Difference between revisions of "Star Wars Base Game"

From Wikicarpedia
Jump to navigation Jump to search
Line 288: Line 288:
* In each realm (trading routes, asteroid fields, and planets), every '''faction symbol''' earns '''2 points'''.
* In each realm (trading routes, asteroid fields, and planets), every '''faction symbol''' earns '''2 points'''.


Final score, asteroid fields: {{ColorGreen|Green}} earns 5 points (3 tiles + 1 faction symbol) for the large asteroid field. {{ColorBlack|Black}} earns 1 point (1 tile).
[[File:New_rules_final_scoring.png|none|frame|'''Example of final scoring:'''
 
<ul>
Final score, planet: {{ColorOrange|Orange}} earns 6 points for the non-completed planet (4 points for the surrounding tiles and the planet tile + 2 points for the faction symbol).
<li>Final score, asteroid fields: {{ColorGreen|Green}} earns 5 points (3 tiles + 1 faction symbol) for the large asteroid field. {{ColorBlack|Black}} earns 1 point (1 tile).</li>
 
<li>Final score, planet: {{ColorOrange|Orange}} earns 6 points for the non-completed planet (4 points for the surrounding tiles and the planet tile + 2 points for the faction symbol).</li>
Final score, asteroid field: {{ColorWhite|White}} earns 2 points (2 tiles) for the open asteroid field.
<li>Final score, asteroid field: {{ColorWhite|White}} earns 2 points (2 tiles) for the open asteroid field.</li>
 
<li>Final score, trading route: For the open trading route, {{ColorRed|red}} earns 3 points (3 tiles).</li>
Final score, trading route: For the open trading route, {{ColorRed|red}} earns 3 points (3 tiles).
</ul>


As soon as you have entered the final calculation into the scoring board, the player with the most points will be the winner of your first '''''Star Wars'' Carcassonne''' party. Congratulations!
As soon as you have entered the final calculation into the scoring board, the player with the most points will be the winner of your first '''''Star Wars'' Carcassonne''' party. Congratulations!

Revision as of 22:10, 1 August 2022

Main Page > Star Wars > Star Wars Base Game

Exclamation2.png

This page is Under construction!
Rules, texts, images and others can be changed.

General Info and Comments

Originally released by Hans im Glück in 2015, Carcassonne: Star Wars is an exciting tile-laying game for 2 to 5 players, ages 8 and up.

Components and setup

Welcome to Star Wars Carcassonne! In these instructions we will guide you, in a snap, through the easy rules of the game. After briefly reading through this section, you will be ready to show and explain the game to your friends. There will be nothing else standing between you and the enjoyment of Star Wars Carcassonne.

First you need to set up the game. That can be done quickly. While setting up, we will tell you a bit about the parts of the game.

First, let's look at the TILES. The 76 tiles show trading routes, asteroid fields, and planets.

Right now you don't have to worry about the other elements, such as the symbols. We will explain these later.

The reverse sides of all tiles look the same, only the starting tile is orange, so that it can always be distinguished.

You begin setting up the placing the starting tile (the one with the orange reverse side) in the middle of the playing board. Mix the remaining tiles and place them face down on the table in multiple stacks, in such a manner that every player has easy access to them.

Next there is a scoring board as well as 3 red and 3 green dice, which you will place on the edge of the playing board.

Finally, we should take a look at the FIGURES (meeples), and then you will be finished setting up. In this game you will find 30 meeples, 6 pieces each in the colours red, green, black, white and orange.

First you give each player 5 meeples (4 small and 1 large meeple) as well as the corresponding CHARACTER CARD in the desired colour. These will comprise the player's reserve (you also take a colour for yourself, of course). Then you will place the 6th (small) meeple on Field 0 on the scoring board. Place all unused meeples and character cards back in the box.

Object of the game

What is Star Wars Carcassonne about, what is the object of the game? Step by step, all players will place the tiles next to one another. in this manner you will build trading routes, explore asteroid fields, and conquer planets. In the process, you can use your meeples as merchants, explorers, or conquerors. This will earn you points, both during the game and at the end. The final score alone will determine who has the most points and is the winner. Let's get started!

How to play the game

In Star Wars Carcassonne we play in a clockwise direction and the youngest player gets to make the first move. Here, the player who has a turn always performs the actions described below in the order specified. The next player then has a turn, etc. First, we will list the actions and then we will explain them in the following section. We do this using the trading routes, asteroid fields and planets illustrated on the tiles. What are the actions?

1. Place your tile

You must draw 1 tile and place it next to an already-displayed tile.
Base Game C2 Gameplay Place Land Tile.png

2. Position a meeple

You may position one of your own meeples on the tile you just put in place.

Figure Meeple red.png

No title defined

No rules defined.

4. Calculating points

You must calculate all points earned through your placements.

The trading routes

1. Put your tile in place

The tile that you selected shows 3 trading routes that originate from one intersection. You place it next to the starting tile. Here, you must make sure that at least one side of the tile you selected fits one side of the displayed tile.

You have placed your tile in position. The trading route matches the already displayed trading route, very good!

2. Using a meeple as a merchant

After you have positioned your tile, you may place a meeple as a merchant on a trading route for this tile. This is only possible, however, if there is no other merchant on this trading route.

The trading route has not been completed yet. For this reason, points will not be calculated (action 4) for now and it will be the next player's turn.

You have now placed a meeple as a merchant on the tile that was positioned just now. Since there are no other meeples on this trading route, there were no problems doing this.

The next player draws a tile and positions it. Since a meeple (your merchant) is already standing on the right-hand side of the intersection, the next player may not place a meeple there. Instead, he positions his meeple as an explorer in the asteroid field of the tile that was put in place just now.

Since the trading route on the right is occupied, White decides to place his meeple as an explorer in the asteroid field.
No title defined

No rules defined.

4. Calculating points

Every time that a trading route is completed on both ends, the score for the trading route will be calculated. Here, the trading route must end at an intersection, on an asteroid field, on a planet, or by meeting itself. Every tile on your trading route earns you 1 point. In addition, there are also 3 different faction symbols (Rebel Alliance, Empire and Bounty Hunters, a more detailed explanation will follow). Every time that you earn points and there are faction symbols in your realm, you will earn 2 additional points for each symbol (no matter which faction you belong to).

Even though another player placed this tile, your trading route has been completed. Since your trading route is 3 tiles long, you will earn 3 points for it.

The scoring board comes into play now. So you don't have to keep track of your score all the time, you will move your meeple forward on the scoring board instead. You will move your meeple forward on the scoring board by 3 steps.

Base Game C2 Road Example 06.png

After each points calculation, you will put the meeples that were included in the calculation back into your reserves.

Later in the game, when you have gone around the scoring board once, you will lay down your meeple to show that you have already accumulated 50 points.

You will put the merchant that has just earned you 3 points back into your reserve. The white meeple will remain on the playing board since it was not included in the calculation.

Perfect, now you have understood the most important rules of the game. Let's take a look now at the other realms.

The asteroid fields

1. Put your tile in place

As before, you will first draw a tile to place on the board. Here, too, the tile must fit correctly. An asteroid field must be placed on an open asteroid field.

New rules city 2.png

2. Using a meeple as an explorer

Next, you will check to see if a meeple is already placed on the asteroid field. Since there are none, you can place a meeple as an explorer.

You have placed your tile so skilfully, that you have expanded the open asteroid field by 1 tile. The asteroid field is still unoccupied, which means that you can place a meeple on it.
No title defined

No rules defined.

4. Calculating points

WE will now fast forward a bit, and will assume that you selected this tile (with red border) in the next round. You can place it on your asteroid field.

The realm (in this case the asteroid field) will thus be completed. Every time that an asteroid field is exclusively surrounded by the cosmos and offers no more openings, it will be considered completed. Since you have a meeple in the asteroid field, you will now calculate the value of this asteroid field and receive points as a result.

Every tile with an asteroid field in a completed asteroid field counts for 2 points. In addition, each faction symbol in a completed asteroid field counts as 2 additional points. The type of faction symbol doesn't matter.

Since a faction symbol (the Empire) can be seen here, you will receive 2 more points, for a total of 8. As with any other calculation, you will withdraw your meeple once it has been included in the calculation.

The planets

1. Put your tile in place

Like before, you will first draw a tile to place on the board. Here, too, the tile must fit correctly. A planet is always found in the middle of the tile. Trading routes and asteroid fields can also be found, however, on some planet tiles. If you wish to position your tile, you must pay attention (as always) to the tile's borders.

New rules monastery.png

2. Using a meeple as a conqueror

You may also place meeples, which we call conquerors, on planets. You take these from your reserve and place them exactly in the middle of the planet.

A planet is found in the middle of the tile. You may place the planet here, because outer space will be lying against outer space as a result.

There is one more way to use a conqueror on a planet. When you place your tile on one of the 8 free fields surrounding a planet. In other words: if you place a tile next to a planet (next to one of its sides, or even next to it diagonally), you may place one of your meeples either on the placed card (as usual) or directly on the planet. Unlike the trading route or the asteroid field, you may also place a meeple on a planet that is already occupied. This is an exception in Carcassonne Star Wars and will be explained in greater detail later.

No title defined

No rules defined.

4. Calculating points

You calculate the score for a planet as soon as it is surrounded by tiles on all sides. Here, each tile (including the planet itself) counts as 1 point. In addition, the faction symbol on the planet counts as 2 additional points. The type of faction symbol doesn't matter. The faction symbols on the 8 tiles positioned around the planet will not be counted, since they are counted in the other realms (trading routes or asteroid fields).

With these tiles you have completely surrounded the planet, earning 11 points, and you get to withdraw your meeple.

Multiple meeples in one realm

Placing meeples on trading routes and asteroid fields that are already occupied by other meeples is not allowed. However, it is possible that more than one meeple ends up on the same realm due to a "merging" of the realms, or when meeples are placed on an already-occupied planet. In Star Wars Carcassonne, however, only meeples of the same colour may occupy the same realm. When realms with different-coloured meeples are merged, a battle will ensue and will be fought out with dice.

No title defined

No rules defined.

We will now learn how battle are initiated in the individual realms and how they can be fought.

No title defined

No rules defined.

No title defined

No rules defined.

No title defined

No rules defined.

That's it. Now you know the most important rules and you can play Star Wars Carcassonne. We will now summarize the important parts once again, and will mention a couple of small details that you should know.

Summary

1. Putting your tile in place

  • The tile that you have drawn must always be placed in such a manner that it fits next to one displayed tile, at least.
  • In the very rare case that you can't position your tile anywhere, put your tile back in the stack and draw a new one.

2. Positioning a meeple

  • You can only position a meeple on the tile that you have just put in place.
  • You must make sure that no other meeple is standing in this area.
  • If you place your tile next to a planet, however, you may then attack the neighbouring planet and position your meeple on this planet (even if another meeple is already there).
No title defined

No rules defined.

4. Calculating points

  • A trading route will always be completed when both ends meet in an intersection, in an asteroid field, in a planet, or they meet one another. Every trading route tile earns you 1 point.
  • An asteroid field is always completed when it is no longer possible to place an additional tile in conformity with the rules, and it offers no more openings. Every asteroid field tile will earn you 2 points.
  • In addition, you earn 2 points for every faction symbol (regardless of which faction).
  • A planet is always completed when it is completely surrounded by 8 tiles. Every planet then earns you 11 points (9 points for the tiles and 2 points for the planet's faction symbol).
  • Points are always calculated at the end of a move. Here, all players who have placed meeples in completed realms may earn points.
  • After every points calculation, each player withdraws the meeple(s) for which he earned points.

End of game and final calculation

Unfortunately, Star Wars Carcassonne must come to an end. The good news is that we can now determine a winner. The game ends as soon as one player cannot draw or play any more tiles. Next, a final calculation is carried out and the winner determined.

AS soon as the game ends, there are points remaining for all realms in which there are meeples:

  • Every trading route earns 1 point for every trading route tile, exactly as during the game.
  • Every asteroid field earns 1 point for every tile. Only half, in comparison.
  • Every planet earns 1 point and another additional point for every tile surrounding it.
  • In each realm (trading routes, asteroid fields, and planets), every faction symbol earns 2 points.

[[File:New_rules_final_scoring.png|none|frame|Example of final scoring:

  • Final score, asteroid fields: Green earns 5 points (3 tiles + 1 faction symbol) for the large asteroid field. Black earns 1 point (1 tile).
  • Final score, planet: Orange earns 6 points for the non-completed planet (4 points for the surrounding tiles and the planet tile + 2 points for the faction symbol).
  • Final score, asteroid field: White earns 2 points (2 tiles) for the open asteroid field.
  • Final score, trading route: For the open trading route, red earns 3 points (3 tiles).

As soon as you have entered the final calculation into the scoring board, the player with the most points will be the winner of your first Star Wars Carcassonne party. Congratulations!

Team variations — may the force be with you

If you play Star Wars Carcassonne with 4 players, you can also play the game in teams. In this case, the players sitting diagonally from each other would form a team, so that the players of the different factions can alternate having turns. The figures are distributed as follows:

  • The players in the Rebel Alliance team receive the red and green meeples.
  • The players in the Empire team receive the black and white meeples.

Since the players in a team collect point jointly, you can only place one meeple per team on the scoring board. The extra meeple in the other colour will be placed back in the box.

The players in a team may never battle each other. A battle will only take place when meeples from different factions stand on the same realm. During the battle, only one player per team will roll the dice. He may use 1 die for each meeple in his faction. As usual, he will obtain additional dice for a large meeple and for his own faction symbol. Teams may only combat with a maximum of 3 dice per team, however. The course of the game is identical to that of a normal game, otherwise.