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<languages />{{Breadcrumbs
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== Informazioni generali e commenti ==
== Informazioni generali e commenti ==


Originariamente pubblicato da [[Hans im Glück]] nel {{Year_it|2014}}.
Originariamente pubblicato da [[Hans im Glück]] nel {{Year|2014}}.


Farmers are considered a part of the base game for most Carcassonne players. They are also used in every official tournament as they are not considered an expansion. In the new edition of Carcassonne farmers were separated as a supplement to ease approach to the game for new players. WikiCarpedia follows this streamlined approach. For the sake of other expansions and the rest of the WikiCarpedia, farmers are considered a part of the base game.
Farmers are considered a part of the base game for most Carcassonne players. They are also used in every official tournament as they are not considered an expansion. In the new edition of Carcassonne farmers were separated as a supplement to ease approach to the game for new players. WikiCarpedia follows this streamlined approach. For the sake of other expansions and the rest of the WikiCarpedia, farmers are considered a part of the base game.


What would life be without agriculture? We try to answer part of this question by introducing the hard-working farmers who spend long hours in the fields of Carcassonne. As we did for the roads, cities, and monasteries, the farmers will be presented using the actions of a game turn.
What would life be without agriculture? We try to answer part of this question by introducing the hard-working farmers who spend long hours in the fields of Carcassonne. As we did for the roads, cities, and monasteries, the farmers will be presented using the actions of a game turn.
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<td>'''Changes to the 20th Anniversary Edition and Carcassonne C3'''
The rules for the 20th Anniversary Edition stay the same but the roles of some meeples have been updated:
* '''Highwaymen''' become '''female travelers'''
* '''Knights''' do not change
* '''Monks''' are also referred to as '''nuns'''
* '''Farmers''' become '''female farmers'''
Publishers have followed the new roles provided in the rules by [[Hans im Glück|HiG]], although some of these changes are not noticeable in other languages.
'''Note:''' We stick to the classic role convension for the sake of consistency with all the exisiting rules for the time being. [[Hans im Glück|HiG]] may decide to update the rules in the future to follow this new naming convention for new releases and reprints.
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<td valign="top" style="min-width: 90px; max-width: 90px; text-align: center;">
[[File:20th_Anniversary_Edition_Box.png|80px]]
[[File:Box_C3_ZMG.png|frameless|80px]]
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== Contenuti ==
== Contenuti ==
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=== Gameplay ===
=== Gameplay ===


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=You draw the tile shown, and must place it in such a way that the edges of the tile match the edges of the tiles already in play. Fields always refer to the green spaces found in the landscape of Carcassonne. <ref>
You draw the tile shown, and must place it in such a way that the edges of the tile match the edges of the tiles already in play. Fields always refer to the green spaces found in the landscape of Carcassonne. <ref>
{{IconBook}}  
{{IconBook}}  
In determining field size, fields can be limited by all kinds of barriers, for example, roads, cities, or rivers which cannot be circumvented, or the edge of the playing field. It can certainly happen that a field covers almost the entire playing field, and there will likely be fields that remain open for the entire game.
In determining field size, fields can be limited by all kinds of barriers, for example, roads, cities, or rivers which cannot be circumvented, or the edge of the playing field. It can certainly happen that a field covers almost the entire playing field, and there will likely be fields that remain open for the entire game.
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{{RulesPlacingMeeple|1=====|2=2. Placing a meeple as a farmer|
{{RulesPlacingMeeple|title=2. Placing a meeple as a farmer|rules=
3=A farmer is a meeple that you place “laying down” in a field segment. Unlike highwaymen, knights, and monks that are all placed standing up, farmers are laid down on a tile because they are only scored at the end of the game. Consequently, they are not returned to your supply until the final scoring takes place. <ref>
A farmer is a meeple that you place “laying down” in a field segment. Unlike highwaymen, knights, and monks that are all placed standing up, farmers are laid down on a tile because they are only scored at the end of the game. Consequently, they are not returned to your supply until the final scoring takes place. <ref>
{{IconBook}}
{{IconBook}}
In reality, some special mechanics in some expansions ([[The Festival|the Festival]], [[The Princess and The Dragon|the Dragon]], etc.) do allow return of farmers to their owners. (12/2014)
In reality, some special mechanics in some expansions ([[The Festival|the Festival]], [[The Princess and The Dragon|the Dragon]], etc.) do allow return of farmers to their owners. (12/2014)
</ref>  Laying farmers down ensures that you remember to leave them on the board. As always, you can only place your farmer if there are no other farmers in the field. The fields of Carcassonne are divided by roads and cities. Pictured below are three separate fields.
</ref>  Laying farmers down ensures that you remember to leave them on the board. As always, you can only place your farmer if there are no other farmers in the field. The fields of Carcassonne are divided by roads, cities, or anything else that clearly split them visually such as a river. Pictured below are three separate fields.


[[File:farmers_example_b.png|none|frame| '''Example:''' The field in which you are placing a farmer goes from the tile you just placed to the city with your knight. The {{ColorYellow|yellow}} farmer has no impact since he occupies another field.]]
[[File:farmers_example_b.png|none|frame| '''Example:''' The field in which you are placing a farmer goes from the tile you just placed to the city with your knight. The {{ColorYellow|yellow}} farmer has no impact since he occupies another field.]]


{{FAQ|1=On monastery tiles, are we allowed to deploy a follower on the surrounding field segment?
{{FAQ|title=On monastery tiles, are we allowed to deploy a follower on the surrounding field segment?
|2=[[File:Farmers_C2_Clarification_01.png|frameless|right|]] Yes! The same rules are valid for a field surrounding a monastery as for any other field. You can also deploy a farmer next to a monastery. In this case the monastery is left unoccupied. <br /><br clear="all" />}}
|text=[[File:Farmers_C2_Clarification_01.png|frameless|right|]] Yes! The same rules are valid for a field surrounding a monastery as for any other field. You can also deploy a farmer next to a monastery. In this case the monastery is left unoccupied. <br /><br clear="all" />}}


{{FAQ|
{{FAQ|title=Fields may be closed off when totally surrounded by roads, cities, etc. Does this mean they are completed?
Fields may be closed off when totally surrounded by roads, cities, etc. Does this mean they are completed?|
|text=Fields are never considered completed. Because of that you will never get your farmers back until the final scoring. (1/2021)}}
Fields are never considered completed. Because of that you will never get your farmers back until the final scoring. (1/2021)}}
}}
}}


{{RulesScoring|1=====|2=3. Scoring fields|
{{RulesScoring|title=3. Scoring fields|rules=
3=As mentioned previously, farmers are not scored during the game and, consequently, they do not return to your supply. So place your farmers wisely. Now, let’s assume the game is over and that we are conducting the final scoring. Unlike other features, it is not the field tiles that are counted, but the number of completed cities that border a field. Each completed city that touches a field adds '''3 points''' to the value of that field. All fields touched by a city will see their value increased by 3 points.
As mentioned previously, farmers are not scored during the game and, consequently, they do not return to your supply. So place your farmers wisely. Now, let’s assume the game is over and that we are conducting the final scoring. Unlike other features, it is not the field tiles that are counted, but the number of completed cities that border a field.  
 
|finalscoring=
 
Each completed city that touches a field adds '''3 points''' to the value of that field. All fields touched by a city will see their value increased by 3 points.


[[File:farmers_example_c.png|none|frame| '''Example:''' Three completed cities touch the large field occupied by a {{ColorRed|red}} farmer and a {{ColorBlue|blue}} farmer. Both players will score a total of '''9 points''' for the three completed cities: <span class="wica-white-box">'''A'''</span>, <span class="wica-white-box">'''B'''</span>, and <span class="wica-white-box">'''C'''</span>. Neither of them scores any points for city <span class="wica-white-box">'''D'''</span> since that city is incomplete.<br />
[[File:farmers_example_c.png|none|frame| '''Example:''' Three completed cities touch the large field occupied by a {{ColorRed|red}} farmer and a {{ColorBlue|blue}} farmer. Both players will score a total of '''9 points''' for the three completed cities: <span class="wica-white-box">'''A'''</span>, <span class="wica-white-box">'''B'''</span>, and <span class="wica-white-box">'''C'''</span>. Neither of them scores any points for city <span class="wica-white-box">'''D'''</span> since that city is incomplete.<br />
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]]


{{FAQ|It is unclear whether incomplete fields earn points during the final scoring.
{{FAQ|title=It is unclear whether incomplete fields earn points during the final scoring.
| [[File:Farmers_C2_Clarification_02.png|frameless|right|]] It is almost impossible to close off or complete most of the fields. The most important thing when scoring the fields are the cities, which do indeed have to be complete. So: completed cities count on incomplete fields as well. <br /><br />
|text=[[File:Farmers_C2_Clarification_02.png|frameless|right|]] It is almost impossible to close off or complete most of the fields. The most important thing when scoring the fields are the cities, which do indeed have to be complete. So: completed cities count on incomplete fields as well. <br /><br />
}}
}}


{{FAQ|At the end of the game, do we score fields which are completely closed off by roads, but which don't have any adjacent cities? If so, how?
{{FAQ|title=At the end of the game, do we score fields which are completely closed off by roads, but which don't have any adjacent cities? If so, how?
| [[File:Farmers_C2_Clarification_03.png|frameless|right|]] Strictly speaking, they should be scored exactly like every other field, with 3 points for every completed city. In this case, that makes a total of zero points. And the farmer is nevertheless unable to leave the field. <br /><br />
|text=[[File:Farmers_C2_Clarification_03.png|frameless|right|]] Strictly speaking, they should be scored exactly like every other field, with 3 points for every completed city. In this case, that makes a total of zero points. And the farmer is nevertheless unable to leave the field. <br /><br />
}}
}}


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* Similar to roads and cities, if there is more than one farmer in the same field, only the player with the most farmers in that field scores its points. In the case of a tie, each tied player scores full points.
* Similar to roads and cities, if there is more than one farmer in the same field, only the player with the most farmers in that field scores its points. In the case of a tie, each tied player scores full points.


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