Difference between revisions of "Safari/en"

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<languages />  
<languages /> [[File:Safari_cover.png|right|200px]]
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[[File:Safari_cover.png|right|200px]]


== General info and comments ==
== General info and comments ==
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A tropical heat lies over Africa, as we head into the steppe, where everyone is on the lookout for the popular big animals of this mighty continent. Apes swing in the trees, lions rest in the shaded areas, and the elephants’ heavy steps shake the terrain. At the watering holes, many different animals can be seen frolicking. It is worthwhile for us to lie there in wait to view these magnificent creatures...
A tropical heat lies over Africa, as we head into the steppe, where everyone is on the lookout for the popular big animals of this mighty continent. Apes swing in the trees, lions rest in the shaded areas, and the elephants’ heavy steps shake the terrain. At the watering holes, many different animals can be seen frolicking. It is worthwhile for us to lie there in wait to view these magnificent creatures...


== Overview and goal of the game ==  
== Rules ==  
 
In '''Carcassonne:Safari''' players take turns placing tiles and expanding the landscape of savanna, paths and bush one tile at a time. Players may place their meeples on the individual features of tiles as well (paths, bush, baobabs and waterholes). When a particular feature is finished players gain points for any animal present on it. Use the animal tokens to boost the score or create waterholes. Points are earned throughout the game, and the player with the highest score at the end is the winner!
 
== Components and setup ==
 
=== Components ===
 
* '''72 landscape tiles''' show paths, bush and baobab in the Savanna, with the animals resting among them
 
{|
|- valign="top"
| [[File:Safari_Tile_Feature_01.jpg|none|frame|Land tile showing a path and one lion]] || [[File:Safari_Tile_Feature_02.jpg|none|frame|Land tile showing elephant in the bush and a baobab in the savanna]] || [[File:Safari_Tile_Feature_03.jpg|none|frame|Land tile showing bush with birds, as well as a zebra and a lions on paths]] ||
[[File:Safari_Tile_Back.jpg|none|frame|Safari land tile backs - this is the same on all land tiles]]
|}
 
* '''50 animal tiles''' that can be used to boost score as well as being combined during the game to create a "watering hole"
 
[[File:Safari_Animal_Tiles_Feature.jpg|none|frame|Animal/watering hole tiles]]
 
[[File:Safari_Animal_Watering_Hole_Feature.jpg|none|frame|Example of complete watering hole]]
 
* '''Scoring Track''' should be placed to the side of your playing surface (table, floor, etc.)
 
* '''5 Points scoring tiles''' should be put next to the scoring track
{|
|-
| [[File:Safari_Tile_50_Points_Feature.jpg|none|frame|Points tile with 50 points on its front]] || [[File:Safari_Tile_100_Points_Feature.jpg|none|frame|Points tile with 100 points on its back]]
|}
 
* '''30 meeples''', six in each of the following colors: {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}} and {{ColorBlack|black}} - each player gets a set of one chosen color
 
[[File:Safari_Meeples.jpg|none|frame|Meeples]]
 
* '''5 elephants''', one in each player's color - put them on the starting place of the '''score track'''
 
[[File:Safari_Elephant_Meeples.jpg|none|frame|Elephant figures]]
 
[[File:Safari_Elephant_Meeples_on_Scoreboard.jpg|none|frame|Elephant figures on the scoreboard]]
 
* '''2 white Ranger cars''' - these are referred to as "Rangers" throughout the rules
 
[[File:Safari_Ranger_Meeple.jpg|frame|none|Ranger car]]
 
 
Put all unused meeples and elephants back into the box - those will not be used in the course of the game.
 
=== Setup ===
 
Shuffle all 72 tiles and set them as a few face down stacks <ref>
{{IconHouse}}
Tiles can also be placed into a sack and drawn randomly.</ref> that are easily accessible to all players.
 
[[File:Safari_Land_Tile_Stacks.jpg|none|frame|Land tile stacks]]
 
Place the triple sized '''start tile''' in the middle of the table <ref>
{{IconWorld}}
See notes on [[#Use of a Table |Use of a Table]]</ref>. The white '''Ranger cars''' do not belong to any player and should be placed next to the start tile as shown below.
 
[[File:Safari_Start_Tile_And_Rangers.jpg|none|frame|Start tile with Rangers]]
 
Shuffle all 50 animal tiles and distribute two to each player. Each player puts them face up in front of them. Shuffle the rest of them and put them aside, face down <ref>
{{IconHouse}}
Animal tiles can also be placed into a small bag and drawn randomly.</ref>.
 
[[File:Safari_Animal_Tiles_Face_Down.jpg|none|frame|Animal/watering holes facing down]]
 
== Gameplay ==
 
A game of Carcassonne: Safari is played in clockwise order. The active player <ref>{{IconHouse}}
It is common practice to choose starting player at random or simply choose the youngest player. More on this in house rules section.</ref> does the following actions in the order listed below, after which it is the next player’s turn, and so on and so forth. First, we’ll give you a brief description of the actions you have to do during one of your turns. These actions will be explained as we describe the paths, bush, baobabs, Ranger cars and waterholes.
 
{{BeginBlockList|900px}}
{{StartBlock|250px|10px|10px}}
{{RulesPlacingTile|1=====|2='''1: Placing a tile'''|
3=
<div style="width:230px; max-width:230px; display:inline-block; height:283px;">
<table>
<tr>
<td width="130">The player '''must''' draw '''exactly 1 Land tile''' from the top of any stack and place it face-up to continue the landscape. <ref>
{{IconBook}}
A newly placed land tile must fit the adjacent terrain on all edges. During placement it is not enough to look for only one side that fits.</ref>
</td>
<td width="90">
[[File:Safari_Rules_Gameplay_Place_Land_Tile.png|center]]
</td>
</tr>
</table>
</div>
}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{RulesPlacingMeeple|1=====|2='''2: Action'''|
3=
<div style="width:230px; max-width:230px; display:inline-block; height:283px;">
<table>
<tr>
<td colspan="3">The player may carry out '''one''' of three possible actions:</td>
</tr>
<tr>
<td width="10" valign="top">•</td>
<td width="160" valign="top">Place a '''meeple''' from his/her supply onto the tile just placed</td>
<td width="57">[[File:Safari_Rules_Gameplay_Place_Meeple.png|57px]]</td>
</tr>
<tr>
<td valign="top">•</td>
<td valign="top">Move one of the two '''Rangers'''</td>
<td>[[File:Safari_Rules_Gameplay_Move_Ranger.png|57px]]</td>
</tr>
<tr>
<td valign="top">•</td>
<td valign="top">Begin or expand a '''watering hole'''</td>
<td>[[File:Safari_Rules_Gameplay_Place_Animal_Tile.png|57px]]</td>
</tr>
</table>
</div>
}}
{{EndBlock}}
{{StartBlock|250px|10px|10px}}
{{RulesScoring|1=====|2='''3: Scoring'''|
3=
<div style="width:230px; max-width:230px; display:inline-block; height:283px;">
<table>
<tr>
<td width="140" valign="top">The player '''must''' score any feature completed by the tile placement. The resulting points are applied to the player's '''elephant''' on the scoreboard.</td>
<td width="80" align="right">[[File:Safari_Rules_Gameplay_Score_Points.png]]</td>
</tr>
</table>
</div>
}}
{{EndBlock}}
{{EndBlockList}}
 
=== The paths ===
 
{{RulesPlacingTile|1=====|2=Placing a tile|
3=When a player draws a tile which contains a path segment, it must be placed in such a way that it continues the existing landscape (the tiles already in play). In the rare case that a tile cannot legally be placed anywhere, it is removed from the game, and the player draws another. <ref>
{{IconHouse}}
If drawing tiles out of a bag, a tile that cannot be placed may be returned to the bag for later use.</ref>
[[File:Safari_Rules_Animal_Path_Example_01.jpg|none|frame|{{ColorRed|Red}} has drawn tile with red border. Path fits to the one already on the table]]
}}
 
<br />
 
{{RulesPlacingMeeple|1=====|2=Placing a meeple on a path|
3=After placing the tile, the player may place a meeple on one of that tile’s path segments, but only if the road is unoccupied by another meeple.
 
In our example, since the road is not yet completed, no scoring occurs (see action 3) and play moves on to the next player.
 
[[File:Safari_Rules_Animal_Path_Example_02.jpg|none|frame|{{ColorRed|Red}} places a meeple onto the path]]
}}
 
<br />
 
{{RulesScoring|1=====|2=Scoring a path|
3=When both ends of a path are closed, that road is completed and scored. The end of a road is closed when it meets a bush or it loops onto itself by meeting the other end. <ref>
{{IconBook}}
'''Question:''' Can a road end in nothing? '''Answer:''' No, like all the usual land tiles, a road segment must continue to another road segment on all edges.</ref>
 
Even though it is an opponent that placed the tile, this still completes your path. Scoring a path depends on the '''number of animal types'''.  The number of points can be found in the table below and on the scoring track
 
<table width="300" style="border-collapse: collapse; border-style: hidden;">
  <tr>
    <th width="200" align="right" style="border: 1px solid black;">Number of animal types&nbsp;</th>
    <th align="center" width="20" style="border: 1px solid black;">1</th>
    <th align="center" width="20" style="border: 1px solid black;">2</th>
    <th align="center" width="20" style="border: 1px solid black;">3</th>
    <th align="center" width="20" style="border: 1px solid black;">4</th>
    <th align="center" width="20" style="border: 1px solid black;">5</th> 
  </tr>
  <tr>
    <th width="200" align="right" style="border: 1px solid black;">Points&nbsp;</th>
    <th align="center" style="border: 1px solid black;">1</th>
    <th align="center" style="border: 1px solid black;">3</th>
    <th align="center" style="border: 1px solid black;">6</th>
    <th align="center" style="border: 1px solid black;">10</th>
    <th align="center" style="border: 1px solid black;">15</th>
</table>
 
The total number of animals on the path does not matter, only the number of different species. After scoring, return the player's meeple to their resources.
 
[[File:Safari_Rules_Animal_Path_Example_03a.jpg|none|frame|{{ColorBlue|Blue}} player finished {{ColorRed|your}} path. There are three species of animals. {{ColorRed|Red}} player receives six points.]]
 
'''Additional points'''
 
To get additional points during path scoring a player can use '''one animal token''' to increase the number of species on the path. Naturally this has to be different species than those already on the path.
 
[[File:Safari_Rules_Animal_Path_Example_03b.jpg|none|frame|In the example above, there are three animals - elephant, zebra and giraffe. If the player adds a lion from his/her resources,there would be four species and the player would gain 10 points.]]
 
It is now time to note the player's score. The player's score is tracked with the elephants placed on the scoreboard before starting the game. Each time, after scoring points for a feature, the player returns his/her meeples from the scored area (if it is completed) '''to their supply'''. If a player's score exceeds 50 points, he/she receives the 50 points token, which is flipped when the player receives over 100 points.
 
[[File:Safari_Rules_Animal_Path_Example_03c.jpg|none|frame|]]
}}
 
=== The Bush ===
 
{{RulesPlacingTile|1=====|2=Placing a tile|
3=When a player draws a tile containing an area of '''bush''', the tile must be used to continue the landscape. As with other landscape features, the illustration must match the tiles it is to be placed against. For example, a bush segment must be connected to another bush segment.
[[File:Safari_Rules_Bushes_Example_01.jpg|none|frame|Example of a tile with a bush segment (lower right portion of tile)]]
}}
 
<br />
 
{{RulesPlacingMeeple|1=====|2=Placing a meeple|
3=Then, the player can put his meeple in the bush on the newly placed tile (if there are no meeples on any '''connected''' area of bush).
[[File:Safari_Rules_Bushes_Example_02.jpg|none|frame|{{ColorRed|Red}} player places the tile so that the bush is extended. It was not already occupied, so {{ColorRed|Red}} can put a meeple there.]]
}}
 
<br />
 
{{RulesScoring|1=====|2=Scoring a bush|
3=If, later in the game, a player places a tile so that the bush is closed, points can be scored for it. '''Bush''' is considered closed if there are no empty holes inside it (missing tiles). If there is at least one meeple in a closed bush its' owner can score points for it. Scoring an area of bush depends on the '''number of animal types'''. The number of points can be found in the table below and on the scoring track.
 
<table width="300" style="border-collapse: collapse; border-style: hidden;">
  <tr>
    <th width="200" align="right" style="border: 1px solid black;">Number of animal types&nbsp;</th>
    <th align="center" width="20" style="border: 1px solid black;">1</th>
    <th align="center" width="20" style="border: 1px solid black;">2</th>
    <th align="center" width="20" style="border: 1px solid black;">3</th>
    <th align="center" width="20" style="border: 1px solid black;">4</th>
    <th align="center" width="20" style="border: 1px solid black;">5</th> 
  </tr>
  <tr>
    <th width="200" align="right" style="border: 1px solid black;">Points&nbsp;</th>
    <th align="center" style="border: 1px solid black;">1</th>
    <th align="center" style="border: 1px solid black;">3</th>
    <th align="center" style="border: 1px solid black;">6</th>
    <th align="center" style="border: 1px solid black;">10</th>
    <th align="center" style="border: 1px solid black;">15</th>
</table>
 
'''Additional points'''
 
When scoring points for areas of bush, a player may use their animal tokens to boost the score (for animal diversity).
 
Additionally, every '''bird''' [[File:Safari_Rules_Bushes_Bird.jpg|32px|text-bottom|]] flying over the bush grants '''1 additional point'''. After scoring return the meeple from the bush  to the player's resources.
 
[[File:Safari_Rules_Bushes_Example_03ab.jpg|none|frame| {{ColorRed|Red}} adds another tile to close that area of bush. In {{ColorRed|Red}}'s bush there is a giraffe and an ape.{{ColorRed|Red}} adds a zebra token - now there are three species, so {{ColorRed|Red}} gets 6 points. Additionally, there are three birds, so that adds up to '''9 points''' in total.]]
}}
 
=== Baobab ===
 
{{RulesPlacingTile|1=====|2=Placing a tile|
3=When a player draws a tile containing a'''baobab''', the tile must be used to continue the landscape. Baobabs are always depicted in the center of a tile. As with other landscape features, the illustration must match the tiles it is to be placed against.
 
[[File:Safari_Rules_Baobab_Example_01.jpg|none|frame|Example of a baobab tile]]
}}
 
 
{{RulesPlacingMeeple|1=====|2=Placing a meeple|
3=A player can place a meeple on a baobab. If so, the player draws two animal tokens and puts them, face up, in front of themselves.
 
[[File:Safari_Rules_Baobab_Example_02_v2.jpg|none|frame|Player places a baobab and can put a meeple on the baobab and gain two animal tokens.]]
}}
 
 
{{RulesScoring|1=====|2=Getting tokens|
3=A baobab is completed when it is surrounded by tiles (surrounded by '''8 tiles'''). The player whose meeple is on the baobab tile can draw '''two animal tokens''' <ref>{{IconPadlock}} It is unclear at this moment if the player can use those two tokens in the same turn to boost the score of another, scoreable feature, if it is completed by placing the tile.</ref> and get the meeple back. Unlike completing a path or area of bush, the player gets '''no points''' for completing a baobab, just the animal tokens.
 
[[File:Safari_Rules_Baobab_Example_03_v2.jpg|none|frame|The {{ColorRed|Red}} player's baobab is surrounded from all sides. {{ColorRed|Red}} gets the meeple back and receives two animal tokens.]]
}}
 
=== Ranger car ===
 
There are two ways to move the '''Ranger''', but this is dependent on whether the tile being placed is in a location where the Ranger is already located. One of them provides points (see option A below), the other does not (option B).
 
'''Option A'''
 
{{RulesPlacingTile|1=====|2=A1. Placing a tile|
3=The player places the drawn tile according to the standard rules. If this is on one of the places where a Ranger car is located, the player must take the ranger car and add it to their resources.
[[File:Safari_Rules_Ranger_Example_01b.jpg|none|frame|Pushing away a ranger by placing a tile]]
}}
 
 
{{RulesPlacingMeeple|1=====|2=A2. Placing a meeple|
3=The player can then place a meeple on any unoccupied feature on the placed tile.
[[File:Safari_Rules_Ranger_Example_02b.jpg|none|frame|Placing a meeple]]
}}
 
 
{{RulesScoring|1=====|2=A3. Scoring|
3=The player scores points for any completed features. For removing the Ranger from the table (A1) the player receives '''3 points'''. The player '''must''' then place the Ranger back on the table in an open space next to any tile.
 
[[File:Safari_Rules_Ranger_Example_03b.jpg|none|frame|Ranger Scoring]]
}}
 
 
'''Option B'''
 
{{RulesPlacingTile|1=====|2=B1. Placing a tile|
3=A tile is placed to extend the landscape where '''there is no''' Ranger.
[[File:Safari_Rules_Ranger_Example_01a.jpg|none|frame|]]
}}
 
 
{{RulesPlacingMeeple|1=====|2=B2. Not placing a meeple|
3=If the player decides '''not''' to put a meeple on to the placed tile this turn, one of the two Rangers '''may''' be moved to a different "space" adjacent to any existing tile.
[[File:Safari_Rules_Ranger_Example_02a.jpg|none|frame|]]
}}
 
 
{{RulesScoring|1=====|2=B3. Scoring|
3=The player gains no points.
}}
 
 
'''Note:''' In one turn you can move '''only one Ranger'''. If you removed the Ranger from the board (A1) by placing a tile on its place, you can only move '''that''' one to another location, even if you do not place a meeple on the tile '''Two Rangers cannot be placed on the same space.'''
 
=== Waterhole ===
 
'''Animal tokens''' can be used not only to boost score but also to create or expand '''waterholes''' in the savanna.
 
{{RulesPlacingTile|1=====|2=Placing a tile|
3=Place a drawn tile according to the standard rules.}}
 
 
{{RulesPlacingMeeple|1=====|2=Create or expand a waterhole|
3='''Create a waterhole'''
 
'''Instead''' of placing a meeple on the newly placed tile, a player can create a (new) waterhole. To do this, the player places one animal token from their supply in an '''empty corner''' of '''any''' tile (not necessarily the one just placed). An '''empty corner''' is one with just savanna (small patches of grass or shrubs are not an obstruction) - '''not''' bush. The corner of the animal tile '''must always fit the corner of the tile'''. Next, the player '''must''' put a meeple on this waterhole when starting it, so cannot start a waterhole without having an available meeple.
 
The player immediately receives '''3 points''' when creating a new waterhole.
 
[[File:Safari_Rules_Watering_Hole_Example_02a.jpg|none|frame|{{ColorRed|Red}} player places a tile to expand the path. Because the player does not place a meeple, they can create a new waterhole to score '''3 points'''.]]
 
'''Expanding a waterhole'''
 
Instead of placing a meeple on a newly placed tile, the player can '''expand an existing waterhole'''.  The player places a waterhole tile (animal tile) in the empty corner of any tile (ie Savanna) so it is adjacent to a previously placed waterhole token.
 
'''Note:''' No more than one tile of the same species can be in the same waterhole. When expanding a waterhole by placing an adjacent animal tile it must be a different species to one already present.
 
The player scores points depending on which animal tile it is for that waterhole:
 
* 2nd token: 4 points
* 3rd token: 5 points
* 4th token: 6 points
 
[[File:Safari_Rules_Watering_Hole_Example_02b.jpg|none|frame|{{ColorRed|Red}} places a tile to expand path. Because {{ColorRed|Red}} does not place a meeple, the existing zebra and giraffe waterhole can be expanded with an ape animal token. This is the third different animal token, so the player gets '''5 points.''' ]]
 
'''Special case'''
 
A player can create a new waterhole facing (diagonally) an existing one. Because animal tokens are not touching each other at this point, the player can put a meeple there. When the waterhole is finished, there will be two meeples on it. Both will score points. In that case there '''can''' be two of the same species in one waterhole.
[[File:Safari_Rules_Watering_Hole_Example_02c.jpg|none|frame|{{ColorRed|Red}} places the tile and starts a new waterhole. Because it does not connect with the existing waterhole, started by {{ColorBlue|blue}}, it can also contain giraffe token.]]
}}
 
 
{{RulesScoring|1=====|2=Completing waterhole|
3=After placing the fourth (last) animal tile, the waterhole is finished. It's owner gains '''3 points''' and returns the meeple to their resources.
 
If two players have meeples on this waterhole, both get '''3 points'''.
 
If both meeples belong to the same player, that player only gets '''3 points'''.
 
[[File:Safari_Rules_Watering_Hole_Example_03.jpg|none|frame|{{ColorRed|Red}} places a tile but does not put a meeple on it. Instead the player decides to complete the waterhole. {{ColorRed|Red}} gets '''6 points''' (for the 4th token placement). {{ColorBlue|Blue}} gets '''3 points''' (as owner) and gets their meeple back.]]
}}
 
=== Summary ===
 
{{RulesPlacingTile|1=====|2=Placing a tile|
3=* You must place your drawn tile in such a way that it continues the landscape and the illustration.
* In some very rare cases, it may be impossible to place the tile. In those cases, simply return the tile to the box and draw a new one.
* If a player places the tile where a '''Ranger''' is located, the player moves the Ranger to their supply.
}}
 
<br />
 
{{RulesPlacingMeeple|1=====|2=Placing a meeple|
3=* You may place a meeple on the tile you’ve just placed.
* If the meeple is placed on a baobab, the player receives two animal tokens.
* If the player does not place a meeple, the player can start building a waterhole. Player immediately gains 3 points if he does.
* If the player does not place a meeple, the Ranger can be moved to another location.
}}
 
<br />
 
{{RulesScoring|1=====|2=Scoring a feature|
3=* Scoring always occurs at the end of a player’s turn. At that moment, each player with a meeple in a scored feature earns points. After each scoring, any scored meeples are  returned to your supply.
* Removing Ranger from the board grants 3 points (by placing tile in place where Ranger figure is).
* Completed paths are counted, according to the number of species on it.
* Completed bush is counted, according to the number of species on it plus 1 point for every bird symbol.
* Completed baobab grants 2 animal tokens.
* Completed waterhole grants 3 points.
* If there are multiple meeples in a single scored feature, the player with the most meeples is awarded full points and all other players receive nothing. When more than one player has the most meeples in a scored feature, the tied players all score full points.}}
 
=== Game end and final scoring ===
 
The game ends immediately after the turn of the player who placed the last tile. <ref>{{IconArrow}} The Polish version states that the game ends when there are no more tiles to draw. That would suggest that the game ends in the tile placement phase, when the the player '''draws''' the last tile, before he has a chance to place it or score. This is common for Carcassonne, that the game ends at the end of the player's turn when the last tile is drawn.</ref> Then, players proceed to a final scoring, after which the winner will be known.
 
Once the game is over, all meeples still in play are scored:
 
* Each incomplete '''path''' and '''bush''' are worth '''1 point''' per animal and bird symbol (individual species are not taken into consideration),
* Each '''animal token''' in the player's supply is worth '''1 point''',
* Meeples placed on incomplete  '''baobab''' are worth '''nothing''',
* Meeples placed on incomplete '''waterholes''' are worth '''nothing'''.
 
[[File:Safari_Rules_Final_Scoring_Example_01.jpg|none|frame|Final scoring <br />
'''A:''' {{ColorBlue|Blue}} does not get points for meeple on baobab. <br />
'''B:''' {{ColorRed|Red}} gets 2 points (two animals on path<ref>{{IconArrow}} Polish translation states "two species", this should be consider translation error.</ref> <br />
'''C:''' {{ColorRed|Red}} and {{ColorBlue|Blue}} own meeples in bush. Because {{ColorRed|Red}} has majority in this feature, only {{ColorRed|Red}} receives points - 4 points for animals and six for birds, 10 in total.<br />
'''D:''' {{ColorBlue|Blue}} receives 2 points for ape and bird in bush.<br />
'''E:''' {{ColorRed|Red}} receives 3 points for animal tokens in their supply.]]
 
Once the final score is known, '''the winner is the player with the most points.''' <ref>{{IconWorld}} The rules do not include tiebreakers. That is, rules explaining the situation when two or more players share the same score at the end of the game.</ref>
 
=== Special cases ===
 
==== Multiple meeples on the same feature ====
 
It is forbidden to put a meeple on an already occupied feature. It may happen that after joining two features, there will be more than one meeple on it. If one of the players gains majority (has more meeples than one or more opponents), that player gets all the points and the opponents get nothing. If two or more players have the same number of meeples, they all get full number of points.
 
{{BeginBlockList|700px}}
{{Block|
[[File:Safari_Rules_Several_Meeples_Example_01.jpg|none|frame|Before placing the new tile {{ColorBlue|blue}} and {{ColorRed|red}} have their meeples on two separate paths. After placing the tile those features join, creating one completed feature with four animal species (ape, lion, giraffe and elephant). {{ColorRed|Red}} decides to add a zebra token and receives '''15 points'''. {{ColorBlue|Blue}} does not add an animal token and receives '''10 points'''.]]
}}
{{Block|[[File:Safari_Rules_Several_Meeples_Example_02.jpg|none|frame|Before placing the new tile, three meeples are located on three separate bush features. After placing the tile all features join creating one completed bush. {{ColorRed|Red}} decides not to use an additional animal token so scores 11 points ('''6 points''' for 3 species and '''5 points''' for birds). {{ColorBlue|Blue}} does not get any points.]]
}}
{{EndBlockList}}
 
=== Use of a Table ===
 
A number of questions have been asked about rules related to the play area itself, including what happens when the edge of the area is reached, or if a table has to be used for play. The following clarifications are from Georg Wild from  [[Hans im Glück|'''HiG''']] (5/2013):
* The edge of the table is the limit for the game if, as stated in the rules, a table is used.
* The rules state that the starting tile is placed in the middle of the table. If all of the tiles are shifted to allow more room, the starting tile would no longer be in the middle. So in principle, total shifting of the tiles is not allowed. Additionally, with a manual shift of all of the tiles, the tiles and figures on the field can slip, which could lead to incorrect positioning of tiles or figures.
* Addition of a second table is possible if one of an appropriate height is added to the first table. If a table is extended (as with an additional panel), make sure that the tiles and figures on the playing field do not slip.
* Playing on the floor: The rules technically do not allow this, because the rules state that the first tile is placed in the middle of the table. Playing on the floor is not forbidden, however, if use of a table is not feasible. If the floor is used, tiles must be placed so all tiles are visible to all players. Tiles cannot be placed under the sofa, cabinet/shelf, etc.
* It is important generally, that all the players in the round agree how to play:
** Table - Standard
** Table - with "total shifting" of tiles
** Table - with extension
** Floor
* Continue to play fairly and not intentionally unfair to other players.
 
== Tile reference ==
 
'''Total Land Tiles: 72 Tiles + 1 Start Tile'''
{{BeginTileList}}
{{Tile|Safari_Tile_01.jpg|&nbsp;x2<br />- &#124; -}}
{{Tile|Safari_Tile_02.jpg|&nbsp;x1<br />E}}
{{Tile|Safari_Tile_03.jpg|&nbsp;x4<br />E &#124; G &#124; G &#124; Z}}
{{Tile|Safari_Tile_04.jpg|&nbsp;x3<br />A &#124; E &#124; L}}
{{Tile|Safari_Tile_05.jpg|&nbsp;x1<br />L}}
{{Tile|Safari_Tile_06.jpg|&nbsp;x4<br />A &#124; A &#124; E &#124; L}}
{{Tile|Safari_Tile_07.jpg|&nbsp;x5<br />E &#124; G &#124; G &#124; L &#124; Z}}
{{Tile|Safari_Tile_08.jpg|&nbsp;x1<br />AA}}
{{Tile|Safari_Tile_09.jpg|&nbsp;x1<br />AA}}
{{Tile|Safari_Tile_10.jpg|&nbsp;x2<br />LL &#124; ZZ}}
{{Tile|Safari_Tile_11.jpg|&nbsp;x3<br />GG &#124; ZZ &#124; ZZ}}
{{Tile|Safari_Tile_12.jpg|&nbsp;x1<br />Z}}
{{Tile|Safari_Tile_13.jpg|&nbsp;x2<br />G &#124; Z}}
{{Tile|Safari_Tile_14.jpg|&nbsp;x3<br />A &#124; AE &#124; ZZ}}
{{Tile|Safari_Tile_15.jpg|&nbsp;x1<br />AE}}
{{Tile|Safari_Tile_16.jpg|&nbsp;x1<br />Z}}
{{Tile|Safari_Tile_17.jpg|&nbsp;x1<br />G}}
{{Tile|Safari_Tile_18.jpg|&nbsp;x1<br />EL}}
{{Tile|Safari_Tile_19.jpg|&nbsp;x1<br />EGG}}
{{Tile|Safari_Tile_20.jpg|&nbsp;x5<br />A &#124; A &#124; G &#124; L &#124; Z}}
{{Tile|Safari_Tile_21.jpg|&nbsp;x4<br />E &#124; L &#124; Z &#124; -}}
{{Tile|Safari_Tile_22.jpg|&nbsp;x1<br />L}}
{{Tile|Safari_Tile_23.jpg|&nbsp;x1<br />AEE}}
{{Tile|Safari_Tile_24.jpg|&nbsp;x1<br />EEL}}
{{Tile|Safari_Tile_25.jpg|&nbsp;x3<br />AL &#124; AL &#124; L}}
{{Tile|Safari_Tile_26.jpg|&nbsp;x5<br />EE &#124; EG &#124; EZ &#124; LL &#124; LZ|10px}}
{{Tile|Safari_Tile_27.jpg|&nbsp;x2<br />AG &#124; AL}}
{{Tile|Safari_Tile_28.jpg|&nbsp;x2<br />G &#124; Z}}
{{Tile|Safari_Tile_29.jpg|&nbsp;x1<br />E}}
{{Tile|Safari_Tile_30.jpg|&nbsp;x4<br />G &#124; G &#124; L &#124; Z}}
{{Tile|Safari_Tile_31.jpg|&nbsp;x1<br />LZ}}
{{Tile|Safari_Tile_32.jpg|&nbsp;x1<br />GG}}
{{Tile|Safari_Tile_33.jpg|&nbsp;x3<br />A &#124; A &#124; G}}
{{Tile|Safari_Start_Tile.jpg|&nbsp;x1 (Start Tile)<br />AEG}}
{{EndTileList}}
 
If several tiles of one type are present, it is listed which and how many animals are on each one.
 
The individual tiles are separated by a pipe symbol. Birds are not listed.
 
A = ape | E = elephant | G = giraffe | L = lion | Z = zebra | "-" = no animal
 
 
'''Total Animal/Watering Hole Tiles: 50'''
{{BeginTileList}}
{{Tile|Safari_Animal_A.jpg|&nbsp;x10&nbsp;A}}
{{Tile|Safari_Animal_E.jpg|&nbsp;x10&nbsp;E}}
{{Tile|Safari_Animal_G.jpg|&nbsp;x10&nbsp;G}}
{{Tile|Safari_Animal_L.jpg|&nbsp;x10&nbsp;L}}
{{Tile|Safari_Animal_Z.jpg|&nbsp;x10&nbsp;Z}}
{{EndTileList}}
 
Letters indicate the animal included on each tile:
 
A = ape | E = elephant | G = giraffe | L = lion | Z = zebra
 
 
'''Total 50/100 Point tiles: 5'''
{{BeginTileList}}
{{Tile|Safari_Tile_50_Points.jpg|&nbsp;x5}}
{{EndTileList}}
</onlyinclude>
 
{{FootnoteIconPara_en}}


[[Category:Checked]]
* [[Safari_Base_Game|Base Game]]
[[Category:Second Edition]]
* [[Spiel Doch Safari Promo]]

Revision as of 22:19, 5 November 2018

Safari cover.png

General info and comments

Originally released by Hans im Glück in 2018.

A tropical heat lies over Africa, as we head into the steppe, where everyone is on the lookout for the popular big animals of this mighty continent. Apes swing in the trees, lions rest in the shaded areas, and the elephants’ heavy steps shake the terrain. At the watering holes, many different animals can be seen frolicking. It is worthwhile for us to lie there in wait to view these magnificent creatures...

Rules