Difference between revisions of "The Count of Carcassonne (1st edition)"

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== General info and comments ==
<!--T:3-->
<div class="toclimit-4">
{| style="float:right; text-align:center;"
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| [[File:Box_Count_C1_RGG.png|150px|right]]
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__TOC__
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[[File:Count_CountCover.png|thumb|right|Standalone Count packaging]]
== General info and comments == <!--T:2-->


'''The Count of Carcassonne''' was originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2003}}.
<!--T:233-->
[[File:Carcassonne_Start_Tableu_C1_Front.png|150px|frameless|right]]


In {{Year|2008}} it was released as part of [[Count, King and_Robber (1st edition)|Count, King and Robber]].
<!--T:4-->
'''The Count of Carcassonne''' was originally released by [[Hans im Glück|Hans im Glück]] in {{Year|2004}}.


== Contents ==
<!--T:5-->
In {{Year|2007}} it was released as part of [[Count, King and_Robber (1st edition)|Count, King and Robber]].


<!--T:234-->
In {{Year|2015}} it was sold in the [[CundCo|CundCo]] web store as a single 4x3 tile. However, this version features one additional city segment at the top not included in the original design.
<!--T:236-->
<br clear="all" />
== Contents == <!--T:6-->
<!--T:7-->
* '''12 new city tiles'''
* '''12 new city tiles'''
* '''1 count'''
* '''1 count'''


== Rules ==
== Rules == <!--T:8-->
 
<!--T:244-->
<section begin="rules" />


=== Preparation ===
=== Preparation === <!--T:9-->


<!--T:10-->
At the beginning of the game, the twelve city tiles are placed on the table so that they form a single city. This city <ref>
At the beginning of the game, the twelve city tiles are placed on the table so that they form a single city. This city <ref>
{{IconBook}} The city of Carcassonne '''does''' count when scoring farms at the end of the game and '''also'''  
{{IconBook}} The city of Carcassonne '''does''' count when scoring farms at the end of the game and '''also'''  
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</ref>
</ref>


<!--T:11-->
[[File:Count_City_C1_Areas.jpg|right]]
[[File:Count_City_C1_Areas.jpg|right]]


<!--T:12-->
There are four quarters in the city:  
There are four quarters in the city:  


<!--T:13-->
# the castle  
# the castle  
# the market  
# the market  
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# the cathedral
# the cathedral


<!--T:14-->
The wooden count figure should be placed on the castle quarter of Carcassonne, and then the game begins as usual.
The wooden count figure should be placed on the castle quarter of Carcassonne, and then the game begins as usual.


=== Placing a tile ===
=== Placing a tile === <!--T:15-->


<!--T:16-->
There are no land tiles associated with this specific expansion. Draw and place land tiles from the base game and other expansions being used according to the normal rules. Tiles may be placed against the City of Carcassonne starting block to build the landscape as normal.
There are no land tiles associated with this specific expansion. Draw and place land tiles from the base game and other expansions being used according to the normal rules. Tiles may be placed against the City of Carcassonne starting block to build the landscape as normal.


=== Deploying a follower ===
=== Deploying a follower === <!--T:17-->


<!--T:18-->
If you place a tile to extend a landscape feature on The City of Carcassonne (road, city or field), you may place a follower on it according to the normal rules.
If you place a tile to extend a landscape feature on The City of Carcassonne (road, city or field), you may place a follower on it according to the normal rules.


=== Scoring ===
=== Scoring === <!--T:19-->


<!--T:20-->
If you place a tile which completes a feature on The City of Carcassonne (road, city), it is scored according to the normal rules.
If you place a tile which completes a feature on The City of Carcassonne (road, city), it is scored according to the normal rules.


<!--T:21-->
However, when using '''The Count of Carcassonne''' expansion, additional actions occur if, by placing a tile, a feature is scored anywhere on the playing area by another player, or players, but not by the player placing the tile that triggers it. This is described below.
However, when using '''The Count of Carcassonne''' expansion, additional actions occur if, by placing a tile, a feature is scored anywhere on the playing area by another player, or players, but not by the player placing the tile that triggers it. This is described below.


<!--T:22-->
'''Deploying followers to and from Carcassonne'''
'''Deploying followers to and from Carcassonne'''


<!--T:23-->
Whenever a player places a tile that causes at least one player to score points, <ref>
Whenever a player places a tile that causes at least one player to score points, <ref>
{{IconArrow}} The original version of the rules specifically mention completion of a road, city, or cloister as necessary to trigger the placement of a follower in Carcassonne. However, the [[Rio Grande Games|'''RGG''']] version of the rules and the Big Box 2 rules change the rule to that given here.
{{IconArrow}} The original version of the rules specifically mention completion of a road, city, or cloister as necessary to trigger the placement of a follower in Carcassonne. However, the [[Rio Grande Games|'''RGG''']] version of the rules and the [[Variants#Big Box 2|Big Box 2]] rules change the rule to that given here.
</ref> <ref>
</ref> <ref>
{{IconWorld}} It is clear from the wording that only scoring caused by placement of a tile can trigger placement of a follower in Carcassonne. Thus, scoring from non-landscape-tile related events (such as from dispatches ([[The Messages (1st edition)|The Messages]] or paying a ransom for the Tower ([[The Tower (1st edition)|The Tower]])) would not trigger follower placement. Interestingly, though, another FAQ answer (below and on the [[Abbey and the Mayor (1st edition)|Abbey & Mayor]] page) indicates that placement of a barn '''does''' trigger the ability to place a follower in Carcassonne.
{{IconWorld}} It is clear from the wording that only scoring caused by placement of a tile can trigger placement of a follower in Carcassonne. Thus, scoring from non-landscape-tile related events (such as from dispatches ([[The Messages (1st edition)|The Messages]] or paying a ransom for the Tower ([[The Tower (1st edition)|The Tower]])) would not trigger follower placement. Interestingly, though, another FAQ answer (below and on the [[Abbey and the Mayor (1st edition)|Abbey & Mayor]] page) indicates that placement of a barn '''does''' trigger the ability to place a follower in Carcassonne.
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If several features are completed, the player must not score points '''in any of them''' in order to take advantage of this opportunity.  
If several features are completed, the player must not score points '''in any of them''' in order to take advantage of this opportunity.  


<!--T:24-->
A player may only deploy one follower to Carcassonne each turn. <ref>
A player may only deploy one follower to Carcassonne each turn. <ref>
{{IconBook}} A player who completes a road, city, or cloister, but without profit, '''cannot''' deploy a follower to Carcassonne and redeploy another before the area is scored. Scoring takes place first, and then, should the occasion arise, a follower may be deployed to Carcassonne. If a player uses a follower which is already in Carcassonne, then he or she profits from the scoring, and as such may not move another follower to Carcassonne.
{{IconBook}} A player who completes a road, city, or cloister, but without profit, '''cannot''' deploy a follower to Carcassonne and redeploy another before the area is scored. Scoring takes place first, and then, should the occasion arise, a follower may be deployed to Carcassonne. If a player uses a follower which is already in Carcassonne, then he or she profits from the scoring, and as such may not move another follower to Carcassonne.
</ref> This placement is in addition to any follower he may place as part of his normal turn, but he may only place one follower in Carcassonne per tile placed, regardless of how many scoring opportunities this placement causes. <ref>
</ref> This placement is in addition to any follower he may place as part of his normal turn, but he may only place one follower in Carcassonne per tile placed, regardless of how many scoring opportunities this placement causes. <ref>
{{IconArrow}} This sentence is an addition to the rules in the [[Rio Grande Games|'''RGG''']] edition of Big Box 2.
{{IconArrow}} This sentence is an addition to the rules in the [[Rio Grande Games|'''RGG''']] edition of [[Variants#Big Box 2|Big Box 2]].
</ref>
</ref>


<!--T:25-->
However, if a player has a double turn—because of the builder—a follower may be deployed to Carcassonne in both parts of the turn. <ref>
However, if a player has a double turn—because of the builder—a follower may be deployed to Carcassonne in both parts of the turn. <ref>
{{IconWorld}} This sentence originally occurs later in the rules, in a section dealing with how to combine The Count of Carcassonne with other expansions. Also, the version of the rules in '''Count, King and Consorts''' clarifies that a follower may be deployed to Carcassonne in both “parts” of a double turn, rather than in both “turns” — because a double turn is considered to be a single turn, rather than two separate turns.
{{IconWorld}} This sentence originally occurs later in the rules, in a section dealing with how to combine The Count of Carcassonne with other expansions. Also, the version of the rules in '''Count, King and Consorts''' clarifies that a follower may be deployed to Carcassonne in both “parts” of a double turn, rather than in both “turns” — because a double turn is considered to be a single turn, rather than two separate turns.
</ref>
</ref>


<!--T:26-->
Big followers may also be deployed to Carcassonne; as usual, they count as two followers as far as the calculation of the majority in a feature is concerned.  <ref>
Big followers may also be deployed to Carcassonne; as usual, they count as two followers as far as the calculation of the majority in a feature is concerned.  <ref>
{{IconArrow}} This sentence also appeared in the section on combining this expansion with others.
{{IconArrow}} This sentence also appeared in the section on combining this expansion with others.
</ref> If using [[Abbey and the Mayor (1st edition)|Abbey and Mayor]], the mayor may also be deployed to the castle quarter, and the wagon to the castle, blacksmith, or cathedral quarters.  <ref>
</ref> If using [[Abbey and the Mayor (1st edition)|Abbey and Mayor]], the mayor may also be deployed to the castle quarter, and the wagon to the castle, blacksmith, or cathedral quarters.  <ref>
{{IconArrow}} This last sentence is taken from [[Hans im Glück|'''HiG’s''']] Big Box 2 rules, where it occurs a little later in the text. It also occurs in the [[Rio Grande Games|'''RGG''']] edition.<br />
{{IconArrow}} This last sentence is taken from [[Hans im Glück|'''HiG’s''']] [[Variants#Big Box 2|Big Box 2]] rules, where it occurs a little later in the text. It also occurs in the [[Rio Grande Games|'''RGG''']] edition.<br />
{{IconWorld}} There is also a sentence which says that, “if they are involved in a scoring, he counts as two followers as usual.” Since a mayor is valued according to the number of pennants in a city, and the wagon counts as a single follower, I can only conclude that this sentence is the result of an unfortunate copy-and-paste from the rules about big followers. It should probably read, “if they are involved in scoring a feature, they count towards the majority as usual.” However, the RGG edition translates it as, “if they are used when scoring, each counts as two followers.”
{{IconWorld}} There is also a sentence which says that, “if they are involved in a scoring, he counts as two followers as usual.” Since a mayor is valued according to the number of pennants in a city, and the wagon counts as a single follower, I can only conclude that this sentence is the result of an unfortunate copy-and-paste from the rules about big followers. It should probably read, “if they are involved in scoring a feature, they count towards the majority as usual.” However, the RGG edition translates it as, “if they are used when scoring, each counts as two followers.”
</ref>
</ref>


<!--T:27-->
If a feature is completed <ref>
If a feature is completed <ref>
{{IconBook}} Followers in Carcassonne '''can''' be redeployed to empty roads, cities, cloisters, or farms. When an empty road, city, or cloister is completed, followers in the appropriate quarter of the city [followers in the castle can only be deployed to cities, and so on] may be redeployed and then scored immediately. In general, unoccupied cities, roads, cloisters do not earn very many points, and so this option in mostly useful for returning followers from Carcassonne to a player's supply.
{{IconBook}} Followers in Carcassonne '''can''' be redeployed to empty roads, cities, cloisters, or farms. When an empty road, city, or cloister is completed, followers in the appropriate quarter of the city [followers in the castle can only be deployed to cities, and so on] may be redeployed and then scored immediately. In general, unoccupied cities, roads, cloisters do not earn very many points, and so this option in mostly useful for returning followers from Carcassonne to a player's supply.
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</ref> all players may redeploy their followers from the appropriate city quarter to the feature being scored (with the exception of those followers in the same city quarter as the Count). In this way, followers may thus be deployed to already occupied features.
</ref> all players may redeploy their followers from the appropriate city quarter to the feature being scored (with the exception of those followers in the same city quarter as the Count). In this way, followers may thus be deployed to already occupied features.


<!--T:28-->
The followers may be redeployed according to these rules:
The followers may be redeployed according to these rules:


<!--T:29-->
* from the castle quarter (1), a follower may be moved to a city <ref>
* from the castle quarter (1), a follower may be moved to a city <ref>
{{IconBook}} Followers from the City of Carcassonne (the castle quarter) cannot move to a castle (from ([[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]]), as a castle is not a city, but is instead a new type of feature.  
{{IconBook}} Followers from the City of Carcassonne (the castle quarter) cannot move to a castle (from ([[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]]), as a castle is not a city, but is instead a new type of feature.  
</ref>
</ref>
* from the blacksmith's quarter (3), a follower may be moved to a road  
* from the blacksmith's quarter (3), a follower may be moved to a road  
* from the cathedral quarter (4) a follower may be moved to a cloister <ref>
* from the cathedral quarter (4), a follower may be moved to a cloister <ref>
{{IconBook}} '''Question:''' Until now it was impossible to deploy a second monk to a cloister... '''Answer:''' That is exactly the point. There was no rule that said only one monk could occupy a cloister. It was simply not possible because of the rules for placing tiles. This is the first opportunity for stealing a cloister away from a player. And deploying the big follower to a cloister may now be worthwhile as well.
{{IconBook}} '''Question:''' Until now it was impossible to deploy a second monk to a cloister... '''Answer:''' That is exactly the point. There was no rule that said only one monk could occupy a cloister. It was simply not possible because of the rules for placing tiles. This is the first opportunity for stealing a cloister away from a player. And deploying the big follower to a cloister may now be worthwhile as well.
</ref> <ref>
</ref> <ref>
{{IconBook}} An abbey has all of the characteristics of a cloister, so a follower '''can''' be moved from the cathedral quarter to an abbey. A follower also '''can''' be moved from the cathedral quarter to a cult place/shrine or to a German Monastery functioning as a cloister. If so, that follower must also be declared to be a monk (not an abbot), because the feature was only finished for scoring as a cloister. A follower '''cannot''' be moved from the cathedral quarter to a German Monastery with an abbot (i.e. one with the special German Monastery function that will be scored only at the end of the game). (6 & 10/2014)
{{IconBook}} An abbey has all of the characteristics of a cloister, so a follower '''can''' be moved from the cathedral quarter to an abbey. A follower also '''can''' be moved from the cathedral quarter to a cult place/shrine or to a German Monastery functioning as a cloister. If so, that follower must also be declared to be a monk (not an abbot), because the feature was only finished for scoring as a cloister. A follower '''cannot''' be moved from the cathedral quarter to a German Monastery placed as an abbot (that is, one with the special German Monastery function that will be scored only at the end of the game). (6 & 10/2014)
</ref>  
</ref> <ref>
{{IconWorld}}
A German monastery has to be unoccupied or occupied by one monk at least (no matter the presence of other followers placed as abbots) to be considered completed when surrounded by tiles. A monastery cannot be completed if occupied only by followers placed as abbots.
</ref>
* from the market quarter (2), a follower may be moved to a farm <ref>
* from the market quarter (2), a follower may be moved to a farm <ref>
{{IconBook}} A follower '''can''' be moved from Carcassonne to a farm with a barn. The farmer will be scored immediately, and so scores only '''1 point''' per city and is (importantly) not on the farm during the final scoring proper. [''Obviously, placement of a follower in this manner still requires a scoring trigger as per the fundamental rules – this could be at the end of the game or with joining of a barnless farm to one with a barn – Chris O.'']
{{IconBook}} A follower '''can''' be moved from Carcassonne to a farm with a barn. The farmer will be scored immediately, and so scores only '''1 point''' per city and is (importantly) not on the farm during the final scoring proper. [''Obviously, placement of a follower in this manner still requires a scoring trigger as per the fundamental rules – this could be at the end of the game or with joining of a barnless farm to one with a barn – Chris O.'']
</ref>
</ref>


<!--T:30-->
Followers in the market quarter may only be redeployed at the end of the game. <ref>
Followers in the market quarter may only be redeployed at the end of the game. <ref>
{{IconBook}} This is no longer entirely true. Placing of a barn, and the subsequent scoring of the farm, '''does''' count as an opportunity to remove a follower from Carcassonne. Now that farms can be scored at times other than at the end of the game, followers from the market can be moved to farms earlier in the game. That occurs immediately after the placement of the barn, and before the farmers are scored. [''Joining of a farm containing a follower to a farm with a barn would logically be another opportunity – Chris O.'']
{{IconBook}} This is no longer entirely true. Placing of a barn, and the subsequent scoring of the farm, '''does''' count as an opportunity to remove a follower from Carcassonne. Now that farms can be scored at times other than at the end of the game, followers from the market can be moved to farms earlier in the game. That occurs immediately after the placement of the barn, and before the farmers are scored. [''Joining of a farm containing a follower to a farm with a barn would logically be another opportunity – Chris O.'']
</ref> <ref>
</ref> <ref>
{{IconBook}} '''Question:''' How does follower placement during the final scoring work? '''Answer:''' In principle very similarly to the way it works during the game. The 'trigger' for the final scoring is the player who placed the last tile and so ended the game. Beginning with the player on the left of the 'trigger' player, each player redeploys one of his or her followers from Carcassonne to an appropriate feature [followers in castle can only be deployed to cities, and so on] on the board. Followers can also be redeployed to incomplete roads, cities, cloisters, or farms, since these will also be scored at the end of the game. This process continues until no player can redeploy any more players from Carcassonne. The Count still blocks the city quarter in which he is resident. Normally the player with the most followers in Carcassonne will be the one to redeploy the last figure.
{{IconBook}} '''Question:''' How does follower placement during the final scoring work? '''Answer:''' In principle very similarly to the way it works during the game. The 'trigger' for the final scoring is the player who placed the last tile and so ended the game. Beginning with the player on the left of the 'trigger' player, each player redeploys one of his or her followers from Carcassonne to an appropriate feature [followers in castle can only be deployed to cities, and so on] on the board. Followers can also be redeployed to incomplete roads, cities, cloisters, or farms, since these will also be scored at the end of the game. This process continues until no player can redeploy any more followers from Carcassonne. The Count still blocks the city quarter in which he is resident. Normally the player with the most followers in Carcassonne will be the one to redeploy the last figure.
</ref>
</ref>


<!--T:31-->
'''How does that work in practice?'''
'''How does that work in practice?'''


<!--T:32-->
The player to the left of the one who placed the tile causing the scoring begins, followed in turn by the other players, with the redeployment round moving once around the table. <ref>
The player to the left of the one who placed the tile causing the scoring begins, followed in turn by the other players, with the redeployment round moving once around the table. <ref>
{{IconArrow}} The statement specifying that there is only one round of redeployment is a specific clarification in the [[Rio Grande Games|'''RGG''']] rules.
{{IconArrow}} The statement specifying that there is only one round of redeployment is a specific clarification in the [[Rio Grande Games|'''RGG''']] rules.
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</ref>
</ref>


<!--T:33-->
Any follower which is not redeployed remains in Carcassonne. Followers in Carcassonne may only be redeployed in the manner described above. They may not be returned to the player in any other way (such as returning to the players’ play areas). The dragon may not move onto any of the 12 tiles of the City, and so cannot “eat” the Count, nor any of the followers deployed there. <ref>
Any follower which is not redeployed remains in Carcassonne. Followers in Carcassonne may only be redeployed in the manner described above. They may not be returned to the player in any other way (such as returning to the players’ play areas). The dragon may not move onto any of the 12 tiles of the City, and so cannot “eat” the Count, nor any of the followers deployed there. <ref>
{{IconArrow}} This sentence occurs later in the text of [[Hans im Glück|'''HiG’s''']] Big Box 2 rules. It confirms earlier FAQs, as shown below. It is also in the [[Rio Grande Games|'''RGG''']] edition.
{{IconArrow}} This sentence occurs later in the text of [[Hans im Glück|'''HiG’s''']] [[Variants#Big Box 2|Big Box 2]] rules. It confirms earlier FAQs, as shown below. It is also in the [[Rio Grande Games|'''RGG''']] edition.
</ref> <ref>
</ref> <ref>
{{IconBook}} The dragon '''can''' fly around the outside of Carcassonne, treating the landscape areas as normal tiles and eating any figures on those tiles. Followers (and the Count) inside Carcassonne are unaffected. This represents a notable change from previous FAQs. (10/2012)
{{IconBook}} The dragon '''can''' fly around the outside of Carcassonne, treating the landscape areas as normal tiles and eating any figures on those tiles. Followers (and the Count) inside Carcassonne are unaffected. This represents a notable change from previous FAQs. (10/2012)
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</ref>
</ref>


[[File:Count_C1_Count_figure.png|thumb|right|100px|The Count of Carcassonne]]
<!--T:34-->
{| class="wikitable" style="float:right;"
|- style="height:5px;"
| style="width:5px; border-right:0px; border-bottom:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|
| style="width:5px; border-left:0px; border-bottom:0px; padding:0;"|
|- style="float; background-color:#ffffff; style="vertical-align:bottom;" 
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
| style=" padding:0;"|[[File:Figure_Count.png|70px|center]]
| style="width:1px; border-bottom:0px; border-top:0px; padding:0;"|
|- style="vertical-align:top; text-align:center; font-size: 80%;"
| style="width:1px; border-right:0px; border-top:0px; padding:0;"|
| style="border-right:0px; border-left:0px; padding:0;"|The Count of <br />Carcassonne
| style="width:1px; border-left:0px; border-top:0px; padding:0;"|
|}


<!--T:35-->
'''The Count'''
'''The Count'''


When a player deploys a follower to Carcassonne, he or she may at the same time move the Count to one of the City quarters. From the quarter in which the Count is currently residing, no followers may be redeployed. <ref>
<!--T:36-->
{{IconArrow}} The [[Rio Grande Games|'''RGG''']] Big Box 2 edition of the rules states “No player may move a follower to or from the quarter wher the count stands.” (Emphasis added.) This addition is not seen in any other version of the rules.
When a player deploys a follower to Carcassonne, he or she may also move the Count to one of the City quarters. From the quarter in which the Count is currently residing, no followers may be redeployed. <ref>
{{IconArrow}} The [[Rio Grande Games|'''RGG''']] [[Variants#Big Box 2|Big Box 2]] edition of the rules states “No player may move a follower to or from the quarter where the count stands.” (Emphasis added.) This addition is not seen in any other version of the rules.
</ref> For example, if a city is being scored, and the Count is residing in the castle, no one may redeploy a follower from the castle to a city.
</ref> For example, if a city is being scored, and the Count is residing in the castle, no one may redeploy a follower from the castle to a city.


<!--T:37-->
The followers in this quarter remain in the Count's entourage—and therefore blocked until the Count is moved to another quarter. The Count should always clearly stand in one of the quarters, and never leaves Carcassonne.
The followers in this quarter remain in the Count's entourage—and therefore blocked until the Count is moved to another quarter. The Count should always clearly stand in one of the quarters, and never leaves Carcassonne.


== Official Variants ==
== Official Variants == <!--T:38-->


<!--T:39-->
Even the aristocracy are subject to certain rules, and cannot simply do whatever they may want. The following variants take this into account and constrain the freedom of the Count. Using these variants will lend the mini-expansion even more tactical possibilities. In both variants, the Count may no longer be freely moved, but rather:  
Even the aristocracy are subject to certain rules, and cannot simply do whatever they may want. The following variants take this into account and constrain the freedom of the Count. Using these variants will lend the mini-expansion even more tactical possibilities. In both variants, the Count may no longer be freely moved, but rather:  


<!--T:40-->
# whenever a new follower is deployed to the city of Carcassonne, the Count is moved clockwise to the next city quarter, '''or'''  
# whenever a new follower is deployed to the city of Carcassonne, the Count is moved clockwise to the next city quarter, '''or'''  
# the Count is moved to whichever city quarter the new follower is deployed to.
# the Count is moved to whichever city quarter the new follower is deployed to.


== House Rules ==
== House Rules == <!--T:41-->


<!--T:42-->
Place the river first, then fit the city of Carcassonne next to it so that the most tiles are touched. Most likely this will seem to make the river flow around the city.
Place the river first, then fit the city of Carcassonne next to it so that the most tiles are touched. Most likely this will seem to make the river flow around the city.


== Tile distribution ==
<!--T:245-->
<section end="rules" />


'''Total Tiles: 12''' (as 1 starting block)
== Tile distribution == <!--T:43-->


[[File:Count_City_C1.jpg]]
=== 2004/2008 Version === <!--T:238-->


<!--T:239-->
<section begin="tile_distribution" />
<!--T:45-->
{{BeginTileList|tiles=12 (as 1 starting block)}}
{{Tile|image=Count_City_C1.jpg|count=1|config={{Feature|edition=C1|name=CityOfCarcassonne}}}}
{{EndTileList}}
<!--T:46-->
Back side of tiles:
Back side of tiles:


<!--T:47-->
[[File:Count_CityBack_C1.png]]
[[File:Count_CityBack_C1.png]]


</onlyinclude>
<!--T:240-->
<section end="tile_distribution" />
 
=== 2015 Version === <!--T:241-->
 
<!--T:243-->
{{BeginTileList|tiles=1}}
{{Tile|image=Carcassonne_Start_Tableu_C1_Front.png|count=1|config={{Feature|edition=C1|name=CityOfCarcassonne}}}}
{{EndTileList}}


{{FootnoteIconPara_en}}
<!--T:49-->
{{FootnoteIconPara}}


<!--T:50-->
[[Category:Checked]]
[[Category:Checked]]
[[Category:First Edition]]
[[Category:First Edition]]
translator, writer
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