Difference between revisions of "The Goldmines/en"

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Shuffle the new landscape tiles with those of the basic game and stack them normally. Place the ingots within easy reach of all players.
Shuffle the new landscape tiles with those of the basic game and stack them normally. Place the ingots within easy reach of all players.


{{RulesPlacingTile|1====|2=1. Placing a tile|
=== Gameplay ===
3=[[File:Logo_Gold_C2.png|frame|right|Gold logo]] When you draw a tile with gold on it, place it normally. Then, place one gold ingot on it, and one gold ingot on an adjacent tile  of your choice (diagonal is allowed). Gold ingots are not placed on specific features.


There is no limit to how many ingots may be placed on a given tile.
{{RulesPlacingTile|1=====|2=1. Placing a tile|
3=[[File:Logo_Gold_C2.png|frame|right|Gold logo]] When you draw a tile with gold on it, place it normally. Then, place one gold ingot on it, and one gold ingot on an adjacent tile of your choice (diagonal is allowed). So you always place two gold ingots per tile with the gold symbol. You may also place a gold ingot on a tile that already has one or more gold ingots from a previous turn. Gold ingots are not assigned to specific features. They always apply to all the features on a tile (see {{ColorRed|3. Scoring a feature}}).


[[File:Gold_Mines_C2_Example_01.png|frame|none|'''Example 1:''' {{ColorRed|You}} place the tile with a gold symbol. Then, {{ColorRed|you}} place one gold ingot on the tile {{ColorRed|you}} just placed and the nearby tile in the upper left.]]
[[File:Gold_Mines_C2_Example_01.png|frame|none|'''Example 1:''' {{ColorRed|You}} place the tile with a gold symbol. Then, {{ColorRed|you}} place one gold ingot on the tile {{ColorRed|you}} just placed and the nearby tile in the upper left.]]
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{{RulesPlacingMeeple|1====|2=2. Placing a meeple|
{{RulesPlacingMeeple|1=====|2=2. Placing a meeple|
3=After gold placement, you may still place a meeple according to the normal rules.
3=After gold placement, you may still place a meeple according to the normal rules.


}}  
}}  


{{RulesScoring|1====|2=3. Scoring a feature|
{{RulesScoring|1=====|2=3. Scoring a feature|
3=When any feature on a tile with a gold ingot on it is completed, the gold on that tile is distributed while the feature is being scored. The player with control of the scored feature takes '''all of the gold''' on that tile, as well as every other tile with connected segments of that feature. For '''roads''' and '''cities''', every tile that is part of that road or city is included; in the case of '''monasteries''', the monastery and each of its 8 surrounding tiles are all included. <ref>
3=When you complete a feature with one or more gold ingots on its tiles, those gold ingots are awarded. The player with the majority in the completed feature takes '''all the gold''' from the corresponding tiles. For '''roads''' and '''cities''', every tile that is part of that road or city is included; in the case of '''monasteries''', the monastery and each of its 8 surrounding tiles are all included. <ref>
{{IconBook}}
{{IconBook}}
When a castle is completed, the owner can lay claim to gold ingots in the 6-tile vicinity of the castle: the 2 tiles upon which the castle is built, the 2 tiles to its left, and the 2 tiles to its right. The owner of the castle does not necessarily have the rights to gold associated with the feature that caused completion of the castle (unless that gold ingot is also within the castle's vicinity or the castle owner  
When a castle is completed, the owner can lay claim to gold ingots in the 6-tile vicinity of the castle: the 2 tiles upon which the castle is built, the 2 tiles to its left, and the 2 tiles to its right. The owner of the castle does not necessarily have the rights to gold associated with the feature that caused completion of the castle (unless that gold ingot is also within the castle's vicinity or the castle owner  
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[[File:Gold_Mines_C2_Example_02.png|frame|none|'''Example 2:''' {{ColorRed|You}} complete the city. Because {{ColorRed|you}} have control of the city, {{ColorRed|you}} receive the '''three gold ingots''' from it.]]
[[File:Gold_Mines_C2_Example_02.png|frame|none|'''Example 2:''' {{ColorRed|You}} complete the city. Because {{ColorRed|you}} have control of the city, {{ColorRed|you}} receive the '''three gold ingots''' from it.]]


If multiple players are tied for control of a feature with gold ingots on one or more of its tiles, then '''each tied player''' (starting with the player currently taking their turn and proceeding clockwise) takes one gold ingot at a time from the tiles of the scored feature. This continues until there are no gold ingots remaining on those tiles. <ref>
'''In case of a tie:''' If multiple players share the majority in a completed feature with gold ingots on one or more of its tiles, or if several features with gold ingots are completed at the same time and they are controlled by different players, the distribution is as follows: Starting from the active player, all players take one gold ingot to which they are entitled in clockwise order. This continues until all the gold ingots involved have been taken. <ref>
{{IconWorld}}
{{IconWorld}}
In general, if one or more features are involved, the active player (if entitled to gold) chooses the first gold ingot and can choose any one of the ingots to which he/she may be entitled. The next player (in clockwise order) that is entitled to a gold ingot can then choose an appropriate ingot. Note that, because a player can choose which ingot to take first (if there is more than one to choose from), a different player who may have initially been entitled to a gold ingot may miss out if that ingot has been claimed before it is that player's turn to choose. (6/2013)
In general, if one or more features are involved, the active player (if entitled to gold) chooses the first gold ingot and can choose any one of the ingots to which he/she may be entitled. The next player (in clockwise order) that is entitled to a gold ingot can then choose an appropriate ingot. Note that, because a player can choose which ingot to take first (if there is more than one to choose from), a different player who may have initially been entitled to a gold ingot may miss out if that ingot has been claimed before it is that player's turn to choose. (6/2013)
</ref> <br/>
Players will place their gold ingots before them for the remainder of the game. The gold ingots will be scored during the final scoring. <ref>
{{IconArrow}}
This paragraph has been reworded to include the case about features controlled by different players that are completed at the same time. Although provided by '''[[Hans im Glück|HiG]]''', this case was omitted by [[Z-Man Games|ZMG]] and the wording only covered the case where multiple players share the majority in one feature. The two final sentences were also missing.
</ref>
</ref>


[[File:Gold_Mines_C2_Example_03.png|frame|none|'''Example 3:''' {{ColorRed|You}} complete the road. {{ColorRed|You}} and the {{ColorBlue|blue}} player both have control, and are both entitled to the gold. Because it is your turn, {{ColorRed|you}} take one gold ingot first, then the {{ColorBlue|blue}} player takes one, and then {{ColorRed|you}} take the last one.]]
[[File:Gold_Mines_C2_Example_03.png|frame|none|'''Example 3:''' {{ColorRed|You}} complete the road. {{ColorRed|You}} and the {{ColorBlue|blue}} player both have control, and are both entitled to the gold. Because it is your turn, {{ColorRed|you}} take one gold ingot first, then the {{ColorBlue|blue}} player takes one, and then {{ColorRed|you}} take the last one.]]


Each player places his gold pieces before him for the remainder of the game. The gold pieces will be scored during the final scoring.
===== Final Scoring =====


Farmers receive no gold pieces.
After the game ends but before final scoring, set aside all the gold ingots that are still on tiles (the ones that have not yet been collected by a player). Farmers receive no gold pieces.


==== Final Scoring ====
After the final scoring, players scores the gold ingots they collected. The more gold ingots you collected, the more each gold ingot is worth to you. Count your collected gold ingots, and compare your final count to the values listed in the table below to determine how many points each of your gold ingots is worth. The table is also provided on scoring tile for display.


After the game ends but before final scoring, set aside all the gold ingots that are still on tiles (the ones that have not yet been collected by a player).
[[File:Gold_Mines_C2_Final_Scoring.png|frame|none|'''Final scoring example:''' {{ColorRed|You}} have collected '''seven gold ingots''', meaning that they are worth '''3 points''' each. {{ColorRed|You}} score a total of '''21 points''' from your collected gold ingots.]]
 
During final scoring, count your collected gold ingots, and compare your final count to the values listed on the scoring tile to determine how many points each of your gold ingots is worth.
 
[[File:Gold_Mines_C2_Final_Scoring.png|frame|none|'''Final scoring example:''' {{ColorRed|You}} have collected '''7 gold ingots''', meaning that they are worth '''3 points''' each. {{ColorRed|You}} score a total of {{ColorRed|21 points}} from your collected gold ingots.]]
}}
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