Difference between revisions of "The Tunnel (1st edition)"

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[[File:Tunnel_C1_Watermark.jpg|66px|thumb|right|Expansion watermark]]
[[File:Tunnel_C1_Watermark.jpg|66px|thumb|right|Expansion watermark]]
Originally released in ''Spielbox'' in {{Year|2009}}.<ref> [[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] For '''The Tunnel''' we have three sets of rules to draw on: those originally published in ''Spielbox''; a set on Hans im Glück’s website; and, based on that, an English translation on the Spielbox website. I have used those of [[Hans im Glück]] as a basis for this section, although I will point out any differences between versions as necessary. </ref>
Originally released in ''Spielbox'' in {{Year|2009}}.<ref> {{IconArrow}} For '''The Tunnel''' we have three sets of rules to draw on: those originally published in ''Spielbox''; a set on Hans im Glück’s website; and, based on that, an English translation on the Spielbox website. I have used those of [[Hans im Glück]] as a basis for this section, although I will point out any differences between versions as necessary. </ref>


== Contents == <!--T:3-->
== Contents == <!--T:3-->
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The four land tiles are mixed with those of the basic game. Every player receives the tunnel tokens corresponding to his or her color. In games of two, each player may use three sets of tokens; in games with three players, each may use two sets.<ref> [[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] The rules published in ''Spielbox'' say that in games of two, each may take two sets of chips.</ref>
The four land tiles are mixed with those of the basic game. Every player receives the tunnel tokens corresponding to his or her color. In games of two, each player may use three sets of tokens; in games with three players, each may use two sets.<ref> {{IconArrow}} The rules published in ''Spielbox'' say that in games of two, each may take two sets of chips.</ref>


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During his or her turn,<ref> [[File:Icon_World_Black.png|16px|text-bottom|]] A specific time during the turn is not stated, indicating that the token can be placed at any time during the turn. (10/2014)</ref> a player may place one of his or her tunnel tokens on any currently unclaimed<ref> [[File:Icon_World_Black.png|16px|text-bottom|]] The rules say "unoccupied”, but I feel it is worth making a distinction between occupying (with a meeple) and claiming (with a token).</ref> tunnel opening, including on the land tile which has just been placed. Independent of this, the rules for deploying a follower remain the same. <ref> [[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] This last sentence does not occur in the published ''Spielbox''; it clarifies that a player may both deploy a follower and place a tunnel token in the same turn.</ref>
During his or her turn,<ref> [[File:Icon_World_Black.png|16px|text-bottom|]] A specific time during the turn is not stated, indicating that the token can be placed at any time during the turn. (10/2014)</ref> a player may place one of his or her tunnel tokens on any currently unclaimed<ref> [[File:Icon_World_Black.png|16px|text-bottom|]] The rules say "unoccupied”, but I feel it is worth making a distinction between occupying (with a meeple) and claiming (with a token).</ref> tunnel opening, including on the land tile which has just been placed. Independent of this, the rules for deploying a follower remain the same. <ref> {{IconArrow}} This last sentence does not occur in the published ''Spielbox''; it clarifies that a player may both deploy a follower and place a tunnel token in the same turn.</ref>


==== When is an underground tunnel finished? ==== <!--T:12-->
==== When is an underground tunnel finished? ==== <!--T:12-->
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As long as there is no tunnel token claiming a tunnel opening, the road leading to it is “broken off,” without being complete.
As long as there is no tunnel token claiming a tunnel opening, the road leading to it is “broken off,” without being complete.
<ref> [[File:Icon_Double_Arrow_Black.png|16px|text-bottom|]] This and the next section are greatly revised from the rules published in ''Spielbox'', clarifying a number of issues.</ref> The road remains incomplete even when a tunnel token is placed on the tile. Only when the second tunnel token of the same color is placed on another unclaimed tunnel opening (which may or may not be on the same tile) are the tunnel “entrance” and “exit” defined, and the tunnel finished.
<ref> {{IconArrow}} This and the next section are greatly revised from the rules published in ''Spielbox'', clarifying a number of issues.</ref> The road remains incomplete even when a tunnel token is placed on the tile. Only when the second tunnel token of the same color is placed on another unclaimed tunnel opening (which may or may not be on the same tile) are the tunnel “entrance” and “exit” defined, and the tunnel finished.
<ref> [[File:Icon_World_Black.png|16px|text-bottom|]] The rules only mention that the tunnel entrance and exit are “defined” but I feel it is worth making a distinction between a road being completed, and a tunnel being finished. The ''Spielbox'' English translation does not, and is potentially confusing.</ref> The road then runs underground through the tunnel, but is not completed at the tunnel exit. The road is completed in the usual way, such as by reaching a crossing.
<ref> [[File:Icon_World_Black.png|16px|text-bottom|]] The rules only mention that the tunnel entrance and exit are “defined” but I feel it is worth making a distinction between a road being completed, and a tunnel being finished. The ''Spielbox'' English translation does not, and is potentially confusing.</ref> The road then runs underground through the tunnel, but is not completed at the tunnel exit. The road is completed in the usual way, such as by reaching a crossing.