The Messages (1st edition)

Revision as of 11:42, 3 May 2020 by Meepledrone (talk | contribs) (Added clarification about points considered)

General info and comments

 
Packaging
 
Messages symbol

The Messages (Dispatches) (Mini #2) was originally released by Hans im Glück in 2012.

This expansion has been developed for the Carcassonne basic game. All the basic game rules still apply in addition to the expansion rules below.

Contents

  • 6 Women followers in 6 colors
File:Messengers C1.png
  • 8 Dispatch tiles
  • 1 new land tile with crop circle

Rules

Preparation

 
Dispatch tile back

One player shuffles the Message tiles and places them upside down (as a stack) beside the scoreboard. Each player places the woman follower in his or her color in addition to his normal follower on the zero of the scoreboard. There are now, therefore, two counting figures on the scoreboard for each player.

Placing a tile

There are no land tiles specific to this expansion.

Placing a follower

The followers in this expansion are not placed on the standard land tiles as part of the game.

Scoring a feature

Whenever a player scores points during the game, he or she can choose which one of the two scoring figures to move forward on the scoreboard. The active player (and only that player) gets a Message tile if one of his two counting figures lands on a dark number space (0, 5, 10, 15,...). The active player takes the top tile from the stack of Message tiles and turns it over. He or she has two options, either:

  • Perform the action of the Message
or
  • Score 2 points immediately (shown in the seal on the lower right corner of the tile)

After the player has carried out his or her choice, he or she places the Message tile face down at the bottom of the Message stack.

The Messages in detail

  (1) Score smallest road
The player selects a road on which he or she has at least one follower (the player does not need to have a majority of followers, just needs to be represented). If there is more than one road to choose from, the player must select the one that would be worth the fewest points when scored at the end of the game. [1] The player receives the number of points the road would be worth if it were the end of the game. [2] The player’s follower remains on the road.

  (2) Score smallest city
Same as Message 1 but applies to cities. [3]

  (3) Score smallest cloister
Same as Message 1 but applies to cloisters. [4] [5] [6] [7]

  (4) 2 points for each pennant
The player receives 2 points for each pennant in each city where he has at least 1 follower - the player does not need the majority of followers in a city.

  (5) 2 points for each knight
The player receives 2 points for each of his or her knights (followers in a city). The knights remain in the game.

  (6) 2 points for each farmer [8]
The player gets 2 points for each of his or her farmers (followers on a field). The farmers remain in the game.

  (7) One tile
The active player draws another land tile and plays it. Also, he may put an additional follower into play according to normal rules. [9]

  (8) Score a follower and remove it from the board
The player chooses one of his or her followers in play. If the player has the majority in the feature where the selected follower stands, he or she scores that feature (only for himself or herself) as if it were the end of the game. The player then puts the chosen follower back in his or her supply. [10] [11]

More rules

If more than one feature is scored on a single turn, the entire point value for each individual feature must be scored by moving a single counting follower. Cite error: Closing </ref> missing for <ref> tag However, all points scored by that city must be moved by one counting follower, and all points scored by that road must be moved by one counting follower. </ref>

The active player can receive only one Message from a round of scoring [12] [13] even if, for example, both scoring figures end up on dark number fields after the scoring of several finished features. However, if the active player gets points from a Message, it is possible that he or she could move a counting follower and receive another Message, playing it in the same turn. Chains of scoring in this way can continue indefinitely. [14] [15]

Important: Only the active player can receive Messages, even if other players’ counting figures land on dark fields on the scoring track.

The point values of both counting figures are added together at the end of the game to produce the player’s final score. [16] Each player places a counting figure on that total and puts the other back in the box. In the final scoring, no further Messages are received, even if a counting figure lands on a dark field.

Rounds of Scoring

>> Conventional turn [17]

Placing a tile

  • Round 1A - Beginning of turn:
  • Round 1B - After drawing tile, before placing tile:
    • Wheel of Fortune actions
  • Round 1C - After drawing and placing tile:
    • Wind rose 3 points [19]

Placing a meeple

  • Round 2 - End of “move wood” phase:
    • Abbot removal scoring
    • Shepherd after "Herd flock into stable" action
    • Acrobat pyramid scoring
    • Fruit-bearing tree action

Scoring a feature

  • Round 3 - Scoring phase:
    • Bonus scoring (pre): Watchtower, Tollhouse
    • Feature scoring: City, Road, Monastery, Castle, etc.
    • Bonus scoring (post): Markets of Leipzig, Fairy 3 points, Ringmaster points, Teacher
    • Circus scoring

Additional actions

  • Round 4 - End of turn:
    • Catapult points

>> Double turn from builder

  • As in conventional turn, except Fairy point is omitted in second part of the turn [20]

>> Variable

  • Points from the action of a message

The crop circles addition

In each mini, you will find a tile of the 7th mini expansion Crop Circles. This expansion is playable with only a single tile, but it is best to play with all 6 tiles. [21]

Tile Distribution

Total Tiles: 9 (8 + 1 crop circle)

  x1
  x1
  x1
  x1
  x1
  x1
  x1
  x1
  x1

Footnotes

For Icons explanation and licensing please visit Icons page.

  1.   The 2013 rules have a slightly clearer wording than the 2012 version. (11/2013)
  2.   Note that this could be 0 points if a road with one of the player’s followers has an inn on it.
  3.   Note that this could be 0 points if the smallest city with one of the player’s followers contains a cathedral.
  4.   This message would apply to all features considered proper cloisters:
    • Cloisters
    • Shrines / cult places
    • Abbeys
    • German monasteries
    • Dutch & Belgian monasteries
    • Japanese buildings
    • Darmstadt churches
  5.   There is no official clarification stating whether this message should consider special monasteries (German monasteries, Dutch & Belgian monasteries and Japanese buildings) with a follower placed as an abbot. There original rules were created before the special monasteries where released, so this case is not considered. However, the rules contain no limitations that would prevent players from considering special monasteries with a follower placed as an abbot. In this case, players should agree on a house rule to address this case at the beginning of a game.
  6.   Messsage (3) considers special monasteries with a follower placed as a monk or as an abbot.
  7.   Messsage (3) considers special monasteries with a follower placed as a monk only. Special monasteries with a follower placed as an abbot are not taken into consideration.
  8.   The initial rules on the HiG website had a tile scoring 3 points per farmer instead, but this was evidently a pre-production plan that was changed before publication. Additionally, the RGG rules also describe the tile as worth 3 points, but the actual tile included is for 2 points.
  9.   If a tile is added to a feature with a builder and triggers the drawing of Message #7, The Message extra tile comes before the builder extra turn. If the extra tile from the Message is put on the builder’s feature, this will create another builder extra turn. Thus, the events would be: initial turn => Message #7 turn => Message #7 builder turn => original tile’s builder turn. (11/2013)
  10.   Note that this could be 0 points if the chosen feature is a road with an inn or a city with a cathedral. Of course, choosing to do that rather than take the 2 points in the seal would be an odd tactical decision....
  11.   Any other followers belonging to you or other players remain on the feature, as it is still incomplete.
  12.   The rules refer to "rounds of scoring," since all features scored in one "round of scoring" are counted together, and only at the end of a "round of scoring" is it determined if a scoring figure is on a dark space. (10/2014)
  13.   Depending on the number of expansions used, there are a number of different rounds of scoring that could occur over the course of a turn. See the heading at the end of the Messages section for a list of separate rounds of scoring. Payment of points, as with bidding in a bazaar or in ransoming of a follower captured by a tower, does not count as a round of scoring. (10/2014)
  14.   If there is a double turn because of a builder, the placement of the second tile would create at least another round of scoring (at the end of Scoring a feature), and thus another opportunity (or several, depending on the expansions used) to get a Message. (1/2013, updated 2/2020)
  15.   Scoring 1 point for possession of the fairy is a separate scoring event, so it can trigger an opportunity to receive a Message by itself. Likewise, scoring 3 points for placement of a Windrose is a separate event and can also can trigger an opportunity to receive a Message by itself. (updated 5/2014)
  16.   In other words, both counting followers are considered equally, with no differences between the two.
  17.   The rounds of scoring are numbered to match the Order of Play.
  18.   Scoring 1 point for possession of the fairy is a separate scoring event, so it can trigger an opportunity to receive a Message by itself. (5/2014)
  19.   Scoring 3 points for placement of a Windrose is a separate event and can also can trigger an opportunity to receive a Message by itself. (5/2014)
  20.   Some other actions may only take place once during a double turn but they will not affect messages:
    • Prisoner ransom
    • Claiming an unclaimed tunnel portal.
    • Take flight from the Plague (once an infestation is active).
    • Spreading the plague by placing a flea token (once an infestation is active), if the tile placed is not a new plague source.
  21.   Note that the Crop Circle tiles included in the mini expansions are different from the tiles released in the initial Crop Circles expansion (referred to as "Crop Circles I").