Scoring features after the game
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Road (thiefhighwayman) |
1 point / tile (except for German cathedral tiles)
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road on Leipzig tile |
- The long road on a Leipzig tile counts as 1 road tile
- In C2: The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
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Roads on wonder tiles |
Long roads depending on wonder tile
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Notre-Dame wonder tile
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- The long forking road counts as 1 road tile
- The long forking road counts as 2 road tiles
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Stonehenge wonder tile
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- The long forking road counts as 1 road tile
- The long forking road counts as 2 road tiles
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Road ending at German cathedral(s) |
(+0) points / tile (except for German cathedral tiles)
1 point / road segment on German cathedral tiles
- German cathedrals do not stack
- Road segments on German cathedral tiles are counted separately
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Road with inn(s) |
(x0) points / tile (except for German cathedral tiles) (x0) points / road segment (for German cathedral tiles)
- Inns do not stack
- Uncompleted roads with inn(s) score no points up to this point.
- An inn does not directly affect a wooden bridge placed on the same tile
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Road with Mage |
(+1) point / tile
- German cathedrals are counted as one tile
- This applies also to uncompleted roads with inn(s)
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Road with Witch |
1/2 points (rounded up)
- Affects all points obtained from road tiles (previous rows)
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Little building(s) on road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Road with signpost(s) |
(+1) point / signpost in correct direction
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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City (knight) |
1 point / tile
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1 point / pennantcoat of arms
- A double-sized tile counts as 1 tile (no impact on cities)
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (no impact on cities)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Cities on wonder tiles |
Large cities depending on wonder tile
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Notre-Dame wonder tile
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- The large city counts as 1 city tile
- The large city counts as 2 city tiles
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Circus Maximus wonder tile
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- The large city counts as 1 city tile
- The large city counts as 4 city tiles
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Alhambra wonder tile
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- The large city counts as 1 city tile
- The large city counts as 3 city tiles
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City with Cathars / Siege / Besiegers |
(-1) point / tile
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(-1) points / pennantcoat of arms
- Sieges do not stack
- Cities under siege score no points up to this point
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City with cathedral(s) |
(x0) points / tile
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(x0) points / pennantcoat of arms
- Cathedrals do not stack
- Uncompleted cities with cathedral(s) score no points up to this point
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City with Mage |
(+1) point / tile
- This applies also to uncompleted cities with cathedral(s)
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City with Witch |
1/2 points (rounded up)
- Affects all points obtained from city tiles and pennantcoat of arms (previous rows)
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Little building(s) on city tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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CloisterMonastery (monk / abbot) or Shrine (heretic) or Abbey (monk) or German monastery (monk) or Dutch & Belgian monastery (monk) or Japanese building (monk) or Darmstadt church (monk) |
1 point for the feature tile + 1 point per tile around it
1 point per tile in the square space with the feature + 1 point per tile in the 8 spaces around it
1 point for the square space with the feature + 1 point per occupied space around it
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Neighboring Vineyard(s) |
(+0) points / vineyard
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Challenge Resolution |
If a challenge has not been resolved by the end of the game, both the cloistermonastery / abbey / German monastery / Dutch & Belgian monastery / Japanese building / Darmstadt church and the shrine receive the usual 1 point / tiletileoccupied space.
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FarmField |
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City adjacent to farmfield |
3 points / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
4 points / castle
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FarmField with pig |
(+1) point / castle or completed city
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FarmField with pig-herd |
(+1) point / castle or completed city
- Pig-herdsPigsties do not stack
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Markets of Leipzig with a followermeeple on Tanners quarter |
(+2) points / shed and farmhouse
- Majority in the farmfield is required
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FarmField & Barn - Special case |
FollowersMeeples deployed from the city of Carcassonne to farmfield with a barn assuming majority of farmers
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City adjacent to farmfield |
1 point / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
2 points / castle
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FarmField with pig-herd |
(+1) point / castle or completed city
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Little building(s) on farmfield tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Castle (castle occupier / knight / lord) |
If a castle is still occupied at the end of the game, it scores 0 points.
- FollowersMeeples in castles are removed before final scoring
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Baba Yaga's hut |
1 for the tile + 1 point / empty square spaces around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Vodyanoy |
(-2) points / followermeeple on the tile
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Garden (abbot) |
1 point for the garden + 1 point per tile around it
1 point for the garden + 1 point per tile in the 8 spaces around it
1 point for the garden + 1 point per occupied space around it
- Vineyards do no affect gardens.
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Castle in Germany (knight/lord/castle occupant) |
2 points for the German castle + 1 point per tile around it
2 points for the German castle + 1 point per tile in the 10 square spaces around it
2 points for the German castle + 1 point per occupied space around it
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Neighboring Little building(s) |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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German monastery (abbot) or Dutch & Belgian monastery (abbot) or Japanese building (abbot) |
1 point for monastery / Japanese building + 1 point for each tile in a direct row or column
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Little building(s) on feature tile or any tile in a direct row or column considered in the scoring |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Cathedral in Germany (archbishop) |
- All completed and uncompleted roads leading to the cathedral are considered.
- Roads starting and ending at the same cathedral tile are counted only once.
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Road segments on German cathedral(s) |
1 point / road segment
- The 3 or 4 road segments on German cathedral tiles are counted separately.
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Road |
1 point / road tile
- A double-sized tile counts as 1 tile
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only)
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
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Tile with wooden bridge(s) |
- The wooden bridge counts as 1 road tile
- A wooden bridge and a printed road segment on the same tile, both connected to the same road, still count as 1 tile
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Road with tunnel(s) |
- The tunnel tile counts as 1 road tile
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Road with labyrinth(s) |
- The labyrinth tile counts as 1 road tile
- The labyrinth tile merges all roads connected to it for scoring
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Road with ferries |
- The ferry tile counts as 1 road tile
- It is irrelevant if the ferry connects two road segments or the road ends at the lake
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Road on Leipzig tile |
- The long road on a Leipzig tile counts as 1 road tile
- In C2: The long road on a Leipzig tile counts as 1 road tile
- In C3: The long road on a Leipzig tile counts as 2 road tiles
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Road with inn(s) |
- Completed road:
- (+1) point / road tile (except for German cathedral tiles)
- (+1) point / road segment (for German cathedral tiles)
- Inns do not stack
- An inn does not directly affect a wooden bridge placed on the same tile
- Uncompleted road:
- (x0) points / road tile (except for German cathedral tiles)
- (x0) points / road segment (for German cathedral tiles)
- Inns do not stack
- Uncompleted roads with inn(s) score no points for the archbishop.
- An inn does not directly affect a wooden bridge placed on the same tile
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Little building(s) on German cathedral tiles and on connected road tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Cemetery (cemetery keeper): Player(s) with the majority on the feature Player with followermeeple on the feature |
0 points
- Cemeteries are not scored after the game
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Haunted castle (castle owner): Player(s) with the majority on the feature Player with followermeeple on the feature → |
1 point / tile with mist (the feature tile and the eight tiles around it)
1 point / tile with mist (the feature tile and the tiles on the 8 spaces around it)
1 point / tile with mist (the feature tile and the eight spaces around it)
- The 2x2 starting tile is counted as 1 tile
- The 2x2 starting tile is counted as 4 separate tiles
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Little building(s) on haunted castle tile and on adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Fortune teller tent (fortune teller): Player(s) with the majority on the feature Player with followermeeple on the feature → |
0 points
- A fortune teller may receive the fairy scoring bonus.
- A fortune teller may receive ringmaster points.
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Little building(s) on fortune teller tile and on horizontally and vertically adjacent tiles |
- Basic rules:
- (+1) point / little building
- Variant rules:
- (+1) point / shed
- (+2) points / house
- (+3) points / tower
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty only affects players with majority
- Penalty affects the points each player scores for the feature, not the actual value of the feature
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Betting Office: Player with betting chip matching the number of tiles of completed road or city → |
Depends on the betting chip, featuring one or two bets.
- Bets are settled before all remaining features are scored
- Each betting chip on a betting office is settled independently and its owner decides the feature if there are several options
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Betting chip 2/6 |
- 2 points if feature has exactly 2 tiles
- 6 points if feature has exactly 6 tiles
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Betting chip 3/5 |
- 3 points if feature has exactly 3 tiles
- 5 points if feature has exactly 5 tiles
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Betting chip 3/6 |
- 3 points if feature has exactly 3 tiles
- 6 points if feature has exactly 6 tiles
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Betting chip 4/7+ |
- 4 points if feature has exactly 4 tiles
- 7 points if feature has 7 or more tiles
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Betting chip 4 |
- 8 points if feature has exactly 4 tiles
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Betting chip 5/8+ |
- 5 points if feature has exactly 5 tiles
- 8 points if feature has 8 or more tiles
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Circus: All players with followersmeeples on big top tile or the 8 tiles around it |
Animal token points / followermeeple
- Consider the followersmeeples on the tile with the big top and the 8 tiles adjacent to it.
- Consider the followersmeeples in castles overlapping these tiles.
- A double-sized tile counts as 1 tile and you consider all its followersmeeples placed on regular features
- Each triangular tile counts as 1 individual tile
- A wonder tile counts as 1 individual tile
- Consider the followersmeeples in castles overlapping the adjacent spaces.
- Each half of a double-sized tile counts as a separate regular tile (except for the long roads on Leipzig tiles in C2 only), but you consider all the followersmeeples on regular features on both halves, even if one of the halves is not adjacent
- A square space with one or two triangular tiles counts as 1 regular tile
- Each square space in a wonder tile counts as 1 regular tile
- FollowersMeeples in the City of Carcassonne are not considered
- FollowersMeeples inside the Wheel of Fortune are not considered
- FollowersMeeples in the City of Leipzig are not considered
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Acrobats: All players with followersmeeples in the pyramid |
5 points / followermeeple
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Ghosts |
(-1) point / ghost added to player's followersmeeples on feature
- Penalty affects the points each player scores
- Players may score negative points for the feature due to this penalty, but their scoring figure may not go below 0 points
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Tollkeepers: All player with a tollhouse on crossing at the end of incomplete road |
Doesn't depend on number on tollhouse
- Tollhouses are scored right before scoring the incomplete road
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Raising toll 1 or 2 (small and large toll) |
1 point / farmhouse, shed, garden and highwaymen on the road
1 point / group of travelers on the road
- These features do not directly affect a wooden bridge placed on the same tile
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Scoring figures after the game
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Fairy |
3 points / feature scored
- This bonus will not be received by followersmeeples in castles, since they are removed before final scoring
- This bonus is not applicable to the acrobats in a pyramid even if the fairy is associated to one of them
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Barn |
Final scoring
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City adjacent to farmfield |
4 points / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Castle adjacent to farmfield |
5 points / castle
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City with Cathars / Siege / Besiegers |
(x2) points for affected city
- Applied to the value obtained for a particular city in previous rows
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Robber remaining on scoring track |
3 points to its player
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Shepherd remaining on farmfield |
0 point / sheep depicted
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Ringmaster on uncompleted feature |
2 points / circus or acrobat tilescircus tilesacrobat tiles where the ringmaster is on or adjacent to.
- The ringmaster bonus only applies to roads, cities, cloistersmonasteries and farmsfields (basic game features)
- Ringmaster scoring takes place even if it didn't score any points for the feature
- The feature is scored first, then the ringmaster
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Other scoring after the game
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Trade Good Tokens |
10 points / majority on trade goods
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King tile |
1 point / completed city
- The City of Carcassonne counts as a completed city
- The City of Leipzig counts as a completed city
- The City of Carcassonne and the City of Leipzig are counted as completed cities
- TownsSmall cities converted into castles are not counted as completed cities
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Robber Baron tile |
1 point / completed road
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Gold pieces |
Scoring depends on number of gold pieces:
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1-3 pieces |
1 point / gold piece
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4-6 pieces |
2 points / gold piece
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7-9 pieces |
3 points / gold piece
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10+ pieces |
4 points / gold piece
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Fruit tokens |
1 point / remaining fruit token
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The Gifts: |
2 points / unopened gift
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The Wonders of Humanity: Circus Maximus |
Points per knight from other players (not the wonder's owner)
- 4 points / knight → 2 players
- 3 points / knight → 3-4 players
- 2 points / knight → 5+ players
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The Wonders of Humanity: Alhambra |
4 points / farmer of the wonder's owner
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Easter eggs |
10 points to the player(s) with the most Easter eggs
5 points to the player(s) with the second most Easter eggs
- Only remaining uneaten Easter eggs are considered, even if players collected more
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