaluation d’un champ ====


'''Scoring points for a completed field'''
'''Points pour un champ complété'''


On your next turn, you draw this tile. Fortunately, it fits your field perfectly. As luck would have it, it even completes the field.
On your next turn, you draw this tile. Fortunately, it fits your field perfectly. As luck would have it, it even completes the field.
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[[File:OverHillDale_15_FieldScore.jpg|frame|none|You score 6 points for a field of 3 tiles.]]
[[File:OverHillDale_15_FieldScore.jpg|frame|none|You score 6 points for a field of 3 tiles.]]


'''Harvest tokens on a completed field'''
'''Icônes Récolte dans un champ complété'''


Not only do you score points for a completed field, you also gain Harvest tokens. The Harvest tokens are awarded at the same time as points are.
Not only do you score points for a completed field, you also gain Harvest tokens. The Harvest tokens are awarded at the same time as points are.
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[[File:OverHillDale_16_Harvest.jpg|frame|none|For the pumpkin and grain symbols, you receive 1 Pumpkin token and 1 Grain token.]]
[[File:OverHillDale_16_Harvest.jpg|frame|none|For the pumpkin and grain symbols, you receive 1 Pumpkin token and 1 Grain token.]]


=== The Stables ===
=== Les étables ===


==== 1. Placing a tile ====
==== 1. Placement d’une tuile ====


Like always, you draw a tile and place it so that it extends the existing landscape.
Like always, you draw a tile and place it so that it extends the existing landscape.


==== 2b. Placing a stable ====
==== 2b. Pose d’une étable ====


You begin the game with 2 stables in your supply. Stables can only be placed on a meadow depicted on a tile you just placed. If there are several sections of meadow, you may choose which one to place it on. '''Don't forget:''' You must decide between placing a meeple, placing a stable, or hiking with a wanderer. You can only perform one of these three actions.
You begin the game with 2 stables in your supply. Stables can only be placed on a meadow depicted on a tile you just placed. If there are several sections of meadow, you may choose which one to place it on. '''Don't forget:''' You must decide between placing a meeple, placing a stable, or hiking with a wanderer. You can only perform one of these three actions.
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[[File:OverHillDale_17_PlaceStable.jpg|frame|none|There are no stables on the 8 tiles surrounding the {{ColorRed|red stable}}.]]
[[File:OverHillDale_17_PlaceStable.jpg|frame|none|There are no stables on the 8 tiles surrounding the {{ColorRed|red stable}}.]]


==== 3. Scoring points ====
==== 3. Évaluation d’une étable ====


No points are scored for stables while the game is being played. Stables are only scored at the end of the game (see [[#Game End and Final Scoring|Game End and Final Scoring]]). At that time, players will score 1 point for each animal on the tiles surrounding their stable.
No points are scored for stables while the game is being played. Stables are only scored at the end of the game (see [[#Game End and Final Scoring|Game End and Final Scoring]]). At that time, players will score 1 point for each animal on the tiles surrounding their stable.


=== Summary ===
=== Résumé ===


==== 1. Placing a tile ====
==== 1. Placement d’une tuile ====


* The Land tile that you draw must be placed so that it extends the existing landscape (i.e., the illustration).
* The Land tile that you draw must be placed so that it extends the existing landscape (i.e., the illustration).
* In some very rare cases, it may be impossible to place a drawn tile. In those cases, simply place the tile in the box and draw a new one.
* In some very rare cases, it may be impossible to place a drawn tile. In those cases, simply place the tile in the box and draw a new one.


==== 2. Placing a meeple or a stable ====
==== 2. Pose d’un meeple ou d’une étable ====


* You may only place a meeple or stable on the tile you just placed.
* You may only place a meeple or stable on the tile you just placed.
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* You must follow the important stable placement rule: there may not be a stable on any adjacent tile.
* You must follow the important stable placement rule: there may not be a stable on any adjacent tile.


==== 3. Scoring points or hiking with a wanderer ====
==== 3. Évaluation des zones ou faire une randonnée ====


* A path is complete when both ends lead to a junction, a field, or form a closed loop. Each tile in a completed path is worth 1 point.
* A path is complete when both ends lead to a junction, a field, or form a closed loop. Each tile in a completed path is worth 1 point.
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('''Note:''' How can there be more than one meeple in a feature? To find out, read the examples below.)
('''Note:''' How can there be more than one meeple in a feature? To find out, read the examples below.)


=== Multiple meeples on the same feature ===
=== Plusieurs meeples dans une même zone ===


==== Multiple meeples on a path ====
==== Plusieurs meeples sur un même sentier ====


[[File:OverHillDale_18_PathMultMeep1.jpg|frame|none|The tile you drew can extend the path. However, there is an opponent's meeple on that path, so you couldn't place your own meeple there. Instead, you decide to place your tile like so, leaving the paths separated.]]
[[File:OverHillDale_18_PathMultMeep1.jpg|frame|none|The tile you drew can extend the path. However, there is an opponent's meeple on that path, so you couldn't place your own meeple there. Instead, you decide to place your tile like so, leaving the paths separated.]]
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[[File:OverHillDale_19_PathMultMeep2.jpg|frame|none|On a later turn, you draw this tile and place it here to connect the two separate paths. This connected path now has 2 wanderers. When this path is completed and scored, you and your opponent each score 4 points.]]
[[File:OverHillDale_19_PathMultMeep2.jpg|frame|none|On a later turn, you draw this tile and place it here to connect the two separate paths. This connected path now has 2 wanderers. When this path is completed and scored, you and your opponent each score 4 points.]]


==== Multiple meeples in a field ====
==== Plusieurs meeples dans un même champ ====


[[File:OverHillDale_20_FieldMultMeep1.jpg|frame|none|You hope to steal the {{ColorYellow|yellow}} player's field, and place a tile and a meeple as a farmer like so. This is allowed, because the field on the newly placed tile is not connected to any field already occupied by another farmer. On a later turn, if you draw a suitable tile, you can connect all three fields, and outnumber {{ColorYellow|yellow}}’s 1 farmer with your 2 farmers.]]
[[File:OverHillDale_20_FieldMultMeep1.jpg|frame|none|You hope to steal the {{ColorYellow|yellow}} player's field, and place a tile and a meeple as a farmer like so. This is allowed, because the field on the newly placed tile is not connected to any field already occupied by another farmer. On a later turn, if you draw a suitable tile, you can connect all three fields, and outnumber {{ColorYellow|yellow}}’s 1 farmer with your 2 farmers.]]
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[[File:OverHillDale_21_FieldMultMeep2.jpg|frame|none|You're in luck! You drew the perfect tile and place it to connect the three separate fields into one big field. Because you have the most farmers in this field, you alone gain the 10 points and 5 Harvest tokens for this completed field. Then both players take their meeples back.]]
[[File:OverHillDale_21_FieldMultMeep2.jpg|frame|none|You're in luck! You drew the perfect tile and place it to connect the three separate fields into one big field. Because you have the most farmers in this field, you alone gain the 10 points and 5 Harvest tokens for this completed field. Then both players take their meeples back.]]


'''Distribution of Harvest tokens among multiple farmers'''
'''Distribution des jetons Récolte lorsqu’il y a plusieurs agriculteurs'''


As previously explained, you receive 1 Harvest token for each corresponding harvest symbol in a completed field.
As previously explained, you receive 1 Harvest token for each corresponding harvest symbol in a completed field.
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[[File:OverHillDale_22_MultMeepTokens.jpg|frame|none|{{ColorRed|You}} place the tile with a pumpkin symbol, and complete the field. Gather the 5 Harvest tokens, as they are depicted in the field. As it is {{ColorRed|your}} turn, {{ColorRed|you}} take the 1st token. Then {{ColorYellow|yellow}} takes a token, and so on. In the end, {{ColorRed|you}} receive 3 tokens. {{ColorYellow|yellow}} receives 2.]]
[[File:OverHillDale_22_MultMeepTokens.jpg|frame|none|{{ColorRed|You}} place the tile with a pumpkin symbol, and complete the field. Gather the 5 Harvest tokens, as they are depicted in the field. As it is {{ColorRed|your}} turn, {{ColorRed|you}} take the 1st token. Then {{ColorYellow|yellow}} takes a token, and so on. In the end, {{ColorRed|you}} receive 3 tokens. {{ColorYellow|yellow}} receives 2.]]


== Game End and Final Scoring ==
== Fin de la partie et évaluation finale ==


Sadly, all good things must come to an end, and the same is true for '''Carcassonne – Over Hill and Dale'''. 'Tis a pity, but now we must determine the winner. The game ends after the turn of the player who placed the last tile. Then we proceed to '''final scoring''', after which the winner will be known to all!
Sadly, all good things must come to an end, and the same is true for '''Carcassonne – Over Hill and Dale'''. 'Tis a pity, but now we must determine the winner. The game ends after the turn of the player who placed the last tile. Then we proceed to '''final scoring''', after which the winner will be known to all!
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Once the game is over, you score points for the following:
Once the game is over, you score points for the following:


=== Paths ===
=== Sentiers ===


Each incomplete path is worth 1 point per tile, just like during the game.
Each incomplete path is worth 1 point per tile, just like during the game.


=== Fields ===
=== Champs ===


Each incomplete field is worth 1 point per tile, which is half the points. '''Harvest tokens are not awarded during final scoring!'''
Each incomplete field is worth 1 point per tile, which is half the points. '''Harvest tokens are not awarded during final scoring!'''


=== Stables ===
=== Étables ===


For each '''stable''', count the animals on the tile the stable occupies and the 8 tiles that surround it. Count every animal (rooster, cow, horse, sheep, and pig) on these 9 tiles. Each animal is worth 1 point.
For each '''stable''', count the animals on the tile the stable occupies and the 8 tiles that surround it. Count every animal (rooster, cow, horse, sheep, and pig) on these 9 tiles. Each animal is worth 1 point.


=== Harvest Tokens ===
=== Jetons Récolte ===


Each '''Harvest token''' is worth '''1 point''' (even the scarecrow). In addition, each set of 5 different fruit tokens (1 each of apple, strawberry, pumpkin, sunflower, and grain) is worth an additional 5 points. Scarecrows may be used as wild tokens, replacing any 1 fruit in a set.
Each '''Harvest token''' is worth '''1 point''' (even the scarecrow). In addition, each set of 5 different fruit tokens (1 each of apple, strawberry, pumpkin, sunflower, and grain) is worth an additional 5 points. Scarecrows may be used as wild tokens, replacing any 1 fruit in a set.
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[[File:OverHillDale_24_ScoreTokens.jpg|frame|none|You have collected 12 Harvest tokens - you score '''12 points.''' You can make 2 sets of fruit with these 12 tokens. You completed the second set with the help of 2 scarecrows. You score 2 x 5 = '''10 points'''. Altogether, you scored '''22 points''' from Harvest tokens.]]
[[File:OverHillDale_24_ScoreTokens.jpg|frame|none|You have collected 12 Harvest tokens - you score '''12 points.''' You can make 2 sets of fruit with these 12 tokens. You completed the second set with the help of 2 scarecrows. You score 2 x 5 = '''10 points'''. Altogether, you scored '''22 points''' from Harvest tokens.]]


=== The Winner ===
=== Le vainqueur ===


Move your scoring meeple forward on the scoreboard to mark the points you are awarded during final scoring.
Move your scoring meeple forward on the scoreboard to mark the points you are awarded during final scoring.


'''Whoever has scored the most points is the winner!'''
'''Celui qui a marqué le plus de points est le vainqueur !'''


If there is a tie for the most points, the players rejoice in a shared victory! Congratulations!
If there is a tie for the most points, the players rejoice in a shared victory! Congratulations!
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'''Remarque :''' Les tuiles Terrain comportant plusieurs versions présentent différents animaux et icônes Récolte.
'''Remarque :''' Les tuiles Terrain comportant plusieurs versions présentent différents animaux et icônes Récolte.
{{BeginTileList|600px}}
{{BeginTileList|width=600px}}
{{Tile|OverHillDale_Tile_01.jpg|&nbsp;×11}}
{{Tile|image=OverHillDale_Tile_01.jpg|count=11}}
{{Tile|OverHillDale_Tile_02.jpg|&nbsp;×8}}
{{Tile|image=OverHillDale_Tile_02.jpg|count=8}}
{{Tile|OverHillDale_Tile_03.jpg|&nbsp;×5}}
{{Tile|image=OverHillDale_Tile_03.jpg|count=5}}
{{Tile|OverHillDale_Tile_04.jpg|&nbsp;×1}}
{{Tile|image=OverHillDale_Tile_04.jpg|count=1}}
{{Tile|OverHillDale_Tile_05.jpg|&nbsp;×2}}
{{Tile|image=OverHillDale_Tile_05.jpg|count=2}}
{{Tile|OverHillDale_Tile_06.jpg|&nbsp;×7}}
{{Tile|image=OverHillDale_Tile_06.jpg|count=7}}
{{Tile|OverHillDale_Tile_07.jpg|&nbsp;×2}}
{{Tile|image=OverHillDale_Tile_07.jpg|count=2}}
{{Tile|OverHillDale_Tile_08.jpg|&nbsp;×2}}
{{Tile|image=OverHillDale_Tile_08.jpg|count=2}}
{{Tile|OverHillDale_Tile_09.jpg|&nbsp;×2}}
{{Tile|image=OverHillDale_Tile_09.jpg|count=2}}
{{Tile|OverHillDale_Tile_10.jpg|&nbsp;×1}}
{{Tile|image=OverHillDale_Tile_10.jpg|count=1}}
{{Tile|OverHillDale_Tile_11.jpg|&nbsp;×3}}
{{Tile|image=OverHillDale_Tile_11.jpg|count=3}}
{{Tile|OverHillDale_Tile_12.jpg|&nbsp;×4}}
{{Tile|image=OverHillDale_Tile_12.jpg|count=4}}
{{Tile|OverHillDale_Tile_13.jpg|&nbsp;×1}}
{{Tile|image=OverHillDale_Tile_13.jpg|count=1}}
{{Tile|OverHillDale_Tile_14.jpg|&nbsp;×1}}
{{Tile|image=OverHillDale_Tile_14.jpg|count=1}}
{{Tile|OverHillDale_Tile_15.jpg|&nbsp;×1}}
{{Tile|image=OverHillDale_Tile_15.jpg|count=1}}
{{Tile|OverHillDale_Tile_16.jpg|&nbsp;×3}}
{{Tile|image=OverHillDale_Tile_16.jpg|count=3}}
{{Tile|OverHillDale_Tile_17.jpg|&nbsp;×2}}
{{Tile|image=OverHillDale_Tile_17.jpg|count=2}}
{{Tile|OverHillDale_Tile_18.jpg|&nbsp;×1}}
{{Tile|image=OverHillDale_Tile_18.jpg|count=1}}
{{Tile|OverHillDale_Tile_19.jpg|&nbsp;×4}}
{{Tile|image=OverHillDale_Tile_19.jpg|count=4}}
{{Tile|OverHillDale_Tile_20.jpg|&nbsp;×3}}
{{Tile|image=OverHillDale_Tile_20.jpg|count=3}}
{{Tile|OverHillDale_Tile_21.jpg|&nbsp;×2}}
{{Tile|image=OverHillDale_Tile_21.jpg|count=2}}
{{Tile|OverHillDale_Tile_22.jpg|&nbsp;×4}}
{{Tile|image=OverHillDale_Tile_22.jpg|count=4}}
{{Tile|OverHillDale_Tile_23.jpg|&nbsp;×1}}
{{Tile|image=OverHillDale_Tile_23.jpg|count=1}}
{{Tile|OverHillDale_Tile_24.jpg|&nbsp;×1}}
{{Tile|image=OverHillDale_Tile_24.jpg|count=1}}
{{EndTileList}}
{{EndTileList}}


'''Total des jetons : 33'''
{{BeginTileList|width=600px|tokens=33}}
{{BeginTileList|600px}}
{{Tile|image=OverHillDale_Token_Apple.jpg|count=5}}
{{Tile|OverHillDale_Token_Apple.jpg|&nbsp;×5}}
{{Tile|image=OverHillDale_Token_Strawberry.jpg|count=5}}
{{Tile|OverHillDale_Token_Strawberry.jpg|&nbsp;×5}}
{{Tile|image=OverHillDale_Token_Pumpkin.jpg|count=5}}
{{Tile|OverHillDale_Token_Pumpkin.jpg|&nbsp;×5}}
{{Tile|image=OverHillDale_Token_Sunflower.jpg|count=5}}
{{Tile|OverHillDale_Token_Sunflower.jpg|&nbsp;×5}}
{{Tile|image=OverHillDale_Token_Grain.jpg|count=5}}
{{Tile|OverHillDale_Token_Grain.jpg|&nbsp;×5}}
{{Tile|image=OverHillDale_Token_Scarecrow.jpg|count=8}}
{{Tile|OverHillDale_Token_Scarecrow.jpg|&nbsp;×8}}
{{EndTileList}}
{{EndTileList}}
</onlyinclude>


{{FootnoteIconPara}}
{{FootnoteIconPara}}


[[Category:Under Construction]]
<div class="mw-translate-fuzzy">
[[Category:Spinoff]]
[[Category:Under Construction/fr|Par Monts et par Vaux (jeu de base)]]
[[Category:Jeu dérivé|Par Monts et par Vaux (jeu de base)]]
</div>
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