Village Life (Fan Expansion)

From WikiCarpedia
Jump to navigation Jump to search
This page contains changes which are not marked for translation.


Exclamation2.png

Please note that WikiCarpedia is not responsible for the content of the links provided. The listed expansions are subject to the regulations of the corresponding websites.
In general, however: The use of the fan expansions for commercial purposes is not allowed. The Fan-Expansions may only be produced for personal use and may not be sold at any time. This also explicitly includes the passing on at cost price.

Exclamation2.png

This page is Under construction!
Rules, texts, images and others can be changed.

General info and comments

Expansion symbol

Village Life fan-expansion was released by Carcassonne Central members Snearone.

Contents

  • 24 landscape tiles (identified with expansion symbol).
  • 6 windmills
Unknown figure windmill
  • 8 flower tokens (2x Violet, 2x Orange, 2x White, 2x Light blue)
Unknown piece FlowersTokens
  • 1 donkey
Unknown figure Donkey

New Land tiles

Rules

Preparation

Shuffle the new landscape tiles with those from the basic game and stack them normally.
At the beginning of the game, each player draws one random flower token, which determines the color of flowers associated with that player for the duration of the game.

  • In a 2-4 player game, tokens are drawn from a set of 4 different tokens.
  • In a 5-8 player game, tokens are drawn from two identical sets of 4 tokens, so several players may draw the same token.

Each player keeps their flower token visible in front of them.
Each player adds the windmill of their color to their supply.
Donkey is placed on starting tile.

Gameplay

Bushes

Feature Bushes C2.png
1. Placing a tile

Placing a tile with bushes
Bushes appear next to roads that run very close to the tile edge. They act as a barriers between fields and can also terminate roads.

  1. A tile with with bushes may be placed so that the bushes connects to another tile’s road, the bushes then serve as the end of that road.
  2. Bushes may be placed against a field.
  3. The bushes may also connect directly to another bushes on an adjacent tile.

When two bushes edges touch, they divide the field.

Example 01: You place a land tile with bushes towards road edge, thereby completing this road.

Flowers

Village Life C2 Flowers Banner.png

The flowers play a role in phase 3. Scoring a feature. Phases 1. Placing a tile and 2. Placing a meeple are not affected by them.

3. Scoring a feature

Scoring a feature on a tile with flowers

A tile may display flowers beneath or beside roads, cities, or monasteries; this does not limit which features the flowers are associated with.

During scoring, each flower group on a tile is considered to belong to all features on that tile except fields, which are scored during final scoring, regardless of the flowers position.

  1. If a player has at least one follower on the scored feature and that feature contains flowers matching their flower token, they receive +3 points for each group of matching flowers present on that feature.
  2. These bonus points are awarded even if the player does not have the majority in the feature.

Thus, if an opponent completes and scores a structure where you also have a meeple, you still receive the flower bonus if the flowers match your color.

Example 02: You complete three features at once: a long road, a short road, and a city. For the short road, you score 2 points, and 3 points for the group of purple flowers matching your purple flower token. On the long road, the blue player has the majority, scoring 6 points (7 points when playing with The Wells), and 3 points for one group of orange flowers. You score 9 points for three groups of purple flowers. The yellow player scores 6 points for the city and 3 points for one group of white flowers.
Flowers during final scoring

Unfinished features at the end of the game still grant flower bonuses if they contain matching flowers.

For fields scored at the end of the game for farmers, flowers must be within the boundaries of that specific farm to count, providing +3 points per group of matching flowers.

Village Life C2 Farmers Example: Yellow scores 0 points for the farm and 6 points for two groups of purple flowers.
The blue player, having the majority, scores 6 points for the farm, and you score 12 points for four groups of white flowers.
You score 3 points for the shared farm, while black scores 3 points for the farm and an additional 3 points for one group of orange flowers.

Donkey

Village Life C2 Figure Donkey.png

Donkey is a neutral figure that can move across the landscape and temporarily prevent features from being completed.

At the beginning of the game, place donkey figure on the starting tile.
Donkey belongs to no player and is treated as a neutral figure.

1. Placing a tile


Donkey influences the game by blocking completion of features located on its current tile.

Any roads, cities, or other features that are present on the tile occupied by donkey cannot be completed while donkey remains there.

These features may still be extended by placing new tiles, for example, adding a new city segment or road continuation.

Donkey does not affect fields, as fields are never completed.

Example 04: You cannot place a tile where a city would becompleted, nor in a location where a road would completed. However, it may be placed where the other road is being extended.

Donkey does not block tile placement, only the completion of features.

Example 04a: You may place a tile depending on it's rotation, its placement may be blocked in one position but allowed in another.

If donkey occupies tile with a monastery, garden, or other self-contained feature, that feature cannot be scored while it remains on that tile.

2. Placing a donkey

On your turn, if you do not place a meeple, other figure or perform any retrieval action, you may move the donkey instead.

The movement is not limited by adjacency or distance, donkey can be moved to any tile already placed on the board.

The donkey may share a tile with other special figures, tokens, or meeples without restriction.

Windmill

Village Life C2 Figure Windmill Blue.png

The windmill is a special figure that belongs to each player.

2. Placing a windmill

Instead of placing a meeple, you may choose to place your windmill on any field area of that tile.

The field may already contain one or more meeples or figures, including those belonging to other players.

3. Scoring a windmill


Windmill is considered completed when the area surrounding it is fully developed in the following pattern:

Two tiles directly above, below, to the left, and to the right of the windmill’s tile must be placed, forming a plus-shaped area two tiles wide in each cardinal direction.

When a Windmill is completed:

  • The owner of the Windmill immediately scores 9 points.
  • In addition, if there is flower group on the tile with the windmill, and/or any of the tiles within its area, the player receives the flower bonus points (+3 per matching flower group).
Example 04: You place last tile to complete Blue windmill that will score 9 points.

After scoring, the Windmill is returned to the player’s supply and may be placed again on a later turn.

Windmill during final scoring

If the game ends before a Windmill is completed:

  • The player scores 1 point for each tile currently placed within the windmill’s two-tile range (including the windmill tile itself).
  • If any of those tiles contain flowers matching the player’s flower token, the player also gains +3 points per matching flower group, as usual.
Example 04a: You score 7 points for an incomplete windmill and 6 points for two groups of white flowers.


Marketplace

Feature Marketplace C2.png

Unlike standard road junction, Marketplace divide and connect roads simultaneously, it separate individual roads for ownership/scoring purposes but do not end any of them until the entire marketplace road network is completed.

2. Placing a tile

Each individual road connected to a Marketplace can be claimed separately.

Example 04: You may place a meeple to occupy this road, as it does not yet belong to anyone.
The blue player owns a separate road, which will not be completed until the entire marketplace road network is finished.
3. Scoring a marketplace road network

When all roads connected to a Marketplace are completed, the entire Marketplace network is now complete (i.e. all road branches linked through it are closed at both ends).

Each road connected to that Marketplace is scored separately, following normal rules.

After all individual roads are scored, players receive the Marketplace Road Network bonus:

  • For each completed road in the network, every player with a follower on any road of that network scores additional points equal to the number of tiles forming the other completed roads in the network (excluding their own).
  • Only the tile count is used, so no flowers, other bonuses apply to this part of the scoring.
Example 04: You place a land tile, completing the road network. Scoring follows:
Standard roads:
Blue scores 5 points (or 6 points when playing with The Wells) for the road, and 3 points for orange flowers.
Red scores 3 points for the road.
Marketplace Road Network bonus:
You score 5 points.
Blue scores 3 points.

A road that is part of the market road network is considered complete if, starting from one market, it ends at an intersection, bushes, or another marketplace.

Example 04: After placing the land tile, two road networks are completed. Scoring follows:
Standard roads:
Yellow scores 2 points for the road and 3 points for one group of purple flowers.
Blue scores 4 points for the road (5 points when playing with The Wells) and 6 points for two groups of white flowers.
Marketplace Road Network bonus:
Yellow scores 2 + 4 = 6 points.
Blue scores 2 + 2 + 3 = 7 points.
Example 04: After placing the land tile, two road networks are completed. Scoring follows:
Standard roads:
Blue scores 3 points for the road and 3 points for one group of white flowers.
Red scores 3 points for the road and 3 points for one group of orange flowers.
Marketplace Road Network bonus:
Blue scores 3 + 4 = 7 points.
Red scores 3 points.
Marketplace road network during final scoring

Road forming incompleted Marketplace road networks at game end are scored as incomplete roads, no network bonus is applied.




1. Placing a tile

Whenever you draw a tile, place it normally.

2. Placing a meeple

You may place a meeple according to the usual rules.

3. Scoring a feature
Final Scoring

Other expansions

Please select all your expansions to show only interactions related to you. All other interactions are hidden.


Expansion selector requires JavaScript.
Preparing expansion selector...

Donkey

Windmill

Tile distribution

C2

Total tiles: 24
Village Life C2 Tile 01.png ×1
Unknown feature White Flowers + Unknown feature Bush
Village Life C2 Tile 02.png ×1
Unknown feature Orange Flowers
Village Life C2 Tile 03.png ×1
Unknown feature White Flowers
Village Life C2 Tile 04.png ×1
Unknown feature Violet Flowers
Village Life C2 Tile 05.png ×1
Unknown feature Orange Flowers + Well
Village Life C2 Tile 06.png ×1
Unknown feature Light Blue Flowers + Unknown feature Bush
Village Life C2 Tile 07.png ×1
Unknown feature Light Blue Flowers + Well
Village Life C2 Tile 08.png ×1
Unknown feature Violet Flowers + Water Tower
Village Life C2 Tile 09.png ×1
Unknown feature White Flowers + Monastery + Well
Village Life C2 Tile 10.png ×1
Unknown feature Violet Flowers + Unknown feature Light Blue Flowers + Pigsty
Village Life C2 Tile 11.png ×1
Unknown feature Orange Flowers + Unknown feature Cloister + Unknown feature Bush
Village Life C2 Tile 12.png ×1
Unknown feature Orange Flowers + Unknown feature White Flowers + Unknown feature Bush + Farmhouse
Village Life C2 Tile 13.png ×1
Unknown feature Light Blue Flowers + Unknown feature Bush + Garden
Village Life C2 Tile 14.png ×1
Unknown feature Violet Flowers + Unknown feature Orange Flowers + Unknown feature Bush + Well + Highwaymen
Village Life C2 Tile 15.png ×1
Unknown feature Light Blue Flowers + Unknown feature Bush + Garden
Village Life C2 Tile 16.png ×1
Unknown feature White Flowers + Unknown feature Violet Flowers + Unknown feature Bush + Well + Cowshed
Village Life C2 Tile 17.png ×1
Unknown feature White Flowers + Unknown feature Violet Flowers + Unknown feature Bush
Village Life C2 Tile 18.png ×1
Unknown feature Light Blue Flowers + Unknown feature Orange Flowers + Unknown feature Bush + Well + Continuous Road
Village Life C2 Tile 19.png ×1
Unknown feature OrangeFlowers + Unknown feature Marketplace
Village Life C2 Tile 20.png ×1
Unknown feature White Flowers}+ Unknown feature Violet Flowers + Unknown feature Marketplace
Village Life C2 Tile 21.png ×1
Unknown feature Light Blue Flowers + Unknown feature Marketplace
Village Life C2 Tile 22.png ×1
Unknown feature White Flowers + Unknown feature Marketplace
Village Life C2 Tile 23.png ×1
Unknown feature Light Blue Flowers + Unknown feature Marketplace
Village Life C2 Tile 24.png ×1
Unknown feature Violet Flowers + Unknown feature Orange Flowers + Unknown feature Marketplace
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Feature Garden C2.png
G | Garden
Feature Farmhouse C2.png
Feature Cows C2.png
Feature WaterTower C2.png
Feature Pigsty C2.png
P | Pigsty
Note: The small illustrations of a cowshed, a pigsty and a donkey stable are collectively referred to as sheds or stables.

C1

Total tiles: 24
Village Life C1 Tile 01.png ×1
Unknown feature White Flowers + Unknown feature Bush
Village Life C1 Tile 02.png ×1
Unknown feature Orange Flowers
Village Life C1 Tile 03.png ×1
Unknown feature White Flowers
Village Life C1 Tile 04.png ×1
Unknown feature Violet Flowers
Village Life C1 Tile 05.png ×1
Unknown feature Orange Flowers + Well
Village Life C1 Tile 06.png ×1
Unknown feature Light Blue Flowers + Unknown feature Bush
Village Life C1 Tile 07.png ×1
Unknown feature Light Blue Flowers + Well
Village Life C1 Tile 08.png ×1
Unknown feature Violet Flowers
Village Life C1 Tile 09.png ×1
Unknown feature White Flowers + Cloister + Well
Village Life C1 Tile 10.png ×1
Unknown feature Violet Flowers + Unknown feature Light Blue Flowers
Village Life C1 Tile 11.png ×1
Unknown feature Orange Flowers + Unknown feature Cloister + Unknown feature Bush
Village Life C1 Tile 12.png ×1
Unknown feature Orange Flowers + Unknown feature White Flowers + Unknown feature Bush
Village Life C1 Tile 13.png ×1
Unknown feature Light Blue Flowers + Unknown feature Bush + Garden
Village Life C1 Tile 14.png ×1
Unknown feature Violet Flowers + Unknown feature Orange Flowers + Unknown feature Bush + Well
Village Life C1 Tile 15.png ×1
Unknown feature Light Blue Flowers + Unknown feature Bush + Garden
Village Life C1 Tile 16.png ×1
Unknown feature White Flowers + Unknown feature Violet Flowers + Unknown feature Bush + Well
Village Life C1 Tile 17.png ×1
Unknown feature White Flowers + Unknown feature Violet Flowers + Unknown feature Bush
Village Life C1 Tile 18.png ×1
Unknown feature Light Blue Flowers + Unknown feature Orange Flowers + Unknown feature Bush + Well + Continuous Road
Village Life C1 Tile 19.png ×1
Unknown feature OrangeFlowers + Unknown feature Marketplace
Village Life C1 Tile 20.png ×1
Unknown feature White Flowers}+ Unknown feature Violet Flowers + Unknown feature Marketplace
Village Life C1 Tile 21.png ×1
Unknown feature Light Blue Flowers + Unknown feature Marketplace
Village Life C1 Tile 22.png ×1
Unknown feature White Flowers + Unknown feature Marketplace
Village Life C1 Tile 23.png ×1
Unknown feature Light Blue Flowers + Unknown feature Marketplace
Village Life C1 Tile 24.png ×1
Unknown feature Violet Flowers + Unknown feature Orange Flowers + Unknown feature Marketplace
Several tiles have a small illustration on them. The letters in brackets show which illustration is on each tile:
Feature Garden C1.png
G | Garden

Footnotes

For Icons explanation and licensing please visit Icons page.