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Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Fan Expansions
Category:Spinoff
Category:Under Construction
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Gambler's Luck (Fan Expansion)
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
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<languages />{{Breadcrumbs}} [[File:Box_OverHillDale_ZMG.png|frameless|right|200px]] == General info and comments == A clever tile-laying game for 2 to 5 players, ages 7 and up. Take in the magnificent scenery of this vast countryside by hiking a trail surrounded by fruit trees, wheat fields, and sunflowers! You'll be unable to resist the juicy apples and sweet strawberries you'll find along the way. This rustic new variant of Carcassonne is alive with interesting decisions and intriguing tactics. Gathering a fine harvest, traveling far and wide, and taking care of your animals is reward enough, but it might just win you the game! == Components and Setup == '''Welcome to Carcassonne – Over Hill and Dale'''! These instructions will gently guide you through the rules of the newest variant of the classic Carcassonne. After reading this short rulebook, you will be able to teach it to and play it with your friends. Soon you will be enjoying a refreshing new Carcassonne experience. First you must set the game up, but that is a simple task. As we guide you through the setup, we will briefly explain the various components. The 73 '''Land tiles''' depict paths and fields, surrounding lush meadows. Animals are also found on many of these tiles. {| |- valign="top" | [[File:OverHillDale_SampleTile_01.jpg|frame|none|A tile depicting a field with a harvest symbol]] || [[File:OverHillDale_SampleTile_02.jpg|frame|none|A tile depicting a path]] || [[File:OverHillDale_SampleTile_03.jpg|frame|none|A tile depicting a path and animals]] |} One of the 73 Land tiles has a blue back. This is the '''start tile''', from which every game begins. {| |- valign="top" | [[File:OverHillDale_StartBack.jpg|frame|none|Start tile with blue back]] || [[File:OverHillDale_TileBack.jpg|frame|none|Normal tile with yellow back]] |} There are 5 tokens each of apples, strawberries, pumpkins, sunflowers, and grain. In addition, there are 8 happy scarecrows. :[[File:OverHillDale_Tokens.jpg|frame|none|Front of 6 different tokens, and back]] Place the start tile in the center of the table. Shuffle the remaining tiles facedown. Then split them into several piles and place them around the table, so that each player may reach a pile. Sort the Harvest tokens and place them at the edge of the table. :[[File:OverHillDale_TileStart.jpg|frame|none|Start tile]] :[[File:OverHillDale_StartStacks.jpg|frame|none|Several piles of land tiles]] :[[File:OverHillDale_StartTokens.jpg|frame|none]] Then we have the scoreboard, which is also placed at the edge of the table. Next to it, place the 5 50/100 tokens. You will need these later, once you have scored at least 50 points. :[[File:OverHillDale_ScoringMarkers.jpg|frame|none|Scoring Token front and back]] :[[File:OverHillDale_Scoretrack.jpg|frame|none|Scoretrack]] There are 25 meeples, 5 each in {{ColorYellow|yellow}}, {{ColorRed|red}}, {{ColorGreen|green}}, {{ColorBlue|blue}}, and {{ColorBlack|black}}. Additionally, in each colour, there are 2 stables. Each player begins with 4 meeples and 2 stables. These form the supply of each player. Place the 5th meeple of each player colour on the 0 space of the scoreboard. All meeples and stables not used by the players can be returned to the box. :[[File:OverHillDale_Followers.jpg|frame|none|Meeples]] :[[File:OverHillDale_Stables.jpg|frame|none|Stables]] == Goal of the Game == Before we begin explaining the rules: what exactly is '''Carcassonne – Over Hill and Dale''' all about? What is the goal of the game? Turn by turn, the players place Land tiles. In doing so, they build paths and fields filled with fruits and vegetables. Your meeples can become wanderers and farmers, and you will build sturdy stables in the meadows. Doing so will score you points both during the game and at the end of it. In the end, whoever has the most points wins! Let's begin! == Gameplay == '''Carcassonne – Over Hill and Dale''' is played in clockwise order. The youngest player begins. As with each player who follows,the active player performs the actions of a turn in the described order. Then it is the turn of the next player in clockwise order, and so on. Let us explore the actions, and the order in which they are performed. We will do so with the tiles depicting paths, fields, and stables. What actions are there? {| border="1" style="border-collapse:collapse" |- valign="top" | style="width:250px; text-align:left;padding: 10px" | [[File:OverHillDale_1_PlaceTile.jpg|frameless|right]] '''1. Place a tile :''' A player must always draw exactly 1 new Land tile, and place it so that it connects to at least 1 previously placed Land tile. | style="width:250px; text-align:left;padding: 10px" | [[File:OverHillDale_2_PlaceMeeple.jpg|frameless|right]] '''2. On the placed tile ... :''' : 2a) ... place a meeple OR : 2b) ... place a stable. | style="width:250px; text-align:left;padding: 10px" | [[File:OverHillDale_3_ScoreWander.jpg|frameless|right]] '''3. Score points :''' : 3a) The player must perform all scoring triggered by the placement of the tile. : 3b) In addition, the player may wander with a meeple to score points. |} === The Paths === ==== 1. Placing a tile ==== The tile you drew has 3 paths that emerge from a junction. You add it to the existing landscape. Note how these Land tiles connect to one another. [[File:OverHillDale_4_PathPlaceTile.jpg|frame|none|You have placed the {{ColorRed|red bordered}} tile. The path connects to another path, and the fields connect to other fields. Perfect!]] ==== 2a. Placing a meeple as a wanderer ==== Now that you have placed the tile, you may place a '''meeple as a wanderer''' on '''one of its paths'''. However, you may only do so if there are no wanderers already on the path. The path is not yet complete, so for the time being, no points are scored (action 3), and play passes to the next player in clockwise order. The next player draws a Land tile and places it. Your wanderer is already on the path to the left of the junction. Therefore, your opponent may not place his own meeple on that path. Instead, he chooses to place a meeple as a farmer in the field of the tile he just placed. It is usually good to place a meeple, but never mandatory. You can always choose not to place one. [[File:OverHillDale_5_PathPlaceWand1.jpg|frame|none|You place a meeple as a wanderer on the left path of the tile you just placed. As there is no other meeple on this path, this is not a problem.]] [[File:OverHillDale_6_PathPlaceWand2.jpg|frame|none|As the path is already occupied, the blue player chooses to place his meeple as a farmer on the field instead.]] ==== 3. Scoring points ==== Whenever a path is closed on both ends, it is scored. Paths will end in junctions, fields, or by forming a closed loop. Now we check if anything needs to be scored. Huzzah! We score the road, because both ends of it are closed. It doesn’t matter who placed the tile, your path is now complete and you score points for it. How many points do you score? '''Each tile''' in your completed path scores you '''1 point'''. [[File:OverHillDale_7_PathScore.jpg|frame|none|Because your path consists of 3 tiles, you score 3 points.]] [[File:OverHillDale_8_PathRemove.jpg|frame|none|You take the wanderer that just scored you 3 points and return it to your supply. The {{ColorBlue|blue}} meeple stays in play, as its field is not yet complete.]] This is where the scoreboard comes in. Whenever you score points, you keep track of them by moving your scoring meeple forwards. Continuing our example, we move your scoring meeple 3 spaces forward. [[File:OverHillDale_9_ScoretrackMove1.jpg|frameless|tnone]] After each scoring, the meeple that was just scored is '''returned to your supply'''. Turn by turn, you will score more and more points. Once you have completed a lap around the scoreboard and crossed the 0 space, take a '''50/100''' tile and place it in front of you with the 50 side up. If you manage to make it around the scoreboard a second time, flip the tile over to its '''100''' side. [[File:OverHillDale_10_ScoretrackMove2.jpg|frameless|none]] With the following action, you can score even more points with a path! ==== 3b. Hiking with a wanderer ==== Under certain conditions, you can now hike with your meeple. One of your meeples must be on a path. In step 1, you must place a tile to extend this path. Then you mayhike this path with your meeple, if and only if you did '''not place a meeple (or stable)''' during step 2. You choose a direction for your wanderer to move, and then have it hike in that direction. You score 1 point for each tile your wanderer moves onto. In doing so, your meeple may cross other player's meeples. However, your meeple may not stop on a tile where there is another wanderer (i.e., meeple on a path). Mark these points on the scoreboard. '''Important rules:''' * You may not cross a junction. * When you place a tile that finishes a path (thereby triggering scoring), you may not move a meeple on that path before scoring occurs. You may only score points for a given path once per turn. * You may only hike on your own turn. When another player extends your path, you may not choose to hike. * You may only choose to hike with one wanderer per turn (even when you extend several paths at once). [[File:OverHillDale_11_Hiking1.jpg|frame|none|You have placed this tile, thereby extending a path where you have a meeple. Your wanderer may now take a hike.]] [[File:OverHillDale_12_Hiking2.jpg|frame|none|Your meeple hikes across 2 tiles (the presence of the blue wanderer is irrelevant). You score 2 points.]] === The Fields === ==== 1. Placing a tile ==== [[File:OverHillDale_13_FieldPlaceTile.jpg|frameless|right]] Like always, you draw a tile and place it so that it extends the existing landscape. Naturally, fields must connect to other fields. ==== 2. Placing a meeple as a farmer ==== Next, check if there is already a meeple in the field. If there aren't any, then you may place a meeple as a farmer in that field. [[File:OverHillDale_14_FieldPlaceFarmer.jpg|frame|none|You have skillfully placed this tile to extend an existing field. As it is unoccupied, you can place a meeple there.]] ==== 3. Scoring points ==== '''Scoring points for a completed field''' On your next turn, you draw this tile. Fortunately, it fits your field perfectly. As luck would have it, it even completes the field. Whenever a field is completely surrounded by meadow and has no holes, it is considered to be complete. Because you have a meeple in this completed field, you now score points for it. '''Each tile in the completed field scores 2 points.''' [[File:OverHillDale_15_FieldScore.jpg|frame|none|You score 6 points for a field of 3 tiles.]] '''Harvest tokens on a completed field''' Not only do you score points for a completed field, you also gain Harvest tokens. The Harvest tokens are awarded at the same time as points are. '''As the owner of the field, you gain 1 corresponding Harvest token for each harvest symbol in the completed field.''' You keep these collected Harvest tokens '''facedown''' in front of you (of course, you may look at your tokens during the game). You will score points for them at the end of the game. After you have scored your points and collected your Harvest tokens, you return the meeple in the completed field to your supply. Please see [[#Multiple meeples on the same feature|Multiple meeples on the same feature]] to read how the tokens are awarded when there are multiple farmers in the same completed field. [[File:OverHillDale_16_Harvest.jpg|frame|none|For the pumpkin and grain symbols, you receive 1 Pumpkin token and 1 Grain token.]] === The Stables === ==== 1. Placing a tile ==== Like always, you draw a tile and place it so that it extends the existing landscape. ==== 2b. Placing a stable ==== You begin the game with 2 stables in your supply. Stables can only be placed on a meadow depicted on a tile you just placed. If there are several sections of meadow, you may choose which one to place it on. '''Don't forget:''' You must decide between placing a meeple, placing a stable, or hiking with a wanderer. You can only perform one of these three actions. When placing a stable, you must follow '''one important rule: you may only place a stable on a tile if none of the 8 tiles surrounding it (orthogonally or diagonally) have a stable on them.''' This rule is only for stables, not for meeples! Once a stable is placed, it remains there until the end of the game, at which time it may score you points. ''It is recommended that you place stables on and bordering tiles with many animals. Each animal is worth '''1 point''' at the end of the game.'' [[File:OverHillDale_17_PlaceStable.jpg|frame|none|There are no stables on the 8 tiles surrounding the {{ColorRed|red stable}}.]] ==== 3. Scoring points ==== No points are scored for stables while the game is being played. Stables are only scored at the end of the game (see [[#Game End and Final Scoring|Game End and Final Scoring]]). At that time, players will score 1 point for each animal on the tiles surrounding their stable. === Summary === ==== 1. Placing a tile ==== * The Land tile that you draw must be placed so that it extends the existing landscape (i.e., the illustration). * In some very rare cases, it may be impossible to place a drawn tile. In those cases, simply place the tile in the box and draw a new one. ==== 2. Placing a meeple or a stable ==== * You may only place a meeple or stable on the tile you just placed. * You may not place a meeple/stable in a feature already occupied by another meeple/stable. * You must follow the important stable placement rule: there may not be a stable on any adjacent tile. ==== 3. Scoring points or hiking with a wanderer ==== * A path is complete when both ends lead to a junction, a field, or form a closed loop. Each tile in a completed path is worth 1 point. * You may '''hike''' when you extend a path, without completing it, occupied by your own meeple. However, you must not have placed a meeple or stable in the same turn. For each tile that the wanderer hikes to, score 1 point. * A field is complete when it is completely surrounded by meadow and has no holes. Each tile in a completed field is worth 2 points, and each harvest symbol is worth 1 Harvest token. * Scoring always occurs at the end of a player's turn. All players with meeples in newly completed features have the opportunity to score points. * After each scoring, return meeples on completed paths/fields to the players' supplies. * If there are '''multiple players''' in a scored feature, the player with the most meeples is awarded the full points, and all other players score nothing. When more than one player has the most meeples in a scored feature, all tied players score full points. ('''Note:''' How can there be more than one meeple in a feature? To find out, read the examples below.) === Multiple meeples on the same feature === ==== Multiple meeples on a path ==== [[File:OverHillDale_18_PathMultMeep1.jpg|frame|none|The tile you drew can extend the path. However, there is an opponent's meeple on that path, so you couldn't place your own meeple there. Instead, you decide to place your tile like so, leaving the paths separated.]] [[File:OverHillDale_19_PathMultMeep2.jpg|frame|none|On a later turn, you draw this tile and place it here to connect the two separate paths. This connected path now has 2 wanderers. When this path is completed and scored, you and your opponent each score 4 points.]] ==== Multiple meeples in a field ==== [[File:OverHillDale_20_FieldMultMeep1.jpg|frame|none|You hope to steal the {{ColorYellow|yellow}} player's field, and place a tile and a meeple as a farmer like so. This is allowed, because the field on the newly placed tile is not connected to any field already occupied by another farmer. On a later turn, if you draw a suitable tile, you can connect all three fields, and outnumber {{ColorYellow|yellow}}’s 1 farmer with your 2 farmers.]] [[File:OverHillDale_21_FieldMultMeep2.jpg|frame|none|You're in luck! You drew the perfect tile and place it to connect the three separate fields into one big field. Because you have the most farmers in this field, you alone gain the 10 points and 5 Harvest tokens for this completed field. Then both players take their meeples back.]] '''Distribution of Harvest tokens among multiple farmers''' As previously explained, you receive 1 Harvest token for each corresponding harvest symbol in a completed field. If more than one player has the most farmers in a completed field, then the Harvest tokens are distributed as follows: # First, gather all the Harvest tokens that will be awarded from their respective supplies. # Then all players tied for most farmers in that field take turns taking Harvest tokens. Start with the player who placed the tile to complete the field, or (if this player is not one of the tied players) the first tied player clockwise. # This continues until all the awarded Harvest tokens have been taken. It is possible that some players will receive more Harvest tokens than others. [[File:OverHillDale_22_MultMeepTokens.jpg|frame|none|{{ColorRed|You}} place the tile with a pumpkin symbol, and complete the field. Gather the 5 Harvest tokens, as they are depicted in the field. As it is {{ColorRed|your}} turn, {{ColorRed|you}} take the 1st token. Then {{ColorYellow|yellow}} takes a token, and so on. In the end, {{ColorRed|you}} receive 3 tokens. {{ColorYellow|yellow}} receives 2.]] == Game End and Final Scoring == Sadly, all good things must come to an end, and the same is true for '''Carcassonne – Over Hill and Dale'''. 'Tis a pity, but now we must determine the winner. The game ends after the turn of the player who placed the last tile. Then we proceed to '''final scoring''', after which the winner will be known to all! Once the game is over, you score points for the following: === Paths === Each incomplete path is worth 1 point per tile, just like during the game. === Fields === Each incomplete field is worth 1 point per tile, which is half the points. '''Harvest tokens are not awarded during final scoring!''' === Stables === For each '''stable''', count the animals on the tile the stable occupies and the 8 tiles that surround it. Count every animal (rooster, cow, horse, sheep, and pig) on these 9 tiles. Each animal is worth 1 point. === Harvest Tokens === Each '''Harvest token''' is worth '''1 point''' (even the scarecrow). In addition, each set of 5 different fruit tokens (1 each of apple, strawberry, pumpkin, sunflower, and grain) is worth an additional 5 points. Scarecrows may be used as wild tokens, replacing any 1 fruit in a set. [[File:OverHillDale_23_ScoreIncomplete.jpg|frame|none|You have a stable in this meadow. Although it wasn't completely surrounded by tiles, there are still 9 animals. You score 9 points.]] [[File:OverHillDale_24_ScoreTokens.jpg|frame|none|You have collected 12 Harvest tokens - you score '''12 points.''' You can make 2 sets of fruit with these 12 tokens. You completed the second set with the help of 2 scarecrows. You score 2 x 5 = '''10 points'''. Altogether, you scored '''22 points''' from Harvest tokens.]] === The Winner === Move your scoring meeple forward on the scoreboard to mark the points you are awarded during final scoring. '''Whoever has scored the most points is the winner!''' If there is a tie for the most points, the players rejoice in a shared victory! Congratulations! == Tile Distribution == '''Total Regular Tiles: 73''' '''Note:''' Tiles with multiple versions have various distributions of animals and harvest symbols. {{BeginTileList|width=600px}} {{Tile|image=OverHillDale_Tile_01.jpg|count=11}} {{Tile|image=OverHillDale_Tile_02.jpg|count=8}} {{Tile|image=OverHillDale_Tile_03.jpg|count=5}} {{Tile|image=OverHillDale_Tile_04.jpg|count=1}} {{Tile|image=OverHillDale_Tile_05.jpg|count=2}} {{Tile|image=OverHillDale_Tile_06.jpg|count=7}} {{Tile|image=OverHillDale_Tile_07.jpg|count=2}} {{Tile|image=OverHillDale_Tile_08.jpg|count=2}} {{Tile|image=OverHillDale_Tile_09.jpg|count=2}} {{Tile|image=OverHillDale_Tile_10.jpg|count=1}} {{Tile|image=OverHillDale_Tile_11.jpg|count=3}} {{Tile|image=OverHillDale_Tile_12.jpg|count=4}} {{Tile|image=OverHillDale_Tile_13.jpg|count=1}} {{Tile|image=OverHillDale_Tile_14.jpg|count=1}} {{Tile|image=OverHillDale_Tile_15.jpg|count=1}} {{Tile|image=OverHillDale_Tile_16.jpg|count=3}} {{Tile|image=OverHillDale_Tile_17.jpg|count=2}} {{Tile|image=OverHillDale_Tile_18.jpg|count=1}} {{Tile|image=OverHillDale_Tile_19.jpg|count=4}} {{Tile|image=OverHillDale_Tile_20.jpg|count=3}} {{Tile|image=OverHillDale_Tile_21.jpg|count=2}} {{Tile|image=OverHillDale_Tile_22.jpg|count=4}} {{Tile|image=OverHillDale_Tile_23.jpg|count=1}} {{Tile|image=OverHillDale_Tile_24.jpg|count=1}} {{EndTileList}} {{BeginTileList|width=600px|tokens=33}} {{Tile|image=OverHillDale_Token_Apple.jpg|count=5}} {{Tile|image=OverHillDale_Token_Strawberry.jpg|count=5}} {{Tile|image=OverHillDale_Token_Pumpkin.jpg|count=5}} {{Tile|image=OverHillDale_Token_Sunflower.jpg|count=5}} {{Tile|image=OverHillDale_Token_Grain.jpg|count=5}} {{Tile|image=OverHillDale_Token_Scarecrow.jpg|count=8}} {{EndTileList}} {{FootnoteIconPara}} [[Category:Completed]] [[Category:Spinoff]] [[Category:Over Hill and Dale]]
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