Difference between revisions of "Traders and Builders"

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<languages />
{{UX
<translate>
|seotitle=<translate><!--T:136--> {{TextCarcassonne}} - {{TranslatedPageName}}</translate>
|sortingtitle=<translate><!--T:137--> Traders and Builders</translate>
|image={{filepath:<translate><!--T:138--> Box_TradersBuildersBlue_C2_ZMG.png</translate>|nowiki}}
|description={{#lst:{{FULLPAGENAME}}|description}}
}}
<div style="display:none;"><section begin="description" />
<translate><!--T:139--> <!--Need to add a description - anyone can add :)--></translate>
<section end="description" /></div>
<languages /><translate>
<!--T:124-->
{{ChooseDesign|image=Traders_And_Builders_C3_Tile_X.png|image2=Traders_And_Builders_C2_Tile_X.jpg|otherimage=Trad_c1_tile_02.jpg|otherlink={{TradersBuildersLink|edition=C1|logo=noborder}}}}
{{Breadcrumbs
|link1={{CarcassonneLink}}
}}


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[[File:Box_TradersBuildersBlue_C2_ZMG.png|frameless|right|200px]]
<div class="toclimit-4">
{| style="float:right; text-align:center;"
|-
| [[File:Box_TradersBuildersBlue_C2_ZMG.png|right|200px]]
|}
__TOC__
</div>


== General info and comments == <!--T:1-->
== General info and comments == <!--T:1-->
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<!--T:63-->
<!--T:63-->
'''Traders and Builders''' was released for the edition by [[Hans im Glück|HiG]] in {{Year|2015}}. It was originally released for the [[Traders and Builders (1st edition)|1st Edition]] in {{Year|2003}}.  
'''Traders and Builders''' was originally released by [[Hans im Glück|HiG]] for the second edition, known as C2 for short, in {{Year|2015}}. A third edition, known as C3 for short, was released in {{Year|2021}} including more detailed graphics, [[Visual Changes in the 2nd Edition#Cities with clipped buildings|cities with clipped buildings]] and some minor wording changes. Currently, the C3 version of this expansion is only available as part of {{VariantsLink|version=BigBox7|variant=long|logo=noborder}}.
 
<!--T:118-->
This expansion was originally released for the {{TradersBuildersLink|edition=C1|logo=hide|text=1st Edition}}, known as C1 for short, in {{Year|2003}}.  


<!--T:64-->
<!--T:64-->
Copies of this expansion printed in the period 2015-2016 have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]].
Copies of this expansion in C2 printed in the period 2015-2016 have the [[Visual Changes in the 2nd Edition#Darker cities|darker city backgrounds]].


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* '''24 landscape tiles''' (identified with expansion symbol), including 9 with Wine, 6 with Corn, and 5 with Cloth
* '''24 landscape tiles''' (identified with expansion symbol), including 9 with Wine, 6 with Corn, and 5 with Cloth
* '''6 pigs'''
* '''6 pigs'''
: [[File:Figure_Pigs_C2.png|frameless]]
: {{Figure|name=Pig|edition=C2|color=defaultcolors|variant=image}}
* '''20 goods tokens''' (9x Wine, 6x Wheat and 5x Cloth)
* '''20 goods tokens''' (9x Wine, 6x Wheat and 5x Cloth)
: [[File:Token_TradersBuilders_C2.png]]
: {{Piece|name=TradeGoodTokens|edition=C2|variant=image|size=x65px}}
* '''6 builders'''
* '''6 builders'''
: [[File:Figure_Builders_C2.png|frameless]]
: {{Figure|name=Builder|edition=C2|color=defaultcolors|variant=image}}
* '''1 bag''' <ref name="no-bag">
* '''1 bag''' <ref name="no-bag">
{{IconWorld}}
{{IconWorld}}
The cloth bag is not included in '''[[Variants#Big Box 6|Big Box 6]]'''.
The cloth bag is not included in '''{{VariantsLink|version=BigBox6|variant=long|logo=noborder}}''' or '''{{VariantsLink|version=BigBox7|variant=long|logo=noborder}}'''.
</ref>
</ref>
: [[File:Traders_And_Builders_C2_Cloth_Bag.png|frameless|100px]]
: {{Piece|name=Bag|size=100px|edition=C2|variant=image}}


== Rules == <!--T:11-->
== Rules == <!--T:11-->
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<!--T:65-->
<!--T:65-->
Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the goods tokens as a general supply within easy reach of all players. Each player adds the builder and pig of their color to their supply.
Shuffle the new landscape tiles with those from the basic game and stack them normally. Place the goods tokens as a general supply within easy reach of all players. Each player adds the builder and pig of their color to their supply.
<!--T:132-->
<span id="goods_tokens"></span>


=== The goods tokens === <!--T:66-->
=== The goods tokens === <!--T:66-->
<div class="wica-banner-icon">[[File:Traders_And_Builders_C2_Trade_Goods_Banner.png|x65px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:Traders_And_Builders_C2_Trade_Goods_Banner.png|x65px|link=#goods_tokens]]</div>
<br class="wica-banner-spacer" />


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<!--T:68-->
<!--T:68-->
{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|
3='''Scoring a feature with goods symbols'''<br/>
rules='''Scoring a feature with goods symbols'''<br/>
Whenever you or another player completes <ref>
Whenever you or another player completes <ref>
{{IconBook}}
{{IconBook}}
A player who places an abbey tile that completes a city with trade goods receives the goods tokens for that city.
A player who places an abbey tile that completes a city with trade goods receives the goods tokens for that city.
{{FAQ|id=CAR.060|If cities with trade goods are completed by placement of an abbey tile ('''Exp. 5 - [[Abbey and the Mayor|Abbey & Mayor]]''') , are the goods tokens awarded as usual to the player placing the abbey tile?
{{FAQ|id=CAR.060|title=If cities with trade goods are completed by placement of an abbey tile ('''{{AbbeyMayorLink|variant=long|logo=noborder}}''') , are the goods tokens awarded as usual to the player placing the abbey tile?
|Yes, as the player completed the city.}}
|text=Yes, as the player completed the city.}}
</ref> a city featuring goods tokens, the following occurs:
</ref> a city featuring goods tokens, the following occurs:


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<!--T:71-->
<!--T:71-->
[[File:Trad_C2_goods_complete.png|350px|frame|none|'''Example:''' {{ColorRed|You}} complete the city. The {{ColorBlue|blue}} player scores '''10 points''' for scoring the city. {{ColorRed|You}} receive '''1 wine''' and '''2 wheat''' tokens.]]
[[File:Trad_C2_goods_complete.png|frame|none|'''Example:''' {{ColorRed|You}} complete the city. The {{ColorBlue|blue}} player scores '''10 points''' for scoring the city. {{ColorRed|You}} receive '''1 wine''' and '''2 wheat''' tokens.]]


<!--T:72-->
<!--T:72-->
'''Goods tokens during final scoring'''<br/>
{{GreyStrip|transparent=true|heading=6|title='''Goods tokens during final scoring'''}}
During final scoring, the player who has collected the most of each type of goods token (Wine, Grain, or Cloth)
During final scoring, the player who has collected the most of each type of goods token (Wine, Grain, or Cloth)
is awarded '''10 points'''. In the case of a tie for a type, each tied player receives '''10 points'''.
is awarded '''10 points'''. In the case of a tie for a type, each tied player receives '''10 points'''.
[[File:Trad_C2_goods_scoring.png|350px|frame|none|'''Example - Final scoring:'''<br/> {{ColorRed|You}} score '''20 points''', while the {{ColorBlue|blue}} player scores '''30 points'''.]]
[[File:Trad_C2_goods_scoring.png|frame|none|'''Example - Final scoring:'''<br/> {{ColorRed|You}} score '''20 points''', while the {{ColorBlue|blue}} player scores '''30 points'''.]]
}}
}}
<!--T:134-->
<span id="builder"></span>


=== The builder === <!--T:74-->
=== The builder === <!--T:74-->
<div class="wica-banner-icon">[[File:Figure_Builder_red.png|x65px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Figure|name=Builder|variant=image}}</div>
<br class="wica-banner-spacer" />


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<!--T:117-->
<!--T:117-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=The new Land tiles are placed exactly like those in the base game. The builder has no impact on tile placement.  
The new Land tiles are placed exactly like those in the base game. The builder has no impact on tile placement.  
}}
}}


<!--T:76-->
<!--T:76-->
{{RulesPlacingMeeple|1=====|2=2. Placing a builder|
{{RulesPlacingMeeple|title=2. Placing a builder|rules=
3=Instead of placing a meeple <ref>
Instead of placing a meeple <ref>
{{IconWorld}}
{{IconWorld}}
The [[Z-Man Games|'''ZMG''']] rules specified "normal meeple" (updated here) but the original [[Hans_im_Glück|'''HiG''']] rules simply read "meeple." The wording by [[Z-Man Games|'''ZMG''']], by mistake, would rule out the placement of the builder with the large meeple or any other meeple different than the normal ones.   
The [[Z-Man Games|'''ZMG''']] rules specified "normal meeple" (updated here) but the original [[Hans_im_Glück|'''HiG''']] rules simply read "meeple." The wording by [[Z-Man Games|'''ZMG''']], by mistake, would rule out the placement of the builder with the large meeple or any other meeple different than the normal ones.   
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</ref><br/>
</ref><br/>
Your builder is always returned to your supply if you no longer have meeples on that feature. This typically occurs after the feature has been scored, but some expansions introduce other ways in which this can happen.
Your builder is always returned to your supply if you no longer have meeples on that feature. This typically occurs after the feature has been scored, but some expansions introduce other ways in which this can happen.
[[File:Trad_C2_builder_placing.png|350px|frame|none| '''Example:''' {{ColorRed|You}} may place your builder on the road tile {{ColorRed|you}} just placed, because {{ColorRed|you}} already have a highwayman on it.]]
[[File:Trad_C2_builder_placing.png|frame|none| '''Example:''' {{ColorRed|You}} may place your builder on the road tile {{ColorRed|you}} just placed, because {{ColorRed|you}} already have a highwayman on it.]]
}}
}}


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<!--T:80-->
<!--T:80-->
{{RulesPlacingTile|1=====|2=1. Placing a tile and getting a double turn|
{{RulesPlacingTile|title=1. Placing a tile and getting a double turn|rules=
3=If you place a tile that continues <ref>
If you place a tile that continues <ref>
{{IconBook}}
{{IconBook}}
If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature '''does not''' get “extended” by the Abbey (as the Abbey is a separate feature), so the player '''does not''' get another tile.
If a player completes a feature with an Abbey tile and his or her builder is on the feature, the feature '''does not''' get “extended” by the Abbey (as the Abbey is a separate feature), so the player '''does not''' get another tile.
</ref><ref>{{IconBook}}
</ref> <ref>
{{IconBook}}
Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.
Placing a bridge on a tile to extend a road is sufficient to trigger the builder’s double turn.
</ref> the road or city that '''your''' builder occupies, you may immediately draw and place another tile.<ref>  
</ref> the road or city that '''your''' builder occupies, you may immediately draw and place another tile. <ref>  
{{IconBook}}
{{IconBook}}
As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn '''can''' occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by '''[[The Festival|The Festival]]'''). (3/2015; updated 12/2018)
As long as the builder was present in the city/road when the tile was placed to extend it, the second part of the builder turn '''can''' occur even if the builder is no longer present by the end of the first part of the turn (such as removal by completing the city, or removal by the dragon, or removal by '''{{FestivalLink|variant=long|logo=noborder}}'''). (3/2015; updated 12/2018)
</ref> You must still follow all the normal rules while placing this tile.
</ref> You must still follow all the normal rules while placing this tile.


<!--T:81-->
<!--T:81-->
[[File:Trad_C2_builder_tile_a.png|350px|frame|none|'''Example:'''<br /> '''A)''' {{ColorRed|You}} place this tile, extending the road your builder occupies, but decide not to place a meeple.<br/>
[[File:Trad_C2_builder_tile_a.png|frame|none|'''Example:'''<br /> '''A)''' {{ColorRed|You}} place this tile, extending the road your builder occupies, but decide not to place a meeple.<br/>
'''B)''' Continuing the same turn, {{ColorRed|you}} draw and place another tile, and place a meeple on it.]]
'''B)''' Continuing the same turn, {{ColorRed|you}} draw and place another tile, and place a meeple on it.]]


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<!--T:83-->
<!--T:83-->
:[[File:Trad_C2_builder_tile_b.png|350px|frame|none|'''Example:'''<br />'''Turn 1:''' Place a highwayman.<br/>
:[[File:Trad_C2_builder_tile_b.png|frame|none|'''Example:'''<br />'''Turn 1:''' Place a highwayman.<br/>
'''Turn 2:''' Place your builder.<br/>
'''Turn 2:''' Place your builder.<br/>
'''Turn 3a:''' {{ColorRed|You}} complete the road by placing this tile, on which you also place a knight. Then, {{ColorRed|you}} score the road, and return your builder and highwayman to your supply.<br/>
'''Turn 3a:''' {{ColorRed|You}} complete the road by placing this tile, on which you also place a knight. Then, {{ColorRed|you}} score the road, and return your builder and highwayman to your supply.<br/>
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{{IconWorld}}
{{IconWorld}}
We are using here a translation based on the German wording, that seems clearer. The wording by [[Z-Man Games|'''ZMG''']] can be misleading:
We are using here a translation based on the German wording, that seems clearer. The wording by [[Z-Man Games|'''ZMG''']] can be misleading:
* Exp. 2 rulebook: "During a double turn, you may do the following on each turn: {{ColorGreen|1. Place a tile}}, {{ColorBlue|2. Place a meeple}}, and {{ColorRed|3. Score a feature}}."
* '''{{TradersBuildersLink|variant=number|logo=noborder}}''' rulebook: "During a double turn, you may do the following on each turn: {{ColorGreen|1. Place a tile}}, {{ColorBlue|2. Place a meeple}}, and {{ColorRed|3. Score a feature}}."
* [[Variants#Big Box 6|Big Box 6]] rulebook: "During a double turn, you may: {{ColorGreen|1. Place a tile}}, {{ColorBlue|2. Place a meeple}}, and {{ColorRed|3. Score a feature}}."
* '''{{VariantsLink|version=BigBox6|variant=long|logo=noborder}}''' rulebook: "During a double turn, you may: {{ColorGreen|1. Place a tile}}, {{ColorBlue|2. Place a meeple}}, and {{ColorRed|3. Score a feature}}."
</ref> See section '''[[:#The_double_turn|The double turn]]''' for more details of actions that may happen only once during a double turn.
</ref> See section '''[[:#The_double_turn|The double turn]]''' for more details of actions that may happen only once during a double turn.
* Multiple builders may occupy the same feature.
* Multiple builders may occupy the same feature.
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<!--T:86-->
<!--T:86-->
{{RulesScoring|1=====|2=3. Scoring a feature|
{{RulesScoring|title=3. Scoring a feature|rules=
3=The builder has no impact when scoring a feature. '''Builders are never counted when determining who has control of a feature'''. Your builder and your meeples are all returned to your supply (as well as any other players' builders or meeples) when the feature they occupy is scored.
The builder has no impact when scoring a feature. '''Builders are never counted when determining who has control of a feature'''. Your builder and your meeples are all returned to your supply (as well as any other players' builders or meeples) when the feature they occupy is scored.
}}
}}
<!--T:135-->
<span id="pig"></span>


=== The pig === <!--T:88-->
=== The pig === <!--T:88-->
<div class="wica-banner-icon">[[File:Figure_Pig_red.png|x55px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em; margin-top: 1em">{{Figure|name=Pig|variant=image}}</div>
<br class="wica-banner-spacer" />


<!--T:116-->
<!--T:116-->
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<!--T:90-->
<!--T:90-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|title=1. Placing a tile|rules=
3=The new Land tiles are placed exactly like those in the base game. The pig has no impact on tile placement.  
The new Land tiles are placed exactly like those in the base game. The pig has no impact on tile placement.  
}}
}}


<!--T:104-->
<!--T:104-->
{{RulesPlacingMeeple|1=====|2=2. Placing a pig|
{{RulesPlacingMeeple|title=2. Placing a pig|rules=
3=Instead of placing a meeple, you may place your pig on the field segment of a tile you just placed. However, that field must also contain at least one of your farmer meeples.
Instead of placing a meeple, you may place your pig on the field segment of a tile you just placed. However, that field must also contain at least one of your farmer meeples.
[[File:Trad_C2_pig_placing.png|350px|frame|none|'''Example:''' Since {{ColorRed|you}} have a farmer in this field, you may place your
[[File:Trad_C2_pig_placing.png|frame|none|'''Example:''' Since {{ColorRed|you}} have a farmer in this field, you may place your
pig in it.]]
pig in it.]]
You may place your pig even if another player's pig is also in that field.<br/>
You may place your pig even if another player's pig is also in that field.<br/>
If your pig, due to removal of farmers (which is possible with some expansions), is left standing during the game in a field where none of your farmers are left, return it to your supply. <ref>
If your pig, due to removal of farmers (which is possible with some expansions), is left standing during the game in a field where none of your farmers are left, return it to your supply. <ref>
{{IconArrow}}
{{IconArrow}}
This sentence was included in the '''[[Variants#Big Box 6|Big Box 6]]''' rules. However '''[[Z-Man Games|ZMG]]''' simplified it as follows, losing its original meaning: "If your pig is removed from the field, return it to your supply."
This sentence was included in the '''{{VariantsLink|version=BigBox6|variant=long|logo=noborder}}''' rules. However '''[[Z-Man Games|ZMG]]''' simplified it as follows, losing its original meaning: "If your pig is removed from the field, return it to your supply."
</ref>
</ref>
}}
}}


<!--T:105-->
<!--T:105-->
{{RulesScoring|1=====|2=3. Final scoring - Scoring fields with pigs|
{{RulesScoring|title=3. Final scoring - Scoring fields with pigs|rules=
3=The pig stays in the field until the end of the game.
The pig stays in the field until the end of the game.
Your pig allows you to increase the value of the cities in the field for your farmers. To do this, you must have the majority with your farmers in the field where your pig is. '''You do not consider the pig itself when calculating the majority.'''<br />
Your pig allows you to increase the value of the cities in the field for your farmers. To do this, you must have the majority with your farmers in the field where your pig is. '''You do not consider the pig itself when calculating the majority.'''<br />
If you have the majority, you receive 4 points (instead of 3 points) for each completed city touching the field with your pig. A opponent's pig does not affect your score.
If you have the majority, you receive 4 points (instead of 3 points) for each completed city touching the field with your pig. A opponent's pig does not affect your score.


<!--T:91-->
<!--T:91-->
[[File:Trad_C2_pig_scoring_a.png|350px|frame|none|'''Example:''' {{ColorRed|You}} have control of this field. Since your pig is in this field, {{ColorRed|you}} will score 4 points per bordering city. {{ColorRed|You}} score '''8 points''' for two completed cities. {{ColorBlue|Blue}} does not have control of the field, and scores no points.]]
[[File:Trad_C2_pig_scoring_a.png|frame|none|'''Example:''' {{ColorRed|You}} have control of this field. Since your pig is in this field, {{ColorRed|you}} will score 4 points per bordering city. {{ColorRed|You}} score '''8 points''' for two completed cities. {{ColorBlue|Blue}} does not have control of the field, and scores no points.]]


<!--T:92-->
<!--T:92-->
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<!--T:93-->
<!--T:93-->
[[File:Trad_C2_pig_scoring_b.png|350px|frame|none|'''Example:''' <ref>
[[File:Trad_C2_pig_scoring_b.png|frame|none|'''Example:''' <ref>
{{IconWorld}}
{{IconWorld}}
This example was added in the '''[[Variants#Big Box 6|Big Box 6]]''' rules.
This example was added in the '''{{VariantsLink|version=BigBox7|variant=long|logo=noborder}}''' rules.
</ref> {{ColorRed|You}}, the {{ColorBlue|blue}} player, and the {{ColorGreen|green}} player are all tied for control of the field. Both {{ColorRed|you}} and the {{ColorBlue|blue}} player have a pig on the field, so you both score 8 points each (4 points per city). The {{ColorGreen|Green}} player does not have a pig on the field, and will only score 6 points (3 points per completed city).]]
</ref> {{ColorRed|You}}, the {{ColorBlue|blue}} player, and the {{ColorGreen|green}} player are all tied for control of the field. Both {{ColorRed|you}} and the {{ColorBlue|blue}} player have a pig on the field, so you both score 8 points each (4 points per city). The {{ColorGreen|Green}} player does not have a pig on the field, and will only score 6 points (3 points per completed city).]]
}}
}}
<!--T:133-->
<span id="bag"></span>


=== The bag <ref name="no-bag"/> === <!--T:109-->
=== The bag <ref name="no-bag"/> === <!--T:109-->
<div class="wica-banner-icon">[[File:Traders_And_Builders_C2_Cloth_Bag.png|x65px|right]]</div>
<div class="wica-banner-icon floatright" style="margin-right: 1em">{{Piece|name=Bag|size=x65px|edition=C2|variant=image}}</div>
<br class="wica-banner-spacer" />


<!--T:110-->
<!--T:110-->
{{RulesPlacingTile|1=====|2=1. Placing a tile|
{{RulesPlacingTile|rules=
3=Instead of placing the Land tiles in multiple facedown stacks, you can simply put them all in the bag. On your turn, simply draw a tile from the bag and then place it as usual.
Instead of placing the Land tiles in multiple facedown stacks, you can simply put them all in the bag. On your turn, simply draw a tile from the bag and then place it as usual.
}}
}}


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The bag is also well suited to carry Carcassonne with you.
The bag is also well suited to carry Carcassonne with you.


=== The double turn === <!--T:44-->
=== Clarifications for new landscape tiles === <!--T:99-->
 
<!--T:100-->
{{Tile|image=Traders_And_Builders_C2_Tile_B.jpg‎|text=The bridge '''does not end the roads''' displayed on it, nor does it combine them; one road continues from left to right, while the other continues from top to bottom. The roads split the field into '''four separate fields'''.
}}
{{Tile|image=Traders_And_Builders_C2_Tile_J.jpg|text=The monastery splits the roads and fields into '''three separate roads''' and '''three separate fields'''.
}}
{{Tile|image=Traders_And_Builders_C2_Tile_C.jpg|text=One road ends in the city, while the other ends at the small cottage. <ref>
{{IconWorld}}
Note that a small cottage is not a [[Glossary#F|farmhouse]].
</ref> The roads splits the field into '''three separate fields'''.
}}
{{Tile|image=Traders_And_Builders_C2_Tile_M.jpg|text=This tile shows '''three different city segments''' and one field in the center.
}}
 
=== Other expansions === <!--T:125-->
 
<!--T:126-->
This section contains additional information about the interactions with other Carcassonne expansions.
 
<!--T:44-->
<div style="margin-bottom: 20px;">
{{GreyStrip|title=The double turn|icon={{Figure|name=Builder|variant=image}}}}
</div>


<!--T:112-->
<!--T:112-->
A double turn is one single turn with two parts. When combining this expansion with others, some actions may happen only once during the double turn and other actions may happen in each part of the double turn.  
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
{{IconWorld}} A double turn is one single turn with two parts. When combining this expansion with others, some actions may happen only once during the double turn and other actions may happen in each part of the double turn.  


<!--T:95-->
<!--T:95-->
'''Things that happen only ONCE'''
* '''Things that happen only ONCE'''


<!--T:96-->
<!--T:96-->
* Bonus point from fairy ('''Exp. 3 - [[The Princess and The Dragon|The Princess & the Dragon]]''')
:* Bonus point from fairy ('''{{PrincessDragonLink|variant=long|logo=noborder}}''')
* Prisoner Buyback (3 points) ('''Exp. 4 - [[The Tower|The Tower]]''')
:* Prisoner Buyback (3 points) ('''{{TowerLink|variant=long|logo=noborder}}''')
* Tunnel token placement ('''[[The Tunnel (1st edition)|The Tunnel]]''')
:* Tunnel token placement ('''{{TunnelLink|variant=long|logo=noborder}}''')
* Flight from plague ('''[[The Plague (1st edition)|The Plague]]''')
:* Flight from plague ('''{{PlagueLink|variant=long|logo=noborder}}''')
* Plague spread ('''[[The Plague (1st edition)|The Plague]]''')
:* Plague spread ('''{{PlagueLink|variant=long|logo=noborder}}''')


<!--T:97-->
<!--T:97-->
'''Things that may or must happen TWICE'''
* '''Things that may or must happen TWICE'''


<!--T:98-->
<!--T:98-->
* Draw and place a landscape tile (required)
:* Draw and place a landscape tile (required)
* Resolution of special symbols on tile (required)
:* Resolution of special symbols on tile (required)
* Meeple, figure or token placement
:* Meeple, figure or token placement
* Scoring (if one or more features are completed)
:* Scoring (if one or more features are completed)
* Prisoner exchange (can be more than twice) ('''Exp. 4 - [[The Tower|The Tower]]''')
:* Prisoner exchange (can be more than twice) ('''{{TowerLink|variant=long|logo=noborder}}''')
* Removal of a knight from a besieged city ('''[[Besiegers Cathars Siege (1st edition)|'''Besiegers - Cathars - Siege]]''')
:* Removal of a knight from a besieged city ('''{{SiegeLink|logo=noborder|text={{BesiegersName|variant=short}} - {{CatharsName|variant=short}} - {{SiegeName|variant=short}}}}''')
 
<!--T:127-->
}}
 
<!--T:128-->
<div style="margin-bottom: 20px;">
{{GreyStrip|title=The pig|icon={{Figure|name=Pig|variant=image}}}}
</div>
 
<!--T:131-->
{{OtherExpansionRule|expansionlink={{CountKingRobberLink|edition=C2|variant=long}}|rules=
 
<!--T:129-->
{{IconWorld}} The pig-herd increases the value of its field by 1 point per completed city and castle. This bonus is in addition to the points given by the pig. <ref>
{{IconBook}}
You do receive the bonus from the pig-herd tile even if you don't have a pig on the field. The pig-herd is a neutral pig, so to speak. </ref>
}}


=== House rules === <!--T:46-->
=== House rules === <!--T:46-->


<!--T:47-->
<!--T:47-->
* Players are allowed to keep drawing additional tiles as long as they extend their city/road where their builder is deployed. (Thanks to Diminuendo)
{{IconHouse}} Players are allowed to keep drawing additional tiles as long as they extend their city/road where their builder is deployed. (Thanks to Diminuendo)


<!--T:48-->
<!--T:48-->
* To bring the trade goods in line with the relative scoring of the King and Robber Baron ('''Exp. 6 - [[Count, King and Robber|Count, King and Robber]]'''), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)
{{IconHouse}} To bring the trade goods in line with the relative scoring of the King and Robber Baron ('''{{CountKingRobberLink|variant=long|logo=noborder}}'''), a player with a majority no longer scores 10 points. Instead, they receive a 10% bonus (or 10 points, whichever is higher) to their total score at the end of the game, after calculating farms and incomplete features, but before calculating any other scores such as those from the King and Robber Baron. Additionally, any player who does not win the majority may be awarded 2 points for every token they own. (Thanks to kissybooboo)


=== Clarifications for new landscape tiles === <!--T:99-->
== Tile distribution == <!--T:20-->
 
=== C3 Edition === <!--T:120-->


<!--T:100-->
<!--T:121-->
{|
{{BeginTileList|width=700px|tiles=24}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_A.png|count=1|config={{Feature|name=Cowshed|edition=C3|variant=short}}}}
| style="width: 5%; min-width: 120px;" | [[File:Traders_And_Builders_C2_Tile_B.jpg‎]]
{{Tile|image=Traders_And_Builders_C3_Tile_B.png|count=1|config={{Feature|name=Highwaymen|edition=C3|variant=short}}}}
| width="95%" | The bridge '''does not end the roads''' displayed on it, nor does it combine them; one road continues from left to right, while the other continues from top to bottom. The roads split the field into '''four separate fields'''.
{{Tile|image=Traders_And_Builders_C3_Tile_C.png|count=1}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_D.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}}}}
| &nbsp; || &nbsp;
{{Tile|image=Traders_And_Builders_C3_Tile_E.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}}}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_F.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}} + {{Feature|name=Highwaymen|edition=C3|variant=short}}}}
| [[File:Traders_And_Builders_C2_Tile_J.jpg]]
{{Tile|image=Traders_And_Builders_C3_Tile_G.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}} + {{Feature|name=Pigsty|edition=C3|variant=short}}}}
| The monastery splits the roads and fields into '''three separate roads''' and '''three separate fields'''.
{{Tile|image=Traders_And_Builders_C3_Tile_H.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}}}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_I.png|count=1|config={{Feature|name=WheatSymbol|edition=C3|variant=short}} + {{Feature|name=WaterTower|edition=C3|variant=short}}}}
| &nbsp; || &nbsp;
{{Tile|image=Traders_And_Builders_C3_Tile_J.png|count=1|config={{Feature|name=Monastery|edition=C3}}}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_K.png|count=1|config={{Feature|name=ClothSymbol|edition=C3|variant=short}} + {{Feature|name=Garden|edition=C3|variant=short}}}}
| [[File:Traders_And_Builders_C2_Tile_C.jpg]]
{{Tile|image=Traders_And_Builders_C3_Tile_L.png|count=1|config={{Feature|name=ClothSymbol|edition=C3|variant=short}}}}
| One road ends in the city, while the other ends at the small cottage. <ref>
{{Tile|image=Traders_And_Builders_C3_Tile_M.png|count=1|config={{Feature|name=ClothSymbol|edition=C3|variant=short}} + {{Feature|name=InnerField|edition=C3}}}}
{{IconWorld}}  
{{Tile|image=Traders_And_Builders_C3_Tile_N.png|count=1|config={{Feature|name=ClothSymbol|edition=C3|variant=short}} + {{Feature|name=InnerField|edition=C3}}}}
Note that a small cottage is not a [[Glossary#F|farmhouse]].
{{Tile|image=Traders_And_Builders_C3_Tile_O.png|count=1|config={{Feature|name=ClothSymbol|edition=C3|variant=short}}}}
</ref> The roads splits the field into '''three separate fields'''.
{{Tile|image=Traders_And_Builders_C3_Tile_P.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}} + {{Feature|name=InnerField|edition=C3}}}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_Q.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}}}}
| &nbsp; || &nbsp;
{{Tile|image=Traders_And_Builders_C3_Tile_R.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}}}}
|-
{{Tile|image=Traders_And_Builders_C3_Tile_S.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}}}}
| [[File:Traders_And_Builders_C2_Tile_M.jpg]]
{{Tile|image=Traders_And_Builders_C3_Tile_T.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}} + {{Feature|name=Farmhouse|edition=C3|variant=short}}}}
| This tile shows '''three different city segments''' and one field in the center.
{{Tile|image=Traders_And_Builders_C3_Tile_U.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}} + {{Feature|name=Garden|edition=C3|variant=short}}}}
|}
{{Tile|image=Traders_And_Builders_C3_Tile_V.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}}}}
{{Tile|image=Traders_And_Builders_C3_Tile_W.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}}}}
{{Tile|image=Traders_And_Builders_C3_Tile_X.png|count=1|config={{Feature|name=WineSymbol|edition=C3|variant=short}} + {{Feature|name=InnerField|edition=C3}} + {{Feature|name=WaterTower|edition=C3|variant=short}}}}


== Tile distribution == <!--T:20-->
<!--T:130-->
{{EndTileList}}
{{TileIllustrations|edition=C3|G=1|F=1|C=1|W=1|H=1|P=1}}


<!--T:101-->
<!--T:123-->
'''Total Tiles: 24'''
<div style="margin-top: 2em">
{{BeginTileList|700px}}
{{BeginTileList|tokens=20}}
{{Tile|Traders_And_Builders_C2_Tile_A.jpg|&nbsp;x1<br />(C)}}
{{Tile|image={{Piece|name=WineToken|edition=C3|variant=imagename}}|count=9|link=#goods_tokens|config={{Piece|name=WineToken|edition=C3|variant=short}}}}
{{Tile|Traders_And_Builders_C2_Tile_B.jpg|&nbsp;x1<br />(H)}}
{{Tile|image={{Piece|name=WheatToken|edition=C3|variant=imagename}}|count=6|link=#goods_tokens|config={{Piece|name=WheatToken|edition=C3|variant=short}}}}
{{Tile|Traders_And_Builders_C2_Tile_C.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|image={{Piece|name=ClothToken|edition=C3|variant=imagename}}|count=5|link=#goods_tokens|config={{Piece|name=ClothToken|edition=C3|variant=short}}}}
{{Tile|Traders_And_Builders_C2_Tile_D.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_E.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_F.jpg|&nbsp;x1<br />(H)}}
{{Tile|Traders_And_Builders_C2_Tile_G.jpg|&nbsp;x1<br />(P)}}
{{Tile|Traders_And_Builders_C2_Tile_H.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_I.jpg|&nbsp;x1<br />(W)}}
{{Tile|Traders_And_Builders_C2_Tile_J.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_K.jpg|&nbsp;x1<br />(G)}}
{{Tile|Traders_And_Builders_C2_Tile_L.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_M.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_N.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_O.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_P.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_Q.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_R.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_S.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_T.jpg|&nbsp;x1<br />(F)}}
{{Tile|Traders_And_Builders_C2_Tile_U.jpg|&nbsp;x1<br />(G)}}
{{Tile|Traders_And_Builders_C2_Tile_V.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_W.jpg|&nbsp;x1<br />&nbsp;}}
{{Tile|Traders_And_Builders_C2_Tile_X.jpg|&nbsp;x1<br />(W)}}
{{EndTileList}}
{{EndTileList}}
</div>


<!--T:102-->
=== C2 Edition === <!--T:119-->
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
 
{{BeginTileList|400px}}
<!--T:101-->
{{Tile|Feature_Garden_C2.png|<br />G&nbsp;&#124;&nbsp;Garden}}
{{BeginTileList|width=700px|tiles=24}}
{{Tile|Feature_Farmhouse_C2.png|<br />F&nbsp;&#124;&nbsp;Farmhouse}}
{{Tile|image=Traders_And_Builders_C2_Tile_A.jpg|count=1|config={{Feature|name=Cowshed|edition=C2|variant=short}}}}
{{Tile|Feature_Cows_C2.png|<br />C&nbsp;&#124;&nbsp;Cowshed}}
{{Tile|image=Traders_And_Builders_C2_Tile_B.jpg|count=1|config={{Feature|name=Highwaymen|edition=C2|variant=short}}}}
{{Tile|Feature_WaterTower_C2.png|<br />W&nbsp;&#124;&nbsp;Water&nbsp;tower}}
{{Tile|image=Traders_And_Builders_C2_Tile_C.jpg|count=1}}
{{Tile|Feature_Highwayman_C2.png|<br />H&nbsp;&#124;&nbsp;Highwaymen}}
{{Tile|image=Traders_And_Builders_C2_Tile_D.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}}}}
{{Tile|Feature_Pigsty_C2.png|<br />P&nbsp;&#124;&nbsp;Pigsty}}
{{Tile|image=Traders_And_Builders_C2_Tile_E.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_F.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}} + {{Feature|name=Highwaymen|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_G.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}} + {{Feature|name=Pigsty|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_H.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_I.jpg|count=1|config={{Feature|name=WheatSymbol|edition=C2|variant=short}} + {{Feature|name=WaterTower|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_J.jpg|count=1|config={{Feature|name=Monastery|edition=C2}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_K.jpg|count=1|config={{Feature|name=ClothSymbol|edition=C2|variant=short}} + {{Feature|name=Garden|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_L.jpg|count=1|config={{Feature|name=ClothSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_M.jpg|count=1|config={{Feature|name=ClothSymbol|edition=C2|variant=short}} + {{Feature|name=InnerField|edition=C2}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_N.jpg|count=1|config={{Feature|name=ClothSymbol|edition=C2|variant=short}} + {{Feature|name=InnerField|edition=C2}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_O.jpg|count=1|config={{Feature|name=ClothSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_P.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}} + {{Feature|name=InnerField|edition=C2}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_Q.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_R.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_S.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_T.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}} + {{Feature|name=Farmhouse|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_U.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}} + {{Feature|name=Garden|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_V.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_W.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}}}}
{{Tile|image=Traders_And_Builders_C2_Tile_X.jpg|count=1|config={{Feature|name=WineSymbol|edition=C2|variant=short}} + {{Feature|name=InnerField|edition=C2}} + {{Feature|name=WaterTower|edition=C2|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
{{TileIllustrations|edition=C2|G=1|F=1|C=1|W=1|H=1|P=1}}


<!--T:103-->
<!--T:103-->
'''Total Goods Tokens: 20'''
<div style="margin-top: 2em">
{{BeginTileList|700px}}
{{BeginTileList|tokens=20}}
{{Tile|Token_Wine_C2.png|&nbsp;x9}}
{{Tile|image={{Piece|name=WineToken|edition=C2|variant=imagename}}|count=9|link=#goods_tokens|config={{Piece|name=WineToken|edition=C2|variant=short}}}}
{{Tile|Token_Wheat_C2.png|&nbsp;x6}}
{{Tile|image={{Piece|name=WheatToken|edition=C2|variant=imagename}}|count=6|link=#goods_tokens|config={{Piece|name=WheatToken|edition=C2|variant=short}}}}
{{Tile|Token_Cloth_C2.png|&nbsp;x5}}
{{Tile|image={{Piece|name=ClothToken|edition=C2|variant=imagename}}|count=5|link=#goods_tokens|config={{Piece|name=ClothToken|edition=C2|variant=short}}}}
{{EndTileList}}
{{EndTileList}}
</div>


<!--T:61-->
<!--T:61-->
{{FootnoteIconPara_en}}
{{FootnoteIconPara}}


<!--T:62-->
<!--T:62-->
Line 340: Line 419:
[[Category:Second Edition]]
[[Category:Second Edition]]
[[Category:Second Edition Major Expansion]]
[[Category:Second Edition Major Expansion]]
[[Category:Third Edition]]
[[Category:Third Edition Major Expansion]]
</translate>
</translate>
translator, writer
98,183

edits