Difference between revisions of "Winter Edition Base Game"

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</tr>
</tr>
<tr>
<tr>
<td>
<td valign="top">
'''A.''' A cloister<br />
'''A.''' Reverse of the starting tile <br />
'''B.''' City segments<br />
'''B.''' A cloister <br />
'''C.''' Pennant
'''C.''' City segments
</td>
</td>
<td>
<td>
'''D.''' Farm segments<br />
'''D.''' Pennant <br />
'''E.''' Road segments<br />
'''E.''' Farm segments <br />
'''F.''' Crossings</td>
'''F.''' Road segments <br />
'''G.''' Crossings </td>
</tr>
</tr>
</table>]]
</table>]]
<!--T:212-->
:[[File:WinterTileBack.png|120px|thumb|frame|none|Regular tile back]]


<!--T:123-->
<!--T:123-->
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<!--T:9-->
<!--T:9-->
:[[File:Figure_Meeples_Base.png|84px|frame|none|Followers in 5 colors]]
:[[File:Figure_Meeples_Base.png|x60px|thumb|frame|none|Followers in 5 colors]]


<!--T:10-->
<!--T:10-->
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=== Playing the game === <!--T:20-->
=== Playing the game === <!--T:20-->
<div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:Win fox.png|x65px]]</div>


<!--T:126-->
<!--T:126-->
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Then it is the next player's turn.
Then it is the next player's turn.


==== 1. Place a tile ==== <!--T:24-->
<!--T:24-->
{{GreyStrip|title=1. Place a tile}}


<!--T:129-->
<!--T:129-->
As their first action, the player '''must''' draw a tile from one of the stacks. The tile is then shown to the other players (so they can “advise” the player about where to place it) and placed on the table. The player must take care to observe the following:
As their first action, the player '''must''' draw a tile from one of the stacks. The tile is then shown to the other players (so they can “advise” the player about where to place it) and placed on the table. The player must take care to observe the following:
<!--T:205-->
* At least one side of the new tile (with a {{ColorRed|red}} border in the examples below) must touch one or more tiles already in play. <ref>
* At least one side of the new tile (with a {{ColorRed|red}} border in the examples below) must touch one or more tiles already in play. <ref>
{{IconBook}}
{{IconBook}}
'''Question''': We have difficulty deciding when a placed tile represents a new city or belongs to one already being built. '''Answer''': 'Corner to corner' is not a connection! Segments can only be connected on the edges. In the example shown there are two cities at the moment.
'''Question''': We have difficulty deciding when a placed tile represents a new city or belongs to one already being built. '''Answer''': 'Corner to corner' is not a connection! Segments can only be connected on the edges. In the example shown there are two cities at the moment.
</ref> Corner-to-corner placement is not permitted.  
</ref> Corner-to-corner placement is not permitted.  
<!--T:206-->
* Any city, road, and field segments must continue segments already in play. <ref>
* Any city, road, and field segments must continue segments already in play. <ref>
{{IconBook}}
{{IconBook}}
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A newly placed land tile must fit the adjacent terrain on all edges. During placement it is not enough to look for only one side that fits.
A newly placed land tile must fit the adjacent terrain on all edges. During placement it is not enough to look for only one side that fits.
</ref>
</ref>
<!--T:207-->
In the rare case that a tile cannot legally be placed anywhere, and all players agree, it is removed from the game, and the player draws another. <ref>
In the rare case that a tile cannot legally be placed anywhere, and all players agree, it is removed from the game, and the player draws another. <ref>
{{IconHouse}}
{{IconHouse}}
  If drawing tiles out of a bag, a tile that cannot be placed could be returned to the bag for later use.
  If drawing tiles out of a bag, a tile that cannot be placed could be returned to the bag for later use.
</ref>
</ref>
{{BeginTileList|width=500px}}
 
{{StartBlock|width=195px}}
<!--T:208-->
[[File:Win example1.png|frame|Road and field segments continue previous segments.]]
{{BeginTileList|width=800px}}
{{EndBlock}}
{{StartBlock|width=270px}}
{{StartBlock|width=195px}}
[[File:Win example1.png|frame|Road and field segments continue previous segments.]]<br />
[[File:Win example2.png|frame|The city is continued.]]
[[File:Win example2.png|frame|The city is continued.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=195px}}
{{StartBlock|width=270px}}
[[File:Win example3.png|frame|On one edge, the city is continued. On the other edge, the field is continued.]]
[[File:Win example3.png|frame|On one edge, the city is continued. On the other edge, the field is continued.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=112px}}
{{StartBlock|width=150px}}
[[File:Win example4.png|frame|An example of incorrect placement]]
[[File:Win example4.png|frame|An example of incorrect placement]]
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}


==== 2. Deploy a follower ==== <!--T:29-->
<!--T:29-->
{{GreyStrip|title=2. Deploy a follower}}


<!--T:130-->
<!--T:130-->
When the player has placed the tile, he or she '''may''' deploy a follower.  
When the player has placed the tile, he or she '''may''' deploy a follower. In doing so the following points must be observed:


<!--T:131-->
<!--T:131-->
In doing so the following points must be observed:
* Only one follower may be deployed each turn.  
* Only one follower may be deployed each turn.  
* The follower must come from the player's supply.  
* The follower must come from the player's supply.  
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There are several text boxes in the rules suggesting that players play the first game without farmers.
There are several text boxes in the rules suggesting that players play the first game without farmers.
</ref>
</ref>
{{BeginBlockList|nesting=1|width=800px}}
 
{{StartBlock|width=150px}}
<!--T:209-->
[[File:Win placement1.png|frame|a thief on a road segment]]
{{BeginTileList|nesting=1|width=900px}}
{{StartBlock|width=185px}}
[[File:Win placement1.png|frame|a '''thief''' on a road segment]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=150px}}
{{StartBlock|width=185px}}
[[File:Win placement2.png|frame|a knight in a city segment]]
[[File:Win placement2.png|frame|a '''knight''' in a city segment]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=150px}}
{{StartBlock|width=185px}}
[[File:Win placement3.png|frame|a monk on a cloister]]
[[File:Win placement3.png|frame|a '''monk''' on a cloister]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=250px}}
{{StartBlock|width=210px}}
[[File:Win placement4.png|frame|a farmer on a field segment]]
[[File:Win placement4.png|frame|a '''farmer''' on one of those two field segments. Place farmer lying down!]]
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndTileList}}


<!--T:132-->
<!--T:132-->
* There must be no other follower (not even one belonging to the same player) on the road, city, or field segments connected to the tile just placed. It does not matter how far away the follower is. The following two examples may help to explain:
* There must be no other follower (not even one belonging to the same player) on the road, city, or field segments connected to the tile just placed. It does not matter how far away the follower is. The following two examples may help to explain:
{{BeginBlockList|nesting=1|width=800px}}
 
{{StartBlock|width=265px}}
<!--T:210-->
{{BeginTileList|nesting=1|width=850px}}
{{StartBlock|width=340px}}
[[File:Win placement5.png|frame|{{ColorBlue|BLUE}} may not place a thief, as the road is already occupied. He may play a monk or place a follower on the field.]]
[[File:Win placement5.png|frame|{{ColorBlue|BLUE}} may not place a thief, as the road is already occupied. He may play a monk or place a follower on the field.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=380px}}
{{StartBlock|width=480px}}
[[File:Win placement6.png|frame|{{ColorBlue|BLUE}} may not place a knight in the city, as the city is already claimed. He may place a thief on the road or place a follower on the field.]]
[[File:Win placement6.png|frame|{{ColorBlue|BLUE}} may not place a knight in the city, as the city is already claimed. He may place a thief on the road or place a follower on the field.]]
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndTileList}}


<!--T:133-->
<!--T:133-->
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</ref>
</ref>


==== 3. Score completed roads, cities or cloisters ==== <!--T:39-->
<!--T:39-->
{{GreyStrip|title=3. Score completed roads, cities or cloisters}}


===== A completed road ===== <!--T:40-->
===== A completed road ===== <!--T:40-->


<!--T:196-->
[[File:Win road.png|150px|right]]
[[File:Win road.png|150px|right]]


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</ref> There is no limit to the number of road segments which can lie between these endings.
</ref> There is no limit to the number of road segments which can lie between these endings.


{{BeginBlockList|width=800px}}
<!--T:197-->
{{StartBlock|width=175px}}
{{BeginTileList|width=800px}}
{{StartBlock|width=250px}}
[[File:Win road exc1.png|frame|{{ColorRed|RED}} scores 4 points]]
[[File:Win road exc1.png|frame|{{ColorRed|RED}} scores 4 points]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=175px}}
{{StartBlock|width=250px}}
[[File:Win road exc2.png|frame|{{ColorRed|RED}} scores 3 points]]
[[File:Win road exc2.png|frame|{{ColorRed|RED}} scores 3 points]]
{{EndBlock}}
{{EndBlock}}
{{EndBlockList}}
{{EndTileList}}


<!--T:138-->
<!--T:138-->
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Whenever points are scored, they are immediately recorded on the scoreboard (more on this in the section about the scoreboard).
Whenever points are scored, they are immediately recorded on the scoreboard (more on this in the section about the scoreboard).


===== A completed city =====
===== A completed city ===== <!--T:198-->


<!--T:199-->
[[File:Win city.png|150px|right]]
[[File:Win city.png|150px|right]]


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</ref> '''scores an extra 2 points'''.
</ref> '''scores an extra 2 points'''.


<!--T:200-->
{{BeginTileList|width=800px}}
{{BeginTileList|width=800px}}
{{StartBlock|width=90px}}
{{StartBlock|width=140px}}
[[File:Win city exc1.png|frame|{{ColorRed|RED}} scores 8 points (three city segments and one pennant)]]
[[File:Win city exc1.png|frame|{{ColorRed|RED}} scores 8 points (three city segments and one pennant)]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=290px}}
{{StartBlock|width=310px}}
[[File:Win city exc2.png|frame|
[[File:Win city exc2.png|frame|{{ColorRed|RED}} scores 8 points (four city segments, no pennants)<br /><br />When both city segments on a tile are in a single city (marked with A), they only count as one segment.]]
{|
|'''A''': When both city segments on a tile are in a single city, they only count as one segment.
|-
|{{ColorRed|RED}} scores 8 points (four city segments, no pennants)
|}]]
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}
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</ref> '''In the case of a draw, all players involved score the full number of points.'''
</ref> '''In the case of a draw, all players involved score the full number of points.'''


[[File:Win city exc3.png|frame|none|
<!--T:201-->
{|
[[File:Win city exc3.png|frame|none|The {{ColorRed|new tile}} joins the previously unconnected city segments, forming a single completed city. <br /><br />{{ColorBlue|BLUE}} and {{ColorRed|RED}} both score the full 10 points, as they both have one knight in the city—a draw!]]
|The new tile joins the previously unconnected city segments, forming a single completed city.
|-
|{{ColorBlue|BLUE}} and {{ColorRed|RED}} both score the full 10 points, as they both have one knight in the city—a draw!
|}]]


===== A completed cloister (monastery) =====  
===== A completed cloister (monastery) ===== <!--T:202-->


<!--T:203-->
[[File:Feature_Monastery_WE1.png|x100px|right]]
[[File:Feature_Monastery_WE1.png|x100px|right]]


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<!--T:144-->
<!--T:144-->
[[File:Win cloister exc1.png|frame|none|{{ColorRed|RED}} scores 9 points(for 8 suurounding tiles and the cloister itself.)]]
[[File:Win cloister exc1.png|frame|none|{{ColorRed|RED}} scores 9 points (for 8 suurounding tiles and the cloister itself.)]]


===== Returning followers to their owners ===== <!--T:56-->
===== Returning followers to their owners ===== <!--T:56-->
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<!--T:146-->
<!--T:146-->
'''It is possible to deploy a follower, score immediately, and have the follower returned, all in the same turn'''. In this case, you must use the following order:  
<br />
<hr />
'''It is possible to deploy a follower, score immediately, and have the follower returned, all in the same turn'''. In this case, you must use the following order:


<!--T:147-->
<!--T:147-->
[[File:Win returning exc1.png|frame|none|{{ColorRed|RED}} scores 4 points]]
<!--T:148-->
# Complete a road, city, or cloister with the new tile.  
# Complete a road, city, or cloister with the new tile.  
# Deploy a thief, knight, or monk.  
# Deploy a thief, knight, or monk.  
# Score the completed road, city, or cloister.  
# Score the completed road, city, or cloister.  
# Return the thief, knight, or monk to your supply.  
# Return the thief, knight, or monk to your supply.  
<!--T:148-->
{{BeginTileList|nesting=1|width=800px}}
{{StartBlock|width=295px}}
[[File:Win returning exc1.png|frame|none|{{ColorRed|RED}} scores 4 points]]
{{EndBlock}}
{{StartBlock|width=385px}}
[[File:Win returning exc2.png|frame|none|{{ColorRed|RED}} scores 3 points]]
{{EndBlock}}
{{EndTileList}}


<!--T:149-->
<!--T:149-->
[[File:Win returning exc2.png|frame|none|{{ColorRed|RED}} scores 3 points]]
<hr />
<br />


===== Farms ===== <!--T:60-->
===== Farms ===== <!--T:60-->
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<!--T:151-->
<!--T:151-->
Farms are separated from each other by roads, cities, and the edge of the playing field – this is important during the final scoring.
Farms are separated from each other by roads, cities, and the edge of the playing field – this is important during the final scoring.
<!--T:211-->
{{BeginTileList|width=800px}}
{{BeginTileList|width=800px}}
{{StartBlock|width=270px}}
{{StartBlock|width=370px}}
[[File:Win farms exc1.png|frame|All three farmers are on their own farms. The road segment and the city separate the farms from each other.]]
[[File:Win farms exc1.png|frame|All three farmers are on their own farms. The road segment and the city separate the farms from each other.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=270px}}
{{StartBlock|width=370px}}
[[File:Win farms exc2.png|frame|After the placement of the new tile, the farms of the three farmers are joined to form one.]]
[[File:Win farms exc2.png|frame|After the placement of the new tile, the farms of the three farmers are joined to form one. <br /><br />
'''Be careful''': The player who placed the new tile may not deploy a farmer, since the (now connected) farm is already occupied by farmers.]]
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}
<!--T:152-->
'''Be careful''': The player who placed the new tile may not deploy a farmer, since the (now connected) farm is already occupied by farmers.


===== The scoreboard ===== <!--T:64-->
===== The scoreboard ===== <!--T:64-->
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=== The End of the Game === <!--T:67-->
=== The End of the Game === <!--T:67-->
<div class="wica-banner-icon floatright" style="margin-right: 1em">[[File:Win wolf.png|x65px]]</div>


<!--T:155-->
<!--T:155-->
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<!--T:157-->
<!--T:157-->
[[File:Win scoring exc1.png|frame|none|
[[File:Win scoring exc1.png|frame|none|
{|
{{ColorRed|RED}} scores 3 points for the incomplete road.
|{{ColorRed|RED}} scores 3 points for the incomplete road. {{ColorYellow|YELLOW}} scores 5 points for the incomplete cloister.
{{ColorYellow|YELLOW}} scores 5 points for the incomplete cloister.
|-
{{ColorBlue|BLUE}} scores 3 points for the incomplete city on the bottom right.
|{{ColorBlue|BLUE}} scores 3 points for the incomplete city on the bottom right. {{ColorGreen|GREEN}} scores 8 points for the large incomplete city. {{ColorBlack|BLACK}} scores nothing, since {{ColorGreen|GREEN}} has more knights in the city.
{{ColorGreen|GREEN}} scores 8 points for the large incomplete city.
|}]]
{{ColorBlack|BLACK}} scores nothing, since {{ColorGreen|GREEN}} has more knights in the city.]]


===== Scoring farms ===== <!--T:73-->
===== Scoring farms ===== <!--T:73-->
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</ref>
</ref>


<!--T:204-->
{{BeginTileList|width=800px}}
{{BeginTileList|width=800px}}
{{StartBlock|width=260px}}
{{StartBlock|width=380px}}
[[File:Win scoring farm1.png|frame|{{ColorBlue|BLUE}} scores 9 points (6 points for the upper farmer and 3 points for the lower one).]]
[[File:Win scoring farm1.png|frame|{{ColorBlue|BLUE}} scores 9 points (6 points for the upper farmer and 3 points for the lower one).]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=260px}}
{{StartBlock|width=380px}}
[[File:Win scoring farm2.png|frame|{{ColorBlue|BLUE}} scores 6 points. {{ColorRed|RED}} scores 3 points. The incomplete city generates no points.]]
[[File:Win scoring farm2.png|frame|{{ColorBlue|BLUE}} scores 6 points. {{ColorRed|RED}} scores 3 points. The incomplete city generates no points.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=220px}}
{{EndTileList}}
[[File:Win scoring farm3.png|frame|
 
{|
<!--T:213-->
|Having the majority of farmers, {{ColorRed|RED}} owns the large farm, and scores 6 points: 3 each for the cities A and B. {{ColorBlue|BLUE}} owns the small farm, scoring 3 points for city A. {{ColorYellow|YELLOW}} does not have a majority, so earns no points.
[[File:Win tiles are placed.png]] The order in which the tiles were placed.
|-
 
|# = The order in which the tiles were placed.
<!--T:214-->
|}
{{BeginTileList|width=800px}}
]]
{{StartBlock|width=350px}}
[[File:Win scoring farm3.png|frame|Having the majority of farmers, {{ColorRed|RED}} owns the large farm, and scores 6 points: 3 each for the cities A and B. {{ColorBlue|BLUE}} owns the small farm, scoring 3 points for city A. {{ColorYellow|YELLOW}} does not have a majority, so earns no points.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=220px}}
{{StartBlock|width=350px}}
[[File:Win scoring farm4.png|frame|
[[File:Win scoring farm4.png|frame|On the large farm {{ColorRed|RED}} and {{ColorYellow|YELLOW}} both have two farmers, and so both score 6 points: 3 each for the cities A and B. {{ColorBlue|BLUE}} owns the small farm, scoring 3 points for city A.]]
On the large farm {{ColorRed|RED}} and {{ColorYellow|YELLOW}} both have two farmers, and so both score 6 points: 3 each for the cities A and B. {{ColorBlue|BLUE}} owns the small farm, scoring 3 points for city A.]]
{{EndBlock}}
{{EndBlock}}
{{EndTileList}}
{{EndTileList}}
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<!--T:163-->
<!--T:163-->
<table class="wica-overflow">
<tr>
<td>
[[File:Win scoring farm5.png|frame|none|
[[File:Win scoring farm5.png|frame|none|
{|
{|
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|}
|}
]]
]]
</td>
</tr>
</table>


==== How can multiple followers stand on one feature? ==== <!--T:164-->
==== How can multiple followers stand on one feature? ==== <!--T:164-->
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[[File:Win mul exc1.png|frame|Turn 1: {{ColorBlue|BLUE}} places a follower on the field.]]
[[File:Win mul exc1.png|frame|Turn 1: {{ColorBlue|BLUE}} places a follower on the field.]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=280px}}
{{StartBlock|width=305px}}
[[File:Win mul exc2.png|frame|
[[File:Win mul exc2.png|frame|
<table>
<table>
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]]
]]
{{EndBlock}}
{{EndBlock}}
{{StartBlock|width=280px}}
{{StartBlock|width=290px}}
[[File:Win mul exc3.png|frame|
[[File:Win mul exc3.png|frame|
<table>
<table>
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{{Tile|image=Winter_Edition_C2_Tile_B.jpg|count=4|config={{Feature|edition=WE1|name=Monastery}}}}
{{Tile|image=Winter_Edition_C2_Tile_B.jpg|count=4|config={{Feature|edition=WE1|name=Monastery}}}}
{{Tile|image=Winter_Edition_C2_Tile_C.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_C.jpg|count=1}}
{{Tile|image=Winter_Edition_C2_Tile_D.jpg|count=4|congig=({{TextS}})}}
{{Tile|image=Winter_Edition_C2_Tile_D.jpg|count=4|config=({{TextS}})}}
{{Tile|image=Winter_Edition_C2_Tile_E.jpg|count=5|config=(*)}}
{{Tile|image=Winter_Edition_C2_Tile_E.jpg|count=5|config=(*)}}
{{Tile|image=Winter_Edition_C2_Tile_F.jpg|count=2}}
{{Tile|image=Winter_Edition_C2_Tile_F.jpg|count=2}}
Line 696: Line 727:


<!--T:184-->
<!--T:184-->
[[category:Completed]]
[[Category:Completed]]
[[category:Winter Edition]]
[[Category:Winter Edition]]
[[category:Spinoff]]
[[Category:Spinoff]]


</translate>
</translate>
translator, writer
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