Difference between revisions of "River (1st edition)"

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Separate the spring tile<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the '''ZMG''' rules, this is referred to as the river source. (12/2014)</ref> and the lake tile<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the '''ZMG''' rules, this is referred to as the river mouth, although in New Carcassonne this has gone back to being the lake. (12/2014)</ref> from the others.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Officially, the field goes around the spring, creating a connected farm.<br />[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] This was incorporated in to the '''RGG''' edition of the Big Box 1, which included [[River (1st edition)|River]] (the '''HiG''' edition did not), stating that “The field space on the lake and spring tiles wraps around those features.”</ref> Place the spring tile in the middle of the table. The other ten tiles are shuffled and placed facedown into a stack.<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the [[River|New Edition rules]], the players are instructed to place the lake tile at the bottom of this stack. (12/2014)</ref> The game now begins. As usual, the players take turns placing tiles<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] The rules from Big Box 5 and the [[River|New Edition rules]] explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014)</ref> and can deploy their followers to the river tiles as knights, thieves, monks, or farmers.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Note that river segments separate farms. (08/2014)</ref> When the river is finished, the lake tile is placed, and the game continues with the remaining tiles. Followers may not be deployed to the river itself.
Separate the spring tile<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the '''ZMG''' rules, this is referred to as the river source. (12/2014)</ref> and the lake tile<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the '''ZMG''' rules, this is referred to as the river mouth, although in New Carcassonne this has gone back to being the lake. (12/2014)</ref> from the others.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Officially, the field goes around the spring, creating a connected farm.<br />[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] This was incorporated in to the [[Rio_Grande_Games|'''RGG''']]  edition of the Big Box 1, which included [[River (1st edition)|River]] (the '''HiG''' edition did not), stating that “The field space on the lake and spring tiles wraps around those features.”</ref> Place the spring tile in the middle of the table. The other ten tiles are shuffled and placed facedown into a stack.<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] In the [[River|New Edition rules]], the players are instructed to place the lake tile at the bottom of this stack. (12/2014)</ref> The game now begins. As usual, the players take turns placing tiles<ref>[[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] The rules from Big Box 5 and the [[River|New Edition rules]] explicitly state that players are to draw River tiles until none are left and that newly-placed tiles must continue the illustration of the river itself. (12/2014)</ref> and can deploy their followers to the river tiles as knights, thieves, monks, or farmers.<ref>[[File:Icon_Open_Book.png|16px|text-bottom|]] Note that river segments separate farms. (08/2014)</ref> When the river is finished, the lake tile is placed, and the game continues with the remaining tiles. Followers may not be deployed to the river itself.


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