Difference between revisions of "River"

455 bytes added ,  4 years ago
Marked this version for translation
m (Removed offending translation tag)
(Marked this version for translation)
Line 19: Line 19:
'''The River''' was originally released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2014}}. The 1st. Edition of [[River (1st edition)|River]] was release in {{Year|2001}}.
'''The River''' was originally released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2014}}. The 1st. Edition of [[River (1st edition)|River]] was release in {{Year|2001}}.


<!--T:183-->
'''The River II''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}} as part of [[Count, King and Robber|Count, King and Robber]]. '''The River II''' was originally released for the 1st. Edition in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]] in {{Year|2008}}.
'''The River II''' was released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}} as part of [[Count, King and Robber|Count, King and Robber]]. '''The River II''' was originally released for the 1st. Edition in {{Year|2005}}, and later bundled in the major expansion [[Count, King and Robber (1st edition)|Count, King and Robber]] in {{Year|2008}}.


<!--T:184-->
'''The River III''' refers to the '''River I''' version released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}} bundled in '''[[Variants#Big Box 6|Big Box 6]]'''. The only difference is that it includes a symbol.
'''The River III''' refers to the '''River I''' version released for the New Edition by [[Hans im Glück|Hans im Glück]] in {{Year|2017}} bundled in '''[[Variants#Big Box 6|Big Box 6]]'''. The only difference is that it includes a symbol.


Line 40: Line 42:
'''The River I / III''' and '''The River II''' replace the start tile. Select the river expansion you want and discard the other. Set aside the source and lake tiles. Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the source tile faceup as the starting tile.
'''The River I / III''' and '''The River II''' replace the start tile. Select the river expansion you want and discard the other. Set aside the source and lake tiles. Shuffle the remaining river tiles and stack them facedown. Add the lake tile to the bottom of the stack, and place the source tile faceup as the starting tile.


<!--T:185-->
[[File:River_I_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River I / III''' requires to set aside the source (1), and the lake (2).]]
[[File:River_I_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River I / III''' requires to set aside the source (1), and the lake (2).]]


Line 47: Line 50:
The river expansion added to [[Count, King and Robber|Count, King and Robber]] includes a river fork tile. It should be set aside along with the source and lake tiles. The fork tile is to be placed first (after the source tile) by the first player.   
The river expansion added to [[Count, King and Robber|Count, King and Robber]] includes a river fork tile. It should be set aside along with the source and lake tiles. The fork tile is to be placed first (after the source tile) by the first player.   


<!--T:186-->
[[File:River_II_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River II''' requires to set aside the source (1), the fork (2), and the lake (3).]]
[[File:River_II_C2_Feature_River_Tiles.png|frame|none|The setup of '''The River II''' requires to set aside the source (1), the fork (2), and the lake (3).]]


==== Combining The River I / III and The River II ====
==== Combining The River I / III and The River II ==== <!--T:187-->


<!--T:188-->
You can combine '''The River I / III''' with '''The River II''' from base game to make a very long river. Keep only '''one source''' and '''one lake'''.
You can combine '''The River I / III''' with '''The River II''' from base game to make a very long river. Keep only '''one source''' and '''one lake'''.


<!--T:189-->
Do not use both The River II and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.
Do not use both The River II and The Count of Carcassonne. Combining the two can lead to situations where the river cannot be completed.


=== Playing the game === <!--T:12-->
=== Playing the game === <!--T:12-->


<!--T:190-->
<br />
<br />


Line 63: Line 70:
3=You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (a U-turn), as this risks that the following tile will be impossible to place. Players must draw and place all river tiles before they can draw normal tiles.
3=You must draw tiles from the River stack before drawing normal tiles. Place your river tile at the end of the river. As always, tiles must be placed so that their edges match the edges of tiles already in play. You cannot make a river turn twice in a row in the same direction (a U-turn), as this risks that the following tile will be impossible to place. Players must draw and place all river tiles before they can draw normal tiles.


<!--T:191-->
When playing with '''The River II''', you may have up to two river branches to choose from when creating the river. You cannot connect both river branches together.
When playing with '''The River II''', you may have up to two river branches to choose from when creating the river. You cannot connect both river branches together.


Line 68: Line 76:
[[File:River_C2_forbidden.png|350px|frame|none|Forbidden placement]]
[[File:River_C2_forbidden.png|350px|frame|none|Forbidden placement]]


<!--T:192-->
<div style="margin-bottom: 10px;">
<div style="margin-bottom: 10px;">
{{FAQ|3=600px|With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles?|Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.}}
{{FAQ|3=600px|With the U-turn rule when making rivers, does that mean no U-turn ever, or just no immediate U-turns because it will complicate the placement of subsequent river tiles?|Only immediate U-turns are explicitly forbidden. Naturally, there can also be problems if a straight river tile lies between. Turning river the same way three times should also be considered prohibited.}}
Line 100: Line 109:




<!--T:193-->
</br>
</br>


<!--T:194-->
[[File:River_I_And_River_II_C2_Examples.png|frame|none|'''Example:''' Completed rivers from expansions '''The River I / III (A)'''  and '''The River II (B)''']]
[[File:River_I_And_River_II_C2_Examples.png|frame|none|'''Example:''' Completed rivers from expansions '''The River I / III (A)'''  and '''The River II (B)''']]


=== The River II special features === <!--T:20-->
=== The River II special features === <!--T:20-->


<!--T:195-->
[[File:River_C2_pigsty.png|80px|thumb|Pigsty (or pig-herd)]] The inn and the volcano on the river follow the rules from their expansions ([[Inns and Cathedrals|Inns and Cathedrals]] and [[The Princess and The Dragon|The Princess and the Dragon]], respectively). The pigsty (or pig-herd) has the same effect as a pig in a field (from [[Traders and Builders|Traders and Builders]]). If you are playing without these expansions, simply ignore these features.<br clear="all" />
[[File:River_C2_pigsty.png|80px|thumb|Pigsty (or pig-herd)]] The inn and the volcano on the river follow the rules from their expansions ([[Inns and Cathedrals|Inns and Cathedrals]] and [[The Princess and The Dragon|The Princess and the Dragon]], respectively). The pigsty (or pig-herd) has the same effect as a pig in a field (from [[Traders and Builders|Traders and Builders]]). If you are playing without these expansions, simply ignore these features.<br clear="all" />


Line 160: Line 172:
{{EndBlockList}}
{{EndBlockList}}


<!--T:196-->
The houses by the bridge do not end the road.
The houses by the bridge do not end the road.
{{BeginBlockList|700px}}
{{BeginBlockList|700px}}
Line 167: Line 180:
{{EndBlockList}}
{{EndBlockList}}


=== Other expansions ===
=== Other expansions === <!--T:197-->


<!--T:198-->
For the '''River II''' there are some clarifications when using it with other expansions:
For the '''River II''' there are some clarifications when using it with other expansions:


<!--T:199-->
* '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]:''' One of the river tiles contains an inn the affects a road.
* '''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]:''' One of the river tiles contains an inn the affects a road.


<!--T:200-->
* '''Exp. 2 - [[Traders and Builders|Traders and Builders]]:''' The pigsty increases the value of its field by 1 point per completed city. This bonus is in addition to the points given by the pig.
* '''Exp. 2 - [[Traders and Builders|Traders and Builders]]:''' The pigsty increases the value of its field by 1 point per completed city. This bonus is in addition to the points given by the pig.


<!--T:201-->
* '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]:''' Immediately after placing the lake with volcano, place the dragon on it.
* '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]:''' Immediately after placing the lake with volcano, place the dragon on it.


<!--T:202-->
* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:''' The pigsty only affects field scoring for farmers. Barns do not score additional points from the pigsty.
* '''Exp. 5 - [[Abbey and the Mayor|Abbey and the Mayor]]:''' The pigsty only affects field scoring for farmers. Barns do not score additional points from the pigsty.


=== House rules ===
=== House rules === <!--T:203-->


==== House rules for The River I / III ====  
==== House rules for The River I / III ==== <!--T:204-->


<!--T:205-->
* You are not permitted to lay down any meeples until the entire river is down. (Thanks to metoth)
* You are not permitted to lay down any meeples until the entire river is down. (Thanks to metoth)
* Once the river is complete, it may be moved to the center of the playing area. (Thanks to Joff)
* Once the river is complete, it may be moved to the center of the playing area. (Thanks to Joff)
Line 189: Line 208:
* Lay the river in reverse order, from lake to spring. No real advantage, but might be more desirable, when playing the [[Count, King and Robber#The city of Carcassonne and the count of Carcassonne|Count of Carcassonne]] expansion, to have the lake near the City of Carcassonne for purely aesthetic reasons. (Thanks to Scott)
* Lay the river in reverse order, from lake to spring. No real advantage, but might be more desirable, when playing the [[Count, King and Robber#The city of Carcassonne and the count of Carcassonne|Count of Carcassonne]] expansion, to have the lake near the City of Carcassonne for purely aesthetic reasons. (Thanks to Scott)


==== House rules for The River II ====
==== House rules for The River II ==== <!--T:206-->


<!--T:207-->
* Play the fork of the river first, and lay the spring last. The lakes are mixed in with the other river tiles. (Thanks to Joff)
* Play the fork of the river first, and lay the spring last. The lakes are mixed in with the other river tiles. (Thanks to Joff)
* Pigsty (or pig-herd) tiles do not score a bonus. (Thanks to Joff)
* Pigsty (or pig-herd) tiles do not score a bonus. (Thanks to Joff)
Line 219: Line 239:
{{EndTileList}}
{{EndTileList}}


<!--T:208-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:


Line 230: Line 251:
{{EndTileList}}
{{EndTileList}}


<!--T:209-->
Additionally, some tiles present additional features indicated in bold (source, and lake.)
Additionally, some tiles present additional features indicated in bold (source, and lake.)


Line 253: Line 275:
{{EndTileList}}
{{EndTileList}}


<!--T:210-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:


<!--T:211-->
{{BeginTileList|500px}}
{{BeginTileList|500px}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
Line 261: Line 285:
{{EndTileList}}
{{EndTileList}}


<!--T:212-->
Moreover, some tiles present additional features indicated in bold, some proper of River II (source, fork, and lake), some others serving as tie-in with other expansions (inn, pigsty, and volcano.)
Moreover, some tiles present additional features indicated in bold, some proper of River II (source, fork, and lake), some others serving as tie-in with other expansions (inn, pigsty, and volcano.)




<!--T:213-->
'''The River III'''
'''The River III'''


<!--T:214-->
Total tiles: 12
Total tiles: 12
{{BeginTileList|700px}}
{{BeginTileList|700px}}
Line 282: Line 309:
{{EndTileList}}
{{EndTileList}}


<!--T:215-->
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Some of the tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:


<!--T:216-->
{{BeginTileList|600px}}
{{BeginTileList|600px}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
Line 292: Line 321:
{{EndTileList}}
{{EndTileList}}


<!--T:217-->
Additionally, some tiles present additional features indicated in bold (source, and lake.)
Additionally, some tiles present additional features indicated in bold (source, and lake.)