Difference between revisions of "Selected Rules Variants"

m
Changed authors to bold
(Created)
 
m (Changed authors to bold)
Line 3: Line 3:


== Collective planning ==
== Collective planning ==
by Bernd Eisenstein
'''by Bernd Eisenstein'''


Three tiles are placed on one side, face-up. The players can then decide to take any one of the face-up tiles or one from the stack. If any of the face-up tiles are used, they are replaced at the end of the turn, so that there are always three to choose from.
Three tiles are placed on one side, face-up. The players can then decide to take any one of the face-up tiles or one from the stack. If any of the face-up tiles are used, they are replaced at the end of the turn, so that there are always three to choose from.


== Cloisters for everyone! ==
== Cloisters for everyone! ==
by Bernd Eisenstein
'''by Bernd Eisenstein'''


At the start of the game, every player receives a cloister and places it face-up in front of him or herself. This tile may be placed at any time during the game instead of drawing one from the stack.
At the start of the game, every player receives a cloister and places it face-up in front of him or herself. This tile may be placed at any time during the game instead of drawing one from the stack.


== The architects ==
== The architects ==
by Tobias Stapelfeldt
'''by Tobias Stapelfeldt'''


The tiles are divided among the players, who may select any tile from these individual stacks for placement. It may be strategically useful to distribute the cloisters separately.
The tiles are divided among the players, who may select any tile from these individual stacks for placement. It may be strategically useful to distribute the cloisters separately.


== Follower unpunctuality ==
== Follower unpunctuality ==
by Bernd Eisenstein
'''by Bernd Eisenstein'''


A player may not deploy a follower to the tile just placed, but only to one which has already been placed (according to the usual rules for deployment, of course).
A player may not deploy a follower to the tile just placed, but only to one which has already been placed (according to the usual rules for deployment, of course).


== Fewer followers ==
== Fewer followers ==
by Holger Peine
'''by Holger Peine'''


The number of followers is determined in connection with the number of players:
The number of followers is determined in connection with the number of players:
Line 36: Line 36:


== The battle for completed cloisters ==
== The battle for completed cloisters ==
by Frank Rudolf
'''by Frank Rudolf'''


# During his or her turn, every player has two tiles to choose from in his or her hand.
# During his or her turn, every player has two tiles to choose from in his or her hand.
Line 44: Line 44:


== A new lease on life ==
== A new lease on life ==
by Tobias Stapelfeldt
'''by Tobias Stapelfeldt'''


Instead of deploying a follower, a player may choose to perform one of the following actions:
Instead of deploying a follower, a player may choose to perform one of the following actions:
Line 53: Line 53:


== The dash ==
== The dash ==
by Tobias Stapelfeldt
'''by Tobias Stapelfeldt'''


The same rules apply as for “A new lease on life.” After every action or deployment of a follower, the player may sacrifice a point on the scoreboard in order to carry out a further action or deploy another follower.
The same rules apply as for “A new lease on life.” After every action or deployment of a follower, the player may sacrifice a point on the scoreboard in order to carry out a further action or deploy another follower.


== Mountains ==
== Mountains ==
by Tobias Stapelfeldt
'''by Tobias Stapelfeldt'''


Instead of placing the tile as usual, the player may turn the tile into a mountain by placing it - upside down - next to a field without a road. When placing a tile next to a mountain, the edge of the placed tile must always be a field without a road. Followers may be deployed to the mountain as miners, remaining there until the end of the game. If a pennant (smithy) lies within two tiles distance of a miner, then the miner:
Instead of placing the tile as usual, the player may turn the tile into a mountain by placing it - upside down - next to a field without a road. When placing a tile next to a mountain, the edge of the placed tile must always be a field without a road. Followers may be deployed to the mountain as miners, remaining there until the end of the game. If a pennant (smithy) lies within two tiles distance of a miner, then the miner:
Line 65: Line 65:


== Rebuilding ==
== Rebuilding ==
by Tobias Stapelfeldt
'''by Tobias Stapelfeldt'''


After a player has placed a tile as usual, rather than following the usual procedure, he or she may do this instead:
After a player has placed a tile as usual, rather than following the usual procedure, he or she may do this instead:
Line 74: Line 74:


== Only one can choose ==
== Only one can choose ==
by Robert Vötter
'''by Robert Vötter'''


For this variation an additional figure is required; it is used to indicate which player’s turn it is. This player draws as many tiles as there are players. After looking at the tiles, he or she distributes them among the other players as he or she chooses, naturally retaining one
For this variation an additional figure is required; it is used to indicate which player’s turn it is. This player draws as many tiles as there are players. After looking at the tiles, he or she distributes them among the other players as he or she chooses, naturally retaining one