User:Carlium

From Wikicarpedia
Revision as of 23:24, 3 October 2020 by Carlium (talk | contribs)
Jump to navigation Jump to search

Dice Game

General info and comments

This is the official dice game for Carcassonne. A game for 2-5 players released as part of the 10th anniversary of Carcassonne by Hans im Glück in 2011. Designed by Olivier Lamontagne and Klaus-Jürgen Wrede.

Contents

The game comes in a metal meeple shaped box and contains:

  • 9 Carcassonne six-sided dice with the following faces:
    • 4 city [figs]
    • 1 knight [fig meeple]
    • 1 catapult
  • 1 pad
  • 1 pencil

Overview

In the Carcassonne dice game, the players cleverly use dice roles try to build closed cities as large as they can - the bigger, the better.

Rules

Playing the game

The players roll the dice in turn order. The player choose a start player who begins and takes all 9 dice. On a player's turn, he rolls dice up to 3 times and then scores his result see scoring section. He then passes the dice to his left neighbor, who continues the game.

A player rolls all the dice before him on his first roll. If he rolls 1 or more catapults the player passes those dice immediately to the player to his left (he may not re-roll the catapults nor score points for this roll).

When a player rolls knights and city segments, he may set them aside or re-roll them as he chooses. When a player sets city segment aside, he must immediately build a city with them. The player may not rebuild already built city segments. Knights, once set aside, may not be re-rolled.

If a player collects 3 or more knights, he may choose not to score this turn and then double his score for the next turn. He keeps 1 knight and passes all other dice to his left neighbor. In his next turn, the player adds the knight die to the dice passed to him and rolls them. Thus, each player may have a knight, reducing the dice for others.

{legend figure that explains how reserve meeples} End of the turn. The player collected 3 knights. He keeps one and passes all other dice on. He does not score points for the city he built.

City building

The player tries to build as large a city as possible with the dice he rolls. During the scoring see scoring section, he scores the number of dice in his largest city.

City building rules

  • The black parts are the city segments.
  • Black parts are played next to black parts and with parts next to white parts.
  • Once a die is used to build, it may not be re-rolled.

{first roll} First roll: the player immediately passes the catapult to his left neighbor. The player uses 4 of the dice to build a city. He re-rolls the 2 knights and 2 other city segments in the hope to increase the size of his city.

{second roll} Second roll: the player immediately passes this second catapult to his left neighbor. With 2 city segments dice, he add to his city. The player cannot use the knight and chooses to end his turn and score the largest city he built.

Scoring

After a player has rolled 3 times or chooses not to roll again, he may score his turn. The rules for scoring are:

  • Only the dice of the largest closed city are scored (if the player did not build a closed city, he scores no points).
  • If the player had a knight at the beginning of his turn, he scores double the points.
  • The points are recording on the score pad.
  • The points are scored as follows:
    3 dice = 1 point
    4 dice = 3 points
    5 dice = 6 points
    6 dice = 10 points
    7 dice = 15 points
    8 dice = 21 points
    9 dice = 28 points

{fig} The player scores his largest city, which has 6 dice and thus, scores 10 points.

Game end

As soon as a player has scored 42 total points, the game ends and that player is the winner.

Special case: if a player rolls 9 catapults during his turn, he wins immediately, regardless of the points he scored so far in the game.