Difference between revisions of "The Princess and The Dragon (1st edition)"

Update to group interations with other expansions in one section and reduce the number of footnotes.
m (Update)
(Update to group interations with other expansions in one section and reduce the number of footnotes.)
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<td>'''Tunnel:''' The road is not broken, and neither are the farms on the bottom and the top.<ref>
<td>'''Tunnel:''' The road is not broken, and neither are the farms on the bottom and the top.<ref>
{{IconBook}}  
{{IconBook}}  
If using the tunnel tokens from [[The Tunnel (1st edition)|The Tunnel]], then the road shown on the first tile is indeed broken, and the segments may never actually meet.</ref></td>
If using '''[[The Tunnel (1st edition)|The Tunnel]]''', the road shown on this tile may be affected (See [[#tunnel tile|Other Expansions]] for more details).</ref></td>
</tr>
</tr>
<tr>
<tr>
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<!--T:20-->
<!--T:20-->
When a player '''does not deploy''' a follower, <ref>
When a player '''does not deploy''' a follower <ref>
{{IconWorld}}  
{{IconWorld}}  
The [[Rio_Grande_Games|'''RGG''']]  edition of the [[Variants#Big Box|Big Box]] states only that “whenever a player places no follower on his turn, he may, instead, place the fairy.” However, it still seems reasonable to conclude that fairy placement is an alternative to placing a pig, builder, tower piece, or other figure, even if they are not explicitly mentioned.
The [[Rio_Grande_Games|'''RGG''']]  edition of the [[Variants#Big Box|Big Box]] states only that “whenever a player places no follower on his turn, he may, instead, place the fairy.” However, it still seems reasonable to conclude that fairy placement is an alternative to placing a pig, builder, tower piece, or other figure, even if they are not explicitly mentioned.
</ref> the builder, or the pig on his or her turn, the player may now decide to move the neutral fairy '''next to'''
</ref> on his or her turn, the player may now decide to move the neutral fairy '''next to'''
<ref>  
<ref>  
{{IconArrow}}
{{IconArrow}}
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It seems that a player with no followers on the board cannot move the fairy, even if he or she did not deploy a figure that turn, as there is not a legal tile to which the fairy can be moved.
It seems that a player with no followers on the board cannot move the fairy, even if he or she did not deploy a figure that turn, as there is not a legal tile to which the fairy can be moved.
</ref> If the fairy is already on a tile, it may be moved to another.
</ref> If the fairy is already on a tile, it may be moved to another.
Only '''one''' follower can be “next to” (or connected to) the fairy. Thus, only one follower will receive points from the fairy in the second and third effects. Even if another follower is placed in the same feature on the same tile (as with the [[The Flier (1st edition)| Flying Machines]]), this would not be considered “next to” the fairy.


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</ref>
</ref>
:Note that the scoring of the 3 bonus points is independent of the normal points scored for the completed feature. Thus, a follower in that feature and on the fairy tile will score 3 points even if that player does not have the majority for the purposes of scoring the feature.  The follower is then returned to the player, while the fairy remains where it is.
:Note that the scoring of the 3 bonus points is independent of the normal points scored for the completed feature. Thus, a follower in that feature and on the fairy tile will score 3 points even if that player does not have the majority for the purposes of scoring the feature.  The follower is then returned to the player, while the fairy remains where it is.
:If a player completes a city and does not deploy a follower, he or she '''can''' move the fairy to a follower in the city and earn the three bonus points. The deployment of a follower—and so the movement of the fairy—occurs before any scoring.
:If a player completes a city and does not deploy a follower, he or she '''can''' move the fairy to a follower in the city and earn the three bonus points. The deployment of a follower —and so the movement of the fairy— occurs before any scoring.
* If a player with a builder gets a double turn, he or she gets the fairy point only at the beginning of the first turn.
* The fairy does not protect against capture by the tower.
* If a player moves the fairy, he or she may not place any other figure, including builder, pig, mayor, barn, or wagon. <ref>
{{IconArrow}}
These 3 bullet point clarifications are additions to newer versions of the rules. (12/2013)
</ref>
 
 
{{FAQ|If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points?| When a challenge is resolved (that is, when someone has won), both followers are returned to the player, so no one stands next to the fairy. [At the point that a challenge is resolved and one participant “scores” zero, the building that participant is in will be incomplete. Therefore, strictly speaking, that participant does not actually take part in “scoring”—say, in the way that a player without the majority in a city does—and so does not score the bonus points—ed.]}}
 


==== The volcano ==== <!--T:22-->
==== The volcano ==== <!--T:22-->
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{{IconArrow}}
{{IconArrow}}
The clarification regarding all figures is a change in [[Variants#Big Box 2|Big Box 2]] and [[Variants#Big Box 3|Big Box 3]]. Previously, builders and pigs could also be deployed when a volcano tile was placed.
The clarification regarding all figures is a change in [[Variants#Big Box 2|Big Box 2]] and [[Variants#Big Box 3|Big Box 3]]. Previously, builders and pigs could also be deployed when a volcano tile was placed.
</ref> to the tile, but may—according to the usual rules—move the fairy. <ref>
</ref> to the tile, but may —according to the usual rules— move the fairy. <ref>
{{IconArrow}}
{{IconArrow}}
This is a notable change in the rules, especially in respect of a previously available FAQ which clearly stated that the fairy could only be moved when the player relinquished the deployment of a follower—and since no follower could be deployed when a volcano tile is placed, the fairy could not be moved either. That ruling has obviously been overturned, since the rules now state that the fairy may be moved when a volcano tile is placed. Indeed, the rules now say that a player may move the fairy whenever he or she does not place a follower. Thus, the player no longer has to “choose” not to deploy a follower—in any case when a follower is not or cannot be deployed, the fairy may be moved. This is in fact consistent with another FAQ, which stated that the fairy may still be moved if the player has run out of followers.
This is a notable change in the rules, especially in respect of a previously available FAQ which clearly stated that the fairy could only be moved when the player relinquished the deployment of a follower —and since no follower could be deployed when a volcano tile is placed, the fairy could not be moved either. That ruling has obviously been overturned, since the rules now state that the fairy may be moved when a volcano tile is placed. Indeed, the rules now say that a player may move the fairy whenever he or she does not place a follower. Thus, the player no longer has to "choose" not to deploy a follower— in any case when a follower is not or cannot be deployed, the fairy may be moved. This is in fact consistent with another FAQ, which stated that the fairy may still be moved if the player has run out of followers.
</ref> At no point may followers occupy the same tile as the dragon.
</ref> At no point may followers occupy the same tile as the dragon.


<!--T:25-->
<!--T:25-->
[[File:Princess_And_Dragon_C1_Dragon_Enters.png|frame|none|The dragon is placed on the volcano tile]]
[[File:Princess_And_Dragon_C1_Dragon_Enters.png|frame|none|The dragon is placed on the volcano tile]]
<!--T:26-->
* A player who places a volcano tile and creates a site for a barn may place the barn. <ref>
{{IconArrow}}
This clarification is an addition to newer versions of the rules. (12/2013)
</ref>


==== The dragon ==== <!--T:27-->
==== The dragon ==== <!--T:27-->
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</ref> Then (before scoring) the game is interrupted <ref>
</ref> Then (before scoring) the game is interrupted <ref>
{{IconArrow}}
{{IconArrow}}
The [[Rio_Grande_Games|'''RGG''']]  edition contradicts the sequence described in the [[Hans_im_Glück|'''HiG''']] edition and the FAQ: “If placement of the tile completes a feature, it is scored as normal. Then, the game is briefly interrupted while the Dragon moves.So, according to the [[Rio_Grande_Games|'''RGG''']]  edition of the [[Variants#Big Box|Big Box]], dragon movement occurs after scoring; according to [[Hans_im_Glück|'''HiG''']] it occurs before scoring. The [[Z Man Games|'''ZMG''']] edition follows the [[Hans_im_Glück|'''HiG''']] rule and specifically adds that the interruption is “before scoring.(5/2013)
The [[Rio_Grande_Games|'''RGG''']]  edition contradicts the sequence described in the [[Hans_im_Glück|'''HiG''']] edition and the FAQ: "If placement of the tile completes a feature, it is scored as normal. Then, the game is briefly interrupted while the Dragon moves." So, according to the [[Rio_Grande_Games|'''RGG''']]  edition of the [[Variants#Big Box|Big Box]], dragon movement occurs after scoring; according to [[Hans_im_Glück|'''HiG''']] it occurs before scoring. The [[Z Man Games|'''ZMG''']] edition follows the [[Hans_im_Glück|'''HiG''']] rule and specifically adds that the interruption is "before scoring." (5/2013)<br />
This discrepancy is present in the text of this section for all the [[Rio_Grande_Games|'''RGG''']] Big Boxes containing '''The Princess and The Dragon''' ('''[[Variants#Big Box|Big Box 1-3]]'''). However the '''Turn sequence''' table at the end of the manual shows the dragon movement before scoring, the same as the [[Hans_im_Glück|'''HiG''']] edition. Thus, it seems a persistent editing error in the manuals. (1/2019)
</ref> '''—the dragon is on the move!'''
</ref> '''—the dragon is on the move!'''


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* '''Dragon meal plan (dragon can eat):''' follower, follower on a tower, big follower, wagon (has a tasty crew), mayor, phantom, abbot, shepherd, sheep token, builder, pig, mage, witch.<ref>
* '''Dragon meal plan (dragon can eat):''' follower, follower on a tower, big follower, wagon (has a tasty crew), mayor, phantom, abbot, shepherd, sheep token, builder, pig, mage, witch.<ref>
{{IconArrow}}
{{IconArrow}}
In rules prior to March 2015, neutral figures, including the mage and witch, could not be eaten by the dragon. (3/2015)
In rules prior to March 2015, neutral figures, including the mage, the  witch, and the teacher could not be eaten by the dragon. (3/2015, updated 1/2019)
</ref> <ref>
</ref> <ref>
{{IconBook}}
{{IconBook}}
The Gingerbread Man (when playing the iOS version) '''can''' also be eaten by the dragon. (12/2014)
The Gingerbread Man (when playing the iOS version) '''can''' also be eaten by the dragon. (12/2014)
</ref> <ref>
{{IconBook}}
Ringmasters '''can''' also be eaten by the dragon. (1/2019)
</ref>
</ref>


<!--T:37-->
<!--T:37-->
* '''Dragon diet plan (dragon cannot eat):''' barn,<ref>
* '''Dragon diet plan (dragon cannot eat):''' barn, <ref>
{{IconBook}}
{{IconBook}}
The barn '''cannot''' be eaten by the dragon, as is clarified in [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]. Remember, the barn stands at the intersection of 4 tiles, while the dragon only affects figures discretely on a single tile.
The barn '''cannot''' be eaten by the dragon, as is clarified in [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]. Remember, the barn stands at the intersection of 4 tiles, while the dragon only affects figures discretely on a single tile.
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<!--T:38-->
<!--T:38-->
* '''Protection from dragons (figures in the following locations are safe from the dragon):''' land tile with fairy, inside the City of Carcassonne, in a castle,<ref>
* '''Protection from dragons (figures in the following locations are safe from the dragon):''' land tile with fairy, inside the City of Carcassonne, <ref>
{{IconWorld}}
The dragon should not enter the city of Leipzig either ('''[[The Markets of Leipzig|The Markets of Leipzig]]'''), due to its similarity to the City of Carcassonne (see '''[[Count, King and Robber (1st edition)|Count, King and Robber]]''') but this is not officially confirmed. (1/2019)
</ref> in a castle,<ref>
{{IconArrow}}
{{IconArrow}}
Followers in castles ([[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]]) are safe from the dragon because they are not on a single tile. This clarification was first added to the [[Variants#Big Box 3|Big Box 3]] version of the rules. (modified 12/2013)
Followers in castles ([[Bridges, Castles and Bazaars (1st edition)|Bridges, Castles and Bazaars]]) are safe from the dragon because they are not on a single tile. This clarification was first added to the [[Variants#Big Box 3|Big Box 3]] version of the rules. (modified 12/2013)
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{{IconBook}}
{{IconBook}}
German castles ([[Castles in Germany (1st edition)|Castles in Germany]]) do not protect followers within, or on any feature on the tile. (10/2015)
German castles ([[Castles in Germany (1st edition)|Castles in Germany]]) do not protect followers within, or on any feature on the tile. (10/2015)
</ref> inside the Wheel of Fortune, inside the school.
</ref> inside the Wheel of Fortune, inside the school.  


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<br />
<br />


<!--T:39-->
If the last thief, knight, or farmer of a player is removed from a road, city, or farm, then any builder or pig belonging to the player is also removed from the feature in question.<ref>
{{IconArrow}}
This is a direct consequence of the rule that builders and pigs are not followers—in the original rules they could remain in play, with the builder still able to generate double turns.
</ref>
When the dragon has finished moving, play continues as usual.
When the dragon has finished moving, play continues as usual.


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]]
]]


{{FAQ|When a city, cloister, or road is completed by placing a dragon tile, is it scored before the movement of the dragon?|The dragon is moved before scoring and may possibly clear the city, cloister or road in question before any scoring takes place. [As noted in a previous footnote, this is true in [[Hans_im_Glück|'''HiG''']] and [[Z Man Games|'''ZMG''']] rules, but scoring occurs first in [[Rio_Grande_Games|'''RGG''']]  rules – ed.]}}
{{FAQ|3=600px|When a city, cloister, or road is completed by placing a dragon tile, is it scored before the movement of the dragon?|The dragon is moved before scoring and may possibly clear the city, cloister or road in question before any scoring takes place. [As noted in a previous footnote, this is true in [[Hans_im_Glück|'''HiG''']] and [[Z Man Games|'''ZMG''']] rules, but scoring occurs first in [[Rio_Grande_Games|'''RGG''']]  rules – ed.]}}


==== The magic portal ==== <!--T:43-->
==== The magic portal ==== <!--T:43-->
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deployed to an already occupied or completed feature.<ref>
deployed to an already occupied or completed feature.<ref>
{{IconArrow}}
{{IconArrow}}
The original rules stated that a follower could not be deployed to a feature which had not yet been scored—leaving the possibility that a follower could use a magic portal to reach a feature which had been completed, but not scored. This was corrected in an FAQ, and now in these rules. The magic portal may not be used to reach a completed feature, whether it was scored or not.
The original rules stated that a follower could not be deployed to a feature which had not yet been scored — leaving the possibility that a follower could use a magic portal to reach a feature which had been completed, but not scored. This was corrected in an FAQ, and now in these rules. The magic portal may not be used to reach a completed feature, whether it was scored or not.
</ref> Note that if placement of the portal tile causes completion of a feature, such as a cloister, you '''cannot''' deploy a follower to that feature using the magic portal, as it is considered completed before the move wood phase. (7/2014)
</ref> Note that if placement of the portal tile causes completion of a feature, such as a cloister, you '''cannot''' deploy a follower to that feature using the magic portal, as it is considered completed before the move wood phase. (7/2014)


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</ref> <ref>
</ref> <ref>
{{IconArrow}}
{{IconArrow}}
Specific comments that the mayor and wagon can be removed by the princess are found in Big
Specific comments that the mayor and wagon can be removed by the princess are found in Big Box 2 and 3, but not in the rules from the stand-alone expansion. (updated 01/2015)
Box 2 and 3, but not in the rules from the stand-alone expansion. (updated 01/2015)
</ref> (including his own) <ref>
</ref> (including his own) <ref>
{{IconArrow}}
{{IconArrow}}
This clarification in parentheses was first added to the 2010 version of the rules. (12/2013)
This clarification in parentheses was first added to the 2010 version of the rules. (12/2013)
</ref> from the city and return it to its owner.<ref>
</ref> from the city and return it to its owner. If the player does not remove a follower, he may deploy a follower as normal.<ref>
{{IconBook}}
'''Question:''' If the dragon can eat a follower on a tower, can the follower also be seduced by a princess? '''Answer:''' No. The tower is not a part of the city: they are two separate areas.
</ref> If the player does not remove a follower, he may deploy a follower as normal.<ref>
{{IconArrow}}
{{IconArrow}}
This sentence was added when the requirement of removing a knight became an option. It replaced the sentence: “If [the player] places the tile so that it adds to an empty city, or only starts a new city, he may place a follower (or other figure) in the normal way.” The [[Rio_Grande_Games|'''RGG''']]  and [[Z Man Games|'''ZMG''']] editions keep various wordings of the old sentence. (12/2013)
This sentence was added when the requirement of removing a knight became an option. It replaced the sentence: “If [the player] places the tile so that it adds to an empty city, or only starts a new city, he may place a follower (or other figure) in the normal way.” The [[Rio_Grande_Games|'''RGG''']]  and [[Z Man Games|'''ZMG''']] editions keep various wordings of the old sentence. (12/2013)
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<!--T:51-->
<!--T:51-->
* If there are knights of several players in the city, the player placing the tile may freely choose which knight is to be removed.
* If there are knights of several players in the city, the player placing the tile may freely choose which knight is to be removed.
* If the last knight of a player is removed from a city in which that player also has a builder, then the builder is also immediately removed and returned to the player.<ref>
* If a knight is removed from the city, the player may not deploy or move '''any''' other figure (see '''[[#princess interactions|below for more details]]'''.)
{{IconWorld}}
Builders cannot be directly removed by a princess, as builders are not followers. This would also conform with the rule that builders and pigs cannot be taken prisoner by towers.
</ref>
If a knight is removed from the city, the player may not deploy or move '''any''' other figure (including follower, builder, pig, mayor, barn, wagon, or fairy).<ref>
{{IconBook}}
The placement of a princess tile with removal of a knight from the city cannot be used as a first “follower move” and be followed by placement of the Phantom (e.g. into the now-vacated city). As per the rules for the princess, “if a knight is removed from the city, the player may not deploy or
move '''any''' other figure.” [This combo would be too powerful in allowing city stealing. –ed.]
</ref>


<!--T:52-->
<!--T:52-->
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==== The fairy ====
==== The fairy ====


* '''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]:''' Because builders and pigs are not followers, it is not possible to move the fairy next to either of them, as the fairy can only stand next to a follower.
* If a player moves the fairy, the player also may not place the any of following figure (12/2013, updated 1/2019):
* '''Exp. 4 - [[The Tower (1st edition)|a tower]]:''' The fairy '''can''' be moved to a tile where the only follower on the tile is on a tower.
** Normal meeple, the standard option ('''[[Base game (1st edition)|Base game]]''')
** Large meeple ('''Exp. 1 - [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]''')
** Pig ('''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]''')
** Builder ('''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Barn ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Shepherd ('''Exp. 9 - [[Hills & Sheep (1st edition)|Hills & Sheep]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Abbot ('''[[The Abbot|The Abbot]]''')
 
* If a player moves the fairy, the player also may place the following figure:
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''') - according to additional clarifications. (12/2014)
 
* '''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]:'''  
** If a player scored the fairy's 1 point bonus at the beginning of their turn, they may not score it again at the beginning of a double turn via the builder. (12/2013)
** Because builders and pigs are not followers, it is not possible to move the fairy next to either of them, as the fairy can only stand next to a follower.
 
* '''Exp. 4 - [[The Tower (1st edition)|The tower]]:'''
** The fairy can be moved to a tile where the only follower on the tile is on a tower.
** The fairy does not protect a follower from capture by a tower. (12/2013)
 
* '''Exp. 6 - [[Count, King and Robber (1st edition)|Count, King and Robber]]:''' If the fairy is next to a follower on the losing feature when resolving a challenge, it does not provide the bonus 3 points to that follower, as the feature is incomplete.
<div style="margin-left: 22px;">
{{FAQ|3=600px|If the fairy is on the same tile as the losing heretic or monk in a challenge, does the player still score the bonus 3 points?| When a challenge is resolved (that is, when someone has won), both followers are returned to the player, so no one stands next to the fairy. [At the point that a challenge is resolved and one participant “scores” zero, the building that participant is in will be incomplete. Therefore, strictly speaking, that participant does not actually take part in “scoring”—say, in the way that a player without the majority in a city does—and so does not score the bonus points—ed.]}}
</div>
 
* '''Exp. 10 - [[Under the Big Top|Under the Big Top]]:''' You may assign the fairy to an acrobat, in which case it counts for all acrobats in the pyramid (regardless of color). If the fairy is still there at the beginning of your turn, you score 1 point for each of your followers in the pyramid  - This case relaxes the restriction that only one follower can receive points from the fairy.
 
* '''[[The Flier (1st edition)|The Flier (Flying Machines)]]:''' Only '''one''' follower can be "next to" (or connected to) the fairy. Thus, only one follower will receive points from the fairy. Even if another follower is placed in the same feature on the same tile (as with the Flying Machines), this would not be considered "next to" the fairy.
 
* '''[[Crop Circles (1st edition)|Crop Circles]]:''' Only '''one''' follower can be "next to" (or connected to) the fairy. Thus, only one follower will receive points from the fairy. Even if another follower is placed in the same feature on the same tile (as with the Crop Circles), this would not be considered "next to" the fairy.
 
* '''[[The Festival (1st edition)|The Festival]]:''' If a Festival is used to remove a follower, the fairy cannot be moved, as an action was still taken in the '''Move Wood''' or '''Deploy a Figure''' phase. (5/2014)
* '''[[The Festival (1st edition)|The Festival]]:''' If a Festival is used to remove a follower, the fairy cannot be moved, as an action was still taken in the '''Move Wood''' or '''Deploy a Figure''' phase. (5/2014)
* '''[[The Phantom (1st edition)|The Phantom]]:''' A phantom may still be placed after movement of the fairy. (12/2014)


==== The volcano ====
==== The volcano ====
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* When a tile with a volcano is placed, the player '''may''' deploy:
* When a tile with a volcano is placed, the player '''may''' deploy:
** A tower piece ('''Exp. 4 - [[The Tower (1st edition)|The Tower]]''')
** A tower piece ('''Exp. 4 - [[The Tower (1st edition)|The Tower]]''')
** Barn, since that is not fully on the tile ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Barn, since that is not fully on the tile ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** A bridge, as necessary ('''[[Bridges, Castles and Bazaars (1st edition)|A bridge]]''')
** A bridge, as necessary ('''Exp. 8 - [[Bridges, Castles and Bazaars (1st edition)|A bridge]]''')
** A follower to the ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
** A follower to the ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
** Little Buildings, since they are not figures ('''[[Little Buildings (1st edition)|Little Buildings]]''')
** Little Buildings, since they are not figures ('''[[Little Buildings (1st edition)|Little Buildings]]''')
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* When a tile with a volcano is placed, the player may '''not''' deploy the following figures '''to the tile''':
* When a tile with a volcano is placed, the player may '''not''' deploy the following figures '''to the tile''':
** Normal follower ('''[[Base game|Base game]]''')
** Normal follower ('''[[Base game (1st edition)|Base game]]''')
** Abbot ('''Base game - [[The Abbot|The Abbot]]''')
** Large follower ('''Exp. 1 - [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]''')
** Large follower ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
** Pig ('''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]''')
** Pig ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
** Builder ('''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]''')
** Builder ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Barn ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Shepherd ('''Exp. 9 - [[Hills & Sheep (1st edition)|Hills & Sheep]]''')
** Shepherd ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Abbot ('''[[The Abbot|The Abbot]]''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')


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* The dragon eats '''all''' followers on a tile:
* The dragon eats '''all''' followers on a tile:
** Normal follower ('''[[Base game|Base game]]''')
** Normal follower ('''[[Base game (1st edition)|Base game]]''')
** Abbot ('''Base game - [[The Abbot|The Abbot]]''')
** Large follower ('''Exp. 1 - [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]''')
** Large follower ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
** Pig ('''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]''')
** Pig ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
** Builder ('''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]''')
** Builder ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
** Follower on a tower ('''Exp. 4 - [[The Tower (1st edition)|The Tower]]''')
** Follower on a tower ('''[[The Tower (1st edition)|The Tower]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Barn ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Shepherd, and the sheep next to it ('''Exp. 9 - [[Hills & Sheep (1st edition)|Hills & Sheep]]''')
** Shepherd, and the sheep next yo it ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
** Abbot ('''[[The Abbot|The Abbot]]''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''') -as per the additional clarifications (3/2015)
 
* The dragon eats the following '''neutral figures''' on a tile:
** Mage ('''[[Mage and Witch (1st edition)|Mage and Witch]]''') -as per the additional clarifications (3/2015)
** Witch ('''[[Mage and Witch (1st edition)|Mage and Witch]]''') -as per the additional clarifications (3/2015)
** Teacher, and removes it from the game ('''[[The School (1st edition)|The School]]''') -as per the additional clarifications (see below) (3/2015)
** Gingerbread Man (Winter Edition - '''[[The Gingerbread Man (Winter Edition)|Gingerbread Man]]''') -as per the iOS version (12/2014)
 
* '''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]:'''
** If the dragon eats a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply. (The reason: builders are not followers.)
** If the dragon eats a player's last thief <ref>
{{IconBook}}
A thief is any follower placed on a road. (The reason: builders are not followers.)
</ref> on a road where the player's builder is present, the builder is automatically returned to the player's supply. 
** If the dragon eats a player's last farmer in a farm where the player's pig is present, the pig is automatically returned to the player's supply. (The reason: pigs are not followers.)
 
* '''Exp. 4 - [[The Tower (1st edition)|The Tower]]:''' Placing a tower piece happens before moving the dragon.
<div style="margin-left: 22px;">
{{FAQ|3=600px|If you place a dragon tile and add a piece to a tower, what happens first: follower capture by the tower, or dragon movement?|Prisoners are taken first; placing a tower piece is an alternative to deploying a follower, so this occurs before dragon movement.}}
</div>
 
* '''Exp. 6 - [[Count, King and Robber (1st edition)|Count, King and Robber]]:'''
** The dragon cannot move into the City of Carcassonne.
** Note that the dragon '''can''' still move onto tiles that include the City of Carcassonne, treating the landscape areas as normal tiles, but it must stay outside the City itself. Thus only figures outside the City are eaten, and those inside (including the Count) are safe. (12/2013)
 
* '''Exp. 9 - [[Hills & Sheep (1st edition)|Hills & Sheep]]:''' If a tile with a dragon icon is placed and extends the field with the active player’s shepherd, the player can perform the shepherd action ('''expand or herd the flock''') before the dragon moves. (3/2015)
 
* '''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]:'''
** The dragon may not enter the Wheel of Fortune.
** The dragon can fly around the outside of the Wheel of Fortune, treating the landscape areas as normal tiles and eating any followers on those tiles. Followers on the Wheel of Fortune itself are unaffected. This represents a notable change from previous FAQs. (10/2012)


* '''Exp. 6 - [[Count, King and Robber (1st edition)|City of Carcassonne]]:''' The dragon cannot move into the City of Carcassonne. Note that the dragon '''can''' still move onto tiles that include the City of Carcassonne, treating the landscape areas as normal tiles, but it must stay outside the City itself. Thus only figures outside the City are eaten, and those inside (including the Count) are safe. (12/2013)
* '''[[Castles in Germany (1st edition)|Castles in Germany]]:''' German castles do not protect followers within, or on any feature on the tile. (10/2015)


{{FAQ|If you place a dragon tile and add a piece to a tower, what happens first: follower capture by the tower, or dragon movement?|Prisoners are taken first; placing a tower piece is an alternative to deploying a follower, so this occurs before dragon movement.}}
* '''[[The Markets of Leipzig|The Markets of Leipzig]]:''' The dragon may not enter the city of Leipzig, due to its similarity to the city of Carcassonne (see '''[[Count, King and Robber (1st edition)|Count, King and Robber]]''') but this is not officially confirmed.


* '''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]:''' If a tile with a dragon icon is placed and extends the field with the active player’s shepherd, the player can perform the shepherd action ('''expand or herd the flock''') before the dragon moves. (3/2015)
* '''[[The School (1st edition)|The School]]:''' The dragon '''is allowed''' on the school tiles and '''can''' eat the neutral teacher figure, removing the teacher from the game entirely. This represents a change to a previous clarification, where the teacher could not be eaten. Additionally, this requires players to place the teacher on only one of the school tiles each time he returns to the school when playing with the dragon, as precise location will be important. (3/2015)


==== The magic portal ====
==== The magic portal ====
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* A magic portal may be used to place any follower on a legal feature for that follower (updated 3/2015):
* A magic portal may be used to place any follower on a legal feature for that follower (updated 3/2015):
** Normal meeple ('''[[Base game (1st edition)|Base game]]''')
** Normal meeple ('''[[Base game (1st edition)|Base game]]''')
** Abbot ('''Base game - [[The Abbot|The Abbot]]''')
** Large meeple ('''Exp. 1 - [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]''')
** Large meeple ('''Exp. 1 - [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Abbot ('''[[The Abbot|The Abbot]]''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
*** However, because the magic portal counts as a feature, a wooden follower and the Phantom '''cannot''' BOTH use the magic portal on a turn – the first follower placed on the magic portal claims the magic portal, and no follower (including the Phantom) can be placed on a claimed feature. (1/2013)
*** However, because the magic portal counts as a feature, a wooden follower and the Phantom '''cannot''' BOTH use the magic portal on a turn – the first follower placed on the magic portal claims the magic portal, and no follower (including the Phantom) can be placed on a claimed feature. (1/2013)
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** Barn ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Barn ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Shepherd ('''Exp. 9 - [[Hills & Sheep (1st edition)|Hills & Sheep]]''')
** Shepherd ('''Exp. 9 - [[Hills & Sheep (1st edition)|Hills & Sheep]]''')
<!--
<!--
* A follower '''can''' use the magic portal to be deployed on features '''outside''' the following features (1/2013):
* A follower '''can''' use the magic portal to be deployed on features '''outside''' the following features (1/2013):
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** Followers '''can''' use the magic portal to be deployed on features '''outside''' the City of Carcassonne. (1/2013)
** Followers '''can''' use the magic portal to be deployed on features '''outside''' the City of Carcassonne. (1/2013)
** Followers '''cannot''' use the magic portal to be deployed to the City of Carcassonne, as they are not occupied using regular placement rules. (confirmed 5/2013)
** Followers '''cannot''' use the magic portal to be deployed to the City of Carcassonne, as they are not occupied using regular placement rules. (confirmed 5/2013)
* '''Exp. 10 - [[Under the Big Top|Under the Big Top]]:''' You can use a magic portal to place one of your normal followers on an acrobat space/pyramid.


* '''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]:'''  
* '''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]:'''  
** Followers '''can''' use the magic portal to be deployed on features '''outside''' the Wheel of Fortune. (1/2013)
** Followers '''can''' use the magic portal to be deployed on features '''outside''' the Wheel of Fortune. (1/2013)
** Followers '''cannot''' use the magic portal to be deployed to the Wheel of Fortune, as they are not occupied using regular placement rules. (confirmed 5/2013)
** Followers '''cannot''' use the magic portal to be deployed to the Wheel of Fortune, as they are not occupied using regular placement rules. (confirmed 5/2013)
* '''[[The School (1st edition)|The School]]:'''
** Followers '''can''' use the magic portal to be deployed on features '''outside''' on the school tiles (outside the school itself). (1/2013)
** Followers '''cannot''' use the magic portal to be deployed to the school itself,  as they are not occupied using regular placement rules. (confirmed 5/2013)


* '''[[The Markets of Leipzig|The Markets of Leipzig]]:'''  
* '''[[The Markets of Leipzig|The Markets of Leipzig]]:'''  
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** Followers '''cannot''' use the magic portal to be deployed to the City of Leipzig, as they are not occupied using regular placement rules. (1/2019)
** Followers '''cannot''' use the magic portal to be deployed to the City of Leipzig, as they are not occupied using regular placement rules. (1/2019)


* '''[[The School (1st edition)|The School]]:'''  
==== <div id="princess interactions"></div>The princess ====
** Followers '''can''' use the magic portal to be deployed on features '''outside''' on the school tiles (outside the school itself). (1/2013)
 
** Followers '''cannot''' use the magic portal to be deployed to the school itself, as they are not occupied using regular placement rules. (confirmed 5/2013)
* If a player uses the princess to remove a knight from a city, the player also may not place:
** Normal follower, the standard option ('''[[Base game (1st edition)|Base game]]''')
** Large follower ('''Exp. 1 - [[Inns and Cathedrals (1st edition)|Inns and Cathedrals]]''')
** Pig ('''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]''')
** Builder ('''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Barn ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor (1st edition)|Abbey and the Mayor]]''')
** Shepherd ('''Exp. 9 - [[Hills & Sheep (1st edition)|Hills & Sheep]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Abbot ('''[[The Abbot|The Abbot]]''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''') - See note below
** The fairy
 
* '''Exp. 2 - [[Traders and Builders (1st edition)|Traders and Builders]]:'''  
** If the princess removes a player's last knight in a city where the player's builder is present, the builder is automatically returned to the player's supply.
** Builders cannot be directly removed by a princess, as builders are not followers.
 
* '''Exp. 4 - [[The Tower (1st edition)|The Tower]]:''' The princess cannot seduce a follower on a tower located in a city.
<div style="margin-left: 22px;">
{{FAQ|3=600px|If the dragon can eat a follower on a tower, can the follower also be seduced by a princess? |No. The tower is not a part of the city: they are two separate areas.}}
</div>


==== The princess ====
* '''[[The Phantom (1st edition)|The Phantom]]:''' The placement of a princess tile with removal of a knight from the city cannot be used as a first “follower move” and be followed by placement of the Phantom (e.g. into the now-vacated city). As per the rules for the princess, "if a knight is removed from the city, the player may not deploy or  move '''any''' other figure." [This combo would be too powerful in allowing city stealing. –ed.]


==== New tiles ====
==== <div id="tunnel tile"></div>New tiles ====


* '''[[The Tunnel (1st edition)|The Tunnel]]:''' If using the tunnel tokens from The Tunnel, then the road shown on the tile with a tunnel is indeed broken, and the segments may never actually meet.
* '''[[The Tunnel (1st edition)|The Tunnel]]:''' If using the tunnel tokens from The Tunnel, then the road shown on the tile with a tunnel is indeed broken, and the segments may never actually meet.
: [[File:Princess_And_Dragon_C1_Tile_16.jpg|frame|none|Tile with tunnel]]


=== House Rules === <!--T:53-->
=== House Rules === <!--T:53-->