Difference between revisions of "The Wonders of Humanity"

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→‎Other expansions: Updated clarification for Exp. 8
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<div style="margin-bottom: 20px;">
{{GreyStrip|title=Monasteries and wonder tiles|xicon=[[File:Mists_C3_Figure_Ghosts.png|x50px|right]]}}
</div>
{{OtherExpansionRule|expansionlink={{BaseGameLink|edition=C2|text=''}}General comments|rules=
{{IconWorld}}
Each square space on a wonder tile counts as a separate tile when scoring monasteries. This applies to monasteries adjacent to wonder tiles and to monasteries on a wonder tile.
}}
}}


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{{IconWorld}} You may '''place 0, 1 or 2 wooden meeples''' on a wonder tile. This is '''one single action'''.   
{{IconWorld}} You may '''place 0, 1 or 2 wooden meeples''' on a wonder tile. This is '''one single action'''.   
* If you only place one wooden meeple, you '''cannot''' perform any other action instead of placing the second wooden meeple. <ref>
* If you only place one wooden meeple, you '''cannot''' perform any other action instead of placing the second wooden meeple. <ref>
{{IconWorld}} The placement of 1 o 2 wooden meeples as one single action would exclude the possibility of performing any other action in Step 2B-1 (see '''[[Order of Play|Order of Play]]''').  
{{IconWorld}} The placement of 1 or 2 wooden meeples as one single action would exclude the possibility of performing any other action in Step 2B-1 (see '''[[Order of Play|Order of Play]]''').  
</ref>
</ref>
* If you only place one or two wooden meeples, you '''may''' use direct placement and even another placement mechanic available for one of the meeples: "Add Meeple" / "Place Meeple" ('''{{20thAnniversaryExpansionLink|variant=long|logo=noborder}}''').  
* If you only place one or two wooden meeples, you '''may''' use direct placement and even another placement mechanic available for one of the meeples: "Add Meeple" / "Place Meeple" ('''{{20thAnniversaryExpansionLink|variant=long|logo=noborder}}''').  
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{{IconWorld|text=A bridge can be placed on a wonder tile if the conditions are met for the give square space.}}
{{IconWorld|text=A bridge can be placed on a wonder tile if the conditions are met for the give square space.}}


{{IconWorld|text=If a wonder tile overlaps a castle fief, any feature (road, city or monastery) completed on the wonder tile will trigger the castle scoring.}}
{{IconWorld|text=If one or more spaces of a wonder tile overlap a castle fief, any feature completed on those spaces (road, city or monastery) will trigger the castle scoring.
* The castle will consider each space on the wonder tile as a separate tile.
* The features on the spaces in the castle vicinity will be the ones that can trigger the castle scoring. <ref name="nighboring-features">
{{IconWorld}}
This is a consequence of a similar official clarification for (haunted) castles and the mist banks on the 2x2 starting tile in '''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}'''.
</ref>
}}
<!--{{IconWorld|text=If a wonder tile overlaps a castle fief, any feature completed on the wonder tile (road, city or monastery) will trigger the castle scoring.
* As soon as one square space of the wonder tile is in the castle fief, any feature on the wonder tile will be considered in the vicinity of the castle.
* It does not matter if the completed feature is in a square space in the vicinity or not. The castle will consider the tile as a whole.}}-->
}}
}}


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{{OtherExpansionRule|expansionlink={{WatchtowersLink|edition=C3|variant=long}}|rules=
{{OtherExpansionRule|expansionlink={{WatchtowersLink|edition=C3|variant=long}}|rules=


{{IconWorld|text=A watchtower scoring for roads, cities, monasteries or coats or arms will consider the features on each square space of a wonder tile separately. <ref>
{{IconWorld|text=A watchtower scoring for roads, cities, monasteries or coats or arms will consider the features on each square space of a wonder tile separately. <ref name="nighboring-features" />}}
{{IconWorld}}
This is a consequence of a similar official clarification for (haunted) castles and the mist banks on the 2x2 starting tile in '''{{GhostsCastlesCemeteriesLink|variant=long|logo=noborder}}'''.
</ref>}}


{{IconWorld|text=A watchtower scoring for meeples will consider all the meeples on a wonder tile adjacent to it, even they are not on adjacent square spaces. <ref>
{{IconWorld|text=A watchtower scoring for meeples will consider all the meeples on a wonder tile adjacent to it, even they are not on adjacent square spaces. <ref>