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Separate the spring tile<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the '''ZMG''' rules, this is referred to as the river source. (12/2014)</ref> and the lake tile<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the '''ZMG''' rules, this is referred to as the river mouth, although in New Carcassonne this has gone back to being the lake. (12/2014)</ref> from the others.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Officially, the field goes around the spring, creating a connected farm.<br />[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] This was incorporated in to the '''RGG''' edition of the Big Box 1, which included [[River (1st edition)|River]] (the '''HiG''' edition did not), stating that “The field space on the lake and spring tiles wraps around those features.”</ref> Place the spring tile in the middle of the table. The other ten tiles are shuffled and placed facedown into a stack.<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the [[River|New Edition rules]], the players are instructed to place the lake tile at the bottom of this stack. (12/2014)</ref> The game now begins. As usual, the players take turns placing tiles<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] The rules from Big Box 5 and the [[River|New Edition rules]] explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014)</ref> and can deploy their followers to the river tiles as knights, thieves, monks, or farmers.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Note that river segments separate farms. (08/2014)</ref> When the river is finished, the lake tile is placed, and the game continues with the remaining tiles. Followers may not be deployed to the river itself. | Separate the spring tile<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the '''ZMG''' rules, this is referred to as the river source. (12/2014)</ref> and the lake tile<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the '''ZMG''' rules, this is referred to as the river mouth, although in New Carcassonne this has gone back to being the lake. (12/2014)</ref> from the others.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Officially, the field goes around the spring, creating a connected farm.<br />[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] This was incorporated in to the [[Rio_Grande_Games|'''RGG''']] edition of the Big Box 1, which included [[River (1st edition)|River]] (the '''HiG''' edition did not), stating that “The field space on the lake and spring tiles wraps around those features.”</ref> Place the spring tile in the middle of the table. The other ten tiles are shuffled and placed facedown into a stack.<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the [[River|New Edition rules]], the players are instructed to place the lake tile at the bottom of this stack. (12/2014)</ref> The game now begins. As usual, the players take turns placing tiles<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] The rules from Big Box 5 and the [[River|New Edition rules]] explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014)</ref> and can deploy their followers to the river tiles as knights, thieves, monks, or farmers.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Note that river segments separate farms. (08/2014)</ref> When the river is finished, the lake tile is placed, and the game continues with the remaining tiles. Followers may not be deployed to the river itself. | ||
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