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<languages />
{{UX
<onlyinclude>
|seotitle={{TextCarcassonne}} - {{TranslatedPageName}}
|sortingtitle=The Tower
|image={{filepath:Box_Tower_C2_ZMG.png|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<!--Need to add a description - anyone can add :)-->
<section end="description" /></div>
<languages />{{ChooseDesign|image=Tower_C2_Tile_K.jpg|otherimage=Tower_C1-15.png|otherlink={{TowerLink|edition=C1|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}
 
<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Box_Tower_C2_ZMG.png|200px|right]]
|}
__TOC__
</div>


[[File:Box_Tower_C2_ZMG.png|frameless|200px|right]]
== General info and comments ==


== General info and comments ==
[[File:Symbol_Tower_C1C2.png|frame|right|Expansion symbol]]
[[File:Symbol_Tower_C1C2.png|frame|right|Expansion symbol]]


Line 10: Line 28:


This is the fourth major expansion for [[Base game|Carcassonne]] and introduces a new aspect to the game. With this expansion you can build high towers from which you can capture opposing players' meeples, and hold them for ransom or wait for a one-for-one exchange.
This is the fourth major expansion for [[Base game|Carcassonne]] and introduces a new aspect to the game. With this expansion you can build high towers from which you can capture opposing players' meeples, and hold them for ransom or wait for a one-for-one exchange.
This expansion contains 18 tiles that represent city segments, road segments and cloisters in new configurations plus the addition of tower foundations which will help create much more than a beautiful landscape.


New features are:
New features are:
* Towers
* '''Towers''', that allow players to capture meeples from the playing area within a given range.
 
A Carcassonne expansion is not really a Carcassonne expansion when there are no new tiles, so in the box you also find 18 tiles that represent city segments, road segments and cloisters in new configurations plus the addition of tower foundations which will help create much more than a beautiful landscape.


== Contents ==  
== Contents ==  


* '''18 Land tiles''' with a tower foundation
* '''18 Land tiles''' with a tower foundation
: [[File:Tower_C2_Tile_Feature_Tower_Foundation.png|frame|none|Tile with a tower foundation]]
* '''30 Tower floors''' (in one neutral color)
* '''30 Tower floors''' (in one neutral color)
: {|
: {{Piece|name=TowerFloor|edition=C2|variant=image}}
|- valign="top"
|[[File:Tower_C2_Tile_Feature_Tower_Foundation.png|frame|none|Tile with a tower foundation]]
|[[File:Figure_Tower.png|thumb|x60px|none|Tower floor]]
|}
* '''1 Tile Tower''' as tile dispenser  
* '''1 Tile Tower''' as tile dispenser  
: [[File:Tower_C2_Feature_Tile_Tower.png|frame|none|Tile tower]]
: {{Piece|name=Tower|edition=C2|size=x200px|variant=image}}


Do not disassemble the Tile Tower when storing the game. During the game, you may take your tiles from the top or the bottom of the tower. However, in order to avoid causing the tower and the tiles to fall, we recommend taking them from the top, especially when there are only a few tiles left in the tower.
Do not disassemble the Tile Tower when storing the game. During the game, you may take your tiles from the top or the bottom of the tower. However, in order to avoid causing the tower and the tiles to fall, we recommend taking them from the top, especially when there are only a few tiles left in the tower.
Capacity of the Tile Tower is exactly 100 tiles per column without squeezing anything + 8 tiles on top of each column of the Tile Tower. Potentially it can hold '''216''' tiles.
Keep in mind though that not all tiles have the same thickness and there is also some variation in the dimensions of individual towers!


=== New land tiles ===
=== New land tiles ===
Line 34: Line 52:
The new Land tiles are played just like any other tile. Tower foundations are the only new element introduced on these tiles. There is also a special case, shown below.
The new Land tiles are played just like any other tile. Tower foundations are the only new element introduced on these tiles. There is also a special case, shown below.


<table>
{{Tile|image=Tower_C2_Tile_Feature_Bridge.png|text='''Special case:''' The bridge on this tile continues the road, but does not split the city. There are 4 fields as well.
<tr valign="top">
}}
<td style="min-width: 70px; width: 110px;">[[File:Tower_C2_Tile_Feature_Bridge.png]]</td>
<td style="width: 95%;">'''Special case:''' The bridge on this tile continues the road, but does not split the city. There are 4 fields as well.<br /><br /></td>
</tr>
</table>


== Rules ==  
== Rules ==  
Line 48: Line 62:


Then, depending on the number of players, give each player the corresponding
Then, depending on the number of players, give each player the corresponding
number of tower floors:
number of tower floors.
* '''two players''': 10 floors
: {| class="wikitable light"
* '''three players''': 9 floors
|-
* '''four players''': 7 floors
! Number of players || Tower floors
* '''five players''': 6 floors
|-
* '''six players''': 5 floors
| 2 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=10}}
|-
| 3 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=9}}
|-
| 4 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=7}}
|-
| 5 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=6}}
|-
| 6 players || align="center" | {{Tile|image={{Piece|name=TowerFloor|edition=C2|variant=imagename}}|padding-bottom=0px|size=40px|count=5}}
|}


Players place these in their supply (with their meeples). Return any unused tower floors to the box.
Players place these in their supply (with their meeples). Return any unused tower floors to the box.


=== The tower ===  
<span id="tower"></span>
 
=== The tower ===
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Feature|name=TowerFoundation|edition=C2|size=x65px|variant=image}} {{Piece|name=TowerFloor|edition=C2|variant=image}}</div>


{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=Tower foundation tiles are placed exactly like those in the base game.
Tower foundation tiles are placed exactly like those in the base game.
}}
}}


{{RulesPlacingMeeple|1=====|2=2. Placing a meeple or a tower floor|
{{RulesPlacingMeeple|title=2. Placing a meeple or a tower floor|rules=
3=After placing your tile, you now have 4 actions to choose from:
After placing your tile, you now have 4 actions to choose from: <ref>
{{IconArrow}}
Some printed '''[[Z-Man Games|ZMG]]''' rulebooks contain a different version of this sentence, including an additional restriction by mistake:<br /> "After placing a tile with a tower foundation, you may perform one of the four following actions:[...]" <br />
The original rules by '''[[Hans im Glück|HiG]]''' do not mention that these actions require a tile with a tower foundation. <br />This error was corrected in the PDF version of the rules.
</ref>
* You may place one of your meeples on the just-placed tile (following the normal rules).
* You may place one of your meeples on the just-placed tile (following the normal rules).
'''3 new actions:'''
'''3 new actions:'''
Line 93: Line 123:
</ref> This reach goes beyond empty spaces on the board and over all towers. There can be any number of floors in an open tower.
</ref> This reach goes beyond empty spaces on the board and over all towers. There can be any number of floors in an open tower.


{{FAQ|3=600px|Can a shorter tower capture the meeple from a taller tower, or does the tower need to be equal or greater in height?|The height of the tower only determines the range of the ‘attack’ and has no other function.}}  
{{FAQ|width=600px|title=
Can a shorter tower capture the meeple from a taller tower, or does the tower need to be equal or greater in height?
|text=The height of the tower only determines the range of the ‘attack’ and has no other function.
}}  


'''PLACING A MEEPLE ON A TOWER'''
'''PLACING A MEEPLE ON A TOWER'''
Line 122: Line 155:
}}
}}


{{RulesScoring}}
<span id="other_expansions"></span>
=== Other expansions ===
=== Other expansions ===


Many figures now exist within the world of Carcassonne, and some questions may arise when you play with The Tower expansion. Here is a list of the various figures and the actions you may and may not do with them.
Many figures now exist within the world of Carcassonne, and some questions may arise when you play with The Tower expansion. Here is a list of the various figures and the actions you may and may not do with them.


* Figures you '''may place on a tower''':
<div style="margin-bottom: 20px;">
** Normal meeple, the standard option ('''[[Base game|Base game]]''')
{{GreyStrip|title=The tower|icon={{Feature|name=TowerFoundation|edition=C2|size=x65px|variant=image}} {{Piece|name=TowerFloor|edition=C2|variant=image}}}}
** Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
</div>
** Ringmaster, even if is a bit wobbly ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
 
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
{{OtherExpansionRule|expansionlink={{BaseGameLink|text=''}}General comments:|rules=
 
{{IconWorld}} Figures you '''may place on a tower''':
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* Ringmaster, even if is a bit wobbly ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''') <ref>
{{IconWorld}}
Guard meeples can be placed on top of a tower, since they represent a normal meeple with a torch that does not hinder its placement.
</ref>
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
 
{{IconWorld}} Figures you '''may NOT place on a tower''':
* Abbot ('''Base game - [[The Abbot|The Abbot]]''')
* Pig ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
* Builder ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* Shepherd ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')
 
{{IconWorld}} Figures you '''may capture from the board''' (including your own):
* Normal meeple, the standard option ('''[[Base game|Base game]]''')
* Abbot ('''Base game - [[The Abbot|The Abbot]]''')
* Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
* Meeple on a tower ('''Exp. 4 - The Tower''')* Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* Meeple on bridge ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
* Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
* Guard meeple ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
* Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
Buying back captured figures always costs 3 points, regardless of which type of figure is being bought back.
 
{{IconWorld}} Figures you '''may NOT capture from the board''':
* Pig ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
* Builder ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
* Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
* Meeple in the city of Carcassonne ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''')
* Meeple in a castle ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
* Shepherd ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')
* Meeple on a crown space of the Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
* Meeple in the city of Leipzig, due to its similarity to the city of Carcassonne ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
* All neutral figures and tokens
** Fairy ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
** Dragon ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
** Count ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''')
** King marker ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''')
** Robber Baron marker ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''')
** Bridge ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
** Castle ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
** Sheep ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')
** Big top ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Ghost ('''Exp. 11 - [[Ghosts,_Castles_and_Cemeteries|Ghosts, Castles and Cemeteries]]''')
** Animal tokens ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Big pig on the Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
** Ferries ('''Mini #3 - [[The Ferries|The Ferries]]''')
** Gold ingots ('''Mini #4 - [[The Goldmines|The Goldmines]]''')
** Mage ('''Mini #5 - [[Mage and Witch|Mage and Witch]]''')
** Witch ('''Mini #5 - [[Mage and Witch|Mage and Witch]]''')
** Fruit tokens ('''[[The Fruit-Bearing Trees|The Fruit-Bearing Trees]]''')
** Tollhouse tokens ('''[[The Tollkeepers|The Tollkeepers]]''')
** Little Buildings ('''[[Little Buildings (1st edition)|Little Buildings]]''')
** Outbreak tokens ('''[[The Plague (1st edition)|Plague, The]]''')
** Flea tokens ('''[[The Plague (1st edition)|Plague, The]]''')
** Teacher ('''[[The School (1st edition)|The School]]''')
** Tunnel tokens ('''[[The Tunnel (1st edition)|The Tunnel]]''')


* Figures you '''may NOT place on a tower''':
}}
** Abbot ('''Base game - [[The Abbot|The Abbot]]''')
** Pig ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
** Builder ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Shepherd ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')


* Figures you '''may capture from the board''' (including your own):
{{OtherExpansionRule|expansionlink={{TradersBuildersLink|variant=long}}|rules=
** Normal meeple, the standard option ('''[[Base game|Base game]]''')
** Abbot ('''Base game - [[The Abbot|The Abbot]]''')
** Large meeple ('''Exp. 1 - [[Inns and Cathedrals|Inns and Cathedrals]]''')
** Meeple on a tower ('''Exp. 4 - The Tower''')
** Wagon ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Mayor ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
** Meeple on bridge ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
** Ringmaster ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
** Phantom ('''[[The Phantom (1st edition)|The Phantom]]''')
: Buying back captured figures always costs 3 points, regardless of which type of figure is being bought back.


* Figures you '''may NOT capture from the board''':
{{IconWorld}} Prisoner buy-back only happens once in a turn, even if it a double-turn.
** Pig ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
{{FAQ|nesting=1|width=600px|title=
** Builder ('''Exp. 2 - [[Traders and Builders|Traders and Builders]]''')
How often does prisoner buy-back occur in a “double turn” (e.g. just once, like fairy scoring, or twice, as part of a repeated step)?
** Barn ('''Exp. 5 - [[Abbey and the Mayor|Abbey and Mayor]]''')
|text=It happens once per turn. The double-turn is [truly] only a single turn.
** Meeple in the city of Carcassonne ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''')
}}
** Meeple in a castle ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
}}
** Shepherd ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')
** Meeple on a crown space of the Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
** Meeple in the city of Leipzig, due to its similarity to the city of Carcassonne ('''[[The Markets of Leipzig|The Markets of Leipzig]]''')
** All neutral figures and tokens
*** Fairy ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
*** Dragon ('''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]''')
*** Count ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''')
*** King marker ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''')
*** Robber Baron marker ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]''')
*** Bridge ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
*** Castle ('''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]''')
*** Sheep ('''Exp. 9 - [[Hills & Sheep|Hills & Sheep]]''')
*** Big top ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
*** Animal tokens ('''Exp. 10 - [[Under the Big Top|Under the Big Top]]''')
*** Big pig on the Wheel of Fortune ('''[[The Wheel of Fortune (1st edition)|The Wheel of Fortune]]''')
*** Ferries ('''Mini #3 - [[The Ferries|The Ferries]]''')
*** Gold ingots ('''Mini #4 - [[The Goldmines|The Goldmines]]''')
*** Mage ('''Mini #5 - [[Mage and Witch|Mage and Witch]]''')
*** Witch ('''Mini #5 - [[Mage and Witch|Mage and Witch]]''')
*** Fruit tokens ('''[[The Fruit-Bearing Trees|The Fruit-Bearing Trees]]''')
*** Tollhouse tokens ('''[[The Tollkeepers|The Tollkeepers]]''')
*** Little Buildings ('''[[Little Buildings (1st edition)|Little Buildings]]''')
*** Outbreak tokens ('''[[The Plague (1st edition)|Plague, The]]''')
*** Flea tokens ('''[[The Plague (1st edition)|Plague, The]]''')
*** Teacher ('''[[The School (1st edition)|The School]]''')
*** Tunnel tokens ('''[[The Tunnel (1st edition)|The Tunnel]]''')


* '''Exp. 2 - [[Traders and Builders|Traders and Builders]]:''' Prisoner buy-back only happens once in a turn, even if it a double-turn.
{{OtherExpansionRule|expansionlink={{PrincessDragonLink|variant=long}}|rules=
<div style="margin-left: 22px;">
 
{{FAQ|3=600px|How often does prisoner buy-back occur in a “double turn” (e.g. just once, like fairy scoring, or twice, as part of a repeated step)?|It happens once per turn. The double-turn is [truly] only a single turn.}}
{{IconWorld|text=The fairy does not protect a meeple from capture by a tower.
</div>
}}
{{IconWorld|text=The fairy can be assigned to a meeple placed on top of a tower. The fairy would stand by the tower.
}}
{{IconWorld|text=The dragon CAN eat a meeple on a tower.
}}
{{IconWorld|text=A meeple on a tower cannot be seduced by a princess, as the tower is not a part of the city; they are two separate areas.
}}
}}
 
{{OtherExpansionRule|expansionlink={{BridgesCastlesBazaarsLink|variant=long}}|rules=
 
{{IconWorld}} A bridge and a tower may occupy the same tile (if necessary, move the tower slightly to make room).
}}
 
{{OtherExpansionRule|expansionlink={{GhostsCastlesCemeteriesLink|variant=long}}|rules=
 
{{IconWorld|text=A ghost can be added to a meeple placed on a tower, provided it is not a guard meeple. The ghost would stand by the tower.
}}
{{IconWorld|text=If a tower captures a meeple with ghosts, these ghosts will return to the general supply.
}}
{{IconWorld|text=By adding a third ghost to a meeple on top of a tower, the meeple will return to its owner and the ghosts to the general supply as usual. The tower will become open at this point.
}}
}}


* '''Exp. 3 - [[The Princess and The Dragon|The Princess and the Dragon]]:'''
{{OtherExpansionRule|expansionlink={{FestivalLink|variant=long}}|rules=
** The fairy does not protect a meeple from capture by a tower.
** The fairy can be assigned to a meeple placed on top of a tower. The fairy would stand by the tower.
** The dragon CAN eat a meeple on a tower.
** A meeple on a tower cannot be seduced by a princess, as the tower is not a part of the city; they are two separate areas.


* '''Exp. 8 - [[Bridges, Castles and Bazaars|Bridges, Castles and Bazaars]]:''' A bridge and a tower may occupy the same tile (if necessary, move the tower slightly to make room).
{{IconWorld}} Removal of the follower on the tower by other mechanics, such as the use of a Festival tile, is also possible. (12/2014)
}}


* '''[[The Festival|The Festival]]:''' Removal of the follower on the tower by other mechanics, such as the use of a Festival tile, is also possible. (12/2014)
{{OtherExpansionRule|expansionlink={{PhantomLink|variant=long}}|rules=


* '''[[The Phantom (1st edition)|The Phantom]]:'''
{{IconWorld|text=You may place your phantom on any open tower.
** You may place your phantom on any open tower.
}}
** You may place a valid meeple as first figure on an open tower and your phantom as second figure on a second open tower in the same turn.
{{IconWorld|text=You may place a valid meeple as first figure on an open tower and your phantom as second figure on a second open tower in the same turn.
** In the same turn, you may place a tower, place a tower floor (as first figure) on it, capture a meeple on an adjacent orthogonal tile (that is, range 1), and place your phantom (as second figure) on the tower tile just placed. This sequence would allow you to:
}}
*** Claim a city with your phantom after capturing the only knight in it; or
{{IconWorld|text=In the same turn, you may place a tower, place a tower floor (as first figure) on it, capture a meeple on an adjacent orthogonal tile (that is, range 1), and place your phantom (as second figure) on the tower tile just placed. This sequence would allow you to:
*** Claim a road with your phantom after capturing the only highwayman on it.  
* Claim a city with your phantom after capturing the only knight in it; or
::The following examples illustrate this sequence:
* Claim a road with your phantom after capturing the only highwayman on it.  
The following examples illustrate this sequence:
}}


<div style="margin-left: 42px;">
{{BeginTileList|nesting=1|width=600px}}
{{BeginTileList|600px}}
{{StartBlock|width=260px}}
{{StartBlock|260px}}
[[File:Tower_C2_Phantom_Example_01.png|frame|none|'''Example 1a:''' {{ColorBlue|Blue}} placed a meeple in this city in a previous turn.]]
[[File:Tower_C2_Phantom_Example_01.png|frame|none|'''Example 1a:''' {{ColorBlue|Blue}} placed a meeple in this city in a previous turn.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|260px}}
{{StartBlock|width=260px}}
[[File:Tower_C2_Phantom_Example_02.png|frame|none|'''Example 1b:''' Now it's {{ColorRed|Red}}'s turn and the player completes the city with a tower tile.]]
[[File:Tower_C2_Phantom_Example_02.png|frame|none|'''Example 1b:''' Now it's {{ColorRed|Red}}'s turn and the player completes the city with a tower tile.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|260px}}
{{StartBlock|width=260px}}
[[File:Tower_C2_Phantom_Example_03.png|frame|none|'''Example 1c:''' {{ColorRed|Red}} places a tower floor on the tower foundation (as first figure) and captures {{ColorBlue|Blue}}'s meeple.]]
[[File:Tower_C2_Phantom_Example_03.png|frame|none|'''Example 1c:''' {{ColorRed|Red}} places a tower floor on the tower foundation (as first figure) and captures {{ColorBlue|Blue}}'s meeple.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|260px}}
{{StartBlock|width=260px}}
[[File:Tower_C2_Phantom_Example_04.png|frame|none|'''Example 1d:''' The city is unoccupied at this point, so {{ColorRed|Red}} can place their phantom (as second figure) and claim the city. Finally, {{ColorRed|Red}} scores 10 points (4 tiles x 2 points + 1 coat of arms x 2 points) for the city.]]
[[File:Tower_C2_Phantom_Example_04.png|frame|none|'''Example 1d:''' The city is unoccupied at this point, so {{ColorRed|Red}} can place their phantom (as second figure) and claim the city. Finally, {{ColorRed|Red}} scores 10 points (4 tiles x 2 points + 1 coat of arms x 2 points) for the city.]]
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}
</div>
}}


=== House Rules ===  
=== House Rules ===  


* Towers cannot capture over empty tiles. (Thanks to viberunner)  
{{IconHouse}} Towers cannot capture over empty tiles. (Thanks to viberunner)  


* A captured meeple cannot be returned by payment of a ransom (the “Eye for an Eye” rule). (Thanks to keyofnight)
{{IconHouse}} A captured meeple cannot be returned by payment of a ransom (the “Eye for an Eye” rule). (Thanks to keyofnight)


* A single-storey tower can only capture a meeple on its own tile. Each additional storey adds an additional tile of range in each direction – the rate of increasing range is the same as the normal rules, but the starting point is less powerful (the “No Surprises” rule). (Thanks to keyofnight)
{{IconHouse}} A single-storey tower can only capture a meeple on its own tile. Each additional storey adds an additional tile of range in each direction – the rate of increasing range is the same as the normal rules, but the starting point is less powerful (the “No Surprises” rule). (Thanks to keyofnight)


* A tower can also capture meeples on tiles diagonal to the tower tile. The distance to the capture tile is considered to be the smallest number of horizontal and vertical moves needed to get there, so a diagonal adjacent to the tower tile is considered to be 2 tiles away. (Thanks to Yi Niu)
{{IconHouse}} A tower can also capture meeples on tiles diagonal to the tower tile. The distance to the capture tile is considered to be the smallest number of horizontal and vertical moves needed to get there, so a diagonal adjacent to the tower tile is considered to be 2 tiles away. (Thanks to Yi Niu)


== Tile distribution ==
== Tile distribution ==  
'''Total Tiles: 18'''
{{BeginTileList|700px}}
{{Tile|Tower_C2_Tile_A.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Tower_C2_Tile_B.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Tower_C2_Tile_C.jpg|&nbsp;x1<br />(W)}}
{{Tile|Tower_C2_Tile_D.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Tower_C2_Tile_E.jpg|&nbsp;x1<br />(G)}}
{{Tile|Tower_C2_Tile_F.jpg|&nbsp;x1<br />(P)}}
{{Tile|Tower_C2_Tile_G.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Tower_C2_Tile_H.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Tower_C2_Tile_I.jpg|&nbsp;x1<br />(G)}}
{{Tile|Tower_C2_Tile_J.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Tower_C2_Tile_K.jpg|&nbsp;x2<br />(F;D)}}
{{Tile|Tower_C2_Tile_L.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Tower_C2_Tile_M.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Tower_C2_Tile_N.jpg|&nbsp;x1<br />(H)}}
{{Tile|Tower_C2_Tile_O.jpg|&nbsp;x1<br />(H)}}
{{Tile|Tower_C2_Tile_P.jpg|&nbsp;x1<br />(W)}}
{{Tile|Tower_C2_Tile_Q.jpg|&nbsp;x1<br />&nbsp;}}
{{EndTileList}}


Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
{{BeginTileList|width=700px|tiles=18}}
{{BeginTileList|400px}}
{{Tile|image=Tower_C2_Tile_A.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=OverpassingRoadBridge|edition=C2}}}}
{{Tile|Base_Game_C2_Feature_Garden.jpg|<br />G&nbsp;&#124;&nbsp;Garden}}
{{Tile|image=Tower_C2_Tile_B.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|image=Tower_C2_Tile_C.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=WaterTower|edition=C2|variant=short}}}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|image=Tower_C2_Tile_D.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=InnerField|edition=C2}}}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|image=Tower_C2_Tile_E.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Garden|edition=C2|variant=short}}}}
{{Tile|Feature_Pigsty_C2.png|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|image=Tower_C2_Tile_F.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Pigsty|edition=C2|variant=short}}}}
{{Tile|Feature_Donkeys_C2.png|<br />D&nbsp;&#124;&nbsp;Donkey&nbsp;stable}}
{{Tile|image=Tower_C2_Tile_G.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}}
{{Tile|image=Tower_C2_Tile_H.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}}
{{Tile|image=Tower_C2_Tile_I.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Garden|edition=C2|variant=short}}}}
{{Tile|image=Tower_C2_Tile_J.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Monastery|edition=C2}}}}
{{Tile|image=Tower_C2_Tile_K.jpg|count=2|config={{Feature|name=TowerFoundation|edition=C2}} + ({{Feature|name=Farmhouse|edition=C2|variant=abbr}};{{Feature|name=DonkeyStable|edition=C2|variant=abbr}})}}
{{Tile|image=Tower_C2_Tile_L.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}}
{{Tile|image=Tower_C2_Tile_M.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}}
{{Tile|image=Tower_C2_Tile_N.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Highwaymen|edition=C2|variant=short}}}}
{{Tile|image=Tower_C2_Tile_O.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=Highwaymen|edition=C2|variant=short}}}}
{{Tile|image=Tower_C2_Tile_P.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}} + {{Feature|name=WaterTower|edition=C2|variant=short}}}}
{{Tile|image=Tower_C2_Tile_Q.jpg|count=1|config={{Feature|name=TowerFoundation|edition=C2}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|W=1|H=1|P=1|D=1}}


</onlyinclude>
{{FootnoteIconPara}}
{{FootnoteIconPara_en}}


[[Category:Completed]]
[[Category:Completed]]
[[Category:Second Edition]]
[[Category:Second Edition]]
[[Category:Second Edition Major Expansion]]
[[Category:Second Edition Major Expansion]]
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