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m (Added waterhole starting and ranger scoring to summary) |
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3=* You may place a meeple on the tile you’ve just placed. | 3=* You may place a meeple on the tile you’ve just placed. | ||
* If the meeple is placed on a baobab, the player receives two animal tokens. | * If the meeple is placed on a baobab, the player receives two animal tokens. | ||
* If the player does not place a meeple, the player can start building a waterhole. | * If the player does not place a meeple, the player can start building a waterhole. Player immediately gains 3 points if he does. | ||
* If the player does not place a meeple, the Ranger can be moved to another location. | * If the player does not place a meeple, the Ranger can be moved to another location. | ||
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{{RulesScoring|1=====|2=Scoring a feature| | {{RulesScoring|1=====|2=Scoring a feature| | ||
3=* Scoring always occurs at the end of a player’s turn. At that moment, each player with a meeple in a scored feature earns points. After each scoring,any scored meeples are returned to your supply. | 3=* Scoring always occurs at the end of a player’s turn. At that moment, each player with a meeple in a scored feature earns points. After each scoring,any scored meeples are returned to your supply. | ||
* Removing Ranger from the board grants 3 points (by placing tile in place where Ranger figure is). | |||
* Completed paths are counted, according to the number of species on it. | * Completed paths are counted, according to the number of species on it. | ||
* Completed bush is counted, according to the number of species on it plus 1 point for every bird symbol. | * Completed bush is counted, according to the number of species on it plus 1 point for every bird symbol. |