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Group
20th Anniversary Expansion
3D Starting Landscape
999 Games
Abbey and the Mayor
Abbey and the Mayor (1st edition)
Accessories and Gadgets
Albi
Amazon Bonus River Tiles
Amazonas
Amazonas Base Game
Amazonas Fan Expansions
Anne Pätzke
Ark Fan Expansions
Ark Tile Reference
Authorised Fan Conversions
Bards of Carcassonne (Fan Expansion)
Base game
Base game (1st edition)
Besiegers Cathars Siege (1st edition)
Black Dragon (Fan Expansion)
Black Tower (Fan Expansion)
Bridges, Castles and Bazaars
Bridges, Castles and Bazaars (1st edition)
Carcassonne Around The World
Carcassonne Game Figures
Carcassonne Game Reference
Carcassonne Junior Base Game
Carcassonne Maps
Carcassonne Maps - Basic Rules
Carcassonne Maps - Germany
Carcassonne Order of Play
Carcassonne Scoring After the Game
Carcassonne Scoring During the Game
Carcassonne Scoring During Turn Sequence
Carcassonne Tile List
Carcassonne Tile Reference
Cardcassonne
Castle Lords (Fan Expansion)
Castles in Germany
Castles in Germany (1st edition)
Category:Amazonas
Category:Author - Bumsakalaka
Category:Author - Chmura
Category:Author - Christoph Berger
Category:Author - Danka
Category:Author - Fritz Spinne
Category:Author - Frédérick Renaud
Category:Author - Jeffrey Putnam
Category:Author - Jonathan Warren
Category:Author - Mati
Category:Author - meepleater
Category:Author - Novelty
Category:Author - Oriol Comas i Coma
Category:Author - Petr Chytka
Category:Author - PresetM
Category:Author - Scott
Category:Author - smoula
Category:Author - Snearone
Category:Author - stalcupojoy
Category:Author - Trebuchet
Category:Author - wolnic
Category:Fan Expansions
Category:Spinoff
Category:Under Construction
Cathedrals in Germany
Cathedrals in Germany (1st edition)
Christmas Present
Cleric and Serf (Fan Expansion)
Collections and Expansions
Count, King and Robber
Count, King and Robber (1st edition)
COVID-19 (Fan Expansion)
Crop Circles
Crop Circles (1st edition)
CundCo
CutCassonne
Darmstadt Promo (1st edition)
Demo Spiel
Devir
Digital Versions
Doris Matthäus
Děčínský Sněžník (Fan Expansion)
Easter in Carcassonne (1st edition)
Expansion List Labels
Expansion Selector Labels
Family Feud (Fan Expansion)
Fan Expansions
Game Figures
Game Figures (1st edition)
Game Reference
Game Reference (1st edition)
Games Quarterly 11 (1st edition)
Ghosts, Castles and Cemeteries
Glossary
Glossary/Abbey
Glossary/Abbot (figure)
Glossary/Abbot (special monastery rules)
Glossary/Active player
Gold Rush
Gold Rush Base Game
Gold Rush Fan Expansions
Gold Rush The Sheriff
Gold Rush Tile Reference
Great Fairs (Fan Expansion)
Halflings
Halflings (1st edition)
Hans im Glück
Heretics and Shrines (1st edition)
HG Tile Reference
Hills & Sheep
Hills & Sheep (1st edition)
Hunters and Gatherers
Hunters and Gatherers Base Game
Hunters and Gatherers Fan Expansions
Hunters and Gatherers Scout
Hunters and Gatherers v2 Base Game
Icons
Inns and Cathedrals
Inns and Cathedrals (1st edition)
Interim rules
Karl-Heinz Schmiel
King and Robber Baron (1st edition)
Klaus-Jürgen Wrede
La Porxada (1st edition)
Lineart
Little Buildings (1st edition)
Lucca Map Mini Game
Mage and Witch
Mage and Witch (1st edition)
Main Page
Main Page Test
Map-Chips Benelux
Map-Chips France
Map-Chips Germany
Map-Chips Great Britain
Map-Chips Iberian Peninsula
Map-Chips Nordics
Map-Chips Taiwan
Map-Chips Ukraine
Map-Chips USA West and East
Marcel Gröber
Meeple Stacking
Mega-Carcassonne
Mindok
Mists over Carcassonne
Mists over Carcassonne Base Game
Mists over Carcassonne The Spell Circles
Monasteries
Monasteries (1st edition)
My First Carcassonne
My First Carcassonne Base Game
New World
New World Base Game
Notes on the Czech translation
Order of Play
Order of Play (1st edition)
Over Hill and Dale
Over Hill and Dale Base Game
Over Hill and Dale Fan Expansions
Print-and-Play Demo
Profiles
Publishers
Quizzes
Replace Test
Rio Grande Games
River
River (1st edition)
Robber's Son (Fan Expansion)
Russian Promos (1st edition)
Safari
Safari Base Game
Saint Nicholas Scoring Board
Scoring After the Game
Scoring After the Game (1st edition)
Scoring During the Game
Scoring During the Game (1st edition)
Scoring During Turn Sequence
Scoring During Turn Sequence (1st edition)
Scoring Flags
Scoring: A Historical Perspective (1st edition)
Selected Rules Variants
Solo Variant
South Seas
South Seas Base Game
South Seas Fan Expansions
South Seas Friday
Spiel Doch Promo
Spiel Doch Safari Promo
Spiel Promos
Spielbox
Star Wars
Star Wars Base Game
Star Wars Expansion 1
Summary of Rule Sets & Changes
Summary of Rule Sets & Changes (1st edition)
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The Abbot
The Adults of Carcassonne
The Ark of the Covenant
The Ark of the Covenant Base Game
The Barber-Surgeons
The Bets
The Castle
The Castle Base Game
The Castle Falcon
The Catapult (1st edition)
The City
The City Base Game
The City Gates (1st edition)
The Count of Carcassonne (1st edition)
The Courier (Fan Expansion)
The Dice Game
The Discovery
The Discovery Base Game
The Drawbridges
The Farmers
The Ferries
The Ferries (1st edition)
The Festival
The Festival (1st edition)
The Flier
The Flier (1st edition)
The Flying Machines 2 (Fan Expansion)
The Fortune Teller
The Fruit-Bearing Trees
The Gifts
The Goldmines
The Goldmines (1st edition)
The Labyrinth
The Labyrinths (Fan Expansion)
The Land Surveyors
The Land Surveyors Simulator
The Markets of Leipzig
The Messages
The Messages (1st edition)
The Obelisk (Fan Expansion)
The Peasant Revolts
The Phantom (1st edition)
The Plague (1st edition)
The Plague Diagrams (1st edition)
The Princess and The Dragon
The Princess and The Dragon (1st edition)
The Robbers
The Robbers (1st edition)
The School (1st edition)
The Signposts
The Spell Circles
The Tollkeepers
The Tower
The Tower (1st edition)
The Tunnel (1st edition)
The Watchtowers
The Wells (Fan Expansion)
The Wetlands (Fan Expansion)
The Wheel of Fortune (1st edition)
The Wonders of Humanity
Tile Reference
Tile Reference (1st edition)
Tile Reference (2nd edition)
Tile Reference (3rd edition)
Tile Selector Labels
Timeline
Tournaments and World Championships
Traders and Builders
Traders and Builders (1st edition)
Translation Test
Translations:User:Bumsakalaka/JCloisterZoneLocale/59/qqq
Ukraine Promo
Under the Big Top
User:Bumsakalaka/JCloisterZoneLocale
User:Bumsakalaka/TextExpansionLabels
User:NGC 54
User:Petul/Testovací stránka 2
Variants
Vistas (Fan Expansion)
Visual Changes in the 2nd Edition
Visual Timeline (1st edition)
Visual Timeline (2nd edition)
Wagon Movement Rules Changes
WICA Translator
Wikicarpedia:About
Wikicarpedia:Administrators
Wind Roses (1st edition)
Winter Edition
Winter Edition Base Game
Winter Edition Die Kornkreise
Winter Edition The Abbot
Winter Edition The Gingerbread Man
Winter Edition The River
Winter Game Figures
Winter Game Reference
Winter Order of Play
Winter Scoring After the Game
Winter Scoring During the Game
Winter Scoring During Turn Sequence
Winter Tile Reference
Z-Man Games
Zamek Base Game
Zamek Falcon
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nn - Norwegian Nynorsk
no - Norwegian
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
qqq - Message documentation
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{{DISPLAYTITLE:Порядок Игры Каркассон}}<noinclude> {{UnderConstruction|extra=<br />'''Please note that the page is under rebuild, which may cause a code crash during this process.'''<br /> }} '''This is only source page for [[:Order of Play{{#translation:}}]], [[:Order of Play (1st edition){{#translation:}}]] and [[:Winter_Order_of_Play{{#translation:}}]]''' {{:Expansion Selector Labels/{{PAGELANGUAGE}}}} <div data-class="anonymous-hide user-show"><!-- preparation to hide for anonymous --> == To-Do == * Fan Expansions ** All edition *** {{BlackDragonLink|logo=noborder}} *** <del>{{BlackTowerLink|logo=noborder}}</del> *** {{CityBridgesLink|logo=noborder}} *** {{HansStatueLink|logo=noborder}} '''WIP''' *** {{ObeliskLink|logo=noborder}} ** Others *** All :) * Some design chnges to increase UX </noinclude><onlyinclude> <div class="mw-translate-fuzzy"> <onlyinclude> == Селектор дополнений == </div> <div class="mw-translate-fuzzy"> <div class="showAll" id="_Expansion_Selector_"></div> <div class="showWhenDone" id="_Tabs_Container_" style="display:none;" data-fixed-edition="{{{1|}}}"></div> <div class="hideWhenDone"><br /><br />'''Трансмогрификация...'''<br /><br /></div> </div> == <span id="Order of play"></span>Порядок игры == от Meepledrone, построено на основе, предоставленной SkullOne и obervet. <div class="hideWhenDone"><br /><br />'''Трансмогрификация...'''<br /><br /></div> <div class="showWhenDone" id="OrderOfPlay" style="display: none;"> <div class="wica-bottom-spacing wica-visible"> '''Введение''' <div class="mw-translate-fuzzy"> <ul> <li class="showAll">Слово "вы" во всём этом разделе относится к активному игроку.</li> <li class="showAlternativeRulesMessage">{{ColorYellow|Steps written in yellow represent deviations from the official }}[[Hans_im_Glück|'''HiG''']]{{ColorYellow| rule set.}}</li> <li class="showMark wica-highlight">'''Steps written in blue are features from other editions of Carcassonne adapted for the preferred version with a little creativity when required.'''</li> </div> <li class="showMessages_ForC1 markWE">If playing with '''{{MessagesName|variant=long}}''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES (#ROUND)}}, after scoring is completed for a given round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[{{Path|Z-Man Games}}|'''ZMG''']]{{ColorYellow| rules only)}}</span>. The '''(#ROUND)''' identifier indicates the round of scoring within a turn sequence. Only one Message tile can be drawn per round or scoring (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li> <li class="showMessages_ForC2 markWE">If playing with '''{{MessagesName|variant=long}}''', the player scoring points chooses which scoring figure to move each time points are awarded. When you see {{ColorGreen|MESSAGES}}, after scoring is completed for the round of scoring, if one of your scoring figures has just landed on a dark space of the scoreboard, you may draw a Message tile<span class="showC2"> {{ColorYellow|if there were no other players' scoring figures on it (}}[[{{Path|Z-Man Games}}|'''ZMG''']]{{ColorYellow| rules only)}}</span>. Only one Message tile can be drawn (even if both scoring figures ended up on dark spaces the same round). Note that resolving a Message tile could also trigger the drawing of another Message tile.</li> <li class="showRobbers markWE">If playing with the '''Mini #6 - The Robbers''', robbers must take points from the first allowable event. When you see the word {{ColorRed|ROBBERS}}, robbers must take points if possible (ignoring rogue points and negative points). When you see {{ColorRed|ROBBER CHOICE}}, robbers must take points but they may need to choose which <span class="showC1">counting</span><span class="showC2">scoring</span> figure to take the first points from; this may happen when a robber is on the same space as multiple <span class="showC1">counting</span><span class="showC2">scoring</span> figures that will be scoring points during '''Step 3B'''.</li> <li class="showWondersOfHumanity markC1 markWE">If playing with '''The Wonders of Humanity''', players may obtain one wonder tile along with two additional figures placed next to the scoreboard after a scoring during the game. When you see the word {{ColorPink|WONDER}}, you must check if any of the players scoring points has two figures next to a space of the scoreboard (10, 15, 20 or 25). If so, check if any <span class="showC1">counting</span><span class="showC2">scoring</span> figure reaches or exceeds the given marked space. If this happens, the player meeting the condition (or the player you decide if several players meet the condition) will obtain a wonder tile and their two meeples. At this point, move the remaining figures next to the scoreboard, if any, 5 spaces forward, but never beyond the 25 space. If any player still meets the condition to obtain a wonder, repeat the process.</li> <li class="showRussianPromos markC2 markWE">If playing with the '''{{RussianPromosName}}''', <span class="showC1">followers</span><span class="showC2">meeples</span> can be trapped by the following tiles: <ul> <li>'''Solovei Razboynik:''' It will trap the closest <span class="showC1">follower(s)</span><span class="showC2">meeple(s)</span><span class="showBuilder"> or builder(s)</span> on the road segments connected to this tile. The capture will be triggered by placing a tile or when adding <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> or builders</span> to the road<span class="showFerriesOrTunnel"> (this includes connecting roads with <span class="showFerries">ferries</span><span class="showTunnel"><span class="showFerries"> or </span>tunnel tokens</span>, only if the new road segment is occupied)</span>. The affected <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showBuilder"> and builders</span> will be sent to the tree on this tile. When you see {{ColorOrange|TREE TRAP}}, check if this action applies.</li> <li>'''Vodyanoy:''' It will trap <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figures<span class="showBarn"> (except barns)</span></span> placed on this tile or any adjacent tile. The affected <span class="showC1">followers</span><span class="showC2">meeples</span> will be sent to the lake on this tile. When you see {{ColorOrange|LAKE TRAP}}, check if this action applies.</li> </ul> In case of conflict, Vodyanoy has precedence over Solovei Razboynik.</li> <li class="showFortuneTeller markWE">If playing with '''{{FortuneTellerName}}''', the following options where chosen for the Order of Play based on the clarifications provided: <ul> <li class="showTilesInSupply">If you have any tiles in your supply, you may choose to play one of them with a valid placement instead of drawing tiles.</li> <li>If you draw tiles, you may only choose to play one with a valid placement.</li> <li class="showBuilder">If none of the tiles drawn can be placed, discard one tile in your hand and draw a new one until it can be placed. <span class="showTilesInSupply">In this case, you are not be allowed to use a tile from your supply as an alternative.</span></li> <li class="showNotBuilder">If none of the tiles drawn can be placed, discard them all and draw a new one until it can be placed. <span class="showTilesInSupply">In this case, you are not be allowed to use a tile from your supply as an alternative.</span></li> <li class="showBuilder">If you are granted a double turn, keep the remaining extra tiles provided by your fortune teller(s) until your builder turn, and then you choose a valid tile to play, dicarding the rest.</li> <li class="showBuilder">During your builder turn: <ul> <li class="showTilesInSupply">You may not use a tile in your supply instead of placing one in your hand, even if none of them is valid.</li> <li>If none of the tiles in your hand can be placed, discard them all and draw one tile at a time until it can be placed.</li> </ul> </li> </ul> </li> <li class="showHansStatue">If playing with '''{{HansStatueLink|logo=noborder}}''' and the Hans Statue is placed on tile or feature has segment on tile with it, then players get store is multiplied by '''2''' marked as {{ColorWhite|HANS STATUE 2×}}, but for negative payment score is '''1/2''' divided up marked {{ColorWhite|HANS STATUE 1/2}}.</li> </ul> <br /> '''В любое время во время своего хода:''' <div class="mw-translate-fuzzy"> <ul> <li>Любое количество раз: <ul> <li class="showAll">Вы '''можете''' просить совета.</li> <li class="showAll">Вы '''можете''' читать правила.</li> </ul> </li> <li> Только один раз<span class="showBuilder markWE"> (even throughout a double turn granted by the builder)</span>: <ul><li class="showTower markWE">You '''may''' buy back any one of your imprisoned <span class="showC1">followers</span><span class="showC2">meeples</span> by paying the captor 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> <li class="showTunnel markC2 markWE">You '''may''' claim an unclaimed tunnel portal by placing a tunnel token on it.<span class="showRussianPromos markWE"> If the resulting road is connected to the Solovei Razboynik tile, move any <span class="showC1">followers</span><span class="showC2">meeples</span> on the road to the Solovei Razboynik tree.</span></li> <li class="showPlague markC2 markWE">You '''may''' allow a <span class="showC1">follower</span><span class="showC2">meeple</span> to take flight from the Plague (once an infestation is active).</li> <li class="showPlague markC2 markWE">You '''must''' spread the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.</li> </ul> </li> </ul> </div> </div> <div class="showBuilder"> {{RulesPlacingTile|header=fake-h4|title=1. Размещение квадрата|class=wica-bottom-spacing wica-visible|rules= '''Шаг 1A: Начать Ход''' <div class="mw-translate-fuzzy"> <ol class="wica-list"> <li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> <li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li> </ol> <span class="showNotFairyAndNotPlague" style="color: #666666;">Для этого шага нет никаких особых действий.</span> </div> <div class="mw-translate-fuzzy"> }} </div> </div> </div> <div class="wica-box-header wica-repeat-block wica-visible wica-top-spacing"><span class="showBuilder" style="display: block; text-align: center; color: #808080;">Once <span class="showBuilder"> or twice, if double turn</span></span> </div> <div class="wica-box-body wica-repeat-block wica-visible"> {{RulesPlacingTile|header=fake-h4|title=1. Размещение квадрата|lass=wica-bottom-spacing wica-visible|rules= <div class="showNotBuilder"> '''Шаг 1A: Начать Ход''' <div class="mw-translate-fuzzy"> <ol class="wica-list"> <li class="showFairy markWE">If the '''fairy''' is next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span>, score '''1''' point. <span class="showAcrobats">(If the fairy is next to an acrobat, each of your acrobats in the pyramid gets this bonus point.)</span> <span class="showMessages">{{ColorGreen|MESSAGES (#1A)}}</span> <span class="showRobbers"><span class="showFairyAndNotAcrobats">{{ColorRed|ROBBERS}}</span><span class="showFairyAndAcrobats">{{ColorRed|ROBBER CHOICE}}</span></span></li> <li class="showPlague markC2 markWE">if no '''fleas''' are left in the supply, eliminate the oldest Outbreak unless this would eliminate all Outbreaks.</li> </ol> <span class="showNotFairyAndNotPlague" style="color: #666666;">Для этого шага нет никаких особых действий.</span> </div> </div> '''Шаг 1B: Открыть Квадрат''' <ol class="wica-list"> <li class="showMandatoryTiles markWE"><span class="showNotBazaars markC1">If you have tiles that you are required to play, you must use them instead of drawing a new tile<span class="showFortuneTeller"> (or maybe several)</span><span class="showTilesInSupply"> or choosing a tile from your supply</span></span><span class="showBazaars">If you have tiles that you are required to play, you must use them instead of drawing a new tile<span class="showFortuneTeller"> (or maybe several)</span><span class="showTilesInSupply"> or choosing a tile from your supply</span></span>. <ul> <li class="showBazaars">If you have a tile from a previous '''bazaar''' auction, you must use that tile.</li> <li class="showWondersOfHumanity markC1">If you have a '''wonder''' tile in your supply, you must use that tile. <ul> <li>If the wonder tile cannot be placed, draw an additional tile to place it right before the wonder tile. Discard any invalid tile and draw one tile at a time until the placement of the drawn tile and the wonder tile are both valid.</li> </ul> </li> <li class="showFortuneTellerAndBuilder">If you chose to draw extra tiles for your '''fortune teller(s)''' in the first part of a double turn, you must choose a valid tile from the ones left, if any. Discard and re-shuffle the rest. <ul> <li>If not possible, discard any invalid tile left and draw one tile at a time until it is valid.</li> </ul> </li> </ul> </li> <li class="markWE" data-dynamic-selector="['OR','showTilesInSupply','showWetlands']>If <span class="showMandatoryTiles>you do not have to use a tile and</span> you have one or more tiles in your supply, you may use one of them instead of drawing a tile, if there is a valid space to place it. <ul> <li class="showAbbey">An '''{{AbbeyMayorLink|logo=hide|edition={{{1|C2}}}|text=abbey}}''' tile</li> <li class="showHalflings">A '''{{HalflingsLink|logo=hide|edition={{{1|C2}}}|text=Halfling}}''' tile </li> <li class="showGermanCastles">A '''{{CastlesGermanyLink|logo=hide|edition={{{1|C2}}}|text=German castle}}''' tile</li> <li class="showWetlands">A '''{{WetlandsLink|logo=hide|edition={{{1|C2}}}|text=Wetland}}''' tile</li> </ul> </li> <div class="mw-translate-fuzzy"> <li class="showBazaarsOrAbbeyOrHalflingsOrGermanCastles">If you did not perform any previous action in Step 1B, randomly draw a tile.<span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li> <li class="showNotBazaarsAndNotAbbeyAndNotHalflingsAndNotGermanCastles">Случайным образом вытяните квадрат.<span class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</span></li> <li class="showAll">Покажите квадрат всем игрокам.</li> <li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showMessages">{{ColorGreen|MESSAGES (#1B)}}</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span></li> <li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw a second tile if any available. If so, keep the second tile face-down underneath the tile with the hill.</li> <!--li class="showDragon">If a '''dragon''' symbol was on the tile but the dragon is not in play (i.e. no volcano tile was placed yet), return the tile and go back to Step 1B.</li--> </ol> </div> <li class="showTilesDrawnOnly">Randomly draw a tile. <span class="showFortuneTeller markWE"> Additionally draw one extra tile for each one of your '''fortune teller(s).''' Choose one of the tiles drawn with a valid placement.</span> <ul> <li class="showFortuneTeller markWE">If you chose to draw extra tiles for your '''fortune teller(s)''' and none of them can be placed, discard them all. Draw one tile at a time until it can be placed, discarding and re-shuffling any invalid tile drawn previously.</li> <li class="showDragonAndNotRiverII markWE"> If a '''dragon''' is depicted on the tile and the dragon figure is not in play, put the tile aside (to be re-shuffled when the first '''volcano''' tile is drawn and placed) and draw randomly a new tile.</li> </ul> </li> <li class="showAll">Show the tile to all players. <span class="showWheelOfFortuneAndPeasantRevolts markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showWheelOfFortuneAndNotPeasantRevolts markC2 markWE">Place the tile in front of you while performing the actions associated to the tile.</span><span class="showNotWheelOfFortuneAndPeasantRevolts markC1 markWE">Place the tile in front of you while performing the actions associated to the tile.</span></li> <li class="showHills markWE">If a '''hill''' is depicted on the tile, immediately draw another tile if any available. If so, keep this new tile face-down underneath the tile with the hill.</li> <li class="showWheelOfFortune markC2 markWE">If a '''Wheel of Fortune''' icon is on the tile, resolve Wheel of Fortune. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showPeasantRevolts markC1 markWE">If a '''peasant revolt''' symbol is on the tile, resolve the peasant revolt for the feature type indicated. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showGifts markC1 markWE">If the tile is placeable and you decide to open a '''gift''' in your supply, turn the card face up, resolve the action, and place it on top of the discard pile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}} / {{ColorOrange|LAKE TRAP}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showMessagesAndWheelOfFortuneAndPeasantRevolts_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showMessagesAndWheelOfFortuneAndNotPeasantRevolts_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showMessagesAndNotWheelOfFortuneAndPeasantRevolts_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1B)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> </ol> '''Шаг 1C: Разместить Квадрат''' <div class="mw-translate-fuzzy"> <ol class="wica-list"> <li>Разместите квадрат. <span class="showBridges markWE">You must build a '''bridge''' if doing so is required to make the tile placement legal. <span class="showC1 markWE">(Otherwise, a bridge can be placed at any time during the turn but taking into account restrictions imposed by feature completion and figure placement.)</span> You may build a bridge on the tile just placed or a tile orthogonal to the tile just placed.<span class="showAcrobats"> No bridge can be built on an acrobat tile with one or more acrobats. </span> If the placement is illegal without the bridge, you may choose to discard the tile and go back to Step 1B.</span></li> <li class="showAll">Примечание: любой основанный на квадратах объект, который завершился, в этот момент считается '''завершённым'''.</li> <li class="showDragon markWE">If a '''volcano''' symbol is on the tile, place the dragon on this tile.</li> <li class="showPrincess markWE">If a '''princess''' symbol is on the tile, and the tile is added to an existing city with a knight on it, you '''may''' remove a knight of your choice and skip Steps 2B-1 and 2B-2.</li> <li class="showPlague markC2 markWE">If a '''plague''' source is on the tile, the lowest numbered Outbreak token not yet in play '''must''' be placed on it.</li> <li class="showGoldmines markWE">If a '''gold''' symbol is on the tile, you must place a gold piece on that tile and an adjacent tile.</li> </div> <li class="showFortuneTeller markWE">Discard and re-shuffle the remaining extra tiles provided by your '''fortune teller(s)'''<span class="showBuilder">, unless your builder granted you a double turn</span>.</li> <li class="showAll">Note: any tile-based feature that is finished is considered '''complete''' at this time.</li> <li class="showDragon markWE">If a '''volcano''' symbol is on the tile, place the dragon on this tile.</li> <li class="showPrincess markWE">If a '''princess''' symbol is on the tile, and the tile is added to an existing city with a knight on it, you '''may''' remove a knight of your choice and skip Steps 2B-1 and 2B-2.</li> <li class="showPlague markC2 markWE">If a '''plague''' source is on the tile, the lowest numbered Outbreak token not yet in play '''must''' be placed on it.</li> <li class="showGoldmines markWE">If a '''gold''' symbol is on the tile, you must place a gold piece on that tile and an adjacent tile.</li> <li class="showMageOrWitch markWE">If a '''mage and witch''' symbol is on the tile<span class="showMageAndWitch">, or if the tile joins the features with the Mage and Witch</span>, you '''must''' move <span class="showMageAndWitch">the Mage or the Witch</span><span class="showMageAndNotWitch">the Mage</span><span class="showNotMageAndWitch">the Witch</span>.</li> <li class="showRobbers markWE">If a '''robber''' symbol is on the tile, your robber and next player’s robber still in their supply may be placed on the scoreboard. If you had already played your robber, you may move it.</li> <li class="showWindRoses markC2 markWE">If there is a '''quarter-wind rose''' on the tile and you place the tile in the appropriate quadrant of the playing <span class="showC1">farm</span><span class="showC2">field</span>, you score '''3''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showHills markWE">If a '''hill''' is on the tile, place the hill tile while keeping the face-down second tile underneath it.</li> <li class="showRussianPromos markC2 markWE">If placing the '''Solovei Razboynik tile''' on a road (or if connecting roads to it), all the <span class="showC1">thieves</span><span class="showC2">highwaymen</span> on the road are affected by this tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li> <li class="showRussianPromos markC2 markWE">If placing the '''Vodyanoy tile''', all the <span class="showC1">followers</span><span class="showC2">meeples</span> on adjacent tiles are affected by this tile. <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li> <li class="showPorxada markC2 markWE">If the tile placed shows '''La Porxada''', the player may choose between two actions: <ul> <li>'''Swapping <span class="showC1">followers</span><span class="showC2">meeples</span> in play:''' the player can exchange one <span class="showC1">follower</span><span class="showC2">meeple</span> with one of another player. If the other player rejects, the player must eliminate one of their <span class="showC1">followers</span><span class="showC2">meeples</span> for the remainder of the game. <span class="showPeasantRevolts markC1 markWE">The active player may protect the exchanged <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' by paying points. Any <span class="showC1">followers</span><span class="showC2">meeples</span> exchanged will keep their '''protection''' against peasant revolts. </span></li> <li>'''Final scoring bonus'''</li> </ul> </li> <li class="showEasterInCarcassonne markC2 markWE">If placing an '''Easter Bunny''' tile, place the Easter bunny figure on it.</li> <li class="showCircus markC1 markWE">If placing a '''circus''' tile for the first time, place an animal token facedown on the circus area and then the big top on it.</li> <li class="showFruitBearingTrees markC1 markWE">If there is a '''fruit-bearing tree''' on the tile, place a stack of 4 fruit tokens of the same type facedown on the tile (it doesn't matter if it matches the type of tree.)</li> <li class="showSpielDoch2018 markC1 markWE">If placing the second '''Spiel Doch! 2/2018 tile''' and they are in the correct order when using the variant rules, you score '''5''' points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showBathhouses markC1 markWE">If the tile placed is the last one to '''surround a bathhouse''' with a trapped <span class="showC1">follower</span><span class="showC2">meeple</span>, the <span class="showC1">follower</span><span class="showC2">meeple</span> can be taken back by its owner for free. If the owner forgets, the player will have to pay to get it back.</li> <li class="show20thAnniversaryExpansion markC1 markWE"> If you placed a '''20th Anniversary Expansion''' tile without activating its arrow symbol, you score '''2''' points (even if you activate an arrow symbol on an adjacent tile). <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span> <ul class="showWondersOfHumanity"> <li class="show20thAnniversaryExpansion markC1 markWE">Only one arrow can be activated even if you used an additional tile to place a wonder tile.</li> </ul> </li> <li class="show20thAnniversaryExpansion markC1 markWE"> If you activated an "extra turn" arrow symbol on a '''20th Anniversary Expansion''' tile just placed or on an adjacent tile, you are granted an extra turn after finalizing the current one<span class="showBuilder"> (even if it is a double turn)</span>. You cannot not get a second extra turn in a row this way.</li> <li class="showGifts markC1 markWE">If you extended at least one road or city occupied by one or more players where you don't have the majority after placing the tile, you draw a '''gift''' card, look at it without showing it to anyone, and place it face down in your supply.</li> <li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''' in a way that it limits its mist, take as many ghosts from the supply as there are spell circles on the tile and add them to one or more of your own <span class="showC1">followers</span><span class="showC2">meeples</span>. If any of your <span class="showC1">followers</span><span class="showC2">meeples</span> ends up with three ghosts, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts. <li class="showWondersOfHumanity mark C1 markWE">If you placed the '''Stonehenge''' wonder tile in an earlier turn and you just completed one or more occupied roads, you score 3 points for each road. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> <li class="showMessagesAndWindRosesAndNot20thAnniversaryExpansionPlus_ForC1 markC2 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showMessagesAndNotWindRosesAnd20thAnniversaryExpansionPlus_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showMessagesAndWindRosesAnd20thAnniversaryExpansionPlus_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#1C)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> </ol> <div class="mw-translate-fuzzy"> }} </div> </div> {{RulesPlacingMeeple|header=fake-h4|title=2. Выставление подданного|rules= '''Шаг 2A: Переместить Фишки (Пролог)''' <div class="mw-translate-fuzzy"> <ol class="wica-list"> <li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li> </ol> <span class="showNotBathhouses" style="color: #666666;">Для этого шага нет никаких особых действий.</span> </div> <li class="showSpellCirclesAndGhosts markC1 markWE">If you placed a tile with '''spell circles''', move ghosts from the 8 surrounding tiles to place them on the spell circles. If there are not enough, take the remaining ghosts from the supply, if any available.</li> <li class="showGhosts markC1 markWE">If the tile you placed '''extended the mist''', add one ghost from the supply to an opponent's <span class="showC1">follower</span><span class="showC2">meeple</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br /> <span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except those on the tile just placed, if any), add ghosts from those spell circles to <span class="showC1">followers</span><span class="showC2">meeples</span> from any opponents, if possible (otherwise move the ghosts to the supply): <ul> <li>Move '''one ghost''' from a spell circle in the mist (except from the tile just placed, if any), if the mist is incomplete</li> <li>Move '''all the ghost''' from the spell circles in the mist (including those on the tile just placed, if any), if the mist is completed</li> </ul> If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span> </li> <li class="showGhosts markC1 markWE">If the tile you placed '''limited the mist''', add one ghost from the supply to one of your own <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible. If this is its third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts.<br /> <span class="showSpellCirclesAndGhosts">Additionally, if the mist has ghosts on '''spell circles''' (except on the tile just placed, if any), add all the ghosts from those spell circles (except those from the tile just placed, if any) to one or more or your <span class="showC1">followers</span><span class="showC2">meeples</span>, if possible (otherwise move the ghosts to the supply). If any <span class="showC1">follower</span><span class="showC2">meeple</span> is added a third ghost, remove the <span class="showC1">follower</span><span class="showC2">meeple</span> and its ghosts immediately.</span> </li> <li class="showBathhouses markC1 markWE">If you have a <span class="showC1">follower</span><span class="showC2">meeple</span> on a bathhouse, you may '''buy the <span class="showC1">follower</span><span class="showC2">meeple</span> back''' by losing as many points as the number on the bathhouse tile. You can place the <span class="showC1">follower</span><span class="showC2">meeple</span> in the same turn.</li> </ol> <span class="showNotBathhousesAndNotGhosts" style="color: #666666;">There are no particular actions for this step.</span> '''Шаг 2B-1: Переместить Фишки (Фаза 1)''' <div class="mw-translate-fuzzy"> <span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br /> Otherwise, you '''may''' do one and only one of the following:</span> <span class="showNotPrincess">Вы '''можете''' сделать одно и только одно из следующих действий:</span> </div> <div class="mw-translate-fuzzy"> <ol class="wica-list"> <li class="showAll">Выставить подданного. <span class="showFlierAndMagicPortal markWE">The '''magic portal''' and '''flier''' can be used, if present on the tile.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''' can be used, if present on the tile.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''' can be used, if present on the tile.</span> <span class="showDragonAndPlague markWE">('''Forbidden''' if volcano<span class="markC2"> or plague source</span> was played.)</span><span class="showNotDragonAndPlague markC2 markWE">('''Forbidden''' if plague source was played.)</span><span class="showDragonAndNotPlague markWE">('''Forbidden''' if volcano was played.)</span> <ul> <li class="showAll">'''Обычного подданного''' на объект<span class="showCastles"> or wooden bridge</span></li> <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>''' on feature<span class="showCastles"> or wooden bridge</span></li> <li class="showMayor markWE">'''Mayor''' in city</li> <li class="showWagon markWE">'''Wagon''' on feature (not <span class="showC1">farm</span><span class="showC2">field</span>)<span class="showCastles"> or wooden bridge</span></li> <li class="showAbbot markC1 markWE">'''Abbot''' on <span class="showGardens">garden or </span>monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>) <!--span class="showC2">(no flier allowed)</span--></li> <li class="showRingmaster markC1 markWE">'''Ringmaster''' on feature<span class="showCastles"> or wooden bridge</span></li> </ul> </li> </div> <li class="showFortuneTeller markWE">Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li> </ul> </li> <li class="showTower markWE">Deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> to <span class="showBlackTower">normal or black</span> tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE"> {{ColorOrange|LAKE TRAP}}</span> <ul> <li class="showAll">'''Normal <span class="showC1">follower</span><span class="showC2">meeple</span>'''</li> <li class="showBigFollower markWE">'''<span class="showC1">Big follower</span><span class="showC2">Large meeple</span>'''</li> <li class="showRingmaster markC1 markWE">'''Ringmaster'''</li> <li class="showGuardMeeples markC1 markWE">'''Guard <span class="showC1">follower</span><span class="showC2">meeple</span>'''</span></li> </ul> </li> <li class="showAcrobats markC1 markWE">Perform an acrobat action <ul> <li>Add a normal <span class="showC1">follower</span><span class="showC2">meeple</span> to an uncompleted acrobat pyramid<span class="showCastles"> with no wooden bridge on the tile</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span>: <ul> <li class="showAll">By direct placement, if the newly placed tile is an acrobat tile or is adjacent to one.</li> <li class="showMagicPortal markWE">By means of a '''magic portal''', if present on the tile and not used earlier.</li> <li class="showFlier markWE">By means of a '''flier''', if present on the tile and not used earlier.</li> <li class="show20thAnniversaryExpansion markC1 markWE">By means of a '''20th Anniversary Expansion 'place meeple' arrow symbol''', if activated by the tile placement.</li> </ul> If the acrobat pyramid has three <span class="showC1">followers</span><span class="showC2">meeples</span> now, it will be considered '''complete''' at this time.</li> <li>Score a completed acrobat pyramid finished in a previous turn and remove all the acrobats from it<span class="showGhosts markC1 markWE"> (including any ghosts added to them)</span> to allow players to build a new acrobat pyramid in future turns. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> </ul> </li> <li class="showPigOrBuilderOrSheep markWE">Deploy one of your other figures. <span class="showDragon">('''Forbidden''' if volcano was played.)</span> <span class="showPlague markC2">('''Forbidden''' after playing plague source.)</span> <ul> <li class="showPig markWE">'''Pig''' to a <span class="showC1">farm</span><span class="showC2">field</span> containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li> <li class="showBuilder markWE">'''Builder''' to a city or road containing one of your <span class="showC1">followers</span><span class="showC2">meeples</span></li> <li class="showSheep markWE">'''Shepherd''' to a <span class="showC1">farm</span><span class="showC2">field</span> not already containing a shepherd. You '''must''' perform the following action: <ul> <li class="showSheep"><span class="showC1">Expand</span><span class="showC2">Grow</span> the flock action (draw a token)</li> </ul> </li> </ul> </li> <li class="showBarn markWE">Deploy the '''barn'''. The <span class="showC1">farm</span><span class="showC2">field</span> will be scored as a normal feature in '''Step 3B'''.</li> <li class="showWoFOrFestivalOrAbbotOrRussianPromos markWE">Perform one special action <ul> <li class="showWheelOfFortune markC2 markWE">Place a <span class="showC1">follower</span><span class="showC2">meeple</span> on the '''Wheel of Fortune'''</li> <li class="showFestival markWE">Remove one of your own figure from anywhere in the playing area if the '''festival''' symbol was on the played tile</li> <li class="showRussianPromos markC2 markWE">Retrieve 1 <span class="showC1">follower</span><span class="showC2">meeple</span><span class="showSpecialFiguresEatenByDragon_Bullet"> or special figure</span> trapped by Vodyanoy or Solovei Razboynik.</li> <li class="showAbbot markC1 markWE">Remove your '''abbot'''<span class="showGhosts markC1 markWE"> (and any ghosts added to it)</span> and score its points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showPeasantRevolts markC1 markWE">Protect 1 <span class="showC1">follower</span><span class="showC2">meeple</span> against '''peasant revolts''' in exchange for points. </ul> </li> <li class="showTowerOrLittleBuildingsOrFairyOrTollkeepers markWE">Deploy / move a neutral figure <span class="showLittleBuildingsOrTollkeepers">or token</span> <ul> <li class="showTower markWE">Place a '''<span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span>''' on any tower base or place a '''<span class="showBlackTower">normal, black or white </span> tower <span class="showC1">piece</span><span class="showC2">floor</span>''' to any available tower<span class="showBlackTower"> (white tower is not available)</span>. <ul> <li class="showTower">You '''may''' capture a <span class="showC1">follower</span><span class="showC2">meeple</span> if appropriate.</li> <li class="showTower">If two players have captured one of each other’s <span class="showC1">followers</span><span class="showC2">meeples</span>, they '''must''' immediately be exchanged.</li> </ul> </li> <li class="showLittleBuildings markC2 markWE">Place a '''little building''' on the tile just played</li> <li class="showFairy markWE">Move the '''fairy''' next to one of your <span class="showC1">followers</span><span class="showC2">meeples</span><span class="showC1"><span class="showCastles"> (not allowed if on a castle)</span></span></li> <li class="showTollkeepers markC1 markWE">Place or move your '''tollhouse''' on a free crossroad</li> </ul> </li> </ol> '''Шаг 2B-2: Переместить Фишки (Фаза 2)''' <div class="showPhantom"> <span class="showPrincess markWE">Skip this step if you removed a knight with a princess symbol.<br /> Otherwise, you '''may''' do one and only one of the following:</span> <span class="showNotPrincess">You '''may''' do one and only one of the following:</span> <ol class="wica-list"> <li class="showPhantom markC2 markWE">Place the '''phantom''' in the same way as a normal <span class="showC1">follower</span><span class="showC2">meeple</span> on feature<span class="showBridges"> or wooden bridge</span>. <span class="showFlierAndMagicPortal markWE">The '''flier''' and '''magic portal''', if present on the tile, can be used as long as they were not used in '''Step 2B-1'''.</span><span class="showNotFlierAndMagicPortal markWE">The '''magic portal''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span><span class="showFlierAndNotMagicPortal markWE">The '''flier''', if present on the tile, can be used as long as it was not used in '''Step 2B-1'''.</span> <span class="show20thAnniversaryExpansion markC1 markWE">A '''20th Anniversary Expansion arrow symbol''' can be used to add or place a meeple elsewhere, if activated by the tile placement, as long as it was not used in '''Step 2B-1'''.</span> <span class="showPeasantRevolts markC1 markWE">The phantom may be protected if placed on a feature affected by '''peasant revolts''' in exchange for points.</span> <span class="showDragonAndPlague markWE">This step is '''forbidden''' if a volcano <span class="markC2">or plague source tile</span> was played.</span><span class="showDragonAndNotPlague markWE">This step is '''forbidden''' if a volcano tile was played.</span><span class="showNotDragonAndPlague markC2 markWE">This step is '''forbidden''' if a plague source tile was played.</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}} / {{ColorOrange|LAKE TRAP}}</span> <ul> <li class="showFortuneTeller markWE">'''Note:''' Every player may have only 2 <span class="showC1">followers</span><span class="showC2">meeples</span> on a '''fortune teller tent''' at the same time.</li> </ul> </li> <li class="showTower markWE">Deploy a phantom to a <span class="showBlackTower">normal or black </span>tower <span class="showC1">piece</span><span class="showC2">floor</span> <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li> <li class="showWheelOfFortune markC2 markWE">Perform one special action <ul> <li class="showAll">Place a phantom on the '''Wheel of Fortune'''</li> </ul> </li> </ol> </div> <span class="showNotPhantom" style="color: #666666;">Для этого шага нет никаких особых действий.</span> '''Шаг 2C: Разрешение Перемещения Фишек''' <span class="showEntriesStep5"> <ol class="wica-list"> <li class="showFerries markWE">If a '''ferry''' lake was on the placed tile, place a ferry. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li> <li class="showFerries markWE">If placement of a tile extended a road with a '''ferry''', the ferry '''may''' be moved. Each ferry may only be moved '''once''' per turn. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}}</span></li> <li class="showSheep markWE">If placement of the tile extended the <span class="showC1">farm</span><span class="showC2">field</span> with your '''shepherd''', you '''must''' choose one of the following two actions: <ul> <li><span class="showC1">Expand</span><span class="showC2">Grow</span> the flock (draw a token)</li> <li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> </ul></li> <li class="showSheep markWE">Additionally, if placement of the tile closed the <span class="showC1">farm</span><span class="showC2">field</span> completely (by roads and/or city walls for example) with one or more '''shepherds''', the following action is triggered automatically: <ul> <li><span class="showC1">Herd the flock into</span><span class="showC2">Guide the flock to</span> the stable (score 1 point per sheep) <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> </ul></li> <li class="showFruitBearingTrees markC1 markWE">If the tile placed has one or more <span class="showC1">followers</span><span class="showC2">meeples</span> on any of its features, and it has one '''fruit-bearing tree''' or is adjacent to one or more of them, you may perform one of the following actions per tree and <span class="showC1">follower</span><span class="showC2">meeple</span>: <ul> <li>'''Harvesting:''' Take the top-most fruit token (if available) and score fruit points <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li>'''Selling:''' Sell from 1 to 4 fruit tokens and score accordingly <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> </ul> </li> <li class="showWondersOfHumanity markC1 markWE">If you placed the '''Notre-Dame''' wonder tile in an earlier turn and you just placed a <span class="showC1">follower</span><span class="showC2">meeple</span> on a tile adjacent to at least one monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>), you score 3 points. <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> <li class="showMessagesForEntriesStep5_markWE_ForC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showMessagesForEntriesStep5_markC1AndmarkWE_ForC1 markC1 markWE">Consider the total movement of your counting figures after all the actions are scored: {{ColorGreen|MESSAGES (#2)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> </ol> </span> <span class="showNoEntriesStep5" style="color: #666666;">Для этого шага нет никаких особых действий.</span> <div class="mw-translate-fuzzy"> }} </div> </div> <div class="showDragon"> {{RulesDragon|header=fake-h4|title=2b. Moving the dragon|rules= '''Step 2D: The Dragon Moves''' <ol class="wica-list"> <li class="showDragonAndC1 markWE">'''[[{{Path|Hans_im_Glück}}|'''HiG''']] & [[{{Path|Z-Man Games}}|'''ZMG''']] rules:''' If a '''dragon''' symbol was on the placed tile, move the dragon.</li> <li class="showDragonAndC2 markWE">If a '''dragon''' symbol was on the placed tile, move the dragon.</li> </ol> }} </div> {{RulesScoring|header=fake-h4|title=3. Подсчёт очков за объект|rules= '''Шаг 3A: Определить Завершённые Объекты''' <div class="mw-translate-fuzzy"> <ol class="wica-list"> <li>Определите все завершённые объекты: <ul> <li class="showAll">Объекты, завершённые размещением квадрата<span class="showAbbey markWE"> or by '''abbey''' placement</span><span class="showHalflings markC2 markWE"> or by '''halfling''' placement</span><span class="showGermanCastles markWE"> or by '''German castle''' placement</span> <ul> <li>Дороги</li> <li>Города</li> <li>Духовные строения: <ul> <li class="showAll">Монастыри</li> <li class="showAbbey markWE">Abbey</li> <li class="showShrines markWE">Shrine</li> <li class="showMonasteries markWE">German monastery (with monk)</li> <li class="showMonasteries markC2 markWE">Dutch & Belgian monastery (with monk)</li> <li class="showMonasteries markC1 markWE">Japanese building (with monk)</li> <li class="showDarmstadt markC2 markWE">Darmstadt church</li> </ul> </li> <li class="showRussianPromos markC2 markWE">Baba Yaga's hut</li> <li class="showAbbotAndGardens_Full markC1 markWE">Сады <li class="showGermanCastles markWE">German castles (except by another German castle) <li class="showGermanCathedrals markC2 markWE">German cathedrals</li> </ul> </li> </div> <li class="showBridges markWE">Roads<span class="showGermanCathedrals markWE"> or German cathedrals</span> completed by placement of a '''bridge'''</li> <li class="showTunnel markC2 markWE">Roads<span class="showGermanCathedrals markWE"> or German cathedrals</span> completed by placement of a '''tunnel''' token</li> <li class="showFerries markWE">Roads<span class="showGermanCathedrals markWE"> or German cathedrals</span> completed by placement or movement of a '''ferry'''</li> <li class="showBarn markWE"><span class="showC1">Farms</span><span class="showC2">Fields</span> to be scored due to '''barn''' placement or joining of a <span class="showC1">farm</span><span class="showC2">field</span> with a farmer to one with a barn</li> <li class="showCastles markWE">'''Castles''' completed by the completion of a nearby feature (not on the same turn that the castle itself was built)</li> <li class="showPorxada markC2 markWE">If the tile placed completed the city with '''La Porxada''', all players with knights in the city (majority is not considered) take one token to indicate their presence. This action is only necessary if the player who placed '''La Porxada''' chose the final scoring bonus</li> </ul> <li class=""showAll">Resolve control of the completed features. <ul> <li>Normal <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li> <li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li> <li class="showWagon markWE">Wagon (1 vote)</li> <li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span> in the city)</li> <li class="showPhantom markC2 markWE">Phantom (1 vote)</li> <li class="showAbbot markC1 markWE">Abbot (1 vote)</li> <li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li> <li class="showGuardMeeples markC1 markWE">Guard <span class="showC1">follower</span><span class="showC2">meeple</span> (1 vote)</li> <li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li> <li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li> </ul> </li> <li class="showMarketsOfLeipzig markC1 markWE">Players with majority on a completed road leading (directly or indirectly) to the '''City of Leipzig''' may send one <span class="showC1">follower</span><span class="showC2">meeple</span> to a <span class="showC1">quarter</span><span class="showC2">district</span> where they have no presence yet.</li> <div class="mw-translate-fuzzy"> </ul> </li> <li class="showAll">Каждый игрок, получающий очки, выбирает порядок, в котором разрешаются его объекты. <ul> <li class="showRobbersOrWatchtowers">'''Exception:''' You determine the scoring order if scoring '''multiple features''' controlled by different players and some '''arbitration''' is required.</li> <li class="showBathhouses">'''Exception:''' You determine the scoring order if there are free '''bathhouses''' and multiple features with one <span class="showC1">follower</span><span class="showC2">meeple</span> are scored.</li> <li class="showCastles markWE">'''Exception:''' A '''castle''' must be resolved immediately after any feature which triggers its completion (the castle owner selects the feature if multiple features in the fief were completed by the same tile placement).</li> <li class="showCastles markWE">'''Exception:''' Completed '''castles''' other completed castles' overlapping fiefs must be resolved together.</li> </ul> </li> <li>Выполните Шаг 3B для каждого завершённого объекта в выбранном порядке.</li> </ol> </div> <div class="wica-box-body wica-repeat-step wica-visible"> '''Шаг 3B: Разрешение Завершённых Объектов''' <ol class="wica-list"> <li class="showCastles markWE"> If a '''<span class="showC1">town</span><span class="showC2">small city</span>''' was created by the tile placement, the <span class="showC1">town</span><span class="showC2">small city</span> '''may''' be converted into a '''castle''' by the occupying player. If converted, this feature’s completion is considered to be resolved. Go to the next feature.</li> <li class="showGingerbreadMan markC1 markC2">If the '''Gingerbread Man''' is in a completed city, all players with knights in the city receive points. You then place the Gingerbread Man in an unfinished city of your choice, or you put it aside if none is available. <span class="showCastles markWE">(How this would interact with a newly-formed castle is unknown. As a '''castle''' is no longer a city, the Gingerbread Man should likely be removed with no scoring.)</span> <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showTradersOrKingOrRobberAndFortuneTeller markWE">Rewards for completing the feature <ul> <li class="showTraders">Collect any '''trade good tokens'''</li> <li class="showKingAndRobber">If the completed feature is a city or road, check to see if it is the new largest one and, if so, receive the '''King''' or '''Robber Baron'''<span class="showC2">. Place the king token or robber baron token on the new largest feature accordingly</span></li> <li class="showFortuneTeller">If you completed a '''fortune teller tent''', score points for it. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> </ul> </li> <li class="showCountOfCarcassonne markWE">The player to your left '''may''' move one or more <span class="showC1">followers</span><span class="showC2">meeples</span> from the '''City of Carcassonne''' to the current feature. Everyone has this opportunity in turn, ending with you. <span class="showRussianPromos markC2 markWE">{{ColorOrange|TREE TRAP}} / {{ColorOrange|LAKE TRAP}}</span></li> <div class="mw-translate-fuzzy"> <li class=""showAll">Разрешение контроля завершённого объекта <ul> <li>Обычный подданный (сила 1)</li> <li class="showBigFollower markWE"><span class="showC1">Big follower</span><span class="showC2">Large meeple</span> (2 votes)</li> <li class="showWagon markWE">Wagon (1 vote)</li> <li class="showMayor markWE">Mayor (1 vote per <span class="showC1">pennant</span><span class="showC2">coat of arms</span>)</li> <li class="showPhantom markC2 markWE">Phantom (1 vote)</li> <li class="showAbbot markC1 markWE">Abbot (1 vote)</li> <li class="showRingmaster markC1 markWE">Ringmaster (1 vote)</li> <li class="showHills markWE">Hill (If there is a tie, tied players with at least one <span class="showC1">follower</span><span class="showC2">meeple</span> on a hill are considered to have control)</li> <li class="showLandSurveyors">'''Citizen's Jury''' scoring tile: All players in a city share the majority no matter their votes</li> </ul> </li> </div> <li class="showWatchtowers markC1 markWE">If scoring a city or a road with at least one '''watchtower''', score the watchtower bonus for each player with <span class="showC1">followers</span><span class="showC2">meeples</span> on a watchtower (no majority applied.) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showTollkeepers markC1 markWE">If scoring a road beginning or ending at crossroads with a '''tollhouse''', score the toll for each tollhouse owner. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <div class="mw-translate-fuzzy"> <li class="showAll">Подсчитайте очки и начислите их контролирующему(им) игроку(ам) <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <ul> <li>Дорога (квадраты объекта<span class="showGermanCathedrals markC2 markWE"> + German cathedrals</span><span class="showInns markWE"> + inns</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showLabyrinth markWE"> + labyrinths</span><span class="showLandSurveyors">, taking into account scoring tiles</span>) </li> </div> <div class="mw-translate-fuzzy"> <li>Города (квадраты объекта<span class="showCathars markC2 markWE">+ Cathars / siege / besiegers</span><span class="showCathedrals markWE"> + cathedrals</span><span class="showMage markWE"> + mage</span><span class="showWitch markWE"> + witch</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGermanCastles markWE"> + German castles</span><span class="showBathhouses markC1 markWE"> + bathhouses</span><span class="showDarmstadt markC2 markWE"> + Darmstadtium</span><span class="showLandSurveyors">, taking into account scoring tiles</span>) </li> </div> <div class="mw-translate-fuzzy"> <li>Духовные строения (объект и окружающие квадраты<span class="showVineyards markWE"> + vineyards</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showLandSurveyors">, taking into account scoring tiles</span>) <ul> <li class="showAll">Монастырь</li> <li class="showAbbey markWE">Abbey</li> <li class="showShrines markWE">Shrine</li> <li class="showMonasteries markWE">German monastery (with monk)</li> <li class="showMonasteries markC2 markWE">Dutch & Belgian monastery (with monk)</li> <li class="showMonasteries markC1 markWE">Japanese building (with monk)</li> <li class="showDarmstadt markC2 markWE">Darmstadt church</li> </ul> </li> </div> <li class="showBarn markWE">Fields with barn(s) (completed cities<span class="showCastles markWE"> / castles</span><span class="showPig markWE"> + pig</span><span class="showPigHerd markWE"> + pig-herd</span><span class="showCathars markC2 markWE"> + Cathars / siege / besiegers</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) </li> <li class="showRussianPromos markC2 markWE">Baba Yaga's hut (feature tile<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) </li> <li class="showAbbotAndGardens_Full markC1 markWE">Gardens (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) </li> <li class="showGermanCastles markWE">German castles (feature and adjacent tiles<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) </li> <li class="showGermanCathedrals markWE">German cathedrals (roads tiles and road segments on German cathedral tiles<span class="showInns markWE"> + inns</span><span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) </li> <li class="showHauntedCastles markC1 markWE">Haunted castles (feature and adjacent tiles with mist<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>) </li> <li class="showCemeteries markC1 markWE">Cemeteries (no points for feature<span class="showLittleBuildings markC2 markWE"> + little buildings</span><span class="showGhosts markC1 markWE"> + ghosts</span>)<span class="showGhosts markC1 markWE"> - Add 1 extra guard <span class="showC1">follower</span><span class="showC2">meeple</span> to your supply, if available</span> </li> </ul> <div class="showCastlesOrTeacher">'''Note:''' If applicable, these tallied points (that is, the feature points excluding any bonus points) will be used by: <ul> <li class="showCastles markWE">A '''castle''' scoring triggered by this feature<span class="showCastles"> (not applicable to fields with barn(s))</span></li> <li class="showTeacher markC2 markWE">The '''teacher''' bonus triggered by this feature</li> </ul> </div> </li> <li class="showTeacher markC2 markWE">If a player has the '''teacher''', that player scores the same number of points that were awarded to the player scoring the feature. (If more than one player is receiving points simultaneously, the holder of the teacher can choose which points to receive.) The teacher is then returned to the school. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showFairy markWE">If a '''fairy''' is next to a <span class="showC1">follower</span><span class="showC2">meeple</span> in the completed feature, that <span class="showC1">follower</span><span class="showC2">meeple</span>’s owner receives '''3''' points.<span class="showAcrobats markC1"> (This bonus does not affect acrobats in a pyramid.)</span><span class="showRobbers"> {{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showRingmasterScoring markC1 markWE">Each player scores their '''ringmaster''', if placed on a completed feature (no majority is considered). <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span> <ul class="showNonBasicFeatureForRingmaster"> <li>Features triggering the bonus: road, city, <span class="showC1">cloister</span><span class="showC2">monastery</span> and <span class="showC1">farm</span><span class="showC2">field</span> (basic game features)</li> </ul> </li> <li class="showMarketsOfLeipzig markC1 markWE">Each player complying with the '''Markets of Leipzig''' requirements for the completed feature will score the appropriate bonus. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showDarmstadt markC2 markWE">If the feature completed is a '''Darmstadt church''', the player(s) with the majority in the vicinity of the church will receive '''3''' bonus points. <span class="showRobbers">{{ColorRed|ROBBER CHOICE}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showBathhouses markC1 markWE">If there is at least one '''free bathhouse''', any <span class="showC1">follower</span><span class="showC2">meeple</span> that takes part in a scoring on its own has to be moved to an unoccupied bathhouse chosen by the <span class="showC1">follower</span><span class="showC2">meeple</span>'s owner. You choose the order of these scorings if several <span class="showC1">followers</span><span class="showC2">meeples</span> are affected. <span class="showRussianPromos markC2 markWE">{{ColorOrange|LAKE TRAP}}</span></li> <div class="mw-translate-fuzzy"> <li class="showMageAndWitch markWE">Remove the '''mage''' or '''witch''' if they were involved in the scoring of this feature.</li> <li class="showMageAndNotWitch markWE">Remove the '''mage''' if it was involved in the scoring of this feature.</li> <li class="showNotMageAndWitch markWE">Remove the '''witch''' if it was involved in the scoring of this feature.</li> <li class="showShrines markWE">If a '''heretic''' or '''monk''' completes its feature, determine if a “race to completion" has been won. If so, return the losing <span class="showC1">follower</span><span class="showC2">meeple</span> to its owner.</li> <li class="showWagon markWE">Move any '''wagons''' on the completed feature to <span class="showC1">any adjoining unoccupied uncompleted feature</span><span class="showC2">any unoccupied uncompleted feature on the same tile or around it</span>, if any. If more than one wagon can move, you move first, and then order of movement proceeds clockwise.</li> <li class="showAll">Верните всех оставшихся на завершённом объекте подданных своим владельцам.</li> <li class="showTeacher markC2 markWE"> If one or more of the '''school's''' roads were completed, you receive the '''teacher''' from the school tiles.</li> </ol> </div> </div> '''Шаг 3C: Разрешение Подсчёта Очков Квадрата''' <ol class="wica-list"> <li class="showGoldmines markWE">If there is at least one '''gold piece''' on a tile with the completed features, gold pieces are distributed to the controlling player(s)</li> <li class="showTollkeepers markC1 markWE">For each '''tollhouse''' that just scored at least one group of travellers, turn over the tollhouse token once (even if the tollhouse affected several completed roads)</li> <li class="showLandSurveyors">If you scored points for at least one road, city or monastic building (<span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showAbbey markWE">, abbey</span><span class="showShrines markWE">, shrine</span><span class="showMonasteries markWE">, German monastery</span><span class="showMonasteries markC2 markWE">, Dutch & Belgian monastery</span><span class="showMonasteries markC1 markWE">, Japanese building</span><span class="showDarmstadt markC2 markWE">, Darmstadt church</span>), change the active '''scoring tiles''' for the three feature types.</li> <li class="showCircus markC1 markWE">If a new '''circus tile''' was placed, score the animal token under the big top. Then place new animal token facedown on the new circus tile and place the big top on it. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showBets markC1 markWE">If a city or a road with one or more '''betting offices''' was completed, settle the bets one betting office at a time. You decide the feature to consider if several options are available. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showGingerbreadMan markC1 markC2">If you played a '''Gingerbread Man''' tile and the Gingerbread Man hasn't moved on this turn, move it to a different uncompleted city, if any available. If the Gingerbread Man moves, all players receive points for any knights they have in the city that the Gingerbread Man just left. <span class="showCountOfCarcassonne"><ref> {{IconWorld}} <span class="showFootnote showGingerbreadManAndCountOfCarcassonne"> This action it is placed before the opportunity to place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne because the placement of the tile could earn the player gingerbread points, and thus prevent placement of a <span class="showC1">follower</span><span class="showC2">meeple</span> in the City of Carcassonne. Of course, since the Gingerbread Man would have to be creatively added to a game of standard-version Carcassonne anyway, this is unlikely to come up very often. </span> </ref></span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showCountOfCarcassonne markWE">If you did not score any points from placement of the tile this turn, but one or more opponents did, you '''may''' place a <span class="showC1">follower</span><span class="showC2">meeple</span> in the '''City of Carcassonne'''. Then, if you did the placement, you '''may''' move the Count to a <span class="showC1">quarter</span><span class="showC2">district</span> of your choice.</li> <div class="mw-translate-fuzzy"> <li class="showMessages markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES (#3)}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> </ol> <span class="showNotTollkeepersAndNotCircusAndNotGingerbreadManAndNotCountOfCarcassonneAndNotMessagesAndNotGoldminesAndNotLandSurveyors" style="color: #666666;">Для этого шага нет никаких особых действий.</span> </div> <div class="mw-translate-fuzzy"> }} </div> </div> <div class="showDragonAndC1"> <div class="wica-top-spacing wica-bottom-spacing wica-visible"> {{RulesDragon|header=fake-h4|title=3b. Moving the dragon|rules= '''Step 3D: The Dragon Moves''' <ol class="wica-list"> <li class="showDragonAndC1 markWE">{{ColorYellow|[[{{Path|Rio_Grande_Games}}|RGG]] rules only: If a dragon symbol was on the placed tile, move the dragon.}}</li> </ol> }} </div> </div> <div class="mw-translate-fuzzy"> <div class="wica-top-spacing wica-visible"> {{RulesAction|1=<span></span>|2=<span class="fake-h4">4. Дополнительные действия</span> | 3='''Шаг 4A: Разрешение Действий Квадрата''' <ol class="wica-list"> <li class="showCatapult markC2 markWE">If a '''fair''' symbol was on the placed tile, use the catapult. <span class="showMessages">{{ColorGreen|MESSAGES (#4)}}</span> <span class="showRobbers">{{ColorRed|ROBBERS}}</span></li> </div> <li class="showMessages_ForC2 markWE">Consider the total movement of your counting figures after all the features are scored: {{ColorGreen|MESSAGES}} <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Nest area''' was completed, you and any players with <span class="showC1">followers</span><span class="showC2">meeples</span> on the neighboring tiles receive Easter eggs.</li> <li class="showEasterInCarcassonne markC2 markWE">If an '''Easter Bunny tile''' was placed<span class="showDragon markC2 markWE"> or an '''Easter Nest area''' was completed by a dragon tile</span>, the '''Easter Bunny phase''' takes place: players move the Easter bunny figure and receive Easter eggs for each one of their <span class="showC1">followers</span><span class="showC2">meeples</span> meeting the bunny during its movement.</li> <li class="showBets makC1 markWE">If a '''betting office''' is on the placed tile, all players may place one betting chip facedown on it. Skip this action if it is the last tile of the game.</li> <li class="showCropCircles">If a '''crop circle''' was on the placed tile, you decide whether '''all''' players now A) '''may''' deploy a <span class="showC1">follower</span><span class="showC2">meeple</span> next to one of theirs already in play or B) '''must''' remove a <span class="showC1">follower</span><span class="showC2">meeple</span> of theirs already in play. The type of <span class="showC1">follower</span><span class="showC2">meeple</span> is determined by the type of crop circle. <span class="showPeasantRevolts markC1 markWE">The active player may protect the <span class="showC1">follower</span><span class="showC2">meeple</span> just placed against '''peasant revolts''' by paying points.</span></li> <li class="showCathars markC2 markWE"> You '''may''' remove '''one''' knight from a '''besieged''' city if a <span class="showC1">cloister</span><span class="showC2">monastery</span><span class="showShrines"> / shrine</span><span class="showAbbey"> / abbey</span><span class="showMonasteries"> / German or Dutch & Belgian monastery / Japanese building</span><span class="showDarmstadt"> / Darmstadt church</span> directly borders: <ul> <li>Any tile of that city (Siege)</li> <li>A Cathar tile (Cathars) or Besiegers tile (Besiegers)</li> </ul> </li> <li class="showNotBuilderAndBazaars markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left: <ol> <li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.)</li> </ol> </li> <li class="showBuilderAndBazaarsAndC1 markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left, repeat actions 1 and 2 until no player has a pending delayed auction: <div class="wica-box-body wica-repeat-action wica-visible"> <ol> <li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen: <ul> <li>'''A player triggers a double turn:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li> <li>'''A player draws and places a new bazaar tile in the second part of their double turn:''' Proceed as usual but delay the associated auction until the current bazaar round is finished (A new bazaar round will be carried out.)</li> </ul> </li> </ol> </div> </li> <li class="showBuilderAndBazaarsAndC2 markWE">If a '''bazaar''' symbol was on the placed tile (and the tile was not purchased during an auction), and there are enough tiles left: <ol> <li>Perform an auction. <span class="showRobbers">{{ColorRed|ROBBERS}}</span> <span class="showWondersOfHumanity">{{ColorPink|WONDER}}</span></li> <li>Perform special bazaar round to allow all players to place their purchased tiles, starting clockwise from the player to your left and ending with you (players follow the '''Order of Play''' placing the purchased tiles instead of drawing new ones.) During this special bazaar round, the following special cases may happen: <ul> <li>'''A player triggers a double turn:''' Carry out the two parts of the double turn normally before the next player's bazaar turn.</li> <li>'''A player draws and places a new bazaar tile in the second part of their double turn:''' Proceed as usual but ignore the associated auction.</li> </ul> </li> </ol> </li> <div class="mw-translate-fuzzy"> </ol> <span class="showNotCatapultAndNotCropCirclesAndNotCatharsAndNotBazaars" style="color: #666666;">Для этого шага нет никаких особых действий.</span> </div> <div class="showNotBuilder"> '''Шаг 4B: Разрешение Хода''' <span class="showAll" style="color: #666666;">Для этого шага нет никаких особых действий.</span> </div> }} </div> <div class="showBuilder"> {{RulesAction|header=fake-h4|title=4. Дополнительные действия|rules= '''Шаг 4B: Разрешение Хода''' <ol class="wica-list"> <li class="showBuilder markWE">If you had a '''builder''' on a road or city that was extended by the placement of the tile, repeat Steps 1B through 4A once more and '''only''' once more.</li> </ol> }} </div> </div> </div> </onlyinclude> {{FootnoteIconPara}} <noinclude> <!--T:98--> {{Category|Completed}} {{Category|Translatable_templates}} </div> <!-- end of class="anonymous-hide user-show" --> </noinclude>
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