Difference between revisions of "Russian Promos (1st edition)"

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{{UX
|seotitle=<translate><!--T:45--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:46--> Russian Promos (1st edition)</translate>
|image={{filepath:<translate><!--T:47--> Russian_Promos_C1_Description_Tile_01.jpg</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:48--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<languages /><translate>
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{{ChooseDesign|image=Russian Promos C1 Description Tile 01.jpg|image2=Russian Promos C1 Description Tile 03.jpg|noredesign=true|type=expansion}}
{{Breadcrumbs
{{Breadcrumbs
|link1={{CarcassonneLink}}
|link1={{CarcassonneLink}}
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[[File:Symbol_RussianPromos_C1.png|59px|thumb|right|Expansion symbol]]
[[File:Symbol_RussianPromos_C1.png|80px|thumb|right|Expansion symbol]]


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The Russian Promos, known as Russian Fairy Tales promos, were originally released in {{Year|2013}}, and extended in 2016.
The '''Russian Promos''', known as Russian Fairy Tales promos, were originally released in {{Year|2013}}, and extended in {{Year|2016}}.


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The original two tiles were created by the Russian distributor of Carcassonne (Hobby World) and were given to local tournament participants (2013) and top-6 tournament finishers (2015). In 2016 two new tiles were added and it was a present for the participants of the Russian national Carcassonne league in 2016.
The original two tiles were created by the Russian distributor of Carcassonne ([[{{Path|Hobby World}}|Hobby World]]) and were given to local tournament participants (2013) and top-6 tournament finishers (2015). In 2016 two new tiles were added and it was a present for the participants of the Russian national Carcassonne league in 2016.


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:[[File:Russian_Promos_C1_Bag_Side_02.jpg|frame|none|Front side of the drawstring bag]]
{{BeginTileList|nesting=1}}
:[[File:Russian_Promos_C1_Bag_Side_01.jpg|frame|none|Back side of the drawstring bag with a scoreboard]]
{{StartBlock|width=260px}}
 
[[File:Russian_Promos_C1_Bag_Side_02.jpg|frame|none|Front side of the drawstring bag]]
{{EndBlock}}
{{StartBlock|width=260px}}
[[File:Russian_Promos_C1_Bag_Side_01.jpg|frame|none|Back side of the drawstring bag with a scoreboard]]
{{EndBlock}}
{{EndTileList}}


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* '''4 new land tiles'''
* '''4 new land tiles''' (the 2 tiles from 2013 plus Solovei Razboynik and Vodyanoy)


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{{IconBook}}
{{IconBook}}
A wagon may move past the stone from one of the roads, when completed and scored, to the other road, if unoccupied and incomplete.<br />
A wagon may move past the stone from one of the roads, when completed and scored, to the other road, if unoccupied and incomplete.<br />
{{FAQ|Does the stone in the Bogatyr tile allow the wagon to move between the two road segments (the 1-legged and the 3-legged ones)?|Yes, it does. (07/2020)}}
{{FAQ|title=Does the stone in the Bogatyr tile allow the wagon to move between the two road segments (the 1-legged and the 3-legged ones)?
|text=Yes, it does. (07/2020)}}
</ref> This tile contains 4 farm segments.
</ref> This tile contains 4 farm segments.


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If followers <ref>
If followers <ref>
{{IconWorld}}
{{IconWorld}}
The rules allow the Solovei Razboynik tile to trap only followers on roads (normal follower, big follower, wagon, phantom and CII ringmaster). However, special figures placed on roads, such as the builder, can also be trapped. Additionally, the builder will be removed and returned to the player's supply if its last supporting follower is trapped. Neutral figures are not affected. Note that all the followers and special figures on the road connected to the Solovei Razboinik tree are not captured right away, only those closer to Tree each time the capture is triggered.
The rules allow the Solovei Razboynik tile to trap only followers on roads (normal follower, big follower, wagon, ringmaster, guard follower and phantom). However, special figures placed on roads, such as the builder, can also be trapped. Additionally, the builder will be removed and returned to the player's supply if its last supporting follower is trapped. Neutral figures are not affected. Note that all the followers and special figures on the road connected to the Solovei Razboinik tree are not captured right away, only those closer to Tree each time the capture is triggered.
{{FAQ|3=700px|
{{FAQ|width=700px|title=
1=Can Solovei Razboynik trap a builder placed on a road connected to the tree or is it just removed after the follower supporting it is trapped by Solovei Razboynik?|
Can Solovei Razboynik trap a builder placed on a road connected to the tree or is it just removed after the follower supporting it is trapped by Solovei Razboynik?
2= If there is more than one player figure on a road where the Tree tile is attached, Solovei Razboynik usually captures one follower (or special figure) that is closest to the Tree. However, if there are two equally distant followers or special figures, both of them are captured. (11/2021)}}
|text=
{{FAQ|3=700px|
If there is more than one player figure on a road where the Tree tile is attached, Solovei Razboynik usually captures one follower (or special figure) that is closest to the Tree. However, if there are two equally distant followers or special figures, both of them are captured. (11/2021)}}
1=So, this capture would happen when placing the Solovei Razobynik tile or when extending the road with the Solovei tile (for example, when connecting other roads to it). It it correct?|
{{FAQ|width=700px|title=
2= Yes, we have these two cases:
So, this capture would happen when placing the Solovei Razobynik tile or when extending the road with the Solovei tile (for example, when connecting other roads to it). It is correct?
|text=Yes, we have these two cases:
# After attaching the Solovei Razboynik tile, if there are any followers (or special figures) on the road, the closest one (or several if at the same distance) is/are captured.
# After attaching the Solovei Razboynik tile, if there are any followers (or special figures) on the road, the closest one (or several if at the same distance) is/are captured.
# If at any time later in the game, there is another road attached to the Solovei Razboynik tile, look for the closest follower(s)/special figures(s) again. One or several of them are captured again. (11/2021)}}
# If at any time later in the game, there is another road attached to the Solovei Razboynik tile, look for the closest follower(s)/special figures(s) again. One or several of them are captured again. (11/2021)}}
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{{IconBook}}
{{IconBook}}
The road passes behind the tree uninterrupted. There is one single road segment on the tile.<br />
The road passes behind the tree uninterrupted. There is one single road segment on the tile.<br />
{{FAQ|Does the Solovei Razboynik tree divide the road into two separate segments?|No. It is still considered a single road. (07/2020)}}
{{FAQ|title=Does the Solovei Razboynik tree divide the road into two separate segments?
|text=No. It is still considered a single road. (07/2020)}}
</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
You may place the follower on the road with a magic portal (see [[The Princess and The Dragon (1st edition)|'''Exp. 3 - The Princess and the Dragon''']]), a flying machine (see [[The Flier (1st edition)|'''Mini #1 - Flier, The (Flying Machines)''']]), a crop circle (see [[Crop Circles (1st edition)|'''Mini #7 - Crop Circles''']]), or by deploying a follower from the City of Carcassonne (see [[The Count of Carcassonne (1st edition)|'''The Count of Carcassonne''']]) before scoring or by moving a wagon after scoring (see [[Abbey and the Mayor (1st edition)|'''Exp. 5 - Abbey and the Mayor''']]).
You may place the follower on the road with a magic portal (see [[The Princess and The Dragon (1st edition)|'''Exp. 3 - The Princess and the Dragon''']]), a flying machine (see [[The Flier (1st edition)|'''Mini #1 - Flier, The (Flying Machines)''']]), a crop circle (see [[Crop Circles (1st edition)|'''Mini #7 - Crop Circles''']]), or by deploying a follower from the City of Carcassonne (see [[The Count of Carcassonne (1st edition)|'''The Count of Carcassonne''']]) before scoring or by moving a wagon after scoring (see [[Abbey and the Mayor (1st edition)|'''Exp. 5 - Abbey and the Mayor''']]).
{{FAQ|1= If you don't extend the road with the Solovei Razboynik tile but you manage to place a follower on it, does this action trigger the follower capture automatically?|
{{FAQ|width=700px|title=If you don't extend the road with the Solovei Razboynik tile but you manage to place a follower on it, does this action trigger the follower capture automatically?
2=Correct, if there is a meeple appearing on a road, the Solovei Razboynik tile is triggered and you resolve the capture again.  (11/2021)}}
|text=Correct, if there is a meeple appearing on a road, the Solovei Razboynik tile is triggered and you resolve the capture again.  (11/2021)}}
</ref> (or they occupy roads that are connected to that tile later on in the game <ref>
</ref> (or they occupy roads that are connected to that tile later on in the game <ref>
{{IconWorld}}
{{IconWorld}}
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* Tunnels connected by tokens ([[The Tunnel (1st edition)|'''The Tunnel''']])
* Tunnels connected by tokens ([[The Tunnel (1st edition)|'''The Tunnel''']])
In these cases, the capture will be only triggered if the road connected to the one with the Solovei Razboynik tree has additional followers or special figures.
In these cases, the capture will be only triggered if the road connected to the one with the Solovei Razboynik tree has additional followers or special figures.
{{FAQ|3=700px|1=If you extend the road with the Solovei Razboynik tile by moving a ferry or you complete one of its ends with an abbey tile, do these actions trigger the follower capture automatically?|
{{FAQ|width=700px|title=
2=Only a follower within a newly attached part of the road would trigger the Solovei Razboynik tile.<br />
If you extend the road with the Solovei Razboynik tile by moving a ferry or you complete one of its ends with an abbey tile, do these actions trigger the follower capture automatically?
|text=
Only a follower within a newly attached part of the road would trigger the Solovei Razboynik tile.<br />
So, if there is a follower within the road extended by a ferry, then yes, the follower capture is triggered.
So, if there is a follower within the road extended by a ferry, then yes, the follower capture is triggered.
This is not the case when completing a road with an abbey tile, so the follower capture does not happen there.
This is not the case when completing a road with an abbey tile, so the follower capture does not happen there.
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{{IconWorld}}
{{IconWorld}}
The Vodyanoy tile is stronger than the Solovei Razboynik one. In case of conflict, Vodyanoy takes precedence.
The Vodyanoy tile is stronger than the Solovei Razboynik one. In case of conflict, Vodyanoy takes precedence.
{{FAQ|1=If both the Solovei Razboynik and Vodyanoy are activated affecting the same follower, which tile should trap it? Is Vodyanoy stronger than Solovei Razboynik in case of conflict (both tiles could be placed together)?|
{{FAQ|width=700px|title=
2=Vodyanoy is definitely stronger than Solovei Razboynik, so Vodyanoy captures the follower in the given example. Reminder: you may release your captured follower during your next turn if you're not placing a new one. (11/2021)}}
If both the Solovei Razboynik and Vodyanoy are activated affecting the same follower, which tile should trap it? Is Vodyanoy stronger than Solovei Razboynik in case of conflict (both tiles could be placed together)?
|text=
Vodyanoy is definitely stronger than Solovei Razboynik, so Vodyanoy captures the follower in the given example. Reminder: you may release your captured follower during your next turn if you're not placing a new one. (11/2021)}}
</ref> The followers then remain on the tile until the end of the game. <ref>
</ref> The followers then remain on the tile until the end of the game. <ref>
{{IconWorld}}
{{IconWorld}}
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{{IconWorld}}
{{IconWorld}}
Followers trapped by Solovei Razboynik or Vodyanoy can be eaten by a dragon or captured by a tower.
Followers trapped by Solovei Razboynik or Vodyanoy can be eaten by a dragon or captured by a tower.
{{FAQ|
{{FAQ|title=Can any followers captured by Solovei Razboynik or Vodyanoy be eaten by the dragon?
1= Can any followers captured by Solovei Razboynik or Vodyanoy be eaten by the dragon?|
|text=Yes, the dragon eats everyone. (11/2021)}}
2= Yes, the dragon eats everyone. (11/2021)}}
{{FAQ|title=Can any followers captured by Solovei Razboynik or Vodyanoy be captured by a tower?
{{FAQ|
|text=Yes, a tower can capture followers from the Solovei Razboynik tile or the Vodyanoy tile. (11/2021)}}
1= Can any followers captured by Solovei Razboynik or Vodyanoy be captured by a tower?|
2= Yes, a tower can capture followers from the Solovei Razboynik tile or the Vodyanoy tile. (11/2021)}}
</ref> Nevertheless during his/her turn, instead of placing a follower, the player may return 1 follower from the Solovei Razboynik tile into his/her supply in a subsequent turn.
</ref> Nevertheless during his/her turn, instead of placing a follower, the player may return 1 follower from the Solovei Razboynik tile into his/her supply in a subsequent turn.


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</ref> to one or more tiles on the board, all followers <ref>
</ref> to one or more tiles on the board, all followers <ref>
{{IconWorld}}
{{IconWorld}}
The rules allow the Vodyanoy tile to trap followers only (normal follower, big follower, mayor, wagon, phantom, CII abbot and CII ringmaster.) However, special figures (builder, pig and shepherd) can be captured. The barn (since it is not placed on a particular tile) and all neutral figures and not affected. Additionally, builders and pigs may be returned to their player's supply if the last player's follower supporting them on a feature is trapped. The Vodyanoy tile will affect any player figures eaten by the dragon, and will follow the same restrictions (i.e. areas not affected) as well.
The rules allow the Vodyanoy tile to trap followers only (normal follower, big follower, mayor, wagon, ringmaster, guard follower, abbot and phantom.) However, special figures (builder, pig and shepherd) can be captured. The barn (since it is not placed on a particular tile) and all neutral figures and not affected. Additionally, builders and pigs may be returned to their player's supply if the last player's follower supporting them on a feature is trapped. The Vodyanoy tile will affect any player figures eaten by the dragon, and will follow the same restrictions (i.e. areas not affected) as well.
{{FAQ|3=700px|
{{FAQ|width=700px|title=
1= Can Vodyanoy trap special figures on adjacent tiles such as the builder and the pig, and the shepherd? We assume that Vodyanoy should not be able to capture barns since they are not placed on a particular tile.|
Can Vodyanoy trap special figures on adjacent tiles such as the builder and the pig, and the shepherd? We assume that Vodyanoy should not be able to capture barns since they are not placed on a particular tile.
2= Correct. After placing the Vodyanoy tile, it captures all of the figures on adjacent tiles, except for the neutral ones (such as the fairy). The tile designer said that you can refer to the rules for the dragon on this one. (11/2021)}}
|text=
Correct. After placing the Vodyanoy tile, it captures all of the figures on adjacent tiles, except for the neutral ones (such as the fairy). The tile designer said that you can refer to the rules for the dragon on this one. (11/2021)}}
</ref> <ref>
</ref> <ref>
{{IconWorld}}
{{IconWorld}}
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</ref> from the adjacent tiles are moved onto the Vodyanoy tile. All followers placed on any tile adjacent to the Vodyanoy tile in future turns will also be moved onto the tile. <ref>
</ref> from the adjacent tiles are moved onto the Vodyanoy tile. All followers placed on any tile adjacent to the Vodyanoy tile in future turns will also be moved onto the tile. <ref>
{{IconWorld}}
{{IconWorld}}
A follower trapped by Vodyanoy is not a farmer, so it will not participate in the scoring the surrounding farm.
A follower trapped by Vodyanoy is not a farmer, so it will not participate in the scoring of the surrounding farm.
</ref> <ref name="solovei-and-vodyanoy"/> Followers remain on that tile until the end of the game and get -2 points each during final scoring. <ref name="solovei-vodyanly-dragon-and-tower" /> Nevertheless during his/her turn, instead of placing a follower, the player may return 1 follower from the Vodyanoy tile into his/her supply in a subsequent turn. <ref>
</ref> <ref name="solovei-and-vodyanoy"/> Followers remain on that tile until the end of the game and get -2 points each during final scoring. <ref name="solovei-vodyanly-dragon-and-tower" /> Nevertheless during his/her turn, instead of placing a follower, the player may return 1 follower from the Vodyanoy tile into his/her supply in a subsequent turn. <ref>
{{IconWorld}}
{{IconWorld}}
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{{BeginTileList|450px|tiles=4}}
{{BeginTileList|width=450px|tiles=4}}
{{Tile|Russian_Promos_C1_Tile_01.jpg|x1&nbsp;(2013)}}
{{Tile|image=Russian_Promos_C1_Tile_01.jpg|count=1&nbsp;(2013)}}
{{Tile|Russian_Promos_C1_Tile_02.jpg|x1&nbsp;(2013)}}
{{Tile|image=Russian_Promos_C1_Tile_02.jpg|count=1&nbsp;(2013)|config={{Feature|name=Road|edition=C1}} + {{Feature|name=ContinuousRoad|edition=C1}}}}
{{Tile|Russian_Promos_C1_Tile_03.jpg|x1&nbsp;(2016)}}
{{Tile|image=Russian_Promos_C1_Tile_03.jpg|count=1&nbsp;(2016)|config={{Feature|name=ContinuousRoad|edition=C1}}}}
{{Tile|Russian_Promos_C1_Tile_04.jpg|x1&nbsp;(2016)}}
{{Tile|image=Russian_Promos_C1_Tile_04.jpg|count=1&nbsp;(2016)}}
{{EndTileList}}
{{EndTileList}}


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