Difference between revisions of "The Messages"

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{{DISPLAYTITLE:The Messengers|noreplace}}
{{DISPLAYTITLE:The Messengers|noreplace}}
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<div class="toclimit-4">
__TOC__
</div>
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{{DottedFrameMessage|text=''The King dispatches his faithful subjects into the realm. Wealth and prestige awaits any who make wise use of the messengers.''
}}


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->
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This expansion was originally released for the [[The_Messages (1st edition)|first edition]], known as C1 for short, in {{Year|2012}}. In his edition it was knows as '''The Messages''' or '''Dispatches'''.
This expansion was originally released for the [[The_Messages (1st edition)|first edition]], known as C1 for short, in {{Year|2012}}. In his edition it was knows as '''The Messages''' or '''Dispatches'''.
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<div style="display:table; text-align: center; border: 1px dotted #000000; padding: 10px; border-radius: 10px; margin: 15px;">''The King dispatches his faithful subjects into the realm. Wealth and prestige awaits any who make wise use of the messengers.''</div>


== Contents == <!--T:4-->
== Contents == <!--T:4-->
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Whenever you score points, you must choose to move either your scoring meeple or your messenger forward along the scoreboard. If, during your turn ('''and only during your turn'''), your scoring meeple or your messenger moves to and stops on one of the dark spaces (0, 5, 10, 15, etc.) <ref>
Whenever you score points, you must choose to move either your scoring meeple or your messenger forward along the scoreboard. If, during your turn ('''and only during your turn'''), your scoring meeple or your messenger moves to and stops on one of the dark spaces (0, 5, 10, 15, etc.) <ref>
{{IconArrow}}
{{IconArrow}}
The [[Z-Man Games|'''ZMG''']] rules include an additional constraint not present in the original rules by [[Hans_im_Glück|'''HiG''']]: You can only draw message tiles '''when your scoring meeple and messenger are alone.''' If another player's scoring meeple or messenger is on a dark space when you land there, you '''do not''' draw a message tile.
In C2, the [[Z-Man Games|'''ZMG''']] rules include an additional constraint not present in the original rules by [[Hans_im_Glück|'''HiG''']]: You can only draw message tiles '''when your scoring meeple and messenger are alone.''' If another player's scoring meeple or messenger is on a dark space when you land there, you '''do not''' draw a message tile.<br />
This discrepancy was eliminated in C3.
</ref>, immediately draw and resolve one message. To resolve a message, you must either:
</ref>, immediately draw and resolve one message. To resolve a message, you must either:


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{{BeginTileList|width=100%}}
{{Tile|image=Messages_C2_Dispatch_1.png|padding-right=2ex|text=
{{Tile|Messages_C2_Dispatch_1.png|padding-right=2ex|text=
'''(1) Shortest Road:''' Choose a road on which you have a highwayman (you do not need to control the road). If you have a highwayman on more than one road, you '''must''' choose the road that would be worth the fewest points. <ref name="message_1_2_3">
'''(1) Shortest Road:''' Choose a road on which you have a highwayman (you do not need to control the road). If you have a highwayman on more than one road, you '''must''' choose the road that would be worth the fewest points. <ref name="message_1_2_3">
{{IconWorld}}
{{IconWorld}}
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</ref> Determine the chosen road's score as you would during final scoring, and you score that many points. Your highwayman remains on the road.
</ref> Determine the chosen road's score as you would during final scoring, and you score that many points. Your highwayman remains on the road.
}}
}}
{{Tile|Messages_C2_Dispatch_2.png|padding-right=2ex|text=
 
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{{Tile|image=Messages_C2_Dispatch_2.png|padding-right=2ex|text=
'''(2) Smallest City:''' The same as Message 1, but for cities, instead of roads. <ref name="message_1_2_3" />
'''(2) Smallest City:''' The same as Message 1, but for cities, instead of roads. <ref name="message_1_2_3" />
}}
}}
{{Tile|Messages_C2_Dispatch_3.png|padding-right=2ex|text=
 
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{{Tile|image=Messages_C2_Dispatch_3.png|padding-right=2ex|text=
'''(3) Smallest Monastery:''' The same as Message 1, but for monasteries, <ref>
'''(3) Smallest Monastery:''' The same as Message 1, but for monasteries, <ref>
{{IconWorld}}
{{IconWorld}}
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See: [http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971 http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971]
See:
<br /><br /><span class="wica-overflow">
[http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971 http://www.carcassonnecentral.com/community/index.php?topic=781.msg9971#msg9971]
</span><br />
</ref> instead of roads. <ref name="message_1_2_3" />
</ref> instead of roads. <ref name="message_1_2_3" />
}}
}}
{{Tile|Messages_C2_Dispatch_4.png|padding-right=2ex|text=
 
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{{Tile|image=Messages_C2_Dispatch_4.png|padding-right=2ex|text=
'''(4) Add a Landscape Tile:''' Draw one tile and place it, using normal rules. You may also place a meeple (or other special figure) on it, also using normal rules. <ref>
'''(4) Add a Landscape Tile:''' Draw one tile and place it, using normal rules. You may also place a meeple (or other special figure) on it, also using normal rules. <ref>
{{IconWorld}}
{{IconWorld}}
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</ref>
</ref>
}}
}}
{{Tile|Messages_C2_Dispatch_5.png|padding-right=2ex|text=
 
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{{Tile|image=Messages_C2_Dispatch_5.png|padding-right=2ex|text=
'''(5) 2 Points per Coat of Arms:''' For each coat of arms in cities where you have at least one knight (you do not need to control the city), you score 2 points.
'''(5) 2 Points per Coat of Arms:''' For each coat of arms in cities where you have at least one knight (you do not need to control the city), you score 2 points.
}}
}}
{{Tile|Messages_C2_Dispatch_6.png|padding-right=2ex|text=
 
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{{Tile|image=Messages_C2_Dispatch_6.png|padding-right=2ex|text=
'''(6) 2 Points per Knight:''' You score 2 points for each of your knights. Your knights remain on their cities. <ref>
'''(6) 2 Points per Knight:''' You score 2 points for each of your knights. Your knights remain on their cities. <ref>
{{IconWorld}}
{{IconWorld}}
You will consider for Message 6 the number of your meeples placed in cities (knights): regular meeples, large meeple, mayor, wagon, ringmaster, phantom. Their strength (majority votes) is irrelevant. <br />  
You will consider for Message 6 the number of your meeples placed in cities (knights): normal meeples, large meeple, mayor, wagon, ringmaster, guard meeples, phantom. Their strength (majority votes) is irrelevant. <br />  
Note that abbots cannot be knights. Any meeples placed on a monastery within a city will be monks and will not be counted as knights. These are examples of monasteries within a city from Exp. 3 and Exp. 8 where a monk can be placed within a city:<br />
Note that abbots cannot be knights. Any meeples placed on a monastery within a city will be monks and will not be counted as knights. These are examples of monasteries within a city from Exp. 3 and Exp. 8 where a monk can be placed within a city:<br />
[[File:Princess_And_Dragon_C2_Tile_O.jpg]][[File:Bridges_Castles_Bazaars_C2_Tile_G.jpg]]  
[[File:Princess_And_Dragon_C2_Tile_O.jpg]][[File:Bridges_Castles_Bazaars_C2_Tile_G.jpg]]  
</ref>
</ref>
}}
}}
{{Tile|Messages_C2_Dispatch_7.png|padding-right=2ex|text=
 
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{{Tile|image=Messages_C2_Dispatch_7.png|padding-right=2ex|text=
'''(7) 2 Points per Farmer:''' You score 2 points for each of your farmers. Your farmers remain on their fields.
'''(7) 2 Points per Farmer:''' You score 2 points for each of your farmers. Your farmers remain on their fields.
}}
}}
{{Tile|Messages_C2_Dispatch_8.png|padding-right=2ex|text=
 
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{{Tile|image=Messages_C2_Dispatch_8.png|padding-right=2ex|text=
'''(8) Score a Meeple and Return it to your Supply:''' Choose one of your meeples in the play area. If you have the majority in the feature where this meeple is <ref>
'''(8) Score a Meeple and Return it to your Supply:''' Choose one of your meeples in the play area. If you have the majority in the feature where this meeple is <ref>
{{IconArrow}}
{{IconArrow}}
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</ref>
</ref>
}}
}}
{{EndTileList}}


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{{FAQ|3=700px
{{FAQ|width=700px|title=
|1=You only receive a message if your messenger or your scoring meeple end up on a dark space after scoring all your points, right? I mean, you don't take into consideration any intermediate scorings due to several completed features, but only your last move of your scoring figures.
You only receive a message if your messenger or your scoring meeple end up on a dark space after scoring all your points, right? I mean, you don't take into consideration any intermediate scorings due to several completed features, but only your last move of your scoring figures.
|2=Yes, you only take messages with your last movement on the scoreboard. But there is a edge case: if you get points from the messages that grant you another message, you will get those as well. This mentioned in the '''[[Variants#Big Box 6|Big Box 6]]''' rules. (1/2021)
|text=Yes, you only take messages with your last movement on the scoreboard. But there is a edge case: if you get points from the messages that grant you another message, you will get those as well. This mentioned in the '''[[Variants#Big Box 6|Big Box 6]]''' rules. (1/2021)
}}
}}


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'''CAUTION:'''  Only the active player can draw messages, therefore any other players with a scoring figure landing on a scoreboard dark space do not receive messages during another player's turn.
'''CAUTION:'''  Only the active player can draw messages, therefore any other players with a scoring figure landing on a scoreboard dark space do not receive messages during another player's turn.


===== Final Scoring ===== <!--T:22-->
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|finalscoring=


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If playing with other expansions, please take the following notes into consideration:
If playing with other expansions, please take the following notes into consideration:


==== [[File:Symbol_InnsCathedrals_C1C2.png|16px|text-bottom|]] [[Inns and Cathedrals|Inns & Cathedrals]] ==== <!--T:48-->
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{{OtherExpansionRule|expansionlink={{InnsCathedralsLink|variant=long}}|rules=


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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{IconWorld}} Interactions with messages:
Interactions with messages:
* '''Message 1:''' A road with an inn on it is worth 0 points if it is incomplete.
* '''Message 1:''' A road with an inn on it is worth 0 points if it is incomplete.
* '''Message 2:''' A city with a cathedral in it is worth 0 points if it is incomplete.
* '''Message 2:''' A city with a cathedral in it is worth 0 points if it is incomplete.
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* Message 7 does involve farmers.  
* Message 7 does involve farmers.  
</ref> The large meeple is counted as only 1 knight or farmer.
</ref> The large meeple is counted as only 1 knight or farmer.
</div>
}}


==== [[File:Symbol_TradersBuilders_C2.png|16px|text-bottom|]] [[Traders and Builders|Traders & Builders]] ==== <!--T:49-->
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{{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|titleafter=Getting a double turn with the builder|rules=


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<div class="wica-top-spacing wica-bottom-spacing wica-visible">
{{IconWorld}} You can draw a message tile after each {{ColorRed|3. Scoring a Feature}} action, so long as either your meeple or messenger is moving to and stopping on a dark space each time. <ref>
'''Getting a double turn with the builder:''' You can draw a message tile after each {{ColorRed|3. Scoring a Feature}} action, so long as either your meeple or messenger is moving to and stopping on a dark space each time. <ref>
{{IconBook}}  
{{IconBook}}  
If a tile is added to a feature with a builder and triggers the drawing of Message #4, The Message extra tile comes before the builder extra turn. If the extra tile from the Message is put on the builder's feature, this will create another builder extra turn. Thus, the events would be: initial turn => Message #4 turn => Message #4 builder turn => original tile's builder turn. (11/2013)
If a tile is added to a feature with a builder and triggers the drawing of Message #4, The Message extra tile comes before the builder extra turn. If the extra tile from the Message is put on the builder's feature, this will create another builder extra turn. Thus, the events would be: initial turn => Message #4 turn => Message #4 builder turn => original tile's builder turn. (11/2013)
</ref>
</ref>
</div>
}}


== Tile distribution == <!--T:42-->
== Tile distribution == <!--T:42-->


=== C2 Edition === <!--T:58-->
=== C3 Edition === <!--T:59-->


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{{BeginTileList|700px|tiles=8}}
{{BeginTileList|width=600px|special=8}}
{{Tile|Messages_C2_Tile_A.jpg|&nbsp;x1}}
{{Tile|image=Messages_C3_Tile_A.png|count=1}}
{{Tile|Messages_C2_Tile_B.jpg|&nbsp;x1}}
{{Tile|image=Messages_C3_Tile_B.png|count=1}}
{{Tile|Messages_C2_Tile_C.jpg|&nbsp;x1}}
{{Tile|image=Messages_C3_Tile_C.png|count=1}}
{{Tile|Messages_C2_Tile_D.jpg|&nbsp;x1}}
{{Tile|image=Messages_C3_Tile_D.png|count=1}}
{{Tile|Messages_C2_Tile_E.jpg|&nbsp;x1}}
{{Tile|image=Messages_C3_Tile_E.png|count=1}}
{{Tile|Messages_C2_Tile_F.jpg|&nbsp;x1}}
{{Tile|image=Messages_C3_Tile_F.png|count=1}}
{{Tile|Messages_C2_Tile_G.jpg|&nbsp;x1}}
{{Tile|image=Messages_C3_Tile_G.png|count=1}}
{{Tile|Messages_C2_Tile_H.jpg|&nbsp;x1}}
{{Tile|image=Messages_C3_Tile_H.png|count=1}}
{{EndTileList}}
{{EndTileList}}


=== C3 Edition === <!--T:59-->
=== C2 Edition === <!--T:58-->


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{{BeginTileList|700px|tiles=8}}
{{BeginTileList|width=600px|special=8}}
{{Tile|Messages_C3_Tile_A.png|&nbsp;x1}}
{{Tile|image=Messages_C2_Tile_A.jpg|count=1}}
{{Tile|Messages_C3_Tile_B.png|&nbsp;x1}}
{{Tile|image=Messages_C2_Tile_B.jpg|count=1}}
{{Tile|Messages_C3_Tile_C.png|&nbsp;x1}}
{{Tile|image=Messages_C2_Tile_C.jpg|count=1}}
{{Tile|Messages_C3_Tile_D.png|&nbsp;x1}}
{{Tile|image=Messages_C2_Tile_D.jpg|count=1}}
{{Tile|Messages_C3_Tile_E.png|&nbsp;x1}}
{{Tile|image=Messages_C2_Tile_E.jpg|count=1}}
{{Tile|Messages_C3_Tile_F.png|&nbsp;x1}}
{{Tile|image=Messages_C2_Tile_F.jpg|count=1}}
{{Tile|Messages_C3_Tile_G.png|&nbsp;x1}}
{{Tile|image=Messages_C2_Tile_G.jpg|count=1}}
{{Tile|Messages_C3_Tile_H.png|&nbsp;x1}}
{{Tile|image=Messages_C2_Tile_H.jpg|count=1}}
{{EndTileList}}
{{EndTileList}}


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